2023-01-05 13:25:55 +01:00
										 
									 
								 
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								/**************************************************************************/
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								/*  web_main.cpp                                                          */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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											2018-01-05 00:50:27 +01:00
										 
									 
								 
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											2023-06-08 14:51:32 +02:00
										 
									 
								 
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								#include "display_server_web.h"
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								#include "godot_js.h"
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								#include "os_web.h"
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											2022-02-16 08:37:58 +01:00
										 
									 
								 
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								#include "core/config/engine.h"
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											2018-09-11 18:13:45 +02:00
										 
									 
								 
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								#include "core/io/resource_loader.h"
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
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								#include "main/main.h"
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											2024-07-03 19:04:43 +01:00
										 
									 
								 
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								#include "scene/main/scene_tree.h"
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											2024-07-05 14:40:44 +02:00
										 
									 
								 
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								#include "scene/main/window.h" // SceneTree only forward declares it.
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											2015-09-10 00:10:54 -03:00
										 
									 
								 
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											2018-07-08 02:23:19 +02:00
										 
									 
								 
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								#include <emscripten/emscripten.h>
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											2020-07-27 13:49:16 +02:00
										 
									 
								 
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								#include <stdlib.h>
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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											2022-08-28 20:27:45 +02:00
										 
									 
								 
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								static OS_Web *os = nullptr;
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											2023-07-20 09:42:03 -04:00
										 
									 
								 
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								#ifndef PROXY_TO_PTHREAD_ENABLED
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											2020-06-29 21:00:20 +02:00
										 
									 
								 
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								static uint64_t target_ticks = 0;
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											2023-07-20 09:42:03 -04:00
										 
									 
								 
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								#endif
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											2022-11-03 14:00:52 +01:00
										 
									 
								 
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								static bool main_started = false;
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								static bool shutdown_complete = false;
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											2020-05-01 14:45:45 +02:00
										 
									 
								 
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								void exit_callback() {
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											2022-11-03 14:00:52 +01:00
										 
									 
								 
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									if (!shutdown_complete) {
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										return; // Still waiting.
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									}
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									if (main_started) {
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										Main::cleanup();
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										main_started = false;
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									}
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											2022-08-28 20:27:45 +02:00
										 
									 
								 
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									int exit_code = OS_Web::get_singleton()->get_exit_code();
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											2020-05-01 14:45:45 +02:00
										 
									 
								 
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									memdelete(os);
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									os = nullptr;
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											2022-11-03 14:00:52 +01:00
										 
									 
								 
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									emscripten_force_exit(exit_code); // Exit runtime.
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											2020-05-01 14:45:45 +02:00
										 
									 
								 
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								}
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											2020-10-23 18:33:20 +02:00
										 
									 
								 
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								void cleanup_after_sync() {
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									shutdown_complete = true;
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											2022-09-08 09:44:14 +02:00
										 
									 
								 
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								}
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								void main_loop_callback() {
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											2023-07-20 09:42:03 -04:00
										 
									 
								 
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								#ifndef PROXY_TO_PTHREAD_ENABLED
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									uint64_t current_ticks = os->get_ticks_usec();
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								#endif
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											2022-08-28 20:27:45 +02:00
										 
									 
								 
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									bool force_draw = DisplayServerWeb::get_singleton()->check_size_force_redraw();
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											2020-06-29 18:54:20 +02:00
										 
									 
								 
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									if (force_draw) {
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										Main::force_redraw();
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											2023-07-20 09:42:03 -04:00
										 
									 
								 
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								#ifndef PROXY_TO_PTHREAD_ENABLED
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											2020-06-29 21:00:20 +02:00
										 
									 
								 
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									} else if (current_ticks < target_ticks) {
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										return; // Skip frame.
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								#endif
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											2020-06-29 21:00:20 +02:00
										 
									 
								 
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									}
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											2023-07-20 09:42:03 -04:00
										 
									 
								 
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								#ifndef PROXY_TO_PTHREAD_ENABLED
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											2022-09-22 22:15:07 +02:00
										 
									 
								 
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									int max_fps = Engine::get_singleton()->get_max_fps();
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									if (max_fps > 0) {
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											2021-05-07 14:06:46 +02:00
										 
									 
								 
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										if (current_ticks - target_ticks > 1000000) {
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											// When the window loses focus, we stop getting updates and accumulate delay.
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											// For this reason, if the difference is too big, we reset target ticks to the current ticks.
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											target_ticks = current_ticks;
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										}
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											2022-09-22 22:15:07 +02:00
										 
									 
								 
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										target_ticks += (uint64_t)(1000000 / max_fps);
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											2020-06-29 18:54:20 +02:00
										 
									 
								 
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									}
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											2023-07-20 09:42:03 -04:00
										 
									 
								 
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								#endif
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											2020-05-01 14:45:45 +02:00
										 
									 
								 
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									if (os->main_loop_iterate()) {
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											2022-11-03 14:00:52 +01:00
										 
									 
								 
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										emscripten_cancel_main_loop(); // Cancel current loop and set the cleanup one.
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										emscripten_set_main_loop(exit_callback, -1, false);
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											2020-10-23 18:33:20 +02:00
										 
									 
								 
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										godot_js_os_finish_async(cleanup_after_sync);
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											2020-05-01 14:45:45 +02:00
										 
									 
								 
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									}
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								}
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											2020-09-18 17:25:05 +02:00
										 
									 
								 
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								/// When calling main, it is assumed FS is setup and synced.
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											2022-08-28 20:27:45 +02:00
										 
									 
								 
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								extern EMSCRIPTEN_KEEPALIVE int godot_web_main(int argc, char *argv[]) {
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									os = new OS_Web();
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											2020-07-20 17:35:34 +01:00
										 
									 
								 
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									// We must override main when testing is enabled
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									TEST_MAIN_OVERRIDE
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											2022-09-08 09:44:14 +02:00
										 
									 
								 
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									Error err = Main::setup(argv[0], argc - 1, &argv[1]);
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									// Proper shutdown in case of setup failure.
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									if (err != OK) {
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										// Will only exit after sync.
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											2022-11-03 14:00:52 +01:00
										 
									 
								 
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										emscripten_set_main_loop(exit_callback, -1, false);
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										godot_js_os_finish_async(cleanup_after_sync);
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											2024-03-06 18:50:35 +01:00
										 
									 
								 
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										if (err == ERR_HELP) { // Returned by --help and --version, so success.
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											return EXIT_SUCCESS;
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										}
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										return EXIT_FAILURE;
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											2022-09-08 09:44:14 +02:00
										 
									 
								 
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									}
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											2020-05-01 14:45:45 +02:00
										 
									 
								 
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											2022-11-03 14:00:52 +01:00
										 
									 
								 
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									main_started = true;
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											2020-09-18 17:25:05 +02:00
										 
									 
								 
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									// Ease up compatibility.
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									ResourceLoader::set_abort_on_missing_resources(false);
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											2024-03-06 18:50:35 +01:00
										 
									 
								 
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									int ret = Main::start();
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									os->set_exit_code(ret);
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											2021-01-10 11:05:38 +01:00
										 
									 
								 
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									os->get_main_loop()->initialize();
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											2021-02-03 18:59:45 +01:00
										 
									 
								 
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								#ifdef TOOLS_ENABLED
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											2022-02-16 08:37:58 +01:00
										 
									 
								 
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									if (Engine::get_singleton()->is_project_manager_hint() && FileAccess::exists("/tmp/preload.zip")) {
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											2021-02-03 18:59:45 +01:00
										 
									 
								 
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										PackedStringArray ps;
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										ps.push_back("/tmp/preload.zip");
							 | 
						
					
						
							
								
									
										
										
										
											2024-07-03 19:04:43 +01:00
										 
									 
								 
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										SceneTree::get_singleton()->get_root()->emit_signal(SNAME("files_dropped"), ps);
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											2021-02-03 18:59:45 +01:00
										 
									 
								 
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									}
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								#endif
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											2020-09-18 17:25:05 +02:00
										 
									 
								 
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							 | 
							
							
									emscripten_set_main_loop(main_loop_callback, -1, false);
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									// Immediately run the first iteration.
							 | 
						
					
						
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									// We are inside an animation frame, we want to immediately draw on the newly setup canvas.
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							 | 
							
							
									main_loop_callback();
							 | 
						
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 
									 
								 
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											2024-03-06 18:50:35 +01:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
									return os->get_exit_code();
							 | 
						
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 |