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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  mesh_data_tool.h                                                      */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
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										 |  |  | #ifndef MESH_DATA_TOOL_H
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							|  |  |  | #define MESH_DATA_TOOL_H
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							|  |  |  | #include "scene/resources/mesh.h"
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										 |  |  | class MeshDataTool : public RefCounted { | 
					
						
							|  |  |  | 	GDCLASS(MeshDataTool, RefCounted); | 
					
						
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										 |  |  | 	int format = 0; | 
					
						
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										 |  |  | 	struct Vertex { | 
					
						
							|  |  |  | 		Vector3 vertex; | 
					
						
							|  |  |  | 		Color color; | 
					
						
							|  |  |  | 		Vector3 normal; // normal, binormal, tangent
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							|  |  |  | 		Plane tangent; | 
					
						
							|  |  |  | 		Vector2 uv; | 
					
						
							|  |  |  | 		Vector2 uv2; | 
					
						
							|  |  |  | 		Vector<int> bones; | 
					
						
							|  |  |  | 		Vector<float> weights; | 
					
						
							|  |  |  | 		Vector<int> edges; | 
					
						
							|  |  |  | 		Vector<int> faces; | 
					
						
							|  |  |  | 		Variant meta; | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | 	Vector<Vertex> vertices; | 
					
						
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							|  |  |  | 	struct Edge { | 
					
						
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										 |  |  | 		int vertex[2] = {}; | 
					
						
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										 |  |  | 		Vector<int> faces; | 
					
						
							|  |  |  | 		Variant meta; | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | 	Vector<Edge> edges; | 
					
						
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							|  |  |  | 	struct Face { | 
					
						
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										 |  |  | 		int v[3] = {}; | 
					
						
							|  |  |  | 		int edges[3] = {}; | 
					
						
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										 |  |  | 		Variant meta; | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | 	Vector<Face> faces; | 
					
						
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							|  |  |  | 	Ref<Material> material; | 
					
						
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										 |  |  | protected: | 
					
						
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										 |  |  | 	static void _bind_methods(); | 
					
						
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										 |  |  | public: | 
					
						
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										 |  |  | 	void clear(); | 
					
						
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										 |  |  | 	Error create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surface); | 
					
						
							|  |  |  | 	Error commit_to_surface(const Ref<ArrayMesh> &p_mesh); | 
					
						
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							|  |  |  | 	int get_format() const; | 
					
						
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							|  |  |  | 	int get_vertex_count() const; | 
					
						
							|  |  |  | 	int get_edge_count() const; | 
					
						
							|  |  |  | 	int get_face_count() const; | 
					
						
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							|  |  |  | 	Vector3 get_vertex(int p_idx) const; | 
					
						
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										 |  |  | 	void set_vertex(int p_idx, const Vector3 &p_vertex); | 
					
						
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							|  |  |  | 	Vector3 get_vertex_normal(int p_idx) const; | 
					
						
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										 |  |  | 	void set_vertex_normal(int p_idx, const Vector3 &p_normal); | 
					
						
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							|  |  |  | 	Plane get_vertex_tangent(int p_idx) const; | 
					
						
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										 |  |  | 	void set_vertex_tangent(int p_idx, const Plane &p_tangent); | 
					
						
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							|  |  |  | 	Vector2 get_vertex_uv(int p_idx) const; | 
					
						
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										 |  |  | 	void set_vertex_uv(int p_idx, const Vector2 &p_uv); | 
					
						
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							|  |  |  | 	Vector2 get_vertex_uv2(int p_idx) const; | 
					
						
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										 |  |  | 	void set_vertex_uv2(int p_idx, const Vector2 &p_uv2); | 
					
						
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							|  |  |  | 	Color get_vertex_color(int p_idx) const; | 
					
						
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										 |  |  | 	void set_vertex_color(int p_idx, const Color &p_color); | 
					
						
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							|  |  |  | 	Vector<int> get_vertex_bones(int p_idx) const; | 
					
						
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										 |  |  | 	void set_vertex_bones(int p_idx, const Vector<int> &p_bones); | 
					
						
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							|  |  |  | 	Vector<float> get_vertex_weights(int p_idx) const; | 
					
						
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										 |  |  | 	void set_vertex_weights(int p_idx, const Vector<float> &p_weights); | 
					
						
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							|  |  |  | 	Variant get_vertex_meta(int p_idx) const; | 
					
						
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										 |  |  | 	void set_vertex_meta(int p_idx, const Variant &p_meta); | 
					
						
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							|  |  |  | 	Vector<int> get_vertex_edges(int p_idx) const; | 
					
						
							|  |  |  | 	Vector<int> get_vertex_faces(int p_idx) const; | 
					
						
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										 |  |  | 	int get_edge_vertex(int p_edge, int p_vertex) const; | 
					
						
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										 |  |  | 	Vector<int> get_edge_faces(int p_edge) const; | 
					
						
							|  |  |  | 	Variant get_edge_meta(int p_idx) const; | 
					
						
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										 |  |  | 	void set_edge_meta(int p_idx, const Variant &p_meta); | 
					
						
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										 |  |  | 	int get_face_vertex(int p_face, int p_vertex) const; | 
					
						
							|  |  |  | 	int get_face_edge(int p_face, int p_vertex) const; | 
					
						
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										 |  |  | 	Variant get_face_meta(int p_face) const; | 
					
						
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										 |  |  | 	void set_face_meta(int p_face, const Variant &p_meta); | 
					
						
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										 |  |  | 	Vector3 get_face_normal(int p_face) const; | 
					
						
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							|  |  |  | 	Ref<Material> get_material() const; | 
					
						
							|  |  |  | 	void set_material(const Ref<Material> &p_material); | 
					
						
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							|  |  |  | 	MeshDataTool(); | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | #endif // MESH_DATA_TOOL_H
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