2023-01-05 13:25:55 +01:00
										 
									 
								 
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								/**************************************************************************/
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								/*  scene_rpc_interface.h                                                 */
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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											2021-09-03 19:40:47 +02:00
										 
									 
								 
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											2025-02-01 10:33:58 -06:00
										 
									 
								 
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								#pragma once
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								#include "core/object/ref_counted.h"
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								#include "scene/main/multiplayer_api.h"
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								class SceneMultiplayer;
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								class SceneCacheInterface;
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								class SceneReplicationInterface;
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								class Node;
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								class SceneRPCInterface : public RefCounted {
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									GDCLASS(SceneRPCInterface, RefCounted);
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								private:
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									struct RPCConfig {
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										StringName name;
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										MultiplayerAPI::RPCMode rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;
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										bool call_local = false;
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										MultiplayerPeer::TransferMode transfer_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE;
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										int channel = 0;
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										bool operator==(RPCConfig const &p_other) const {
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											return name == p_other.name;
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										}
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									};
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									struct RPCConfigCache {
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										HashMap<uint16_t, RPCConfig> configs;
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										HashMap<StringName, uint16_t> ids;
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									};
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									struct SortRPCConfig {
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										StringName::AlphCompare compare;
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										bool operator()(const RPCConfig &p_a, const RPCConfig &p_b) const {
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											return compare(p_a.name, p_b.name);
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										}
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									};
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									enum NetworkNodeIdCompression {
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										NETWORK_NODE_ID_COMPRESSION_8 = 0,
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										NETWORK_NODE_ID_COMPRESSION_16,
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										NETWORK_NODE_ID_COMPRESSION_32,
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									};
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									enum NetworkNameIdCompression {
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										NETWORK_NAME_ID_COMPRESSION_8 = 0,
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										NETWORK_NAME_ID_COMPRESSION_16,
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									};
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									SceneMultiplayer *multiplayer = nullptr;
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									SceneCacheInterface *multiplayer_cache = nullptr;
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									SceneReplicationInterface *multiplayer_replicator = nullptr;
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									Vector<uint8_t> packet_cache;
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									HashMap<ObjectID, RPCConfigCache> rpc_cache;
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											2022-11-16 22:48:12 +01:00
										 
									 
								 
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								#ifdef DEBUG_ENABLED
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									_FORCE_INLINE_ void _profile_node_data(const String &p_what, ObjectID p_id, int p_size);
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								#endif
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								protected:
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									void _process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset);
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									void _send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount);
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									Node *_process_get_node(int p_from, const uint8_t *p_packet, uint32_t p_node_target, int p_packet_len);
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									void _parse_rpc_config(const Variant &p_config, bool p_for_node, RPCConfigCache &r_cache);
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									const RPCConfigCache &_get_node_config(const Node *p_node);
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								public:
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									Error rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount);
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									void process_rpc(int p_from, const uint8_t *p_packet, int p_packet_len);
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									String get_rpc_md5(const Object *p_obj);
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									SceneRPCInterface(SceneMultiplayer *p_multiplayer, SceneCacheInterface *p_cache, SceneReplicationInterface *p_replicator) {
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										multiplayer = p_multiplayer;
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										multiplayer_cache = p_cache;
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										multiplayer_replicator = p_replicator;
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									}
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								};
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