| 
									
										
										
										
											2020-09-28 15:43:48 +02:00
										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  godot_audio.h                                                        */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2022-01-13 09:45:09 +01:00
										 |  |  | /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
							| 
									
										
										
										
											2020-09-28 15:43:48 +02:00
										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifndef GODOT_AUDIO_H
 | 
					
						
							|  |  |  | #define GODOT_AUDIO_H
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef __cplusplus
 | 
					
						
							|  |  |  | extern "C" { | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "stddef.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | extern int godot_audio_is_available(); | 
					
						
							| 
									
										
										
										
											2021-09-12 19:23:30 +02:00
										 |  |  | extern int godot_audio_has_worklet(); | 
					
						
							|  |  |  | extern int godot_audio_has_script_processor(); | 
					
						
							| 
									
										
										
										
											2021-09-13 03:06:34 +02:00
										 |  |  | extern int godot_audio_init(int *p_mix_rate, int p_latency, void (*_state_cb)(int), void (*_latency_cb)(float)); | 
					
						
							| 
									
										
										
										
											2020-09-28 15:43:48 +02:00
										 |  |  | extern void godot_audio_resume(); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-12-08 11:18:03 +01:00
										 |  |  | extern int godot_audio_capture_start(); | 
					
						
							| 
									
										
										
										
											2020-09-28 15:43:48 +02:00
										 |  |  | extern void godot_audio_capture_stop(); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-11-03 17:18:02 +01:00
										 |  |  | // Worklet
 | 
					
						
							|  |  |  | typedef int32_t GodotAudioState[4]; | 
					
						
							| 
									
										
										
										
											2021-09-12 19:23:30 +02:00
										 |  |  | extern int godot_audio_worklet_create(int p_channels); | 
					
						
							| 
									
										
										
										
											2020-11-03 17:18:02 +01:00
										 |  |  | extern void godot_audio_worklet_start(float *p_in_buf, int p_in_size, float *p_out_buf, int p_out_size, GodotAudioState p_state); | 
					
						
							| 
									
										
										
										
											2021-09-12 19:23:30 +02:00
										 |  |  | extern void godot_audio_worklet_start_no_threads(float *p_out_buf, int p_out_size, void (*p_out_cb)(int p_pos, int p_frames), float *p_in_buf, int p_in_size, void (*p_in_cb)(int p_pos, int p_frames)); | 
					
						
							| 
									
										
										
										
											2020-12-03 12:51:17 +01:00
										 |  |  | extern int godot_audio_worklet_state_add(GodotAudioState p_state, int p_idx, int p_value); | 
					
						
							| 
									
										
										
										
											2020-11-03 17:18:02 +01:00
										 |  |  | extern int godot_audio_worklet_state_get(GodotAudioState p_state, int p_idx); | 
					
						
							|  |  |  | extern int godot_audio_worklet_state_wait(int32_t *p_state, int p_idx, int32_t p_expected, int p_timeout); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // Script
 | 
					
						
							| 
									
										
										
										
											2021-09-12 19:23:30 +02:00
										 |  |  | extern int godot_audio_script_create(int *p_buffer_size, int p_channels); | 
					
						
							| 
									
										
										
										
											2020-11-03 17:18:02 +01:00
										 |  |  | extern void godot_audio_script_start(float *p_in_buf, int p_in_size, float *p_out_buf, int p_out_size, void (*p_cb)()); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-09-28 15:43:48 +02:00
										 |  |  | #ifdef __cplusplus
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #endif /* GODOT_AUDIO_H */
 |