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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /*  godot_nativescript.h                                                 */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
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										 |  |  | /*                      https://godotengine.org                          */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #ifndef GODOT_NATIVESCRIPT_H
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							|  |  |  | #define GODOT_NATIVESCRIPT_H
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							|  |  |  | 
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										 |  |  | #include <gdnative/gdnative.h>
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										 |  |  | 
 | 
					
						
							|  |  |  | #ifdef __cplusplus
 | 
					
						
							|  |  |  | extern "C" { | 
					
						
							|  |  |  | #endif
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							|  |  |  | 
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										 |  |  | typedef enum { | 
					
						
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										 |  |  | 	GODOT_METHOD_RPC_MODE_DISABLED, | 
					
						
							|  |  |  | 	GODOT_METHOD_RPC_MODE_REMOTE, | 
					
						
							|  |  |  | 	GODOT_METHOD_RPC_MODE_MASTER, | 
					
						
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										 |  |  | 	GODOT_METHOD_RPC_MODE_PUPPET, | 
					
						
							|  |  |  | 	GODOT_METHOD_RPC_MODE_SLAVE = GODOT_METHOD_RPC_MODE_PUPPET, | 
					
						
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										 |  |  | 	GODOT_METHOD_RPC_MODE_REMOTESYNC, | 
					
						
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										 |  |  | 	GODOT_METHOD_RPC_MODE_SYNC = GODOT_METHOD_RPC_MODE_REMOTESYNC, | 
					
						
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										 |  |  | 	GODOT_METHOD_RPC_MODE_MASTERSYNC, | 
					
						
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										 |  |  | 	GODOT_METHOD_RPC_MODE_PUPPETSYNC, | 
					
						
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										 |  |  | } godot_method_rpc_mode; | 
					
						
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										 |  |  | typedef enum { | 
					
						
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										 |  |  | 	GODOT_PROPERTY_HINT_NONE, ///< no hint provided.
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							|  |  |  | 	GODOT_PROPERTY_HINT_RANGE, ///< hint_text = "min,max,step,slider; //slider is optional"
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							|  |  |  | 	GODOT_PROPERTY_HINT_EXP_RANGE, ///< hint_text = "min,max,step", exponential edit
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							|  |  |  | 	GODOT_PROPERTY_HINT_ENUM, ///< hint_text= "val1,val2,val3,etc"
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										 |  |  | 	GODOT_PROPERTY_HINT_EXP_EASING, /// exponential easing function (Math::ease)
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										 |  |  | 	GODOT_PROPERTY_HINT_LENGTH, ///< hint_text= "length" (as integer)
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							|  |  |  | 	GODOT_PROPERTY_HINT_SPRITE_FRAME, | 
					
						
							|  |  |  | 	GODOT_PROPERTY_HINT_KEY_ACCEL, ///< hint_text= "length" (as integer)
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							|  |  |  | 	GODOT_PROPERTY_HINT_FLAGS, ///< hint_text= "flag1,flag2,etc" (as bit flags)
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							|  |  |  | 	GODOT_PROPERTY_HINT_LAYERS_2D_RENDER, | 
					
						
							|  |  |  | 	GODOT_PROPERTY_HINT_LAYERS_2D_PHYSICS, | 
					
						
							|  |  |  | 	GODOT_PROPERTY_HINT_LAYERS_3D_RENDER, | 
					
						
							|  |  |  | 	GODOT_PROPERTY_HINT_LAYERS_3D_PHYSICS, | 
					
						
							|  |  |  | 	GODOT_PROPERTY_HINT_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
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							|  |  |  | 	GODOT_PROPERTY_HINT_DIR, ///< a directort path must be passed
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							|  |  |  | 	GODOT_PROPERTY_HINT_GLOBAL_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
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							|  |  |  | 	GODOT_PROPERTY_HINT_GLOBAL_DIR, ///< a directort path must be passed
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							|  |  |  | 	GODOT_PROPERTY_HINT_RESOURCE_TYPE, ///< a resource object type
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							|  |  |  | 	GODOT_PROPERTY_HINT_MULTILINE_TEXT, ///< used for string properties that can contain multiple lines
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										 |  |  | 	GODOT_PROPERTY_HINT_PLACEHOLDER_TEXT, ///< used to set a placeholder text for string properties
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										 |  |  | 	GODOT_PROPERTY_HINT_COLOR_NO_ALPHA, ///< used for ignoring alpha component when editing a color
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							|  |  |  | 	GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSY, | 
					
						
							|  |  |  | 	GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS, | 
					
						
							|  |  |  | 	GODOT_PROPERTY_HINT_OBJECT_ID, | 
					
						
							|  |  |  | 	GODOT_PROPERTY_HINT_TYPE_STRING, ///< a type string, the hint is the base type to choose
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							|  |  |  | 	GODOT_PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE, ///< so something else can provide this (used in scripts)
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							|  |  |  | 	GODOT_PROPERTY_HINT_METHOD_OF_VARIANT_TYPE, ///< a method of a type
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							|  |  |  | 	GODOT_PROPERTY_HINT_METHOD_OF_BASE_TYPE, ///< a method of a base type
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							|  |  |  | 	GODOT_PROPERTY_HINT_METHOD_OF_INSTANCE, ///< a method of an instance
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							|  |  |  | 	GODOT_PROPERTY_HINT_METHOD_OF_SCRIPT, ///< a method of a script & base
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							|  |  |  | 	GODOT_PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE, ///< a property of a type
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							|  |  |  | 	GODOT_PROPERTY_HINT_PROPERTY_OF_BASE_TYPE, ///< a property of a base type
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							|  |  |  | 	GODOT_PROPERTY_HINT_PROPERTY_OF_INSTANCE, ///< a property of an instance
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							|  |  |  | 	GODOT_PROPERTY_HINT_PROPERTY_OF_SCRIPT, ///< a property of a script & base
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							|  |  |  | 	GODOT_PROPERTY_HINT_MAX, | 
					
						
							|  |  |  | } godot_property_hint; | 
					
						
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										 |  |  | typedef enum { | 
					
						
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							|  |  |  | 	GODOT_PROPERTY_USAGE_STORAGE = 1, | 
					
						
							|  |  |  | 	GODOT_PROPERTY_USAGE_EDITOR = 2, | 
					
						
							|  |  |  | 	GODOT_PROPERTY_USAGE_NETWORK = 4, | 
					
						
							|  |  |  | 	GODOT_PROPERTY_USAGE_EDITOR_HELPER = 8, | 
					
						
							|  |  |  | 	GODOT_PROPERTY_USAGE_CHECKABLE = 16, //used for editing global variables
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							|  |  |  | 	GODOT_PROPERTY_USAGE_CHECKED = 32, //used for editing global variables
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							|  |  |  | 	GODOT_PROPERTY_USAGE_INTERNATIONALIZED = 64, //hint for internationalized strings
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							|  |  |  | 	GODOT_PROPERTY_USAGE_GROUP = 128, //used for grouping props in the editor
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							|  |  |  | 	GODOT_PROPERTY_USAGE_CATEGORY = 256, | 
					
						
							|  |  |  | 	GODOT_PROPERTY_USAGE_STORE_IF_NONZERO = 512, //only store if nonzero
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							|  |  |  | 	GODOT_PROPERTY_USAGE_STORE_IF_NONONE = 1024, //only store if false
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							|  |  |  | 	GODOT_PROPERTY_USAGE_NO_INSTANCE_STATE = 2048, | 
					
						
							|  |  |  | 	GODOT_PROPERTY_USAGE_RESTART_IF_CHANGED = 4096, | 
					
						
							|  |  |  | 	GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE = 8192, | 
					
						
							|  |  |  | 	GODOT_PROPERTY_USAGE_STORE_IF_NULL = 16384, | 
					
						
							|  |  |  | 	GODOT_PROPERTY_USAGE_ANIMATE_AS_TRIGGER = 32768, | 
					
						
							|  |  |  | 	GODOT_PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED = 65536, | 
					
						
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							|  |  |  | 	GODOT_PROPERTY_USAGE_DEFAULT = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK, | 
					
						
							|  |  |  | 	GODOT_PROPERTY_USAGE_DEFAULT_INTL = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK | GODOT_PROPERTY_USAGE_INTERNATIONALIZED, | 
					
						
							|  |  |  | 	GODOT_PROPERTY_USAGE_NOEDITOR = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_NETWORK, | 
					
						
							|  |  |  | } godot_property_usage_flags; | 
					
						
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										 |  |  | typedef struct { | 
					
						
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										 |  |  | 	godot_method_rpc_mode rset_type; | 
					
						
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							|  |  |  | 	godot_int type; | 
					
						
							|  |  |  | 	godot_property_hint hint; | 
					
						
							|  |  |  | 	godot_string hint_string; | 
					
						
							|  |  |  | 	godot_property_usage_flags usage; | 
					
						
							|  |  |  | 	godot_variant default_value; | 
					
						
							|  |  |  | } godot_property_attributes; | 
					
						
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										 |  |  | typedef struct { | 
					
						
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										 |  |  | 	// instance pointer, method_data - return user data
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										 |  |  | 	GDCALLINGCONV void *(*create_func)(godot_object *, void *); | 
					
						
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										 |  |  | 	void *method_data; | 
					
						
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										 |  |  | 	GDCALLINGCONV void (*free_func)(void *); | 
					
						
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										 |  |  | } godot_instance_create_func; | 
					
						
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										 |  |  | typedef struct { | 
					
						
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										 |  |  | 	// instance pointer, method data, user data
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										 |  |  | 	GDCALLINGCONV void (*destroy_func)(godot_object *, void *, void *); | 
					
						
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										 |  |  | 	void *method_data; | 
					
						
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										 |  |  | 	GDCALLINGCONV void (*free_func)(void *); | 
					
						
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										 |  |  | } godot_instance_destroy_func; | 
					
						
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										 |  |  | void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func); | 
					
						
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										 |  |  | void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func); | 
					
						
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							|  |  |  | typedef struct { | 
					
						
							|  |  |  | 	godot_method_rpc_mode rpc_type; | 
					
						
							|  |  |  | } godot_method_attributes; | 
					
						
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										 |  |  | typedef struct { | 
					
						
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										 |  |  | 	// instance pointer, method data, user data, num args, args - return result as varaint
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										 |  |  | 	GDCALLINGCONV godot_variant (*method)(godot_object *, void *, void *, int, godot_variant **); | 
					
						
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										 |  |  | 	void *method_data; | 
					
						
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										 |  |  | 	GDCALLINGCONV void (*free_func)(void *); | 
					
						
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										 |  |  | } godot_instance_method; | 
					
						
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										 |  |  | void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method); | 
					
						
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										 |  |  | typedef struct { | 
					
						
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										 |  |  | 	// instance pointer, method data, user data, value
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										 |  |  | 	GDCALLINGCONV void (*set_func)(godot_object *, void *, void *, godot_variant *); | 
					
						
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										 |  |  | 	void *method_data; | 
					
						
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										 |  |  | 	GDCALLINGCONV void (*free_func)(void *); | 
					
						
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										 |  |  | } godot_property_set_func; | 
					
						
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										 |  |  | typedef struct { | 
					
						
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										 |  |  | 	// instance pointer, method data, user data, value
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										 |  |  | 	GDCALLINGCONV godot_variant (*get_func)(godot_object *, void *, void *); | 
					
						
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										 |  |  | 	void *method_data; | 
					
						
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										 |  |  | 	GDCALLINGCONV void (*free_func)(void *); | 
					
						
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										 |  |  | } godot_property_get_func; | 
					
						
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										 |  |  | void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func); | 
					
						
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										 |  |  | typedef struct { | 
					
						
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										 |  |  | 	godot_string name; | 
					
						
							|  |  |  | 	godot_int type; | 
					
						
							|  |  |  | 	godot_property_hint hint; | 
					
						
							|  |  |  | 	godot_string hint_string; | 
					
						
							|  |  |  | 	godot_property_usage_flags usage; | 
					
						
							|  |  |  | 	godot_variant default_value; | 
					
						
							|  |  |  | } godot_signal_argument; | 
					
						
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										 |  |  | typedef struct { | 
					
						
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										 |  |  | 	godot_string name; | 
					
						
							|  |  |  | 	int num_args; | 
					
						
							|  |  |  | 	godot_signal_argument *args; | 
					
						
							|  |  |  | 	int num_default_args; | 
					
						
							|  |  |  | 	godot_variant *default_args; | 
					
						
							|  |  |  | } godot_signal; | 
					
						
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										 |  |  | void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal); | 
					
						
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										 |  |  | void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance); | 
					
						
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										 |  |  | /*
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							|  |  |  |  * | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * NativeScript 1.1 | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  */ | 
					
						
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							|  |  |  | // method registering with argument names
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							|  |  |  | typedef struct { | 
					
						
							|  |  |  | 	godot_string name; | 
					
						
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							|  |  |  | 	godot_variant_type type; | 
					
						
							|  |  |  | 	godot_property_hint hint; | 
					
						
							|  |  |  | 	godot_string hint_string; | 
					
						
							|  |  |  | } godot_method_arg; | 
					
						
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							|  |  |  | void GDAPI godot_nativescript_set_method_argument_information(void *p_gdnative_handle, const char *p_name, const char *p_function_name, int p_num_args, const godot_method_arg *p_args); | 
					
						
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							|  |  |  | // documentation
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							|  |  |  | void GDAPI godot_nativescript_set_class_documentation(void *p_gdnative_handle, const char *p_name, godot_string p_documentation); | 
					
						
							|  |  |  | void GDAPI godot_nativescript_set_method_documentation(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_string p_documentation); | 
					
						
							|  |  |  | void GDAPI godot_nativescript_set_property_documentation(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_string p_documentation); | 
					
						
							|  |  |  | void GDAPI godot_nativescript_set_signal_documentation(void *p_gdnative_handle, const char *p_name, const char *p_signal_name, godot_string p_documentation); | 
					
						
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							|  |  |  | // type tag API
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										 |  |  | void GDAPI godot_nativescript_set_global_type_tag(int p_idx, const char *p_name, const void *p_type_tag); | 
					
						
							|  |  |  | const void GDAPI *godot_nativescript_get_global_type_tag(int p_idx, const char *p_name); | 
					
						
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										 |  |  | void GDAPI godot_nativescript_set_type_tag(void *p_gdnative_handle, const char *p_name, const void *p_type_tag); | 
					
						
							|  |  |  | const void GDAPI *godot_nativescript_get_type_tag(const godot_object *p_object); | 
					
						
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							|  |  |  | // instance binding API
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							|  |  |  | typedef struct { | 
					
						
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										 |  |  | 	GDCALLINGCONV void *(*alloc_instance_binding_data)(void *, const void *, godot_object *); | 
					
						
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										 |  |  | 	GDCALLINGCONV void (*free_instance_binding_data)(void *, void *); | 
					
						
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										 |  |  | 	GDCALLINGCONV void (*refcount_incremented_instance_binding)(void *, godot_object *); | 
					
						
							|  |  |  | 	GDCALLINGCONV bool (*refcount_decremented_instance_binding)(void *, godot_object *); | 
					
						
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										 |  |  | 	void *data; | 
					
						
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										 |  |  | 	GDCALLINGCONV void (*free_func)(void *); | 
					
						
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										 |  |  | } godot_instance_binding_functions; | 
					
						
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							|  |  |  | int GDAPI godot_nativescript_register_instance_binding_data_functions(godot_instance_binding_functions p_binding_functions); | 
					
						
							|  |  |  | void GDAPI godot_nativescript_unregister_instance_binding_data_functions(int p_idx); | 
					
						
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							|  |  |  | void GDAPI *godot_nativescript_get_instance_binding_data(int p_idx, godot_object *p_object); | 
					
						
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										 |  |  | void GDAPI godot_nativescript_profiling_add_data(const char *p_signature, uint64_t p_time); | 
					
						
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										 |  |  | #ifdef __cplusplus
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							|  |  |  | } | 
					
						
							|  |  |  | #endif
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										 |  |  | #endif
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