2016-06-18 14:46:12 +02:00
										 
									 
								 
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								/*************************************************************************/
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								/*  editor_run_script.cpp                                                */
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                    http://www.godotengine.org                         */
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								/*************************************************************************/
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											2017-01-01 22:01:57 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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											2014-02-20 23:01:44 -03:00
										 
									 
								 
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								#include "editor_run_script.h"
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								#include "editor_node.h"
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								void EditorScript::add_root_node(Node *p_node) {
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									if (!editor) {
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										EditorNode::add_io_error("EditorScript::add_root_node: "+TTR("Write your logic in the _run() method."));
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										return;
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									}
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									if (editor->get_edited_scene()) {
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										EditorNode::add_io_error("EditorScript::add_root_node: "+TTR("There is an edited scene already."));
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										return;
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									}
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								//	editor->set_edited_scene(p_node);
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								}
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								Node *EditorScript::get_scene() {
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									if (!editor) {
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										EditorNode::add_io_error("EditorScript::get_scene: "+TTR("Write your logic in the _run() method."));
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										return NULL;
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									}
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									return editor->get_edited_scene();
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								}
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								void EditorScript::_run() {
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									Ref<Script> s = get_script();
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									ERR_FAIL_COND(!s.is_valid());
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									if (!get_script_instance()) {
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										EditorNode::add_io_error(TTR("Couldn't instance script:")+"\n "+s->get_path()+"\n"+TTR("Did you forget the 'tool' keyword?"));
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										return;
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									}
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									Variant::CallError ce;
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									ce.error=Variant::CallError::CALL_OK;
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									get_script_instance()->call("_run",NULL,0,ce);
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									if (ce.error!=Variant::CallError::CALL_OK) {
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										EditorNode::add_io_error(TTR("Couldn't run script:")+"\n "+s->get_path()+"\n"+TTR("Did you forget the '_run' method?"));
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									}
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								}
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								void EditorScript::set_editor(EditorNode *p_editor) {
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									editor=p_editor;
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								}
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								void EditorScript::_bind_methods() {
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									ObjectTypeDB::bind_method(_MD("add_root_node","node"),&EditorScript::add_root_node);
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									ObjectTypeDB::bind_method(_MD("get_scene"),&EditorScript::get_scene);
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									BIND_VMETHOD( MethodInfo("_run") );
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								}
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								EditorScript::EditorScript() {
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									editor=NULL;
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								}
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