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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  texture_button.h                                                     */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                    http://www.godotengine.org                         */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | #ifndef TEXTURE_BUTTON_H
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							|  |  |  | #define TEXTURE_BUTTON_H
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							|  |  |  | #include "scene/gui/base_button.h"
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							|  |  |  | #include "scene/resources/bit_mask.h"
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							|  |  |  | class TextureButton : public BaseButton { | 
					
						
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							|  |  |  | 	OBJ_TYPE( TextureButton, BaseButton ); | 
					
						
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							|  |  |  | 	Ref<Texture> normal; | 
					
						
							|  |  |  | 	Ref<Texture> pressed; | 
					
						
							|  |  |  | 	Ref<Texture> hover; | 
					
						
							|  |  |  | 	Ref<Texture> disabled; | 
					
						
							|  |  |  | 	Ref<Texture> focused; | 
					
						
							|  |  |  | 	Ref<BitMap> click_mask; | 
					
						
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										 |  |  | 	Size2 scale; | 
					
						
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										 |  |  | 	Color modulate; | 
					
						
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							|  |  |  | protected: | 
					
						
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							|  |  |  | 	virtual bool has_point(const Point2& p_point) const; | 
					
						
							|  |  |  | 	virtual Size2 get_minimum_size() const; | 
					
						
							|  |  |  | 	void _notification(int p_what); | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
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							|  |  |  | public: | 
					
						
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							|  |  |  | 	void set_normal_texture(const Ref<Texture>& p_normal); | 
					
						
							|  |  |  | 	void set_pressed_texture(const Ref<Texture>& p_pressed); | 
					
						
							|  |  |  | 	void set_hover_texture(const Ref<Texture>& p_hover); | 
					
						
							|  |  |  | 	void set_disabled_texture(const Ref<Texture>& p_disabled); | 
					
						
							|  |  |  | 	void set_focused_texture(const Ref<Texture>& p_focused); | 
					
						
							|  |  |  | 	void set_click_mask(const Ref<BitMap>& p_image); | 
					
						
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							|  |  |  | 	Ref<Texture> get_normal_texture() const; | 
					
						
							|  |  |  | 	Ref<Texture> get_pressed_texture() const; | 
					
						
							|  |  |  | 	Ref<Texture> get_hover_texture() const; | 
					
						
							|  |  |  | 	Ref<Texture> get_disabled_texture() const; | 
					
						
							|  |  |  | 	Ref<Texture> get_focused_texture() const; | 
					
						
							|  |  |  | 	Ref<BitMap> get_click_mask() const; | 
					
						
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										 |  |  | 	void set_texture_scale(Size2 p_scale); | 
					
						
							|  |  |  | 	Size2 get_texture_scale() const; | 
					
						
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							|  |  |  | 	void set_modulate(const Color& p_modulate); | 
					
						
							|  |  |  | 	Color get_modulate() const; | 
					
						
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							|  |  |  | 	TextureButton(); | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | #endif // TEXTURE_BUTTON_H
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