godot/tests/python_build/fixtures/rd_glsl/compute.out

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#include "servers/rendering/renderer_rd/shader_rd.h"
class ComputeShaderRD : public ShaderRD {
public:
ComputeShaderRD() {
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static const char *_vertex_code = nullptr;
static const char *_fragment_code = nullptr;
static const char _compute_code[] = {
R"<!>(
#version 450
#VERSION_DEFINES
#define BLOCK_SIZE 8
#define M_PI 3.14159265359
void main() {
uint t = BLOCK_SIZE + 1;
}
)<!>"
};
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setup(_vertex_code, _fragment_code, _compute_code, "ComputeShaderRD");
}
};