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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  shape_2d.h                                                           */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                    http://www.godotengine.org                         */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | #ifndef SHAPE_2D_H
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							|  |  |  | #define SHAPE_2D_H
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							|  |  |  | #include "resource.h"
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							|  |  |  | class Shape2D : public Resource { | 
					
						
							|  |  |  | 	OBJ_TYPE( Shape2D, Resource ); | 
					
						
							|  |  |  | 	OBJ_SAVE_TYPE( Shape2D ); | 
					
						
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							|  |  |  | 	RID shape; | 
					
						
							|  |  |  | 	real_t custom_bias; | 
					
						
							|  |  |  | protected: | 
					
						
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							|  |  |  | 	static void _bind_methods(); | 
					
						
							|  |  |  | 	Shape2D(const RID& p_rid); | 
					
						
							|  |  |  | public: | 
					
						
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							|  |  |  | 	void set_custom_solver_bias(real_t p_bias); | 
					
						
							|  |  |  | 	real_t get_custom_solver_bias() const; | 
					
						
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										 |  |  | 	bool collide_with_motion(const Matrix32& p_local_xform, const Vector2& p_local_motion, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform, const Vector2 &p_p_shape_motion); | 
					
						
							|  |  |  | 	bool collide(const Matrix32& p_local_xform,  const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform); | 
					
						
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							|  |  |  | 	Variant collide_with_motion_and_get_contacts(const Matrix32& p_local_xform, const Vector2& p_local_motion, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform, const Vector2 &p_p_shape_motion); | 
					
						
							|  |  |  | 	Variant collide_and_get_contacts(const Matrix32& p_local_xform,  const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform); | 
					
						
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										 |  |  | 	virtual void draw(const RID& p_to_rid,const Color& p_color) {} | 
					
						
							|  |  |  | 	virtual Rect2 get_rect() const { return Rect2(); } | 
					
						
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										 |  |  | 	virtual RID get_rid() const; | 
					
						
							|  |  |  | 	Shape2D(); | 
					
						
							|  |  |  | 	~Shape2D(); | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | #endif // SHAPE_2D_H
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