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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  multimesh.h                                                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                    http://www.godotengine.org                         */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | #ifndef MULTIMESH_H
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							|  |  |  | #define MULTIMESH_H
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							|  |  |  | #include "scene/resources/mesh.h"
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										 |  |  | #include "servers/visual_server.h"
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							|  |  |  | class MultiMesh : public Resource { | 
					
						
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							|  |  |  | 	OBJ_TYPE( MultiMesh, Resource ); | 
					
						
							|  |  |  | 	RES_BASE_EXTENSION("mmsh"); | 
					
						
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										 |  |  | public: | 
					
						
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										 |  |  | 	enum TransformFormat { | 
					
						
							|  |  |  | 		TRANSFORM_2D = VS::MULTIMESH_TRANSFORM_2D, | 
					
						
							|  |  |  | 		TRANSFORM_3D = VS::MULTIMESH_TRANSFORM_3D | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | 	enum ColorFormat { | 
					
						
							|  |  |  | 		COLOR_NONE = VS::MULTIMESH_COLOR_NONE, | 
					
						
							|  |  |  | 		COLOR_8BIT = VS::MULTIMESH_COLOR_8BIT, | 
					
						
							|  |  |  | 		COLOR_FLOAT = VS::MULTIMESH_COLOR_FLOAT, | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | private: | 
					
						
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										 |  |  | 	Ref<Mesh> mesh; | 
					
						
							|  |  |  | 	RID multimesh; | 
					
						
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										 |  |  | 	TransformFormat transform_format; | 
					
						
							|  |  |  | 	ColorFormat color_format; | 
					
						
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										 |  |  | protected: | 
					
						
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							|  |  |  | 	static void _bind_methods(); | 
					
						
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							|  |  |  | 	void _set_transform_array(const DVector<Vector3>& p_array); | 
					
						
							|  |  |  | 	DVector<Vector3> _get_transform_array() const; | 
					
						
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							|  |  |  | 	void _set_color_array(const DVector<Color>& p_array); | 
					
						
							|  |  |  | 	DVector<Color> _get_color_array() const; | 
					
						
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							|  |  |  | public: | 
					
						
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							|  |  |  | 	void set_mesh(const Ref<Mesh>& p_mesh); | 
					
						
							|  |  |  | 	Ref<Mesh> get_mesh() const; | 
					
						
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										 |  |  | 	void set_color_format(ColorFormat p_color_format); | 
					
						
							|  |  |  | 	ColorFormat get_color_format() const; | 
					
						
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							|  |  |  | 	void set_transform_format(TransformFormat p_transform_format); | 
					
						
							|  |  |  | 	TransformFormat get_transform_format() const; | 
					
						
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										 |  |  | 	void set_instance_count(int p_count); | 
					
						
							|  |  |  | 	int get_instance_count() const; | 
					
						
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							|  |  |  | 	void set_instance_transform(int p_instance, const Transform& p_transform); | 
					
						
							|  |  |  | 	Transform get_instance_transform(int p_instance) const; | 
					
						
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							|  |  |  | 	void set_instance_color(int p_instance, const Color& p_color); | 
					
						
							|  |  |  | 	Color get_instance_color(int p_instance) const; | 
					
						
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							|  |  |  | 	virtual AABB get_aabb() const; | 
					
						
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							|  |  |  | 	virtual RID get_rid() const; | 
					
						
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							|  |  |  | 	MultiMesh(); | 
					
						
							|  |  |  | 	~MultiMesh(); | 
					
						
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							|  |  |  | }; | 
					
						
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							|  |  |  | VARIANT_ENUM_CAST( MultiMesh::TransformFormat ); | 
					
						
							|  |  |  | VARIANT_ENUM_CAST( MultiMesh::ColorFormat); | 
					
						
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										 |  |  | #endif // MULTI_MESH_H
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