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								<?xml version="1.0" encoding="UTF-8" ?>  
						 
					
						
							
								
									
										
										
										
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								<class  name= "EditorResourceConversionPlugin"  inherits= "RefCounted"  xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance"  xsi:noNamespaceSchemaLocation= "../class.xsd" >  
						 
					
						
							
								
									
										
										
										
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									<brief_description > 
							 
						 
					
						
							
								
									
										
										
										
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										Plugin for adding custom converters from one resource format to another in the editor resource picker context menu; for example, converting a [StandardMaterial3D] to a [ShaderMaterial].
							 
						 
					
						
							
								
									
										
										
										
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									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<description > 
							 
						 
					
						
							
								
									
										
										
										
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										[EditorResourceConversionPlugin] is invoked when the context menu is brought up for a resource in the editor inspector. Relevant conversion plugins will appear as menu options to convert the given resource to a target type.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Below shows an example of a basic plugin that will convert an [ImageTexture] to a [PortableCompressedTexture2D].
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										[codeblocks]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										[gdscript]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										extends EditorResourceConversionPlugin
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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										func _handles(resource: Resource):
							 
						 
					
						
							
								
									
										
										
										
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										    return resource is ImageTexture
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										func _converts_to():
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										    return "PortableCompressedTexture2D"
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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										func _convert(itex: Resource):
							 
						 
					
						
							
								
									
										
										
										
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										    var ptex = PortableCompressedTexture2D.new()
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										    ptex.create_from_image(itex.get_image(), PortableCompressedTexture2D.COMPRESSION_MODE_LOSSLESS)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										    return ptex
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										[/gdscript]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										[/codeblocks]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										To use an [EditorResourceConversionPlugin], register it using the [method EditorPlugin.add_resource_conversion_plugin] method first.
							 
						 
					
						
							
								
									
										
										
										
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									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<tutorials > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</tutorials> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<methods > 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "_convert"  qualifiers= "virtual const" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "Resource"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<param  index= "0"  name= "resource"  type= "Resource"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Takes an input [Resource] and converts it to the type given in [method _converts_to]. The returned [Resource] is the result of the conversion, and the input [Resource] remains unchanged.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "_converts_to"  qualifiers= "virtual const" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "String"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns the class name of the target type of [Resource] that this plugin converts source resources to.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "_handles"  qualifiers= "virtual const" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<return  type= "bool"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<param  index= "0"  name= "resource"  type= "Resource"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Called to determine whether a particular [Resource] can be converted to the target resource type by this plugin.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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									</methods> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								</class>