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								<?xml version="1.0" encoding="UTF-8" ?> 
							 
						 
					
						
							
								
									
										
										
										
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								<class  name= "TextMesh"  inherits= "PrimitiveMesh"  xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance"  xsi:noNamespaceSchemaLocation= "../class.xsd" > 
							 
						 
					
						
							
								
									
										
										
										
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									<brief_description > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										Generate an [PrimitiveMesh] from the text.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<description > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										Generate an [PrimitiveMesh] from the text.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										TextMesh can be generated only when using dynamic fonts with vector glyph contours. Bitmap fonts (including bitmap data in the TrueType/OpenType containers, like color emoji fonts) are not supported.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the height for the front face, 40% for the back face, 10% for the outer edges and 10% for the inner edges.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<tutorials > 
							 
						 
					
						
							
								
									
										
										
										
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										<link  title= "3D text" > $DOCS_URL/tutorials/3d/3d_text.html</link> 
							 
						 
					
						
							
								
									
										
										
										
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									</tutorials> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<members > 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "autowrap_mode"  type= "int"  setter= "set_autowrap_mode"  getter= "get_autowrap_mode"  enum= "TextServer.AutowrapMode"  default= "0" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											If set to something other than [constant TextServer.AUTOWRAP_OFF], the text gets wrapped inside the node's bounding rectangle. If you resize the node, it will change its height automatically to show all the text. To see how each mode behaves, see [enum TextServer.AutowrapMode].
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "curve_step"  type= "float"  setter= "set_curve_step"  getter= "get_curve_step"  default= "0.5" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											Step (in pixels) used to approximate Bézier curves.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<member  name= "depth"  type= "float"  setter= "set_depth"  getter= "get_depth"  default= "0.05" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											Depths of the mesh, if set to [code]0.0[/code] only front surface, is generated, and UV layout is changed to use full texture for the front face only.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<member  name= "font"  type= "Font"  setter= "set_font"  getter= "get_font" > 
							 
						 
					
						
							
								
									
										
										
										
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											Font configuration used to display text.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<member  name= "font_size"  type= "int"  setter= "set_font_size"  getter= "get_font_size"  default= "16" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											Font size of the [TextMesh]'s text.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<member  name= "horizontal_alignment"  type= "int"  setter= "set_horizontal_alignment"  getter= "get_horizontal_alignment"  enum= "HorizontalAlignment"  default= "1" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											Controls the text's horizontal alignment. Supports left, center, right, and fill, or justify. Set it to one of the [enum HorizontalAlignment] constants.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "justification_flags"  type= "int"  setter= "set_justification_flags"  getter= "get_justification_flags"  enum= "TextServer.JustificationFlag"  is_bitfield= "true"  default= "163" > 
							 
						 
					
						
							
								
									
										
										
										
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											Line fill alignment rules. See [enum TextServer.JustificationFlag] for more information.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "language"  type= "String"  setter= "set_language"  getter= "get_language"  default= """" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											Language code used for text shaping algorithms, if left empty current locale is used instead.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "line_spacing"  type= "float"  setter= "set_line_spacing"  getter= "get_line_spacing"  default= "0.0" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											Vertical space between lines in multiline [TextMesh].
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<member  name= "offset"  type= "Vector2"  setter= "set_offset"  getter= "get_offset"  default= "Vector2(0, 0)" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											The text drawing offset (in pixels).
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "pixel_size"  type= "float"  setter= "set_pixel_size"  getter= "get_pixel_size"  default= "0.01" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											The size of one pixel's width on the text to scale it in 3D.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<member  name= "structured_text_bidi_override"  type= "int"  setter= "set_structured_text_bidi_override"  getter= "get_structured_text_bidi_override"  enum= "TextServer.StructuredTextParser"  default= "0" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											Set BiDi algorithm override for the structured text.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<member  name= "structured_text_bidi_override_options"  type= "Array"  setter= "set_structured_text_bidi_override_options"  getter= "get_structured_text_bidi_override_options"  default= "[]" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											Set additional options for BiDi override.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<member  name= "text"  type= "String"  setter= "set_text"  getter= "get_text"  default= """" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											The text to generate mesh from.
							 
						 
					
						
							
								
									
										
										
										
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											[b]Note:[/b] Due to being a [Resource], it doesn't follow the rules of [member Node.auto_translate_mode]. If disabling translation is desired, it should be done manually with [method Object.set_message_translation].
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<member  name= "text_direction"  type= "int"  setter= "set_text_direction"  getter= "get_text_direction"  enum= "TextServer.Direction"  default= "0" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											Base text writing direction.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<member  name= "uppercase"  type= "bool"  setter= "set_uppercase"  getter= "is_uppercase"  default= "false" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											If [code]true[/code], all the text displays as UPPERCASE.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "vertical_alignment"  type= "int"  setter= "set_vertical_alignment"  getter= "get_vertical_alignment"  enum= "VerticalAlignment"  default= "1" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											Controls the text's vertical alignment. Supports top, center, bottom. Set it to one of the [enum VerticalAlignment] constants.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "width"  type= "float"  setter= "set_width"  getter= "get_width"  default= "500.0" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											Text width (in pixels), used for fill alignment.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									</members> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								</class>