| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2019-01-01 12:46:36 +01:00
										 |  |  | /*  animation_tree_player_editor_plugin.cpp                              */ | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "animation_tree_player_editor_plugin.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "core/io/resource_loader.h"
 | 
					
						
							| 
									
										
										
										
											2018-09-11 18:13:45 +02:00
										 |  |  | #include "core/os/input.h"
 | 
					
						
							|  |  |  | #include "core/os/keyboard.h"
 | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | #include "core/project_settings.h"
 | 
					
						
							|  |  |  | #include "scene/gui/menu_button.h"
 | 
					
						
							|  |  |  | #include "scene/gui/panel.h"
 | 
					
						
							|  |  |  | #include "scene/main/viewport.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void AnimationTreePlayerEditor::edit(AnimationTreePlayer *p_anim_tree) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	anim_tree = p_anim_tree; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!anim_tree) { | 
					
						
							|  |  |  | 		hide(); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		order.clear(); | 
					
						
							|  |  |  | 		p_anim_tree->get_node_list(&order); | 
					
						
							|  |  |  | 		/*
 | 
					
						
							|  |  |  | 		for(List<StringName>::Element* E=order.front();E;E=E->next()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (E->get() >= (int)last_id) | 
					
						
							|  |  |  | 				last_id=E->get()+1; | 
					
						
							|  |  |  | 		}*/ | 
					
						
							|  |  |  | 		play_button->set_pressed(p_anim_tree->is_active()); | 
					
						
							|  |  |  | 		//read the orders
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Size2 AnimationTreePlayerEditor::_get_maximum_size() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Size2 max; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (List<StringName>::Element *E = order.front(); E; E = E->next()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Point2 pos = anim_tree->node_get_position(E->get()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (click_type == CLICK_NODE && click_node == E->get()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			pos += click_motion - click_pos; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		pos += get_node_size(E->get()); | 
					
						
							|  |  |  | 		if (pos.x > max.x) | 
					
						
							|  |  |  | 			max.x = pos.x; | 
					
						
							|  |  |  | 		if (pos.y > max.y) | 
					
						
							|  |  |  | 			max.y = pos.y; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return max; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | const char *AnimationTreePlayerEditor::_node_type_names[] = { "Output", "Animation", "OneShot", "Mix", "Blend2", "Blend3", "Blend4", "TimeScale", "TimeSeek", "Transition" }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Size2 AnimationTreePlayerEditor::get_node_size(const StringName &p_node) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	AnimationTreePlayer::NodeType type = anim_tree->node_get_type(p_node); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Ref<StyleBox> style = get_stylebox("panel", "PopupMenu"); | 
					
						
							|  |  |  | 	Ref<Font> font = get_font("font", "PopupMenu"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Size2 size = style->get_minimum_size(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int count = 2; // title and name
 | 
					
						
							|  |  |  | 	int inputs = anim_tree->node_get_input_count(p_node); | 
					
						
							|  |  |  | 	count += inputs ? inputs : 1; | 
					
						
							|  |  |  | 	String name = p_node; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	float name_w = font->get_string_size(name).width; | 
					
						
							|  |  |  | 	float type_w = font->get_string_size(String(_node_type_names[type])).width; | 
					
						
							|  |  |  | 	float max_w = MAX(name_w, type_w); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	switch (type) { | 
					
						
							|  |  |  | 		case AnimationTreePlayer::NODE_TIMESEEK: | 
					
						
							|  |  |  | 		case AnimationTreePlayer::NODE_OUTPUT: { | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case AnimationTreePlayer::NODE_ANIMATION: | 
					
						
							|  |  |  | 		case AnimationTreePlayer::NODE_ONESHOT: | 
					
						
							|  |  |  | 		case AnimationTreePlayer::NODE_MIX: | 
					
						
							|  |  |  | 		case AnimationTreePlayer::NODE_BLEND2: | 
					
						
							|  |  |  | 		case AnimationTreePlayer::NODE_BLEND3: | 
					
						
							|  |  |  | 		case AnimationTreePlayer::NODE_BLEND4: | 
					
						
							|  |  |  | 		case AnimationTreePlayer::NODE_TIMESCALE: | 
					
						
							|  |  |  | 		case AnimationTreePlayer::NODE_TRANSITION: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			size.height += font->get_height(); | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case AnimationTreePlayer::NODE_MAX: { | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	size.x += max_w + 20; | 
					
						
							|  |  |  | 	size.y += count * (font->get_height() + get_constant("vseparation", "PopupMenu")); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return size; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void AnimationTreePlayerEditor::_edit_dialog_changede(String) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	edit_dialog->hide(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void AnimationTreePlayerEditor::_edit_dialog_changeds(String s) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_edit_dialog_changed(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void AnimationTreePlayerEditor::_edit_dialog_changedf(float) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_edit_dialog_changed(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void AnimationTreePlayerEditor::_edit_dialog_changed() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (updating_edit) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (renaming_edit) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (anim_tree->node_rename(edited_node, edit_line[0]->get_text()) == OK) { | 
					
						
							|  |  |  | 			for (List<StringName>::Element *E = order.front(); E; E = E->next()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (E->get() == edited_node) | 
					
						
							|  |  |  | 					E->get() = edit_line[0]->get_text(); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			edited_node = edit_line[0]->get_text(); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		update(); | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	AnimationTreePlayer::NodeType type = anim_tree->node_get_type(edited_node); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	switch (type) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		case AnimationTreePlayer::NODE_TIMESCALE: | 
					
						
							|  |  |  | 			anim_tree->timescale_node_set_scale(edited_node, edit_line[0]->get_text().to_double()); | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		case AnimationTreePlayer::NODE_ONESHOT: | 
					
						
							|  |  |  | 			anim_tree->oneshot_node_set_fadein_time(edited_node, edit_line[0]->get_text().to_double()); | 
					
						
							|  |  |  | 			anim_tree->oneshot_node_set_fadeout_time(edited_node, edit_line[1]->get_text().to_double()); | 
					
						
							|  |  |  | 			anim_tree->oneshot_node_set_autorestart_delay(edited_node, edit_line[2]->get_text().to_double()); | 
					
						
							|  |  |  | 			anim_tree->oneshot_node_set_autorestart_random_delay(edited_node, edit_line[3]->get_text().to_double()); | 
					
						
							|  |  |  | 			anim_tree->oneshot_node_set_autorestart(edited_node, edit_check->is_pressed()); | 
					
						
							|  |  |  | 			anim_tree->oneshot_node_set_mix_mode(edited_node, edit_option->get_selected()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		case AnimationTreePlayer::NODE_MIX: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			anim_tree->mix_node_set_amount(edited_node, edit_scroll[0]->get_value()); | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		case AnimationTreePlayer::NODE_BLEND2: | 
					
						
							|  |  |  | 			anim_tree->blend2_node_set_amount(edited_node, edit_scroll[0]->get_value()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		case AnimationTreePlayer::NODE_BLEND3: | 
					
						
							|  |  |  | 			anim_tree->blend3_node_set_amount(edited_node, edit_scroll[0]->get_value()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		case AnimationTreePlayer::NODE_BLEND4: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			anim_tree->blend4_node_set_amount(edited_node, Point2(edit_scroll[0]->get_value(), edit_scroll[1]->get_value())); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		case AnimationTreePlayer::NODE_TRANSITION: { | 
					
						
							|  |  |  | 			anim_tree->transition_node_set_xfade_time(edited_node, edit_line[0]->get_text().to_double()); | 
					
						
							|  |  |  | 			if (anim_tree->transition_node_get_current(edited_node) != edit_option->get_selected()) | 
					
						
							|  |  |  | 				anim_tree->transition_node_set_current(edited_node, edit_option->get_selected()); | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		default: {} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void AnimationTreePlayerEditor::_edit_dialog_animation_changed() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Ref<Animation> anim = property_editor->get_variant().operator RefPtr(); | 
					
						
							|  |  |  | 	anim_tree->animation_node_set_animation(edited_node, anim); | 
					
						
							|  |  |  | 	update(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void AnimationTreePlayerEditor::_edit_dialog_edit_animation() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (Engine::get_singleton()->is_editor_hint()) { | 
					
						
							|  |  |  | 		get_tree()->get_root()->get_child(0)->call("_resource_selected", property_editor->get_variant().operator RefPtr()); | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void AnimationTreePlayerEditor::_edit_oneshot_start() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	anim_tree->oneshot_node_start(edited_node); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void AnimationTreePlayerEditor::_play_toggled() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	anim_tree->set_active(play_button->is_pressed()); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void AnimationTreePlayerEditor::_master_anim_menu_item(int p_item) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_item == 0) | 
					
						
							|  |  |  | 		_edit_filters(); | 
					
						
							|  |  |  | 	else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		String str = master_anim_popup->get_item_text(p_item); | 
					
						
							|  |  |  | 		anim_tree->animation_node_set_master_animation(edited_node, str); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	update(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void AnimationTreePlayerEditor::_popup_edit_dialog() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	updating_edit = true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < 2; i++) | 
					
						
							|  |  |  | 		edit_scroll[i]->hide(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < 4; i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		edit_line[i]->hide(); | 
					
						
							|  |  |  | 		edit_label[i]->hide(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	edit_option->hide(); | 
					
						
							|  |  |  | 	edit_button->hide(); | 
					
						
							|  |  |  | 	filter_button->hide(); | 
					
						
							|  |  |  | 	edit_check->hide(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Point2 pos = anim_tree->node_get_position(edited_node) - Point2(h_scroll->get_value(), v_scroll->get_value()); | 
					
						
							|  |  |  | 	Ref<StyleBox> style = get_stylebox("panel", "PopupMenu"); | 
					
						
							|  |  |  | 	Size2 size = get_node_size(edited_node); | 
					
						
							|  |  |  | 	Point2 popup_pos(pos.x + style->get_margin(MARGIN_LEFT), pos.y + size.y - style->get_margin(MARGIN_BOTTOM)); | 
					
						
							|  |  |  | 	popup_pos += get_global_position(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (renaming_edit) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		edit_label[0]->set_text(TTR("New name:")); | 
					
						
							|  |  |  | 		edit_label[0]->set_position(Point2(5, 5)); | 
					
						
							|  |  |  | 		edit_label[0]->show(); | 
					
						
							|  |  |  | 		edit_line[0]->set_begin(Point2(15, 25)); | 
					
						
							|  |  |  | 		edit_line[0]->set_text(edited_node); | 
					
						
							|  |  |  | 		edit_line[0]->show(); | 
					
						
							|  |  |  | 		edit_dialog->set_size(Size2(150, 50)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		AnimationTreePlayer::NodeType type = anim_tree->node_get_type(edited_node); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		switch (type) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			case AnimationTreePlayer::NODE_ANIMATION: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (anim_tree->get_master_player() != NodePath() && anim_tree->has_node(anim_tree->get_master_player()) && Object::cast_to<AnimationPlayer>(anim_tree->get_node(anim_tree->get_master_player()))) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(anim_tree->get_node(anim_tree->get_master_player())); | 
					
						
							|  |  |  | 					master_anim_popup->clear(); | 
					
						
							|  |  |  | 					master_anim_popup->add_item(TTR("Edit Filters")); | 
					
						
							|  |  |  | 					master_anim_popup->add_separator(); | 
					
						
							|  |  |  | 					List<StringName> sn; | 
					
						
							|  |  |  | 					ap->get_animation_list(&sn); | 
					
						
							|  |  |  | 					sn.sort_custom<StringName::AlphCompare>(); | 
					
						
							|  |  |  | 					for (List<StringName>::Element *E = sn.front(); E; E = E->next()) { | 
					
						
							|  |  |  | 						master_anim_popup->add_item(E->get()); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					master_anim_popup->set_position(popup_pos); | 
					
						
							|  |  |  | 					master_anim_popup->popup(); | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					property_editor->edit(this, "", Variant::OBJECT, anim_tree->animation_node_get_animation(edited_node), PROPERTY_HINT_RESOURCE_TYPE, "Animation"); | 
					
						
							|  |  |  | 					property_editor->set_position(popup_pos); | 
					
						
							|  |  |  | 					property_editor->popup(); | 
					
						
							|  |  |  | 					updating_edit = false; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				return; | 
					
						
							|  |  |  | 			case AnimationTreePlayer::NODE_TIMESCALE: | 
					
						
							|  |  |  | 				edit_label[0]->set_text(TTR("Scale:")); | 
					
						
							|  |  |  | 				edit_label[0]->set_position(Point2(5, 5)); | 
					
						
							|  |  |  | 				edit_label[0]->show(); | 
					
						
							|  |  |  | 				edit_line[0]->set_begin(Point2(15, 25)); | 
					
						
							|  |  |  | 				edit_line[0]->set_text(rtos(anim_tree->timescale_node_get_scale(edited_node))); | 
					
						
							|  |  |  | 				edit_line[0]->show(); | 
					
						
							|  |  |  | 				edit_dialog->set_size(Size2(150, 50)); | 
					
						
							|  |  |  | 				break; | 
					
						
							|  |  |  | 			case AnimationTreePlayer::NODE_ONESHOT: | 
					
						
							|  |  |  | 				edit_label[0]->set_text(TTR("Fade In (s):")); | 
					
						
							|  |  |  | 				edit_label[0]->set_position(Point2(5, 5)); | 
					
						
							|  |  |  | 				edit_label[0]->show(); | 
					
						
							|  |  |  | 				edit_line[0]->set_begin(Point2(15, 25)); | 
					
						
							|  |  |  | 				edit_line[0]->set_text(rtos(anim_tree->oneshot_node_get_fadein_time(edited_node))); | 
					
						
							|  |  |  | 				edit_line[0]->show(); | 
					
						
							|  |  |  | 				edit_label[1]->set_text(TTR("Fade Out (s):")); | 
					
						
							|  |  |  | 				edit_label[1]->set_position(Point2(5, 55)); | 
					
						
							|  |  |  | 				edit_label[1]->show(); | 
					
						
							|  |  |  | 				edit_line[1]->set_begin(Point2(15, 75)); | 
					
						
							|  |  |  | 				edit_line[1]->set_text(rtos(anim_tree->oneshot_node_get_fadeout_time(edited_node))); | 
					
						
							|  |  |  | 				edit_line[1]->show(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				edit_option->clear(); | 
					
						
							|  |  |  | 				edit_option->add_item(TTR("Blend"), 0); | 
					
						
							|  |  |  | 				edit_option->add_item(TTR("Mix"), 1); | 
					
						
							|  |  |  | 				edit_option->set_begin(Point2(15, 105)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				edit_option->select(anim_tree->oneshot_node_get_mix_mode(edited_node)); | 
					
						
							|  |  |  | 				edit_option->show(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				edit_check->set_text(TTR("Auto Restart:")); | 
					
						
							|  |  |  | 				edit_check->set_begin(Point2(15, 125)); | 
					
						
							|  |  |  | 				edit_check->set_pressed(anim_tree->oneshot_node_has_autorestart(edited_node)); | 
					
						
							|  |  |  | 				edit_check->show(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				edit_label[2]->set_text(TTR("Restart (s):")); | 
					
						
							|  |  |  | 				edit_label[2]->set_position(Point2(5, 145)); | 
					
						
							|  |  |  | 				edit_label[2]->show(); | 
					
						
							|  |  |  | 				edit_line[2]->set_begin(Point2(15, 165)); | 
					
						
							|  |  |  | 				edit_line[2]->set_text(rtos(anim_tree->oneshot_node_get_autorestart_delay(edited_node))); | 
					
						
							|  |  |  | 				edit_line[2]->show(); | 
					
						
							|  |  |  | 				edit_label[3]->set_text(TTR("Random Restart (s):")); | 
					
						
							|  |  |  | 				edit_label[3]->set_position(Point2(5, 195)); | 
					
						
							|  |  |  | 				edit_label[3]->show(); | 
					
						
							|  |  |  | 				edit_line[3]->set_begin(Point2(15, 215)); | 
					
						
							|  |  |  | 				edit_line[3]->set_text(rtos(anim_tree->oneshot_node_get_autorestart_random_delay(edited_node))); | 
					
						
							|  |  |  | 				edit_line[3]->show(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				filter_button->set_begin(Point2(10, 245)); | 
					
						
							|  |  |  | 				filter_button->show(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				edit_button->set_begin(Point2(10, 268)); | 
					
						
							|  |  |  | 				edit_button->set_text(TTR("Start!")); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				edit_button->show(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				edit_dialog->set_size(Size2(180, 293)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			case AnimationTreePlayer::NODE_MIX: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				edit_label[0]->set_text(TTR("Amount:")); | 
					
						
							|  |  |  | 				edit_label[0]->set_position(Point2(5, 5)); | 
					
						
							|  |  |  | 				edit_label[0]->show(); | 
					
						
							|  |  |  | 				edit_scroll[0]->set_min(0); | 
					
						
							|  |  |  | 				edit_scroll[0]->set_max(1); | 
					
						
							|  |  |  | 				edit_scroll[0]->set_step(0.01); | 
					
						
							|  |  |  | 				edit_scroll[0]->set_value(anim_tree->mix_node_get_amount(edited_node)); | 
					
						
							|  |  |  | 				edit_scroll[0]->set_begin(Point2(15, 25)); | 
					
						
							|  |  |  | 				edit_scroll[0]->show(); | 
					
						
							|  |  |  | 				edit_dialog->set_size(Size2(150, 50)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				break; | 
					
						
							|  |  |  | 			case AnimationTreePlayer::NODE_BLEND2: | 
					
						
							|  |  |  | 				edit_label[0]->set_text(TTR("Blend:")); | 
					
						
							|  |  |  | 				edit_label[0]->set_position(Point2(5, 5)); | 
					
						
							|  |  |  | 				edit_label[0]->show(); | 
					
						
							|  |  |  | 				edit_scroll[0]->set_min(0); | 
					
						
							|  |  |  | 				edit_scroll[0]->set_max(1); | 
					
						
							|  |  |  | 				edit_scroll[0]->set_step(0.01); | 
					
						
							|  |  |  | 				edit_scroll[0]->set_value(anim_tree->blend2_node_get_amount(edited_node)); | 
					
						
							|  |  |  | 				edit_scroll[0]->set_begin(Point2(15, 25)); | 
					
						
							|  |  |  | 				edit_scroll[0]->show(); | 
					
						
							|  |  |  | 				filter_button->set_begin(Point2(10, 47)); | 
					
						
							|  |  |  | 				filter_button->show(); | 
					
						
							|  |  |  | 				edit_dialog->set_size(Size2(150, 74)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			case AnimationTreePlayer::NODE_BLEND3: | 
					
						
							|  |  |  | 				edit_label[0]->set_text(TTR("Blend:")); | 
					
						
							|  |  |  | 				edit_label[0]->set_position(Point2(5, 5)); | 
					
						
							|  |  |  | 				edit_label[0]->show(); | 
					
						
							|  |  |  | 				edit_scroll[0]->set_min(-1); | 
					
						
							|  |  |  | 				edit_scroll[0]->set_max(1); | 
					
						
							|  |  |  | 				edit_scroll[0]->set_step(0.01); | 
					
						
							|  |  |  | 				edit_scroll[0]->set_value(anim_tree->blend3_node_get_amount(edited_node)); | 
					
						
							|  |  |  | 				edit_scroll[0]->set_begin(Point2(15, 25)); | 
					
						
							|  |  |  | 				edit_scroll[0]->show(); | 
					
						
							|  |  |  | 				edit_dialog->set_size(Size2(150, 50)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				break; | 
					
						
							|  |  |  | 			case AnimationTreePlayer::NODE_BLEND4: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				edit_label[0]->set_text(TTR("Blend 0:")); | 
					
						
							|  |  |  | 				edit_label[0]->set_position(Point2(5, 5)); | 
					
						
							|  |  |  | 				edit_label[0]->show(); | 
					
						
							|  |  |  | 				edit_scroll[0]->set_min(0); | 
					
						
							|  |  |  | 				edit_scroll[0]->set_max(1); | 
					
						
							|  |  |  | 				edit_scroll[0]->set_step(0.01); | 
					
						
							|  |  |  | 				edit_scroll[0]->set_value(anim_tree->blend4_node_get_amount(edited_node).x); | 
					
						
							|  |  |  | 				edit_scroll[0]->set_begin(Point2(15, 25)); | 
					
						
							|  |  |  | 				edit_scroll[0]->show(); | 
					
						
							|  |  |  | 				edit_label[1]->set_text(TTR("Blend 1:")); | 
					
						
							|  |  |  | 				edit_label[1]->set_position(Point2(5, 55)); | 
					
						
							|  |  |  | 				edit_label[1]->show(); | 
					
						
							|  |  |  | 				edit_scroll[1]->set_min(0); | 
					
						
							|  |  |  | 				edit_scroll[1]->set_max(1); | 
					
						
							|  |  |  | 				edit_scroll[1]->set_step(0.01); | 
					
						
							|  |  |  | 				edit_scroll[1]->set_value(anim_tree->blend4_node_get_amount(edited_node).y); | 
					
						
							|  |  |  | 				edit_scroll[1]->set_begin(Point2(15, 75)); | 
					
						
							|  |  |  | 				edit_scroll[1]->show(); | 
					
						
							|  |  |  | 				edit_dialog->set_size(Size2(150, 100)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			case AnimationTreePlayer::NODE_TRANSITION: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				edit_label[0]->set_text(TTR("X-Fade Time (s):")); | 
					
						
							|  |  |  | 				edit_label[0]->set_position(Point2(5, 5)); | 
					
						
							|  |  |  | 				edit_label[0]->show(); | 
					
						
							|  |  |  | 				edit_line[0]->set_begin(Point2(15, 25)); | 
					
						
							|  |  |  | 				edit_line[0]->set_text(rtos(anim_tree->transition_node_get_xfade_time(edited_node))); | 
					
						
							|  |  |  | 				edit_line[0]->show(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				edit_label[1]->set_text(TTR("Current:")); | 
					
						
							|  |  |  | 				edit_label[1]->set_position(Point2(5, 55)); | 
					
						
							|  |  |  | 				edit_label[1]->show(); | 
					
						
							|  |  |  | 				edit_option->set_begin(Point2(15, 75)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				edit_option->clear(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				for (int i = 0; i < anim_tree->transition_node_get_input_count(edited_node); i++) { | 
					
						
							|  |  |  | 					edit_option->add_item(itos(i), i); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				edit_option->select(anim_tree->transition_node_get_current(edited_node)); | 
					
						
							|  |  |  | 				edit_option->show(); | 
					
						
							|  |  |  | 				edit_dialog->set_size(Size2(150, 100)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			default: {} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	edit_dialog->set_position(popup_pos); | 
					
						
							|  |  |  | 	edit_dialog->popup(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	updating_edit = false; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void AnimationTreePlayerEditor::_draw_node(const StringName &p_node) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RID ci = get_canvas_item(); | 
					
						
							|  |  |  | 	AnimationTreePlayer::NodeType type = anim_tree->node_get_type(p_node); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Ref<StyleBox> style = get_stylebox("panel", "PopupMenu"); | 
					
						
							|  |  |  | 	Ref<Font> font = get_font("font", "PopupMenu"); | 
					
						
							|  |  |  | 	Color font_color = get_color("font_color", "PopupMenu"); | 
					
						
							|  |  |  | 	Color font_color_title = get_color("font_color_hover", "PopupMenu"); | 
					
						
							|  |  |  | 	font_color_title.a *= 0.8; | 
					
						
							|  |  |  | 	Ref<Texture> slot_icon = get_icon("VisualShaderPort", "EditorIcons"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Size2 size = get_node_size(p_node); | 
					
						
							|  |  |  | 	Point2 pos = anim_tree->node_get_position(p_node); | 
					
						
							|  |  |  | 	if (click_type == CLICK_NODE && click_node == p_node) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		pos += click_motion - click_pos; | 
					
						
							|  |  |  | 		if (pos.x < 5) | 
					
						
							|  |  |  | 			pos.x = 5; | 
					
						
							|  |  |  | 		if (pos.y < 5) | 
					
						
							|  |  |  | 			pos.y = 5; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	pos -= Point2(h_scroll->get_value(), v_scroll->get_value()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	style->draw(ci, Rect2(pos, size)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	float w = size.width - style->get_minimum_size().width; | 
					
						
							|  |  |  | 	float h = font->get_height() + get_constant("vseparation", "PopupMenu"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Point2 ofs = style->get_offset() + pos; | 
					
						
							|  |  |  | 	Point2 ascofs(0, font->get_ascent()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Color bx = font_color_title; | 
					
						
							|  |  |  | 	bx.a *= 0.1; | 
					
						
							|  |  |  | 	draw_rect(Rect2(ofs, Size2(size.width - style->get_minimum_size().width, font->get_height())), bx); | 
					
						
							|  |  |  | 	font->draw_halign(ci, ofs + ascofs, HALIGN_CENTER, w, String(_node_type_names[type]), font_color_title); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ofs.y += h; | 
					
						
							|  |  |  | 	font->draw_halign(ci, ofs + ascofs, HALIGN_CENTER, w, p_node, font_color); | 
					
						
							|  |  |  | 	ofs.y += h; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int count = 2; // title and name
 | 
					
						
							|  |  |  | 	int inputs = anim_tree->node_get_input_count(p_node); | 
					
						
							|  |  |  | 	count += inputs ? inputs : 1; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	float icon_h_ofs = Math::floor((font->get_height() - slot_icon->get_height()) / 2.0) + 1; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (type != AnimationTreePlayer::NODE_OUTPUT) | 
					
						
							|  |  |  | 		slot_icon->draw(ci, ofs + Point2(w, icon_h_ofs)); //output
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (inputs) { | 
					
						
							|  |  |  | 		for (int i = 0; i < inputs; i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			slot_icon->draw(ci, ofs + Point2(-slot_icon->get_width(), icon_h_ofs)); | 
					
						
							|  |  |  | 			String text; | 
					
						
							|  |  |  | 			switch (type) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				case AnimationTreePlayer::NODE_TIMESCALE: | 
					
						
							|  |  |  | 				case AnimationTreePlayer::NODE_TIMESEEK: text = "in"; break; | 
					
						
							|  |  |  | 				case AnimationTreePlayer::NODE_OUTPUT: text = "out"; break; | 
					
						
							|  |  |  | 				case AnimationTreePlayer::NODE_ANIMATION: break; | 
					
						
							|  |  |  | 				case AnimationTreePlayer::NODE_ONESHOT: text = (i == 0 ? "in" : "add"); break; | 
					
						
							|  |  |  | 				case AnimationTreePlayer::NODE_BLEND2: | 
					
						
							|  |  |  | 				case AnimationTreePlayer::NODE_MIX: text = (i == 0 ? "a" : "b"); break; | 
					
						
							|  |  |  | 				case AnimationTreePlayer::NODE_BLEND3: | 
					
						
							|  |  |  | 					switch (i) { | 
					
						
							|  |  |  | 						case 0: text = "b-"; break; | 
					
						
							|  |  |  | 						case 1: text = "a"; break; | 
					
						
							|  |  |  | 						case 2: text = "b+"; break; | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 					break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				case AnimationTreePlayer::NODE_BLEND4: | 
					
						
							|  |  |  | 					switch (i) { | 
					
						
							|  |  |  | 						case 0: text = "a0"; break; | 
					
						
							|  |  |  | 						case 1: text = "b0"; break; | 
					
						
							|  |  |  | 						case 2: text = "a1"; break; | 
					
						
							|  |  |  | 						case 3: text = "b1"; break; | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 					break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				case AnimationTreePlayer::NODE_TRANSITION: | 
					
						
							|  |  |  | 					text = itos(i); | 
					
						
							|  |  |  | 					if (anim_tree->transition_node_has_input_auto_advance(p_node, i)) | 
					
						
							|  |  |  | 						text += "->"; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					break; | 
					
						
							|  |  |  | 				default: {} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			font->draw(ci, ofs + ascofs + Point2(3, 0), text, font_color); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			ofs.y += h; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		ofs.y += h; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Ref<StyleBox> pg_bg = get_stylebox("bg", "ProgressBar"); | 
					
						
							|  |  |  | 	Ref<StyleBox> pg_fill = get_stylebox("fill", "ProgressBar"); | 
					
						
							|  |  |  | 	Rect2 pg_rect(ofs, Size2(w, h)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	bool editable = true; | 
					
						
							|  |  |  | 	switch (type) { | 
					
						
							|  |  |  | 		case AnimationTreePlayer::NODE_ANIMATION: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Ref<Animation> anim = anim_tree->animation_node_get_animation(p_node); | 
					
						
							|  |  |  | 			String text; | 
					
						
							|  |  |  | 			if (anim_tree->animation_node_get_master_animation(p_node) != "") | 
					
						
							|  |  |  | 				text = anim_tree->animation_node_get_master_animation(p_node); | 
					
						
							|  |  |  | 			else if (anim.is_null()) | 
					
						
							|  |  |  | 				text = "load..."; | 
					
						
							|  |  |  | 			else | 
					
						
							|  |  |  | 				text = anim->get_name(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			font->draw_halign(ci, ofs + ascofs, HALIGN_CENTER, w, text, font_color_title); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case AnimationTreePlayer::NODE_ONESHOT: | 
					
						
							|  |  |  | 		case AnimationTreePlayer::NODE_MIX: | 
					
						
							|  |  |  | 		case AnimationTreePlayer::NODE_BLEND2: | 
					
						
							|  |  |  | 		case AnimationTreePlayer::NODE_BLEND3: | 
					
						
							|  |  |  | 		case AnimationTreePlayer::NODE_BLEND4: | 
					
						
							|  |  |  | 		case AnimationTreePlayer::NODE_TIMESCALE: | 
					
						
							|  |  |  | 		case AnimationTreePlayer::NODE_TRANSITION: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			font->draw_halign(ci, ofs + ascofs, HALIGN_CENTER, w, "edit...", font_color_title); | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		default: editable = false; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (editable) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Ref<Texture> arrow = get_icon("GuiDropdown", "EditorIcons"); | 
					
						
							|  |  |  | 		Point2 arrow_ofs(w - arrow->get_width(), Math::floor((h - arrow->get_height()) / 2)); | 
					
						
							|  |  |  | 		arrow->draw(ci, ofs + arrow_ofs); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | AnimationTreePlayerEditor::ClickType AnimationTreePlayerEditor::_locate_click(const Point2 &p_click, StringName *p_node_id, int *p_slot_index) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Ref<StyleBox> style = get_stylebox("panel", "PopupMenu"); | 
					
						
							|  |  |  | 	Ref<Font> font = get_font("font", "PopupMenu"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	float h = (font->get_height() + get_constant("vseparation", "PopupMenu")); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (const List<StringName>::Element *E = order.back(); E; E = E->prev()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		StringName node = E->get(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		AnimationTreePlayer::NodeType type = anim_tree->node_get_type(node); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Point2 pos = anim_tree->node_get_position(node); | 
					
						
							|  |  |  | 		Size2 size = get_node_size(node); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		pos -= Point2(h_scroll->get_value(), v_scroll->get_value()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (!Rect2(pos, size).has_point(p_click)) | 
					
						
							|  |  |  | 			continue; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (p_node_id) | 
					
						
							|  |  |  | 			*p_node_id = node; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		pos = p_click - pos; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		float y = pos.y - style->get_offset().height; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (y < 2 * h) | 
					
						
							|  |  |  | 			return CLICK_NODE; | 
					
						
							|  |  |  | 		y -= 2 * h; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		int inputs = anim_tree->node_get_input_count(node); | 
					
						
							|  |  |  | 		int count = MAX(inputs, 1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (inputs == 0 || (pos.x > size.width / 2 && type != AnimationTreePlayer::NODE_OUTPUT)) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (y < count * h) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (p_slot_index) | 
					
						
							|  |  |  | 					*p_slot_index = 0; | 
					
						
							|  |  |  | 				return CLICK_OUTPUT_SLOT; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for (int i = 0; i < count; i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (y < h) { | 
					
						
							|  |  |  | 				if (p_slot_index) | 
					
						
							|  |  |  | 					*p_slot_index = i; | 
					
						
							|  |  |  | 				return CLICK_INPUT_SLOT; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			y -= h; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		bool has_parameters = type != AnimationTreePlayer::NODE_OUTPUT && type != AnimationTreePlayer::NODE_TIMESEEK; | 
					
						
							|  |  |  | 		return has_parameters ? CLICK_PARAMETER : CLICK_NODE; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return CLICK_NONE; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Point2 AnimationTreePlayerEditor::_get_slot_pos(const StringName &p_node_id, bool p_input, int p_slot) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Ref<StyleBox> style = get_stylebox("panel", "PopupMenu"); | 
					
						
							|  |  |  | 	Ref<Font> font = get_font("font", "PopupMenu"); | 
					
						
							|  |  |  | 	Ref<Texture> slot_icon = get_icon("VisualShaderPort", "EditorIcons"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Size2 size = get_node_size(p_node_id); | 
					
						
							|  |  |  | 	Point2 pos = anim_tree->node_get_position(p_node_id); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (click_type == CLICK_NODE && click_node == p_node_id) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		pos += click_motion - click_pos; | 
					
						
							|  |  |  | 		if (pos.x < 5) | 
					
						
							|  |  |  | 			pos.x = 5; | 
					
						
							|  |  |  | 		if (pos.y < 5) | 
					
						
							|  |  |  | 			pos.y = 5; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	pos -= Point2(h_scroll->get_value(), v_scroll->get_value()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	float w = size.width - style->get_minimum_size().width; | 
					
						
							|  |  |  | 	float h = font->get_height() + get_constant("vseparation", "PopupMenu"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	pos += style->get_offset(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	pos.y += h * 2; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	pos.y += h * p_slot; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	pos += Point2(-slot_icon->get_width() / 2.0, h / 2.0).floor(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!p_input) { | 
					
						
							|  |  |  | 		pos.x += w + slot_icon->get_width(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return pos; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void AnimationTreePlayerEditor::_gui_input(Ref<InputEvent> p_event) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Ref<InputEventMouseButton> mb = p_event; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (mb.is_valid()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (mb->is_pressed()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (mb->get_button_index() == 1) { | 
					
						
							|  |  |  | 				click_pos = Point2(mb->get_position().x, mb->get_position().y); | 
					
						
							|  |  |  | 				click_motion = click_pos; | 
					
						
							|  |  |  | 				click_type = _locate_click(click_pos, &click_node, &click_slot); | 
					
						
							|  |  |  | 				if (click_type != CLICK_NONE) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					order.erase(click_node); | 
					
						
							|  |  |  | 					order.push_back(click_node); | 
					
						
							|  |  |  | 					update(); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				switch (click_type) { | 
					
						
							|  |  |  | 					case CLICK_INPUT_SLOT: { | 
					
						
							|  |  |  | 						click_pos = _get_slot_pos(click_node, true, click_slot); | 
					
						
							|  |  |  | 					} break; | 
					
						
							|  |  |  | 					case CLICK_OUTPUT_SLOT: { | 
					
						
							|  |  |  | 						click_pos = _get_slot_pos(click_node, false, click_slot); | 
					
						
							|  |  |  | 					} break; | 
					
						
							|  |  |  | 					case CLICK_PARAMETER: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						edited_node = click_node; | 
					
						
							|  |  |  | 						renaming_edit = false; | 
					
						
							|  |  |  | 						_popup_edit_dialog(); | 
					
						
							|  |  |  | 						//open editor
 | 
					
						
							|  |  |  | 						//_node_edit_property(click_node);
 | 
					
						
							|  |  |  | 					} break; | 
					
						
							|  |  |  | 					default: {} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			if (mb->get_button_index() == 2) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (click_type != CLICK_NONE) { | 
					
						
							|  |  |  | 					click_type = CLICK_NONE; | 
					
						
							|  |  |  | 					update(); | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					// try to disconnect/remove
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					Point2 rclick_pos = Point2(mb->get_position().x, mb->get_position().y); | 
					
						
							|  |  |  | 					rclick_type = _locate_click(rclick_pos, &rclick_node, &rclick_slot); | 
					
						
							|  |  |  | 					if (rclick_type == CLICK_INPUT_SLOT || rclick_type == CLICK_OUTPUT_SLOT) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						node_popup->clear(); | 
					
						
							|  |  |  | 						node_popup->set_size(Size2(1, 1)); | 
					
						
							|  |  |  | 						node_popup->add_item(TTR("Disconnect"), NODE_DISCONNECT); | 
					
						
							|  |  |  | 						if (anim_tree->node_get_type(rclick_node) == AnimationTreePlayer::NODE_TRANSITION) { | 
					
						
							|  |  |  | 							node_popup->add_item(TTR("Add Input"), NODE_ADD_INPUT); | 
					
						
							|  |  |  | 							if (rclick_type == CLICK_INPUT_SLOT) { | 
					
						
							|  |  |  | 								if (anim_tree->transition_node_has_input_auto_advance(rclick_node, rclick_slot)) | 
					
						
							|  |  |  | 									node_popup->add_item(TTR("Clear Auto-Advance"), NODE_CLEAR_AUTOADVANCE); | 
					
						
							|  |  |  | 								else | 
					
						
							|  |  |  | 									node_popup->add_item(TTR("Set Auto-Advance"), NODE_SET_AUTOADVANCE); | 
					
						
							|  |  |  | 								node_popup->add_item(TTR("Delete Input"), NODE_DELETE_INPUT); | 
					
						
							|  |  |  | 							} | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						node_popup->set_position(rclick_pos + get_global_position()); | 
					
						
							|  |  |  | 						node_popup->popup(); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					if (rclick_type == CLICK_NODE) { | 
					
						
							|  |  |  | 						node_popup->clear(); | 
					
						
							|  |  |  | 						node_popup->set_size(Size2(1, 1)); | 
					
						
							|  |  |  | 						node_popup->add_item(TTR("Rename"), NODE_RENAME); | 
					
						
							|  |  |  | 						node_popup->add_item(TTR("Remove"), NODE_ERASE); | 
					
						
							|  |  |  | 						if (anim_tree->node_get_type(rclick_node) == AnimationTreePlayer::NODE_TRANSITION) | 
					
						
							|  |  |  | 							node_popup->add_item(TTR("Add Input"), NODE_ADD_INPUT); | 
					
						
							|  |  |  | 						node_popup->set_position(rclick_pos + get_global_position()); | 
					
						
							|  |  |  | 						node_popup->popup(); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (mb->get_button_index() == 1 && click_type != CLICK_NONE) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				switch (click_type) { | 
					
						
							|  |  |  | 					case CLICK_INPUT_SLOT: | 
					
						
							|  |  |  | 					case CLICK_OUTPUT_SLOT: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						Point2 dst_click_pos = Point2(mb->get_position().x, mb->get_position().y); | 
					
						
							|  |  |  | 						StringName id; | 
					
						
							|  |  |  | 						int slot; | 
					
						
							|  |  |  | 						ClickType dst_click_type = _locate_click(dst_click_pos, &id, &slot); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						if (dst_click_type == CLICK_INPUT_SLOT && click_type == CLICK_OUTPUT_SLOT) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 							anim_tree->connect_nodes(click_node, id, slot); | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 						if (click_type == CLICK_INPUT_SLOT && dst_click_type == CLICK_OUTPUT_SLOT) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 							anim_tree->connect_nodes(id, click_node, click_slot); | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					} break; | 
					
						
							|  |  |  | 					case CLICK_NODE: { | 
					
						
							|  |  |  | 						Point2 new_pos = anim_tree->node_get_position(click_node) + (click_motion - click_pos); | 
					
						
							|  |  |  | 						if (new_pos.x < 5) | 
					
						
							|  |  |  | 							new_pos.x = 5; | 
					
						
							|  |  |  | 						if (new_pos.y < 5) | 
					
						
							|  |  |  | 							new_pos.y = 5; | 
					
						
							|  |  |  | 						anim_tree->node_set_position(click_node, new_pos); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					} break; | 
					
						
							|  |  |  | 					default: {} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				click_type = CLICK_NONE; | 
					
						
							|  |  |  | 				update(); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Ref<InputEventMouseMotion> mm = p_event; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (mm.is_valid()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (mm->get_button_mask() & 1 && click_type != CLICK_NONE) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			click_motion = Point2(mm->get_position().x, mm->get_position().y); | 
					
						
							|  |  |  | 			update(); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		if ((mm->get_button_mask() & 4 || Input::get_singleton()->is_key_pressed(KEY_SPACE))) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			h_scroll->set_value(h_scroll->get_value() - mm->get_relative().x); | 
					
						
							|  |  |  | 			v_scroll->set_value(v_scroll->get_value() - mm->get_relative().y); | 
					
						
							|  |  |  | 			update(); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void AnimationTreePlayerEditor::_draw_cos_line(const Vector2 &p_from, const Vector2 &p_to, const Color &p_color) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	static const int steps = 20; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Rect2 r; | 
					
						
							|  |  |  | 	r.position = p_from; | 
					
						
							|  |  |  | 	r.expand_to(p_to); | 
					
						
							|  |  |  | 	Vector2 sign = Vector2((p_from.x < p_to.x) ? 1 : -1, (p_from.y < p_to.y) ? 1 : -1); | 
					
						
							|  |  |  | 	bool flip = sign.x * sign.y < 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector2 prev; | 
					
						
							|  |  |  | 	for (int i = 0; i <= steps; i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		float d = i / float(steps); | 
					
						
							|  |  |  | 		float c = -Math::cos(d * Math_PI) * 0.5 + 0.5; | 
					
						
							|  |  |  | 		if (flip) | 
					
						
							|  |  |  | 			c = 1.0 - c; | 
					
						
							|  |  |  | 		Vector2 p = r.position + Vector2(d * r.size.width, c * r.size.height); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (i > 0) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			draw_line(prev, p, p_color, 2); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		prev = p; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void AnimationTreePlayerEditor::_notification(int p_what) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	switch (p_what) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		case NOTIFICATION_ENTER_TREE: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			play_button->set_icon(get_icon("Play", "EditorIcons")); | 
					
						
							|  |  |  | 			add_menu->set_icon(get_icon("Add", "EditorIcons")); | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case NOTIFICATION_DRAW: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			_update_scrollbars(); | 
					
						
							|  |  |  | 			//VisualServer::get_singleton()->canvas_item_add_rect(get_canvas_item(),Rect2(Point2(),get_size()),Color(0,0,0,1));
 | 
					
						
							|  |  |  | 			get_stylebox("bg", "Tree")->draw(get_canvas_item(), Rect2(Point2(), get_size())); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			for (List<StringName>::Element *E = order.front(); E; E = E->next()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				_draw_node(E->get()); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (click_type == CLICK_INPUT_SLOT || click_type == CLICK_OUTPUT_SLOT) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				_draw_cos_line(click_pos, click_motion, Color(0.5, 1, 0.5, 0.8)); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			List<AnimationTreePlayer::Connection> connections; | 
					
						
							|  |  |  | 			anim_tree->get_connection_list(&connections); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			for (List<AnimationTreePlayer::Connection>::Element *E = connections.front(); E; E = E->next()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				const AnimationTreePlayer::Connection &c = E->get(); | 
					
						
							|  |  |  | 				Point2 source = _get_slot_pos(c.src_node, false, 0); | 
					
						
							|  |  |  | 				Point2 dest = _get_slot_pos(c.dst_node, true, c.dst_input); | 
					
						
							|  |  |  | 				Color col = Color(1, 1, 0.5, 0.8); | 
					
						
							|  |  |  | 				/*
 | 
					
						
							|  |  |  | 				if (click_type==CLICK_NODE && click_node==c.src_node) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					source+=click_motion-click_pos; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (click_type==CLICK_NODE && click_node==c.dst_node) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					dest+=click_motion-click_pos; | 
					
						
							|  |  |  | 				}*/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				_draw_cos_line(source, dest, col); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			switch (anim_tree->get_last_error()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				case AnimationTreePlayer::CONNECT_OK: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					Ref<Font> f = get_font("font", "Label"); | 
					
						
							|  |  |  | 					f->draw(get_canvas_item(), Point2(5, 25 + f->get_ascent()), TTR("Animation tree is valid."), Color(0, 1, 0.6, 0.8)); | 
					
						
							|  |  |  | 				} break; | 
					
						
							|  |  |  | 				default: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					Ref<Font> f = get_font("font", "Label"); | 
					
						
							|  |  |  | 					f->draw(get_canvas_item(), Point2(5, 25 + f->get_ascent()), TTR("Animation tree is invalid."), Color(1, 0.6, 0.0, 0.8)); | 
					
						
							|  |  |  | 				} break; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void AnimationTreePlayerEditor::_update_scrollbars() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Size2 size = get_size(); | 
					
						
							|  |  |  | 	Size2 hmin = h_scroll->get_combined_minimum_size(); | 
					
						
							|  |  |  | 	Size2 vmin = v_scroll->get_combined_minimum_size(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	v_scroll->set_begin(Point2(size.width - vmin.width, 0)); | 
					
						
							|  |  |  | 	v_scroll->set_end(Point2(size.width, size.height)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	h_scroll->set_begin(Point2(0, size.height - hmin.height)); | 
					
						
							|  |  |  | 	h_scroll->set_end(Point2(size.width - vmin.width, size.height)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Size2 min = _get_maximum_size(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (min.height < size.height - hmin.height) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		v_scroll->hide(); | 
					
						
							|  |  |  | 		offset.y = 0; | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		v_scroll->show(); | 
					
						
							|  |  |  | 		v_scroll->set_max(min.height); | 
					
						
							|  |  |  | 		v_scroll->set_page(size.height - hmin.height); | 
					
						
							|  |  |  | 		offset.y = v_scroll->get_value(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (min.width < size.width - vmin.width) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		h_scroll->hide(); | 
					
						
							|  |  |  | 		offset.x = 0; | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		h_scroll->show(); | 
					
						
							|  |  |  | 		h_scroll->set_max(min.width); | 
					
						
							|  |  |  | 		h_scroll->set_page(size.width - vmin.width); | 
					
						
							|  |  |  | 		offset.x = h_scroll->get_value(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void AnimationTreePlayerEditor::_scroll_moved(float) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	offset.x = h_scroll->get_value(); | 
					
						
							|  |  |  | 	offset.y = v_scroll->get_value(); | 
					
						
							|  |  |  | 	update(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void AnimationTreePlayerEditor::_node_menu_item(int p_item) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	switch (p_item) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		case NODE_DISCONNECT: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (rclick_type == CLICK_INPUT_SLOT) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				anim_tree->disconnect_nodes(rclick_node, rclick_slot); | 
					
						
							|  |  |  | 				update(); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (rclick_type == CLICK_OUTPUT_SLOT) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				List<AnimationTreePlayer::Connection> connections; | 
					
						
							|  |  |  | 				anim_tree->get_connection_list(&connections); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				for (List<AnimationTreePlayer::Connection>::Element *E = connections.front(); E; E = E->next()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					const AnimationTreePlayer::Connection &c = E->get(); | 
					
						
							|  |  |  | 					if (c.dst_node == rclick_node) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						anim_tree->disconnect_nodes(c.dst_node, c.dst_input); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				update(); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case NODE_RENAME: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			renaming_edit = true; | 
					
						
							|  |  |  | 			edited_node = rclick_node; | 
					
						
							|  |  |  | 			_popup_edit_dialog(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case NODE_ADD_INPUT: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			anim_tree->transition_node_set_input_count(rclick_node, anim_tree->transition_node_get_input_count(rclick_node) + 1); | 
					
						
							|  |  |  | 			update(); | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case NODE_DELETE_INPUT: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			anim_tree->transition_node_delete_input(rclick_node, rclick_slot); | 
					
						
							|  |  |  | 			update(); | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case NODE_SET_AUTOADVANCE: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			anim_tree->transition_node_set_input_auto_advance(rclick_node, rclick_slot, true); | 
					
						
							|  |  |  | 			update(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case NODE_CLEAR_AUTOADVANCE: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			anim_tree->transition_node_set_input_auto_advance(rclick_node, rclick_slot, false); | 
					
						
							|  |  |  | 			update(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		case NODE_ERASE: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (rclick_node == "out") | 
					
						
							|  |  |  | 				break; | 
					
						
							|  |  |  | 			order.erase(rclick_node); | 
					
						
							|  |  |  | 			anim_tree->remove_node(rclick_node); | 
					
						
							|  |  |  | 			update(); | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | StringName AnimationTreePlayerEditor::_add_node(int p_item) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	static const char *bname[] = { | 
					
						
							|  |  |  | 		"out", | 
					
						
							|  |  |  | 		"anim", | 
					
						
							|  |  |  | 		"oneshot", | 
					
						
							|  |  |  | 		"mix", | 
					
						
							|  |  |  | 		"blend2", | 
					
						
							|  |  |  | 		"blend3", | 
					
						
							|  |  |  | 		"blend4", | 
					
						
							|  |  |  | 		"scale", | 
					
						
							|  |  |  | 		"seek", | 
					
						
							|  |  |  | 		"transition" | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	String name; | 
					
						
							|  |  |  | 	int idx = 1; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	while (true) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		name = bname[p_item]; | 
					
						
							|  |  |  | 		if (idx > 1) | 
					
						
							|  |  |  | 			name += " " + itos(idx); | 
					
						
							|  |  |  | 		if (anim_tree->node_exists(name)) | 
					
						
							|  |  |  | 			idx++; | 
					
						
							|  |  |  | 		else | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	anim_tree->add_node((AnimationTreePlayer::NodeType)p_item, name); | 
					
						
							|  |  |  | 	anim_tree->node_set_position(name, Point2(last_x, last_y)); | 
					
						
							|  |  |  | 	order.push_back(name); | 
					
						
							|  |  |  | 	last_x += 10; | 
					
						
							|  |  |  | 	last_y += 10; | 
					
						
							|  |  |  | 	last_x = last_x % (int)get_size().width; | 
					
						
							|  |  |  | 	last_y = last_y % (int)get_size().height; | 
					
						
							|  |  |  | 	update(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return name; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void AnimationTreePlayerEditor::_file_dialog_selected(String p_path) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	switch (file_op) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		case MENU_IMPORT_ANIMATIONS: { | 
					
						
							|  |  |  | 			Vector<String> files = file_dialog->get_selected_files(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			for (int i = 0; i < files.size(); i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				StringName node = _add_node(AnimationTreePlayer::NODE_ANIMATION); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				RES anim = ResourceLoader::load(files[i]); | 
					
						
							|  |  |  | 				anim_tree->animation_node_set_animation(node, anim); | 
					
						
							|  |  |  | 				//anim_tree->node_set_name(node, files[i].get_file());
 | 
					
						
							|  |  |  | 			}; | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		default: | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void AnimationTreePlayerEditor::_add_menu_item(int p_item) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_item == MENU_GRAPH_CLEAR) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		//clear
 | 
					
						
							|  |  |  | 	} else if (p_item == MENU_IMPORT_ANIMATIONS) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		file_op = MENU_IMPORT_ANIMATIONS; | 
					
						
							|  |  |  | 		file_dialog->set_mode(EditorFileDialog::MODE_OPEN_FILE); | 
					
						
							|  |  |  | 		file_dialog->popup_centered_ratio(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		_add_node(p_item); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Size2 AnimationTreePlayerEditor::get_minimum_size() const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return Size2(10, 200); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void AnimationTreePlayerEditor::_find_paths_for_filter(const StringName &p_node, Set<String> &paths) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!anim_tree->node_exists(p_node)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < anim_tree->node_get_input_count(p_node); i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		StringName port = anim_tree->node_get_input_source(p_node, i); | 
					
						
							|  |  |  | 		if (port == StringName()) | 
					
						
							|  |  |  | 			continue; | 
					
						
							|  |  |  | 		_find_paths_for_filter(port, paths); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (anim_tree->node_get_type(p_node) == AnimationTreePlayer::NODE_ANIMATION) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Ref<Animation> anim = anim_tree->animation_node_get_animation(p_node); | 
					
						
							|  |  |  | 		if (anim.is_valid()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			for (int i = 0; i < anim->get_track_count(); i++) { | 
					
						
							|  |  |  | 				paths.insert(anim->track_get_path(i)); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void AnimationTreePlayerEditor::_filter_edited() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	TreeItem *ed = filter->get_edited(); | 
					
						
							|  |  |  | 	if (!ed) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (anim_tree->node_get_type(edited_node) == AnimationTreePlayer::NODE_ONESHOT) { | 
					
						
							|  |  |  | 		anim_tree->oneshot_node_set_filter_path(edited_node, ed->get_metadata(0), ed->is_checked(0)); | 
					
						
							|  |  |  | 	} else if (anim_tree->node_get_type(edited_node) == AnimationTreePlayer::NODE_BLEND2) { | 
					
						
							|  |  |  | 		anim_tree->blend2_node_set_filter_path(edited_node, ed->get_metadata(0), ed->is_checked(0)); | 
					
						
							|  |  |  | 	} else if (anim_tree->node_get_type(edited_node) == AnimationTreePlayer::NODE_ANIMATION) { | 
					
						
							|  |  |  | 		anim_tree->animation_node_set_filter_path(edited_node, ed->get_metadata(0), ed->is_checked(0)); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void AnimationTreePlayerEditor::_edit_filters() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	filter_dialog->popup_centered_ratio(); | 
					
						
							|  |  |  | 	filter->clear(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Set<String> npb; | 
					
						
							|  |  |  | 	_find_paths_for_filter(edited_node, npb); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	TreeItem *root = filter->create_item(); | 
					
						
							|  |  |  | 	filter->set_hide_root(true); | 
					
						
							|  |  |  | 	Map<String, TreeItem *> pm; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Node *base = anim_tree->get_node(anim_tree->get_base_path()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (Set<String>::Element *E = npb.front(); E; E = E->next()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		TreeItem *parent = root; | 
					
						
							|  |  |  | 		String descr = E->get(); | 
					
						
							|  |  |  | 		if (base) { | 
					
						
							|  |  |  | 			NodePath np = E->get(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (np.get_subname_count() == 1) { | 
					
						
							|  |  |  | 				Node *n = base->get_node(np); | 
					
						
							|  |  |  | 				Skeleton *s = Object::cast_to<Skeleton>(n); | 
					
						
							|  |  |  | 				if (s) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					String skelbase = E->get().substr(0, E->get().find(":")); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					int bidx = s->find_bone(np.get_subname(0)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					if (bidx != -1) { | 
					
						
							|  |  |  | 						int bparent = s->get_bone_parent(bidx); | 
					
						
							|  |  |  | 						//
 | 
					
						
							|  |  |  | 						if (bparent != -1) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 							String bpn = skelbase + ":" + s->get_bone_name(bparent); | 
					
						
							|  |  |  | 							if (pm.has(bpn)) { | 
					
						
							|  |  |  | 								parent = pm[bpn]; | 
					
						
							|  |  |  | 								descr = np.get_subname(0); | 
					
						
							|  |  |  | 							} | 
					
						
							|  |  |  | 						} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 							if (pm.has(skelbase)) { | 
					
						
							|  |  |  | 								parent = pm[skelbase]; | 
					
						
							|  |  |  | 							} | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		TreeItem *it = filter->create_item(parent); | 
					
						
							|  |  |  | 		it->set_cell_mode(0, TreeItem::CELL_MODE_CHECK); | 
					
						
							|  |  |  | 		it->set_text(0, descr); | 
					
						
							|  |  |  | 		it->set_metadata(0, NodePath(E->get())); | 
					
						
							|  |  |  | 		it->set_editable(0, true); | 
					
						
							|  |  |  | 		if (anim_tree->node_get_type(edited_node) == AnimationTreePlayer::NODE_ONESHOT) { | 
					
						
							|  |  |  | 			it->set_checked(0, anim_tree->oneshot_node_is_path_filtered(edited_node, E->get())); | 
					
						
							|  |  |  | 		} else if (anim_tree->node_get_type(edited_node) == AnimationTreePlayer::NODE_BLEND2) { | 
					
						
							|  |  |  | 			it->set_checked(0, anim_tree->blend2_node_is_path_filtered(edited_node, E->get())); | 
					
						
							|  |  |  | 		} else if (anim_tree->node_get_type(edited_node) == AnimationTreePlayer::NODE_ANIMATION) { | 
					
						
							|  |  |  | 			it->set_checked(0, anim_tree->animation_node_is_path_filtered(edited_node, E->get())); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		pm[E->get()] = it; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void AnimationTreePlayerEditor::_bind_methods() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method("_add_menu_item", &AnimationTreePlayerEditor::_add_menu_item); | 
					
						
							|  |  |  | 	ClassDB::bind_method("_node_menu_item", &AnimationTreePlayerEditor::_node_menu_item); | 
					
						
							|  |  |  | 	ClassDB::bind_method("_gui_input", &AnimationTreePlayerEditor::_gui_input); | 
					
						
							|  |  |  | 	//ClassDB::bind_method( "_node_param_changed", &AnimationTreeEditor::_node_param_changed );
 | 
					
						
							|  |  |  | 	ClassDB::bind_method("_scroll_moved", &AnimationTreePlayerEditor::_scroll_moved); | 
					
						
							|  |  |  | 	ClassDB::bind_method("_edit_dialog_changeds", &AnimationTreePlayerEditor::_edit_dialog_changeds); | 
					
						
							|  |  |  | 	ClassDB::bind_method("_edit_dialog_changede", &AnimationTreePlayerEditor::_edit_dialog_changede); | 
					
						
							|  |  |  | 	ClassDB::bind_method("_edit_dialog_changedf", &AnimationTreePlayerEditor::_edit_dialog_changedf); | 
					
						
							|  |  |  | 	ClassDB::bind_method("_edit_dialog_changed", &AnimationTreePlayerEditor::_edit_dialog_changed); | 
					
						
							|  |  |  | 	ClassDB::bind_method("_edit_dialog_animation_changed", &AnimationTreePlayerEditor::_edit_dialog_animation_changed); | 
					
						
							|  |  |  | 	ClassDB::bind_method("_edit_dialog_edit_animation", &AnimationTreePlayerEditor::_edit_dialog_edit_animation); | 
					
						
							|  |  |  | 	ClassDB::bind_method("_play_toggled", &AnimationTreePlayerEditor::_play_toggled); | 
					
						
							|  |  |  | 	ClassDB::bind_method("_edit_oneshot_start", &AnimationTreePlayerEditor::_edit_oneshot_start); | 
					
						
							|  |  |  | 	ClassDB::bind_method("_file_dialog_selected", &AnimationTreePlayerEditor::_file_dialog_selected); | 
					
						
							|  |  |  | 	ClassDB::bind_method("_master_anim_menu_item", &AnimationTreePlayerEditor::_master_anim_menu_item); | 
					
						
							|  |  |  | 	ClassDB::bind_method("_edit_filters", &AnimationTreePlayerEditor::_edit_filters); | 
					
						
							|  |  |  | 	ClassDB::bind_method("_filter_edited", &AnimationTreePlayerEditor::_filter_edited); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | AnimationTreePlayerEditor::AnimationTreePlayerEditor() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	set_focus_mode(FOCUS_ALL); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	PopupMenu *p; | 
					
						
							|  |  |  | 	List<PropertyInfo> defaults; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	add_menu = memnew(MenuButton); | 
					
						
							|  |  |  | 	//add_menu->set_
 | 
					
						
							|  |  |  | 	add_menu->set_position(Point2(0, 0)); | 
					
						
							|  |  |  | 	add_menu->set_size(Point2(25, 15)); | 
					
						
							|  |  |  | 	add_child(add_menu); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	p = add_menu->get_popup(); | 
					
						
							|  |  |  | 	p->add_item(TTR("Animation Node"), AnimationTreePlayer::NODE_ANIMATION); | 
					
						
							|  |  |  | 	p->add_item(TTR("OneShot Node"), AnimationTreePlayer::NODE_ONESHOT); | 
					
						
							|  |  |  | 	p->add_item(TTR("Mix Node"), AnimationTreePlayer::NODE_MIX); | 
					
						
							|  |  |  | 	p->add_item(TTR("Blend2 Node"), AnimationTreePlayer::NODE_BLEND2); | 
					
						
							|  |  |  | 	p->add_item(TTR("Blend3 Node"), AnimationTreePlayer::NODE_BLEND3); | 
					
						
							|  |  |  | 	p->add_item(TTR("Blend4 Node"), AnimationTreePlayer::NODE_BLEND4); | 
					
						
							|  |  |  | 	p->add_item(TTR("TimeScale Node"), AnimationTreePlayer::NODE_TIMESCALE); | 
					
						
							|  |  |  | 	p->add_item(TTR("TimeSeek Node"), AnimationTreePlayer::NODE_TIMESEEK); | 
					
						
							|  |  |  | 	p->add_item(TTR("Transition Node"), AnimationTreePlayer::NODE_TRANSITION); | 
					
						
							|  |  |  | 	p->add_separator(); | 
					
						
							|  |  |  | 	p->add_item(TTR("Import Animations..."), MENU_IMPORT_ANIMATIONS); // wtf
 | 
					
						
							|  |  |  | 	p->add_separator(); | 
					
						
							|  |  |  | 	p->add_item(TTR("Clear"), MENU_GRAPH_CLEAR); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	p->connect("id_pressed", this, "_add_menu_item"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	play_button = memnew(Button); | 
					
						
							|  |  |  | 	play_button->set_position(Point2(25, 0)); | 
					
						
							|  |  |  | 	play_button->set_size(Point2(25, 15)); | 
					
						
							|  |  |  | 	add_child(play_button); | 
					
						
							|  |  |  | 	play_button->set_toggle_mode(true); | 
					
						
							|  |  |  | 	play_button->connect("pressed", this, "_play_toggled"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	last_x = 50; | 
					
						
							|  |  |  | 	last_y = 50; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	property_editor = memnew(CustomPropertyEditor); | 
					
						
							|  |  |  | 	add_child(property_editor); | 
					
						
							|  |  |  | 	property_editor->connect("variant_changed", this, "_edit_dialog_animation_changed"); | 
					
						
							|  |  |  | 	property_editor->connect("resource_edit_request", this, "_edit_dialog_edit_animation"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	h_scroll = memnew(HScrollBar); | 
					
						
							|  |  |  | 	v_scroll = memnew(VScrollBar); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	add_child(h_scroll); | 
					
						
							|  |  |  | 	add_child(v_scroll); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	h_scroll->connect("value_changed", this, "_scroll_moved"); | 
					
						
							|  |  |  | 	v_scroll->connect("value_changed", this, "_scroll_moved"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	node_popup = memnew(PopupMenu); | 
					
						
							|  |  |  | 	add_child(node_popup); | 
					
						
							|  |  |  | 	node_popup->set_as_toplevel(true); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	master_anim_popup = memnew(PopupMenu); | 
					
						
							|  |  |  | 	add_child(master_anim_popup); | 
					
						
							|  |  |  | 	master_anim_popup->connect("id_pressed", this, "_master_anim_menu_item"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	node_popup->connect("id_pressed", this, "_node_menu_item"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	updating_edit = false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	edit_dialog = memnew(PopupPanel); | 
					
						
							|  |  |  | 	//edit_dialog->get_ok()->hide();
 | 
					
						
							|  |  |  | 	//edit_dialog->get_cancel()->hide();
 | 
					
						
							|  |  |  | 	add_child(edit_dialog); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	edit_option = memnew(OptionButton); | 
					
						
							|  |  |  | 	edit_option->set_anchor(MARGIN_RIGHT, ANCHOR_END); | 
					
						
							|  |  |  | 	edit_option->set_margin(MARGIN_RIGHT, -10); | 
					
						
							|  |  |  | 	edit_dialog->add_child(edit_option); | 
					
						
							|  |  |  | 	edit_option->connect("item_selected", this, "_edit_dialog_changedf"); | 
					
						
							|  |  |  | 	edit_option->hide(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < 2; i++) { | 
					
						
							|  |  |  | 		edit_scroll[i] = memnew(HSlider); | 
					
						
							|  |  |  | 		edit_scroll[i]->set_anchor(MARGIN_RIGHT, ANCHOR_END); | 
					
						
							|  |  |  | 		edit_scroll[i]->set_margin(MARGIN_RIGHT, -10); | 
					
						
							|  |  |  | 		edit_dialog->add_child(edit_scroll[i]); | 
					
						
							|  |  |  | 		edit_scroll[i]->hide(); | 
					
						
							|  |  |  | 		edit_scroll[i]->connect("value_changed", this, "_edit_dialog_changedf"); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	for (int i = 0; i < 4; i++) { | 
					
						
							|  |  |  | 		edit_line[i] = memnew(LineEdit); | 
					
						
							|  |  |  | 		edit_line[i]->set_anchor(MARGIN_RIGHT, ANCHOR_END); | 
					
						
							|  |  |  | 		edit_line[i]->set_margin(MARGIN_RIGHT, -10); | 
					
						
							|  |  |  | 		edit_dialog->add_child(edit_line[i]); | 
					
						
							|  |  |  | 		edit_line[i]->hide(); | 
					
						
							|  |  |  | 		edit_line[i]->connect("text_changed", this, "_edit_dialog_changeds"); | 
					
						
							|  |  |  | 		edit_line[i]->connect("text_entered", this, "_edit_dialog_changede"); | 
					
						
							|  |  |  | 		edit_label[i] = memnew(Label); | 
					
						
							|  |  |  | 		edit_dialog->add_child(edit_label[i]); | 
					
						
							|  |  |  | 		edit_label[i]->hide(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	edit_button = memnew(Button); | 
					
						
							|  |  |  | 	edit_button->set_anchor(MARGIN_RIGHT, ANCHOR_END); | 
					
						
							|  |  |  | 	edit_button->set_margin(MARGIN_RIGHT, -10); | 
					
						
							|  |  |  | 	edit_dialog->add_child(edit_button); | 
					
						
							|  |  |  | 	edit_button->hide(); | 
					
						
							|  |  |  | 	edit_button->connect("pressed", this, "_edit_oneshot_start"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	edit_check = memnew(CheckButton); | 
					
						
							|  |  |  | 	edit_check->set_anchor(MARGIN_RIGHT, ANCHOR_END); | 
					
						
							|  |  |  | 	edit_check->set_margin(MARGIN_RIGHT, -10); | 
					
						
							|  |  |  | 	edit_dialog->add_child(edit_check); | 
					
						
							|  |  |  | 	edit_check->hide(); | 
					
						
							|  |  |  | 	edit_check->connect("pressed", this, "_edit_dialog_changed"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	file_dialog = memnew(EditorFileDialog); | 
					
						
							|  |  |  | 	file_dialog->set_enable_multiple_selection(true); | 
					
						
							|  |  |  | 	file_dialog->set_current_dir(ProjectSettings::get_singleton()->get_resource_path()); | 
					
						
							|  |  |  | 	add_child(file_dialog); | 
					
						
							|  |  |  | 	file_dialog->connect("file_selected", this, "_file_dialog_selected"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	filter_dialog = memnew(AcceptDialog); | 
					
						
							|  |  |  | 	filter_dialog->set_title(TTR("Edit Node Filters")); | 
					
						
							|  |  |  | 	add_child(filter_dialog); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	filter = memnew(Tree); | 
					
						
							|  |  |  | 	filter_dialog->add_child(filter); | 
					
						
							|  |  |  | 	//filter_dialog->set_child_rect(filter);
 | 
					
						
							|  |  |  | 	filter->connect("item_edited", this, "_filter_edited"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	filter_button = memnew(Button); | 
					
						
							|  |  |  | 	filter_button->set_anchor(MARGIN_RIGHT, ANCHOR_END); | 
					
						
							|  |  |  | 	filter_button->set_margin(MARGIN_RIGHT, -10); | 
					
						
							|  |  |  | 	edit_dialog->add_child(filter_button); | 
					
						
							|  |  |  | 	filter_button->hide(); | 
					
						
							|  |  |  | 	filter_button->set_text(TTR("Filters...")); | 
					
						
							|  |  |  | 	filter_button->connect("pressed", this, "_edit_filters"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	set_clip_contents(true); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void AnimationTreePlayerEditorPlugin::edit(Object *p_object) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	anim_tree_editor->edit(Object::cast_to<AnimationTreePlayer>(p_object)); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool AnimationTreePlayerEditorPlugin::handles(Object *p_object) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return p_object->is_class("AnimationTreePlayer"); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void AnimationTreePlayerEditorPlugin::make_visible(bool p_visible) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_visible) { | 
					
						
							|  |  |  | 		//editor->hide_animation_player_editors();
 | 
					
						
							|  |  |  | 		//editor->animation_panel_make_visible(true);
 | 
					
						
							|  |  |  | 		button->show(); | 
					
						
							|  |  |  | 		editor->make_bottom_panel_item_visible(anim_tree_editor); | 
					
						
							|  |  |  | 		anim_tree_editor->set_physics_process(true); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (anim_tree_editor->is_visible_in_tree()) | 
					
						
							|  |  |  | 			editor->hide_bottom_panel(); | 
					
						
							|  |  |  | 		button->hide(); | 
					
						
							|  |  |  | 		anim_tree_editor->set_physics_process(false); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | AnimationTreePlayerEditorPlugin::AnimationTreePlayerEditorPlugin(EditorNode *p_node) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	editor = p_node; | 
					
						
							|  |  |  | 	anim_tree_editor = memnew(AnimationTreePlayerEditor); | 
					
						
							|  |  |  | 	anim_tree_editor->set_custom_minimum_size(Size2(0, 300)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	button = editor->add_bottom_panel_item(TTR("AnimationTree"), anim_tree_editor); | 
					
						
							|  |  |  | 	button->hide(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | AnimationTreePlayerEditorPlugin::~AnimationTreePlayerEditorPlugin() { | 
					
						
							|  |  |  | } |