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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  base_object_glue.cpp                                                 */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
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							|  |  |  | #include "base_object_glue.h"
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							|  |  |  | 
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							|  |  |  | #ifdef MONO_GLUE_ENABLED
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							|  |  |  | 
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							|  |  |  | #include "core/reference.h"
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							|  |  |  | #include "core/string_db.h"
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							|  |  |  | 
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										 |  |  | #include "../csharp_script.h"
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										 |  |  | #include "../mono_gd/gd_mono_internals.h"
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							|  |  |  | #include "../mono_gd/gd_mono_utils.h"
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							|  |  |  | #include "../signal_awaiter_utils.h"
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							|  |  |  | 
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										 |  |  | Object *godot_icall_Object_Ctor(MonoObject *p_obj) { | 
					
						
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										 |  |  | 	Object *instance = memnew(Object); | 
					
						
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										 |  |  | 	GDMonoInternals::tie_managed_to_unmanaged(p_obj, instance); | 
					
						
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										 |  |  | 	return instance; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | void godot_icall_Object_Disposed(MonoObject *p_obj, Object *p_ptr) { | 
					
						
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										 |  |  | #ifdef DEBUG_ENABLED
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										 |  |  | 	CRASH_COND(p_ptr == NULL); | 
					
						
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										 |  |  | #endif
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										 |  |  | 
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							|  |  |  | 	if (p_ptr->get_script_instance()) { | 
					
						
							|  |  |  | 		CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(p_ptr->get_script_instance()); | 
					
						
							|  |  |  | 		if (cs_instance) { | 
					
						
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										 |  |  | 			if (!cs_instance->is_destructing_script_instance()) { | 
					
						
							|  |  |  | 				cs_instance->mono_object_disposed(p_obj); | 
					
						
							|  |  |  | 				p_ptr->set_script_instance(NULL); | 
					
						
							|  |  |  | 			} | 
					
						
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										 |  |  | 			return; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	void *data = p_ptr->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index()); | 
					
						
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							|  |  |  | 	if (data) { | 
					
						
							|  |  |  | 		Ref<MonoGCHandle> &gchandle = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get().gchandle; | 
					
						
							|  |  |  | 		if (gchandle.is_valid()) { | 
					
						
							|  |  |  | 			CSharpLanguage::release_script_gchandle(p_obj, gchandle); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void godot_icall_Reference_Disposed(MonoObject *p_obj, Object *p_ptr, bool p_is_finalizer) { | 
					
						
							|  |  |  | #ifdef DEBUG_ENABLED
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							|  |  |  | 	CRASH_COND(p_ptr == NULL); | 
					
						
							|  |  |  | 	// This is only called with Reference derived classes
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							|  |  |  | 	CRASH_COND(!Object::cast_to<Reference>(p_ptr)); | 
					
						
							|  |  |  | #endif
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							|  |  |  | 	Reference *ref = static_cast<Reference *>(p_ptr); | 
					
						
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							|  |  |  | 	if (ref->get_script_instance()) { | 
					
						
							|  |  |  | 		CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(ref->get_script_instance()); | 
					
						
							|  |  |  | 		if (cs_instance) { | 
					
						
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										 |  |  | 			if (!cs_instance->is_destructing_script_instance()) { | 
					
						
							|  |  |  | 				bool r_owner_deleted; | 
					
						
							|  |  |  | 				cs_instance->mono_object_disposed_baseref(p_obj, p_is_finalizer, r_owner_deleted); | 
					
						
							|  |  |  | 				if (!r_owner_deleted && !p_is_finalizer) { | 
					
						
							|  |  |  | 					// If the native instance is still alive and Dispose() was called
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							|  |  |  | 					// (instead of the finalizer), then we remove the script instance.
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							|  |  |  | 					ref->set_script_instance(NULL); | 
					
						
							|  |  |  | 				} | 
					
						
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										 |  |  | 			} | 
					
						
							|  |  |  | 			return; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	// Unsafe refcount decrement. The managed instance also counts as a reference.
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							|  |  |  | 	// See: CSharpLanguage::alloc_instance_binding_data(Object *p_object)
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							|  |  |  | 	if (ref->unreference()) { | 
					
						
							|  |  |  | 		memdelete(ref); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		void *data = ref->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index()); | 
					
						
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							|  |  |  | 		if (data) { | 
					
						
							|  |  |  | 			Ref<MonoGCHandle> &gchandle = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get().gchandle; | 
					
						
							|  |  |  | 			if (gchandle.is_valid()) { | 
					
						
							|  |  |  | 				CSharpLanguage::release_script_gchandle(p_obj, gchandle); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | MethodBind *godot_icall_Object_ClassDB_get_method(MonoString *p_type, MonoString *p_method) { | 
					
						
							|  |  |  | 	StringName type(GDMonoMarshal::mono_string_to_godot(p_type)); | 
					
						
							|  |  |  | 	StringName method(GDMonoMarshal::mono_string_to_godot(p_method)); | 
					
						
							|  |  |  | 	return ClassDB::get_method(type, method); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | MonoObject *godot_icall_Object_weakref(Object *p_obj) { | 
					
						
							|  |  |  | 	if (!p_obj) | 
					
						
							|  |  |  | 		return NULL; | 
					
						
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							|  |  |  | 	Ref<WeakRef> wref; | 
					
						
							|  |  |  | 	Reference *ref = Object::cast_to<Reference>(p_obj); | 
					
						
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							|  |  |  | 	if (ref) { | 
					
						
							|  |  |  | 		REF r = ref; | 
					
						
							|  |  |  | 		if (!r.is_valid()) | 
					
						
							|  |  |  | 			return NULL; | 
					
						
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							|  |  |  | 		wref.instance(); | 
					
						
							|  |  |  | 		wref->set_ref(r); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		wref.instance(); | 
					
						
							|  |  |  | 		wref->set_obj(p_obj); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	return GDMonoUtils::create_managed_for_godot_object(CACHED_CLASS(WeakRef), Reference::get_class_static(), Object::cast_to<Object>(wref.ptr())); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | Error godot_icall_SignalAwaiter_connect(Object *p_source, MonoString *p_signal, Object *p_target, MonoObject *p_awaiter) { | 
					
						
							|  |  |  | 	String signal = GDMonoMarshal::mono_string_to_godot(p_signal); | 
					
						
							|  |  |  | 	return SignalAwaiterUtils::connect_signal_awaiter(p_source, signal, p_target, p_awaiter); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void godot_register_object_icalls() { | 
					
						
							|  |  |  | 	mono_add_internal_call("Godot.Object::godot_icall_Object_Ctor", (void *)godot_icall_Object_Ctor); | 
					
						
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										 |  |  | 	mono_add_internal_call("Godot.Object::godot_icall_Object_Disposed", (void *)godot_icall_Object_Disposed); | 
					
						
							|  |  |  | 	mono_add_internal_call("Godot.Object::godot_icall_Reference_Disposed", (void *)godot_icall_Reference_Disposed); | 
					
						
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										 |  |  | 	mono_add_internal_call("Godot.Object::godot_icall_Object_ClassDB_get_method", (void *)godot_icall_Object_ClassDB_get_method); | 
					
						
							|  |  |  | 	mono_add_internal_call("Godot.Object::godot_icall_Object_weakref", (void *)godot_icall_Object_weakref); | 
					
						
							|  |  |  | 	mono_add_internal_call("Godot.SignalAwaiter::godot_icall_SignalAwaiter_connect", (void *)godot_icall_SignalAwaiter_connect); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | #endif // MONO_GLUE_ENABLED
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