2018-07-26 11:56:21 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								<?xml version="1.0" encoding="UTF-8" ?>  
						 
					
						
							
								
									
										
										
										
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								<class  name= "VisualShaderNodeFloatFunc"  inherits= "VisualShaderNode"  version= "4.0"  xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance"  xsi:noNamespaceSchemaLocation= "../class.xsd" >  
						 
					
						
							
								
									
										
										
										
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									<brief_description > 
							 
						 
					
						
							
								
									
										
										
										
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										A scalar floating-point function to be used within the visual shader graph.
							 
						 
					
						
							
								
									
										
										
										
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									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<description > 
							 
						 
					
						
							
								
									
										
										
										
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										Accept a floating-point scalar ([code]x[/code]) to the input port and transform it according to [member function].
							 
						 
					
						
							
								
									
										
										
										
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									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<tutorials > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</tutorials> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<members > 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "function"  type= "int"  setter= "set_function"  getter= "get_function"  enum= "VisualShaderNodeFloatFunc.Function"  default= "13" > 
							 
						 
					
						
							
								
									
										
										
										
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											A function to be applied to the scalar. See [enum Function] for options.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</members> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<constants > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "FUNC_SIN"  value= "0"  enum= "Function" > 
							 
						 
					
						
							
								
									
										
										
										
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											Returns the sine of the parameter. Translates to [code]sin(x)[/code] in the Godot Shader Language.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "FUNC_COS"  value= "1"  enum= "Function" > 
							 
						 
					
						
							
								
									
										
										
										
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											Returns the cosine of the parameter. Translates to [code]cos(x)[/code] in the Godot Shader Language.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "FUNC_TAN"  value= "2"  enum= "Function" > 
							 
						 
					
						
							
								
									
										
										
										
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											Returns the tangent of the parameter. Translates to [code]tan(x)[/code] in the Godot Shader Language.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "FUNC_ASIN"  value= "3"  enum= "Function" > 
							 
						 
					
						
							
								
									
										
										
										
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											Returns the arc-sine of the parameter. Translates to [code]asin(x)[/code] in the Godot Shader Language.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "FUNC_ACOS"  value= "4"  enum= "Function" > 
							 
						 
					
						
							
								
									
										
										
										
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											Returns the arc-cosine of the parameter. Translates to [code]acos(x)[/code] in the Godot Shader Language.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "FUNC_ATAN"  value= "5"  enum= "Function" > 
							 
						 
					
						
							
								
									
										
										
										
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											Returns the arc-tangent of the parameter. Translates to [code]atan(x)[/code] in the Godot Shader Language.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "FUNC_SINH"  value= "6"  enum= "Function" > 
							 
						 
					
						
							
								
									
										
										
										
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											Returns the hyperbolic sine of the parameter. Translates to [code]sinh(x)[/code] in the Godot Shader Language.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "FUNC_COSH"  value= "7"  enum= "Function" > 
							 
						 
					
						
							
								
									
										
										
										
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											Returns the hyperbolic cosine of the parameter. Translates to [code]cosh(x)[/code] in the Godot Shader Language.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "FUNC_TANH"  value= "8"  enum= "Function" > 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-26 14:27:56 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											Returns the hyperbolic tangent of the parameter. Translates to [code]tanh(x)[/code] in the Godot Shader Language.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "FUNC_LOG"  value= "9"  enum= "Function" > 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-26 14:27:56 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											Returns the natural logarithm of the parameter. Translates to [code]log(x)[/code] in the Godot Shader Language.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "FUNC_EXP"  value= "10"  enum= "Function" > 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-26 14:27:56 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											Returns the natural exponentiation of the parameter. Translates to [code]exp(x)[/code] in the Godot Shader Language.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "FUNC_SQRT"  value= "11"  enum= "Function" > 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-26 14:27:56 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											Returns the square root of the parameter. Translates to [code]sqrt(x)[/code] in the Godot Shader Language.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "FUNC_ABS"  value= "12"  enum= "Function" > 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-26 14:27:56 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											Returns the absolute value of the parameter. Translates to [code]abs(x)[/code] in the Godot Shader Language.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "FUNC_SIGN"  value= "13"  enum= "Function" > 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-26 14:27:56 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											Extracts the sign of the parameter. Translates to [code]sign(x)[/code] in the Godot Shader Language.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "FUNC_FLOOR"  value= "14"  enum= "Function" > 
							 
						 
					
						
							
								
									
										
										
										
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											Finds the nearest integer less than or equal to the parameter. Translates to [code]floor(x)[/code] in the Godot Shader Language.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "FUNC_ROUND"  value= "15"  enum= "Function" > 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-26 14:27:56 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											Finds the nearest integer to the parameter. Translates to [code]round(x)[/code] in the Godot Shader Language.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "FUNC_CEIL"  value= "16"  enum= "Function" > 
							 
						 
					
						
							
								
									
										
										
										
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											Finds the nearest integer that is greater than or equal to the parameter. Translates to [code]ceil(x)[/code] in the Godot Shader Language.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2022-06-05 18:15:10 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										<constant  name= "FUNC_FRACT"  value= "17"  enum= "Function" > 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-26 14:27:56 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											Computes the fractional part of the argument. Translates to [code]fract(x)[/code] in the Godot Shader Language.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "FUNC_SATURATE"  value= "18"  enum= "Function" > 
							 
						 
					
						
							
								
									
										
										
										
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											Clamps the value between [code]0.0[/code] and [code]1.0[/code] using [code]min(max(x, 0.0), 1.0)[/code].
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "FUNC_NEGATE"  value= "19"  enum= "Function" > 
							 
						 
					
						
							
								
									
										
										
										
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											Negates the [code]x[/code] using [code]-(x)[/code].
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
									
										
										
										
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										<constant  name= "FUNC_ACOSH"  value= "20"  enum= "Function" > 
							 
						 
					
						
							
								
									
										
										
										
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											Returns the arc-hyperbolic-cosine of the parameter. Translates to [code]acosh(x)[/code] in the Godot Shader Language.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "FUNC_ASINH"  value= "21"  enum= "Function" > 
							 
						 
					
						
							
								
									
										
										
										
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											Returns the arc-hyperbolic-sine of the parameter. Translates to [code]asinh(x)[/code] in the Godot Shader Language.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "FUNC_ATANH"  value= "22"  enum= "Function" > 
							 
						 
					
						
							
								
									
										
										
										
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											Returns the arc-hyperbolic-tangent of the parameter. Translates to [code]atanh(x)[/code] in the Godot Shader Language.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "FUNC_DEGREES"  value= "23"  enum= "Function" > 
							 
						 
					
						
							
								
									
										
										
										
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											Convert a quantity in radians to degrees. Translates to [code]degrees(x)[/code] in the Godot Shader Language.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "FUNC_EXP2"  value= "24"  enum= "Function" > 
							 
						 
					
						
							
								
									
										
										
										
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											Returns 2 raised by the power of the parameter. Translates to [code]exp2(x)[/code] in the Godot Shader Language.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "FUNC_INVERSE_SQRT"  value= "25"  enum= "Function" > 
							 
						 
					
						
							
								
									
										
										
										
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											Returns the inverse of the square root of the parameter. Translates to [code]inversesqrt(x)[/code] in the Godot Shader Language.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "FUNC_LOG2"  value= "26"  enum= "Function" > 
							 
						 
					
						
							
								
									
										
										
										
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											Returns the base 2 logarithm of the parameter. Translates to [code]log2(x)[/code] in the Godot Shader Language.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "FUNC_RADIANS"  value= "27"  enum= "Function" > 
							 
						 
					
						
							
								
									
										
										
										
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											Convert a quantity in degrees to radians. Translates to [code]radians(x)[/code] in the Godot Shader Language.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "FUNC_RECIPROCAL"  value= "28"  enum= "Function" > 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-26 14:27:56 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											Finds reciprocal value of dividing 1 by [code]x[/code] (i.e. [code]1 / x[/code]).
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "FUNC_ROUNDEVEN"  value= "29"  enum= "Function" > 
							 
						 
					
						
							
								
									
										
										
										
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											Finds the nearest even integer to the parameter. Translates to [code]roundEven(x)[/code] in the Godot Shader Language.
							 
						 
					
						
							
								
									
										
										
										
											2019-04-15 14:49:41 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "FUNC_TRUNC"  value= "30"  enum= "Function" > 
							 
						 
					
						
							
								
									
										
										
										
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											Returns a value equal to the nearest integer to [code]x[/code] whose absolute value is not larger than the absolute value of [code]x[/code]. Translates to [code]trunc(x)[/code] in the Godot Shader Language.
							 
						 
					
						
							
								
									
										
										
										
											2019-04-15 14:49:41 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2019-05-21 13:26:37 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										<constant  name= "FUNC_ONEMINUS"  value= "31"  enum= "Function" > 
							 
						 
					
						
							
								
									
										
										
										
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											Subtracts scalar [code]x[/code] from 1 (i.e. [code]1 - x[/code]).
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-14 13:38:22 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										<constant  name= "FUNC_MAX"  value= "32"  enum= "Function" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											Represents the size of the [enum Function] enum.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
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									</constants> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								</class>