Preferred weight (boldness) of the font. A value in the [code]100...999[/code] range, normal font weight is [code]400[/code], bold font weight is [code]700[/code].
If set to [code]true[/code], when aligning glyphs to the pixel boundaries rounding remainders are accumulated to ensure more uniform glyph distribution. This setting has no effect if subpixel positioning is enabled.
The width of the range around the shape between the minimum and maximum representable signed distance. If using font outlines, [member msdf_pixel_range] must be set to at least [i]twice[/i] the size of the largest font outline. The default [member msdf_pixel_range] value of [code]16[/code] allows outline sizes up to [code]8[/code] to look correct.
Source font size used to generate MSDF textures. Higher values allow for more precision, but are slower to render and require more memory. Only increase this value if you notice a visible lack of precision in glyph rendering.
If set to [code]true[/code], glyphs of all sizes are rendered using single multichannel signed distance field generated from the dynamic font vector data.
<membername="oversampling"type="float"setter="set_oversampling"getter="get_oversampling"deprecated="Use the [code skip-lint]oversampling[/code] argument of the [code skip-lint]draw_*[/code] methods instead.">
Font glyph subpixel positioning mode. Subpixel positioning provides shaper text and better kerning for smaller font sizes, at the cost of memory usage and font rasterization speed. Use [constant TextServer.SUBPIXEL_POSITIONING_AUTO] to automatically enable it based on the font size.