godot/platform/macos/embedded_gl_manager.h

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/**************************************************************************/
/* embedded_gl_manager.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#if defined(MACOS_ENABLED) && defined(GLES3_ENABLED)
#include "core/os/os.h"
#include "core/templates/local_vector.h"
#include "servers/display_server.h"
#import <AppKit/AppKit.h>
#import <ApplicationServices/ApplicationServices.h>
#import <CoreVideo/CoreVideo.h>
GODOT_CLANG_WARNING_PUSH_AND_IGNORE("-Wdeprecated-declarations") // OpenGL is deprecated in macOS 10.14.
typedef CGLContextObj (*CGLGetCurrentContextPtr)(void);
typedef CGLError (*CGLTexImageIOSurface2DPtr)(CGLContextObj ctx, GLenum target, GLenum internal_format,
GLsizei width, GLsizei height, GLenum format, GLenum type, IOSurfaceRef ioSurface, GLuint plane);
typedef const char *(*CGLErrorStringPtr)(CGLError);
class GLManagerEmbedded {
/// @brief The number of framebuffers to create for each window.
///
/// Triple-buffering is used to avoid stuttering.
static constexpr uint32_t BUFFER_COUNT = 3;
// The display ID for which vsync is used. If this value is -1, vsync is disabled.
constexpr static uint32_t INVALID_DISPLAY_ID = static_cast<uint32_t>(-1);
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struct FrameBuffer {
IOSurfaceRef surface = nullptr;
unsigned int tex = 0;
unsigned int fbo = 0;
};
struct GLWindow {
uint32_t width = 0;
uint32_t height = 0;
CALayer *layer = nullptr;
NSOpenGLContext *context = nullptr;
FrameBuffer framebuffers[BUFFER_COUNT];
uint32_t current_fb = 0;
bool is_valid = false;
void destroy_framebuffers();
~GLWindow() { destroy_framebuffers(); }
};
RBMap<DisplayServer::WindowID, GLWindow> windows;
typedef RBMap<DisplayServer::WindowID, GLWindow>::Element GLWindowElement;
NSOpenGLContext *shared_context = nullptr;
DisplayServer::WindowID current_window = DisplayServer::INVALID_WINDOW_ID;
Error create_context(GLWindow &p_win);
bool framework_loaded = false;
CGLGetCurrentContextPtr CGLGetCurrentContext = nullptr;
CGLTexImageIOSurface2DPtr CGLTexImageIOSurface2D = nullptr;
CGLErrorStringPtr CGLErrorString = nullptr;
uint32_t display_id = INVALID_DISPLAY_ID;
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CVDisplayLinkRef display_link = nullptr;
bool vsync_enabled = false;
bool display_link_running = false;
dispatch_semaphore_t display_semaphore = nullptr;
void create_display_link();
void release_display_link();
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public:
Error window_create(DisplayServer::WindowID p_window_id, CALayer *p_layer, int p_width, int p_height);
void window_destroy(DisplayServer::WindowID p_window_id);
void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height);
Size2i window_get_size(DisplayServer::WindowID p_window_id) const;
void set_display_id(uint32_t p_display_id);
void set_vsync_enabled(bool p_enabled);
bool is_vsync_enabled() const { return vsync_enabled; }
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void release_current();
void swap_buffers();
void window_make_current(DisplayServer::WindowID p_window_id);
Error initialize();
GLManagerEmbedded();
~GLManagerEmbedded();
};
GODOT_CLANG_WARNING_PUSH
#endif // MACOS_ENABLED && GLES3_ENABLED