godot/misc/utility/clang_format_glsl.yml

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# GLSL-specific rules.
# The rules should be the same as .clang-format, except those explicitly mentioned.
BasedOnStyle: LLVM
AccessModifierOffset: -4
AlignAfterOpenBracket: DontAlign
AlignOperands: DontAlign
AlignTrailingComments:
Kind: Never
OverEmptyLines: 0
AllowAllParametersOfDeclarationOnNextLine: false
AllowShortFunctionsOnASingleLine: Inline
AttributeMacros:
- _ALWAYS_INLINE_
- _FORCE_INLINE_
- _NO_INLINE_
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BreakConstructorInitializers: AfterColon
ColumnLimit: 0
ConstructorInitializerIndentWidth: 8
ContinuationIndentWidth: 8
Cpp11BracedListStyle: false
IncludeCategories:
- Regex: ^".*"$
Priority: 1
- Regex: ^<.*\.h>$
Priority: 2
- Regex: ^<.*>$
Priority: 3
IndentCaseLabels: true
IndentWidth: 4
InsertBraces: true
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JavaImportGroups:
- org.godotengine
- android
- androidx
- com.android
- com.google
- java
- javax
KeepEmptyLinesAtTheStartOfBlocks: false
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ObjCBlockIndentWidth: 4
PackConstructorInitializers: NextLine
RemoveSemicolon: false # Differs from base .clang-format
SpacesInLineCommentPrefix:
Minimum: 0
Maximum: -1
Standard: c++20
TabWidth: 4
UseTab: Always