godot/core/io/remote_filesystem_client.cpp

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/**************************************************************************/
/* remote_filesystem_client.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "remote_filesystem_client.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/io/stream_peer_tcp.h"
#include "core/string/string_builder.h"
#define FILESYSTEM_CACHE_VERSION 1
#define FILESYSTEM_PROTOCOL_VERSION 1
#define PASSWORD_LENGTH 32
#define FILES_SUBFOLDER "remote_filesystem_files"
#define FILES_CACHE_FILE "remote_filesystem.cache"
Vector<RemoteFilesystemClient::FileCache> RemoteFilesystemClient::_load_cache_file() {
Ref<FileAccess> fa = FileAccess::open(cache_path.path_join(FILES_CACHE_FILE), FileAccess::READ);
if (fa.is_null()) {
return Vector<FileCache>(); // No cache, return empty
}
int version = fa->get_line().to_int();
if (version != FILESYSTEM_CACHE_VERSION) {
return Vector<FileCache>(); // Version mismatch, ignore everything.
}
String file_path = cache_path.path_join(FILES_SUBFOLDER);
Vector<FileCache> file_cache;
while (!fa->eof_reached()) {
String l = fa->get_line();
Vector<String> fields = l.split("::");
if (fields.size() != 3) {
break;
}
FileCache fc;
fc.path = fields[0];
fc.server_modified_time = fields[1].to_int();
fc.modified_time = fields[2].to_int();
String full_path = file_path.path_join(fc.path);
if (!FileAccess::exists(full_path)) {
continue; // File is gone.
}
if (FileAccess::get_modified_time(full_path) != fc.modified_time) {
DirAccess::remove_absolute(full_path); // Take the chance to remove this file and assume we no longer have it.
continue;
}
file_cache.push_back(fc);
}
return file_cache;
}
Error RemoteFilesystemClient::_store_file(const String &p_path, const LocalVector<uint8_t> &p_file, uint64_t &modified_time) {
modified_time = 0;
String full_path = cache_path.path_join(FILES_SUBFOLDER).path_join(p_path);
String base_file_dir = full_path.get_base_dir();
if (!validated_directories.has(base_file_dir)) {
// Verify that path exists before writing file, but only verify once for performance.
DirAccess::make_dir_recursive_absolute(base_file_dir);
validated_directories.insert(base_file_dir);
}
Ref<FileAccess> f = FileAccess::open(full_path, FileAccess::WRITE);
ERR_FAIL_COND_V_MSG(f.is_null(), ERR_FILE_CANT_OPEN, vformat("Unable to open file for writing to remote filesystem cache: '%s'.", p_path));
f->store_buffer(p_file.ptr(), p_file.size());
Error err = f->get_error();
if (err) {
return err;
}
f.unref(); // Unref to ensure file is not locked and modified time can be obtained.
modified_time = FileAccess::get_modified_time(full_path);
return OK;
}
Error RemoteFilesystemClient::_remove_file(const String &p_path) {
return DirAccess::remove_absolute(cache_path.path_join(FILES_SUBFOLDER).path_join(p_path));
}
Error RemoteFilesystemClient::_store_cache_file(const Vector<FileCache> &p_cache) {
String full_path = cache_path.path_join(FILES_CACHE_FILE);
String base_file_dir = full_path.get_base_dir();
Error err = DirAccess::make_dir_recursive_absolute(base_file_dir);
ERR_FAIL_COND_V_MSG(err != OK && err != ERR_ALREADY_EXISTS, err, vformat("Unable to create base directory to store cache file: '%s'.", base_file_dir));
Ref<FileAccess> f = FileAccess::open(full_path, FileAccess::WRITE);
ERR_FAIL_COND_V_MSG(f.is_null(), ERR_FILE_CANT_OPEN, vformat("Unable to open the remote cache file for writing: '%s'.", full_path));
f->store_line(itos(FILESYSTEM_CACHE_VERSION));
for (int i = 0; i < p_cache.size(); i++) {
String l = p_cache[i].path + "::" + itos(p_cache[i].server_modified_time) + "::" + itos(p_cache[i].modified_time);
f->store_line(l);
}
return OK;
}
Error RemoteFilesystemClient::synchronize_with_server(const String &p_host, int p_port, const String &p_password, String &r_cache_path) {
Error err = _synchronize_with_server(p_host, p_port, p_password, r_cache_path);
// Ensure no memory is kept
validated_directories.reset();
cache_path = String();
return err;
}
void RemoteFilesystemClient::_update_cache_path(String &r_cache_path) {
r_cache_path = cache_path.path_join(FILES_SUBFOLDER);
}
Error RemoteFilesystemClient::_synchronize_with_server(const String &p_host, int p_port, const String &p_password, String &r_cache_path) {
cache_path = r_cache_path;
{
Ref<DirAccess> dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
dir->change_dir(cache_path);
cache_path = dir->get_current_dir();
}
Ref<StreamPeerTCP> tcp_client;
tcp_client.instantiate();
IPAddress ip = p_host.is_valid_ip_address() ? IPAddress(p_host) : IP::get_singleton()->resolve_hostname(p_host);
ERR_FAIL_COND_V_MSG(!ip.is_valid(), ERR_INVALID_PARAMETER, vformat("Unable to resolve remote filesystem server hostname: '%s'.", p_host));
print_verbose(vformat("Remote Filesystem: Connecting to host %s, port %d.", ip, p_port));
Error err = tcp_client->connect_to_host(ip, p_port);
ERR_FAIL_COND_V_MSG(err != OK, err, vformat("Unable to open connection to remote file server (%s, port %d) failed.", String(p_host), p_port));
while (tcp_client->get_status() == StreamPeerTCP::STATUS_CONNECTING) {
tcp_client->poll();
OS::get_singleton()->delay_usec(100);
}
if (tcp_client->get_status() != StreamPeerTCP::STATUS_CONNECTED) {
ERR_FAIL_V_MSG(ERR_CANT_CONNECT, vformat("Connection to remote file server (%s, port %d) failed.", String(p_host), p_port));
}
// Connection OK, now send the current file state.
print_verbose("Remote Filesystem: Connection OK.");
// Header (GRFS) - Godot Remote File System
print_verbose("Remote Filesystem: Sending header");
tcp_client->put_u8('G');
tcp_client->put_u8('R');
tcp_client->put_u8('F');
tcp_client->put_u8('S');
// Protocol version
tcp_client->put_32(FILESYSTEM_PROTOCOL_VERSION);
print_verbose("Remote Filesystem: Sending password");
uint8_t password[PASSWORD_LENGTH]; // Send fixed size password, since it's easier and safe to validate.
for (int i = 0; i < PASSWORD_LENGTH; i++) {
if (i < p_password.length()) {
password[i] = p_password[i];
} else {
password[i] = 0;
}
}
tcp_client->put_data(password, PASSWORD_LENGTH);
print_verbose("Remote Filesystem: Tags.");
Vector<String> tags;
{
tags.push_back(OS::get_singleton()->get_identifier());
switch (OS::get_singleton()->get_preferred_texture_format()) {
case OS::PREFERRED_TEXTURE_FORMAT_S3TC_BPTC: {
tags.push_back("bptc");
tags.push_back("s3tc");
} break;
case OS::PREFERRED_TEXTURE_FORMAT_ETC2_ASTC: {
tags.push_back("etc2");
tags.push_back("astc");
} break;
}
}
tcp_client->put_32(tags.size());
for (int i = 0; i < tags.size(); i++) {
tcp_client->put_utf8_string(tags[i]);
}
// Size of compressed list of files
print_verbose("Remote Filesystem: Sending file list");
Vector<FileCache> file_cache = _load_cache_file();
// Encode file cache to send it via network.
Vector<uint8_t> file_cache_buffer;
if (file_cache.size()) {
StringBuilder sbuild;
for (int i = 0; i < file_cache.size(); i++) {
sbuild.append(file_cache[i].path);
sbuild.append("::");
sbuild.append(itos(file_cache[i].server_modified_time));
sbuild.append("\n");
}
String s = sbuild.as_string();
CharString cs = s.utf8();
file_cache_buffer.resize(Compression::get_max_compressed_buffer_size(cs.length(), Compression::MODE_ZSTD));
int res_len = Compression::compress(file_cache_buffer.ptrw(), (const uint8_t *)cs.ptr(), cs.length(), Compression::MODE_ZSTD);
file_cache_buffer.resize(res_len);
tcp_client->put_32(cs.length()); // Size of buffer uncompressed
tcp_client->put_32(file_cache_buffer.size()); // Size of buffer compressed
tcp_client->put_data(file_cache_buffer.ptr(), file_cache_buffer.size()); // Buffer
} else {
tcp_client->put_32(0); // No file cache buffer
}
tcp_client->poll();
ERR_FAIL_COND_V_MSG(tcp_client->get_status() != StreamPeerTCP::STATUS_CONNECTED, ERR_CONNECTION_ERROR, "Remote filesystem server disconnected after sending header.");
Core ubsan fixes This fixes UBSAN errors reported by running our testsuite, importing the TPS demo, and running the TPS demo. I have tried, wherever possible, to fix issues related to reported issues but not directly reported by UBSAN because thse code paths just happened to not have been exercised in these cases. These fixes apply only to errors reported, and caused by, core/ The following things have been changed: * Make sure there are no implicit sign changing casts in core. * Explicitly type enums that are part of a public API such that users of the API cannot pass in wrongly-sized values leading to potential stack corruption. * Ensure that memcpy is never called with invalid or null pointers as this is undefined behavior, and when the engine is built with optimizations turned on leads to memory corruption and hard to debug crashes. * Replace enum values only used as static values with constexpr static const values instead. This has no runtime overhead. This makes it so that the size of the enums is explicit. * Make sure that nan and inf is handled consistently in String. * Implement a _to_int template to ensure that all of the paths use the same algorhithm, and correct the negative integer case. * Changed the way the json serializer precision work, and added tests to verify the new behavior. The behavior doesn't quite match master in particulary for negative doubles as the original code tried to cast -inf to an int. This then led to negative doubles losing all but one of their decimal points when serializing. Behavior in GDScript remains unchanged.
2024-12-14 02:17:09 +01:00
uint32_t file_count = tcp_client->get_u32();
ERR_FAIL_COND_V_MSG(tcp_client->get_status() != StreamPeerTCP::STATUS_CONNECTED, ERR_CONNECTION_ERROR, "Remote filesystem server disconnected while waiting for file list");
LocalVector<uint8_t> file_buffer;
Vector<FileCache> temp_file_cache;
HashSet<String> files_processed;
for (uint32_t i = 0; i < file_count; i++) {
String file = tcp_client->get_utf8_string();
ERR_FAIL_COND_V_MSG(file == String(), ERR_CONNECTION_ERROR, "Invalid file name received from remote filesystem.");
uint64_t server_modified_time = tcp_client->get_u64();
ERR_FAIL_COND_V_MSG(tcp_client->get_status() != StreamPeerTCP::STATUS_CONNECTED, ERR_CONNECTION_ERROR, "Remote filesystem server disconnected while waiting for file info.");
FileCache fc;
fc.path = file;
fc.server_modified_time = server_modified_time;
temp_file_cache.push_back(fc);
files_processed.insert(file);
}
Vector<FileCache> new_file_cache;
// Get the actual files. As a robustness measure, if the connection is interrupted here, any file not yet received will be considered removed.
// Since the file changed anyway, this makes it the easiest way to keep robustness.
bool server_disconnected = false;
for (uint32_t i = 0; i < file_count; i++) {
String file = temp_file_cache[i].path;
if (temp_file_cache[i].server_modified_time == 0 || server_disconnected) {
// File was removed, or server disconnected before transferring it. Since it's no longer valid, remove anyway.
_remove_file(file);
continue;
}
uint64_t file_size = tcp_client->get_u64();
file_buffer.resize(file_size);
err = tcp_client->get_data(file_buffer.ptr(), file_size);
if (err != OK) {
ERR_PRINT(vformat("Error retrieving file from remote filesystem: '%s'.", file));
server_disconnected = true;
}
if (tcp_client->get_status() != StreamPeerTCP::STATUS_CONNECTED) {
// Early disconnect, stop accepting files.
server_disconnected = true;
}
if (server_disconnected) {
// No more server, transfer is invalid, remove this file.
_remove_file(file);
continue;
}
uint64_t modified_time = 0;
err = _store_file(file, file_buffer, modified_time);
if (err != OK) {
server_disconnected = true;
continue;
}
FileCache fc = temp_file_cache[i];
fc.modified_time = modified_time;
new_file_cache.push_back(fc);
}
print_verbose("Remote Filesystem: Updating the cache file.");
// Go through the list of local files read initially (file_cache) and see which ones are
// unchanged (not sent again from the server).
// These need to be re-saved in the new list (new_file_cache).
for (int i = 0; i < file_cache.size(); i++) {
if (files_processed.has(file_cache[i].path)) {
continue; // This was either added or removed, so skip.
}
new_file_cache.push_back(file_cache[i]);
}
err = _store_cache_file(new_file_cache);
ERR_FAIL_COND_V_MSG(err != OK, ERR_FILE_CANT_OPEN, "Error writing the remote filesystem file cache.");
print_verbose("Remote Filesystem: Update success.");
_update_cache_path(r_cache_path);
return OK;
}