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								<?xml version="1.0" encoding="UTF-8" ?>  
						 
					
						
							
								
									
										
										
										
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								<class  name= "PhysicsPointQueryParameters3D"  inherits= "RefCounted"  version= "4.0"  xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance"  xsi:noNamespaceSchemaLocation= "../class.xsd" >  
						 
					
						
							
								
									
										
										
										
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									<brief_description > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Parameters to be sent to a 3D point physics query.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<description > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										This class contains the position and other parameters to be used for [method PhysicsDirectSpaceState3D.intersect_point].
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<tutorials > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</tutorials> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<members > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<member  name= "collide_with_areas"  type= "bool"  setter= "set_collide_with_areas"  getter= "is_collide_with_areas_enabled"  default= "false" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											If [code]true[/code], the query will take [Area3D]s into account.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<member  name= "collide_with_bodies"  type= "bool"  setter= "set_collide_with_bodies"  getter= "is_collide_with_bodies_enabled"  default= "true" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											If [code]true[/code], the query will take [PhysicsBody3D]s into account.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<member  name= "collision_mask"  type= "int"  setter= "set_collision_mask"  getter= "get_collision_mask"  default= "4294967295" > 
							 
						 
					
						
							
								
									
										
										
										
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											The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "exclude"  type= "RID[]"  setter= "set_exclude"  getter= "get_exclude"  default= "[]" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											The list of object [RID]s that will be excluded from collisions. Use [method CollisionObject3D.get_rid] to get the [RID] associated with a [CollisionObject3D]-derived node.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<member  name= "position"  type= "Vector3"  setter= "set_position"  getter= "get_position"  default= "Vector3(0, 0, 0)" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											The position being queried for, in global coordinates.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</members> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								</class>