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/**************************************************************************/
/* jolt_cylinder_shape_3d.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
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/* "Software"), to deal in the Software without restriction, including */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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# include "jolt_cylinder_shape_3d.h"
# include "../jolt_project_settings.h"
# include "../misc/jolt_type_conversions.h"
# include "Jolt/Physics/Collision/Shape/CylinderShape.h"
JPH : : ShapeRefC JoltCylinderShape3D : : _build ( ) const {
const float half_height = height / 2.0f ;
const float min_half_extent = MIN ( half_height , radius ) ;
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const float actual_margin = MIN ( margin , min_half_extent * JoltProjectSettings : : collision_margin_fraction ) ;
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const JPH : : CylinderShapeSettings shape_settings ( half_height , radius , actual_margin ) ;
const JPH : : ShapeSettings : : ShapeResult shape_result = shape_settings . Create ( ) ;
ERR_FAIL_COND_V_MSG ( shape_result . HasError ( ) , nullptr , vformat ( " Failed to build Jolt Physics cylinder shape with %s. It returned the following error: '%s'. This shape belongs to %s. " , to_string ( ) , to_godot ( shape_result . GetError ( ) ) , _owners_to_string ( ) ) ) ;
return shape_result . Get ( ) ;
}
Variant JoltCylinderShape3D : : get_data ( ) const {
Dictionary data ;
data [ " height " ] = height ;
data [ " radius " ] = radius ;
return data ;
}
void JoltCylinderShape3D : : set_data ( const Variant & p_data ) {
ERR_FAIL_COND ( p_data . get_type ( ) ! = Variant : : DICTIONARY ) ;
const Dictionary data = p_data ;
const Variant maybe_height = data . get ( " height " , Variant ( ) ) ;
ERR_FAIL_COND ( maybe_height . get_type ( ) ! = Variant : : FLOAT ) ;
const Variant maybe_radius = data . get ( " radius " , Variant ( ) ) ;
ERR_FAIL_COND ( maybe_radius . get_type ( ) ! = Variant : : FLOAT ) ;
const float new_height = maybe_height ;
const float new_radius = maybe_radius ;
if ( unlikely ( new_height = = height & & new_radius = = radius ) ) {
return ;
}
height = new_height ;
radius = new_radius ;
destroy ( ) ;
}
void JoltCylinderShape3D : : set_margin ( float p_margin ) {
if ( unlikely ( margin = = p_margin ) ) {
return ;
}
margin = p_margin ;
destroy ( ) ;
}
AABB JoltCylinderShape3D : : get_aabb ( ) const {
const Vector3 half_extents ( radius , height / 2.0f , radius ) ;
return AABB ( - half_extents , half_extents * 2.0f ) ;
}
String JoltCylinderShape3D : : to_string ( ) const {
return vformat ( " {height=%f radius=%f margin=%f} " , height , radius , margin ) ;
}