godot/thirdparty/msdfgen/core/SDFTransformation.h

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2025-01-09 21:16:08 +01:00
#pragma once
#include "Projection.h"
#include "DistanceMapping.h"
namespace msdfgen {
/**
* Full signed distance field transformation specifies both spatial transformation (Projection)
* as well as distance value transformation (DistanceMapping).
*/
class SDFTransformation : public Projection {
public:
DistanceMapping distanceMapping;
inline SDFTransformation() { }
inline SDFTransformation(const Projection &projection, const DistanceMapping &distanceMapping) : Projection(projection), distanceMapping(distanceMapping) { }
};
}