2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								<?xml version="1.0" encoding="UTF-8" ?>  
						 
					
						
							
								
									
										
										
										
											2022-02-14 14:18:53 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								<class  name= "Button"  inherits= "BaseButton"  version= "4.0"  xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance"  xsi:noNamespaceSchemaLocation= "../class.xsd" >  
						 
					
						
							
								
									
										
										
										
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									<brief_description > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Standard themed Button.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<description > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Button is the standard themed button. It can contain text and an icon, and will display them according to the current [Theme].
							 
						 
					
						
							
								
									
										
										
										
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										[b]Example of creating a button and assigning an action when pressed by code:[/b]
							 
						 
					
						
							
								
									
										
										
										
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										[codeblocks]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										[gdscript]
							 
						 
					
						
							
								
									
										
										
										
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										func _ready():
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										    var button = Button.new()
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										    button.text = "Click me"
							 
						 
					
						
							
								
									
										
										
										
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										    button.pressed.connect(self._button_pressed)
							 
						 
					
						
							
								
									
										
										
										
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										    add_child(button)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										func _button_pressed():
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										    print("Hello world!")
							 
						 
					
						
							
								
									
										
										
										
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										[/gdscript]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										[csharp]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										public override void _Ready()
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										{
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										    var button = new Button();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										    button.Text = "Click me";
							 
						 
					
						
							
								
									
										
										
										
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										    button.Pressed += ButtonPressed;
							 
						 
					
						
							
								
									
										
										
										
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										    AddChild(button);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										private void ButtonPressed()
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										{
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										    GD.Print("Hello world!");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										[/csharp]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										[/codeblocks]
							 
						 
					
						
							
								
									
										
										
										
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										Buttons (like all Control nodes) can also be created in the editor, but some situations may require creating them from code.
							 
						 
					
						
							
								
									
										
										
										
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										See also [BaseButton] which contains common properties and methods associated with this node.
							 
						 
					
						
							
								
									
										
										
										
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										[b]Note:[/b] Buttons do not interpret touch input and therefore don't support multitouch, since mouse emulation can only press one button at a given time. Use [TouchScreenButton] for buttons that trigger gameplay movement or actions, as [TouchScreenButton] supports multitouch.
							 
						 
					
						
							
								
									
										
										
										
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									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<tutorials > 
							 
						 
					
						
							
								
									
										
										
										
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										<link  title= "2D Dodge The Creeps Demo" > https://godotengine.org/asset-library/asset/515</link> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<link  title= "OS Test Demo" > https://godotengine.org/asset-library/asset/677</link> 
							 
						 
					
						
							
								
									
										
										
										
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									</tutorials> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<members > 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "alignment"  type= "int"  setter= "set_text_alignment"  getter= "get_text_alignment"  enum= "HorizontalAlignment"  default= "1" > 
							 
						 
					
						
							
								
									
										
										
										
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											Text alignment policy for the button's text, use one of the [enum HorizontalAlignment] constants.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "clip_text"  type= "bool"  setter= "set_clip_text"  getter= "get_clip_text"  default= "false" > 
							 
						 
					
						
							
								
									
										
										
										
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											When this property is enabled, text that is too large to fit the button is clipped, when disabled the Button will always be wide enough to hold the text.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "expand_icon"  type= "bool"  setter= "set_expand_icon"  getter= "is_expand_icon"  default= "false" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											When enabled, the button's icon will expand/shrink to fit the button's size while keeping its aspect.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "flat"  type= "bool"  setter= "set_flat"  getter= "is_flat"  default= "false" > 
							 
						 
					
						
							
								
									
										
										
										
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											Flat buttons don't display decoration.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "icon"  type= "Texture2D"  setter= "set_button_icon"  getter= "get_button_icon" > 
							 
						 
					
						
							
								
									
										
										
										
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											Button's icon, if text is present the icon will be placed before the text.
							 
						 
					
						
							
								
									
										
										
										
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											To edit margin and spacing of the icon, use [theme_item h_separation] theme property and [code]content_margin_*[/code] properties of the used [StyleBox]es.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "icon_alignment"  type= "int"  setter= "set_icon_alignment"  getter= "get_icon_alignment"  enum= "HorizontalAlignment"  default= "0" > 
							 
						 
					
						
							
								
									
										
										
										
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											Specifies if the icon should be aligned to the left, right, or center of a button. Uses the same [enum HorizontalAlignment] constants as the text alignment. If centered, text will draw on top of the icon.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "language"  type= "String"  setter= "set_language"  getter= "get_language"  default= """" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											Language code used for line-breaking and text shaping algorithms, if left empty current locale is used instead.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "text"  type= "String"  setter= "set_text"  getter= "get_text"  default= """" > 
							 
						 
					
						
							
								
									
										
										
										
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											The button's text that will be displayed inside the button's area.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "text_direction"  type= "int"  setter= "set_text_direction"  getter= "get_text_direction"  enum= "Control.TextDirection"  default= "0" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											Base text writing direction.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "text_overrun_behavior"  type= "int"  setter= "set_text_overrun_behavior"  getter= "get_text_overrun_behavior"  enum= "TextServer.OverrunBehavior"  default= "0" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											Sets the clipping behavior when the text exceeds the node's bounding rectangle. See [enum TextServer.OverrunBehavior] for a description of all modes.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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									</members> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<theme_items > 
							 
						 
					
						
							
								
									
										
										
										
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										<theme_item  name= "font_color"  data_type= "color"  type= "Color"  default= "Color(0.875, 0.875, 0.875, 1)" > 
							 
						 
					
						
							
								
									
										
										
										
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											Default text [Color] of the [Button].
							 
						 
					
						
							
								
									
										
										
										
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										</theme_item> 
							 
						 
					
						
							
								
									
										
										
										
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										<theme_item  name= "font_disabled_color"  data_type= "color"  type= "Color"  default= "Color(0.875, 0.875, 0.875, 0.5)" > 
							 
						 
					
						
							
								
									
										
										
										
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											Text [Color] used when the [Button] is disabled.
							 
						 
					
						
							
								
									
										
										
										
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										</theme_item> 
							 
						 
					
						
							
								
									
										
										
										
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										<theme_item  name= "font_focus_color"  data_type= "color"  type= "Color"  default= "Color(0.95, 0.95, 0.95, 1)" > 
							 
						 
					
						
							
								
									
										
										
										
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											Text [Color] used when the [Button] is focused. Only replaces the normal text color of the button. Disabled, hovered, and pressed states take precedence over this color.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</theme_item> 
							 
						 
					
						
							
								
									
										
										
										
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										<theme_item  name= "font_hover_color"  data_type= "color"  type= "Color"  default= "Color(0.95, 0.95, 0.95, 1)" > 
							 
						 
					
						
							
								
									
										
										
										
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											Text [Color] used when the [Button] is being hovered.
							 
						 
					
						
							
								
									
										
										
										
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										</theme_item> 
							 
						 
					
						
							
								
									
										
										
										
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										<theme_item  name= "font_hover_pressed_color"  data_type= "color"  type= "Color"  default= "Color(1, 1, 1, 1)" > 
							 
						 
					
						
							
								
									
										
										
										
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											Text [Color] used when the [Button] is being hovered and pressed.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</theme_item> 
							 
						 
					
						
							
								
									
										
										
										
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										<theme_item  name= "font_outline_color"  data_type= "color"  type= "Color"  default= "Color(1, 1, 1, 1)" > 
							 
						 
					
						
							
								
									
										
										
										
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											The tint of text outline of the [Button].
							 
						 
					
						
							
								
									
										
										
										
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										</theme_item> 
							 
						 
					
						
							
								
									
										
										
										
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										<theme_item  name= "font_pressed_color"  data_type= "color"  type= "Color"  default= "Color(1, 1, 1, 1)" > 
							 
						 
					
						
							
								
									
										
										
										
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											Text [Color] used when the [Button] is being pressed.
							 
						 
					
						
							
								
									
										
										
										
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										</theme_item> 
							 
						 
					
						
							
								
									
										
										
										
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										<theme_item  name= "icon_disabled_color"  data_type= "color"  type= "Color"  default= "Color(1, 1, 1, 0.4)" > 
							 
						 
					
						
							
								
									
										
										
										
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											Icon modulate [Color] used when the [Button] is disabled.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</theme_item> 
							 
						 
					
						
							
								
									
										
										
										
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										<theme_item  name= "icon_focus_color"  data_type= "color"  type= "Color"  default= "Color(1, 1, 1, 1)" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											Icon modulate [Color] used when the [Button] is focused. Only replaces the normal modulate color of the button. Disabled, hovered, and pressed states take precedence over this color.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</theme_item> 
							 
						 
					
						
							
								
									
										
										
										
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										<theme_item  name= "icon_hover_color"  data_type= "color"  type= "Color"  default= "Color(1, 1, 1, 1)" > 
							 
						 
					
						
							
								
									
										
										
										
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											Icon modulate [Color] used when the [Button] is being hovered.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</theme_item> 
							 
						 
					
						
							
								
									
										
										
										
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										<theme_item  name= "icon_hover_pressed_color"  data_type= "color"  type= "Color"  default= "Color(1, 1, 1, 1)" > 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-08 09:03:52 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											Icon modulate [Color] used when the [Button] is being hovered and pressed.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</theme_item> 
							 
						 
					
						
							
								
									
										
										
										
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										<theme_item  name= "icon_normal_color"  data_type= "color"  type= "Color"  default= "Color(1, 1, 1, 1)" > 
							 
						 
					
						
							
								
									
										
										
										
											2021-01-27 10:22:23 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											Default icon modulate [Color] of the [Button].
							 
						 
					
						
							
								
									
										
										
										
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										</theme_item> 
							 
						 
					
						
							
								
									
										
										
										
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										<theme_item  name= "icon_pressed_color"  data_type= "color"  type= "Color"  default= "Color(1, 1, 1, 1)" > 
							 
						 
					
						
							
								
									
										
										
										
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											Icon modulate [Color] used when the [Button] is being pressed.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</theme_item> 
							 
						 
					
						
							
								
									
										
										
										
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										<theme_item  name= "h_separation"  data_type= "constant"  type= "int"  default= "2" > 
							 
						 
					
						
							
								
									
										
										
										
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											The horizontal space between [Button]'s icon and text. Negative values will be treated as [code]0[/code] when used.
							 
						 
					
						
							
								
									
										
										
										
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										</theme_item> 
							 
						 
					
						
							
								
									
										
										
										
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										<theme_item  name= "outline_size"  data_type= "constant"  type= "int"  default= "0" > 
							 
						 
					
						
							
								
									
										
										
										
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											The size of the text outline.
							 
						 
					
						
							
								
									
										
										
										
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										</theme_item> 
							 
						 
					
						
							
								
									
										
										
										
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										<theme_item  name= "font"  data_type= "font"  type= "Font" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											[Font] of the [Button]'s text.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</theme_item> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<theme_item  name= "font_size"  data_type= "font_size"  type= "int" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											Font size of the [Button]'s text.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</theme_item> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<theme_item  name= "disabled"  data_type= "style"  type= "StyleBox" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											[StyleBox] used when the [Button] is disabled.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</theme_item> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<theme_item  name= "focus"  data_type= "style"  type= "StyleBox" > 
							 
						 
					
						
							
								
									
										
										
										
											2021-11-20 17:43:34 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											[StyleBox] used when the [Button] is focused. The [code]focus[/code] [StyleBox] is displayed [i]over[/i] the base [StyleBox], so a partially transparent [StyleBox] should be used to ensure the base [StyleBox] remains visible. A [StyleBox] that represents an outline or an underline works well for this purpose. To disable the focus visual effect, assign a [StyleBoxEmpty] resource. Note that disabling the focus visual effect will harm keyboard/controller navigation usability, so this is not recommended for accessibility reasons.
							 
						 
					
						
							
								
									
										
										
										
											2021-12-01 21:02:20 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										</theme_item> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<theme_item  name= "hover"  data_type= "style"  type= "StyleBox" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											[StyleBox] used when the [Button] is being hovered.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</theme_item> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<theme_item  name= "normal"  data_type= "style"  type= "StyleBox" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											Default [StyleBox] for the [Button].
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</theme_item> 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-04 19:54:41 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										<theme_item  name= "pressed"  data_type= "style"  type= "StyleBox" > 
							 
						 
					
						
							
								
									
										
										
										
											2020-01-27 02:15:37 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											[StyleBox] used when the [Button] is being pressed.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										</theme_item> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</theme_items> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								</class>