| 
									
										
										
										
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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  rasterizer_canvas_gles2.cpp                                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2018-03-21 16:07:51 +07:00
										 |  |  | /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */ | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | #include "rasterizer_canvas_gles2.h"
 | 
					
						
							|  |  |  | #include "os/os.h"
 | 
					
						
							|  |  |  | #include "project_settings.h"
 | 
					
						
							|  |  |  | #include "rasterizer_scene_gles2.h"
 | 
					
						
							|  |  |  | #include "servers/visual/visual_server_raster.h"
 | 
					
						
							|  |  |  | #ifndef GLES_OVER_GL
 | 
					
						
							|  |  |  | #define glClearDepth glClearDepthf
 | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RID RasterizerCanvasGLES2::light_internal_create() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return RID(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerCanvasGLES2::light_internal_update(RID p_rid, Light *p_light) { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerCanvasGLES2::light_internal_free(RID p_rid) { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerCanvasGLES2::_set_uniforms() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	state.canvas_shader.set_uniform(CanvasShaderGLES2::PROJECTION_MATRIX, state.uniforms.projection_matrix); | 
					
						
							|  |  |  | 	state.canvas_shader.set_uniform(CanvasShaderGLES2::MODELVIEW_MATRIX, state.uniforms.modelview_matrix); | 
					
						
							|  |  |  | 	state.canvas_shader.set_uniform(CanvasShaderGLES2::EXTRA_MATRIX, state.uniforms.extra_matrix); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	state.canvas_shader.set_uniform(CanvasShaderGLES2::FINAL_MODULATE, state.uniforms.final_modulate); | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	state.canvas_shader.set_uniform(CanvasShaderGLES2::TIME, storage->frame.time[0]); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (storage->frame.current_rt) { | 
					
						
							|  |  |  | 		Vector2 screen_pixel_size; | 
					
						
							|  |  |  | 		screen_pixel_size.x = 1.0 / storage->frame.current_rt->width; | 
					
						
							|  |  |  | 		screen_pixel_size.y = 1.0 / storage->frame.current_rt->height; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		state.canvas_shader.set_uniform(CanvasShaderGLES2::SCREEN_PIXEL_SIZE, screen_pixel_size); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerCanvasGLES2::canvas_begin() { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	state.canvas_shader.bind(); | 
					
						
							|  |  |  | 	if (storage->frame.current_rt) { | 
					
						
							|  |  |  | 		glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo); | 
					
						
							|  |  |  | 		glColorMask(1, 1, 1, 1); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	if (storage->frame.clear_request) { | 
					
						
							| 
									
										
										
										
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										 |  |  | 		glColorMask(true, true, true, true); | 
					
						
							| 
									
										
										
										
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										 |  |  | 		glClearColor(storage->frame.clear_request_color.r, | 
					
						
							|  |  |  | 				storage->frame.clear_request_color.g, | 
					
						
							|  |  |  | 				storage->frame.clear_request_color.b, | 
					
						
							|  |  |  | 				storage->frame.clear_request_color.a); | 
					
						
							|  |  |  | 		glClear(GL_COLOR_BUFFER_BIT); | 
					
						
							|  |  |  | 		storage->frame.clear_request = false; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	/*
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	if (storage->frame.current_rt) { | 
					
						
							|  |  |  | 		glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo); | 
					
						
							|  |  |  | 		glColorMask(1, 1, 1, 1); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
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										 |  |  | 	*/ | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							|  |  |  | 	reset_canvas(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glActiveTexture(GL_TEXTURE0); | 
					
						
							|  |  |  | 	glBindTexture(GL_TEXTURE_2D, storage->resources.white_tex); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glVertexAttrib4f(VS::ARRAY_COLOR, 1, 1, 1, 1); | 
					
						
							|  |  |  | 	glDisableVertexAttribArray(VS::ARRAY_COLOR); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// set up default uniforms
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Transform canvas_transform; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (storage->frame.current_rt) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		float csy = 1.0; | 
					
						
							|  |  |  | 		if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_VFLIP]) { | 
					
						
							|  |  |  | 			csy = -1.0; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		canvas_transform.translate(-(storage->frame.current_rt->width / 2.0f), -(storage->frame.current_rt->height / 2.0f), 0.0f); | 
					
						
							|  |  |  | 		canvas_transform.scale(Vector3(2.0f / storage->frame.current_rt->width, csy * -2.0f / storage->frame.current_rt->height, 1.0f)); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		Vector2 ssize = OS::get_singleton()->get_window_size(); | 
					
						
							|  |  |  | 		canvas_transform.translate(-(ssize.width / 2.0f), -(ssize.height / 2.0f), 0.0f); | 
					
						
							|  |  |  | 		canvas_transform.scale(Vector3(2.0f / ssize.width, -2.0f / ssize.height, 1.0f)); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	state.uniforms.projection_matrix = canvas_transform; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	state.uniforms.final_modulate = Color(1, 1, 1, 1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	state.uniforms.modelview_matrix = Transform2D(); | 
					
						
							|  |  |  | 	state.uniforms.extra_matrix = Transform2D(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_set_uniforms(); | 
					
						
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										 |  |  | 	_bind_quad_buffer(); | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerCanvasGLES2::canvas_end() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glBindBuffer(GL_ARRAY_BUFFER, 0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < VS::ARRAY_MAX; i++) { | 
					
						
							|  |  |  | 		glDisableVertexAttribArray(i); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	state.using_texture_rect = false; | 
					
						
							|  |  |  | 	state.using_ninepatch = false; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RasterizerStorageGLES2::Texture *RasterizerCanvasGLES2::_bind_canvas_texture(const RID &p_texture, const RID &p_normal_map) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RasterizerStorageGLES2::Texture *tex_return = NULL; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_texture.is_valid()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		RasterizerStorageGLES2::Texture *texture = storage->texture_owner.getornull(p_texture); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (!texture) { | 
					
						
							|  |  |  | 			state.current_tex = RID(); | 
					
						
							|  |  |  | 			state.current_tex_ptr = NULL; | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 			glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 1); | 
					
						
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										 |  |  | 			glBindTexture(GL_TEXTURE_2D, storage->resources.white_tex); | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			texture = texture->get_ptr(); | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 			if (texture->redraw_if_visible) { | 
					
						
							|  |  |  | 				VisualServerRaster::redraw_request(); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 			if (texture->render_target) { | 
					
						
							|  |  |  | 				texture->render_target->used_in_frame = true; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 			glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 1); | 
					
						
							| 
									
										
										
										
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										 |  |  | 			glBindTexture(GL_TEXTURE_2D, texture->tex_id); | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 			state.current_tex = p_texture; | 
					
						
							|  |  |  | 			state.current_tex_ptr = texture; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			tex_return = texture; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		state.current_tex = RID(); | 
					
						
							|  |  |  | 		state.current_tex_ptr = NULL; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 		glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 1); | 
					
						
							| 
									
										
										
										
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										 |  |  | 		glBindTexture(GL_TEXTURE_2D, storage->resources.white_tex); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return tex_return; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerCanvasGLES2::_set_texture_rect_mode(bool p_enable, bool p_ninepatch) { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerCanvasGLES2::_draw_polygon(const int *p_indices, int p_index_count, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor) { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	glBindBuffer(GL_ARRAY_BUFFER, data.polygon_buffer); | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	uint32_t buffer_ofs = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(Vector2) * p_vertex_count, p_vertices); | 
					
						
							|  |  |  | 	glEnableVertexAttribArray(VS::ARRAY_VERTEX); | 
					
						
							|  |  |  | 	glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(Vector2), NULL); | 
					
						
							|  |  |  | 	buffer_ofs += sizeof(Vector2) * p_vertex_count; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	if (p_singlecolor) { | 
					
						
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										 |  |  | 		glDisableVertexAttribArray(VS::ARRAY_COLOR); | 
					
						
							|  |  |  | 		Color m = *p_colors; | 
					
						
							|  |  |  | 		glVertexAttrib4f(VS::ARRAY_COLOR, m.r, m.g, m.b, m.a); | 
					
						
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										 |  |  | 	} else if (!p_colors) { | 
					
						
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										 |  |  | 		glDisableVertexAttribArray(VS::ARRAY_COLOR); | 
					
						
							|  |  |  | 		glVertexAttrib4f(VS::ARRAY_COLOR, 1, 1, 1, 1); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(Color) * p_vertex_count, p_colors); | 
					
						
							|  |  |  | 		glEnableVertexAttribArray(VS::ARRAY_COLOR); | 
					
						
							|  |  |  | 		glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, GL_FALSE, sizeof(Color), ((uint8_t *)0) + buffer_ofs); | 
					
						
							|  |  |  | 		buffer_ofs += sizeof(Color) * p_vertex_count; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_uvs) { | 
					
						
							|  |  |  | 		glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(Vector2) * p_vertex_count, p_uvs); | 
					
						
							|  |  |  | 		glEnableVertexAttribArray(VS::ARRAY_TEX_UV); | 
					
						
							|  |  |  | 		glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(Vector2), ((uint8_t *)0) + buffer_ofs); | 
					
						
							|  |  |  | 		buffer_ofs += sizeof(Vector2) * p_vertex_count; | 
					
						
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										 |  |  | 	} else { | 
					
						
							| 
									
										
										
										
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										 |  |  | 		glDisableVertexAttribArray(VS::ARRAY_TEX_UV); | 
					
						
							| 
									
										
										
										
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										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, data.polygon_index_buffer); | 
					
						
							|  |  |  | 	glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(int) * p_index_count, p_indices); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glDrawElements(GL_TRIANGLES, p_index_count, GL_UNSIGNED_INT, 0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glBindBuffer(GL_ARRAY_BUFFER, 0); | 
					
						
							|  |  |  | 	glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | void RasterizerCanvasGLES2::_draw_generic(GLuint p_primitive, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor) { | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	glBindBuffer(GL_ARRAY_BUFFER, data.polygon_buffer); | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 	uint32_t buffer_ofs = 0; | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(Vector2) * p_vertex_count, p_vertices); | 
					
						
							|  |  |  | 	glEnableVertexAttribArray(VS::ARRAY_VERTEX); | 
					
						
							|  |  |  | 	glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(Vector2), (uint8_t *)0); | 
					
						
							|  |  |  | 	buffer_ofs += sizeof(Vector2) * p_vertex_count; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_singlecolor) { | 
					
						
							|  |  |  | 		glDisableVertexAttribArray(VS::ARRAY_COLOR); | 
					
						
							|  |  |  | 		Color m = *p_colors; | 
					
						
							|  |  |  | 		glVertexAttrib4f(VS::ARRAY_COLOR, m.r, m.g, m.b, m.a); | 
					
						
							|  |  |  | 	} else if (!p_colors) { | 
					
						
							|  |  |  | 		glDisableVertexAttribArray(VS::ARRAY_COLOR); | 
					
						
							|  |  |  | 		glVertexAttrib4f(VS::ARRAY_COLOR, 1, 1, 1, 1); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(Color) * p_vertex_count, p_colors); | 
					
						
							|  |  |  | 		glEnableVertexAttribArray(VS::ARRAY_COLOR); | 
					
						
							|  |  |  | 		glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, GL_FALSE, sizeof(Color), ((uint8_t *)0) + buffer_ofs); | 
					
						
							|  |  |  | 		buffer_ofs += sizeof(Color) * p_vertex_count; | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 	if (p_uvs) { | 
					
						
							|  |  |  | 		glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(Vector2) * p_vertex_count, p_uvs); | 
					
						
							|  |  |  | 		glEnableVertexAttribArray(VS::ARRAY_TEX_UV); | 
					
						
							|  |  |  | 		glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(Vector2), ((uint8_t *)0) + buffer_ofs); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		glDisableVertexAttribArray(VS::ARRAY_TEX_UV); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 	glDrawArrays(p_primitive, 0, p_vertex_count); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glBindBuffer(GL_ARRAY_BUFFER, 0); | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | void RasterizerCanvasGLES2::_draw_gui_primitive(int p_points, const Vector2 *p_vertices, const Color *p_colors, const Vector2 *p_uvs) { | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 	static const GLenum prim[5] = { GL_POINTS, GL_POINTS, GL_LINES, GL_TRIANGLES, GL_TRIANGLE_FAN }; | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 	int color_offset = 0; | 
					
						
							|  |  |  | 	int uv_offset = 0; | 
					
						
							|  |  |  | 	int stride = 2; | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 	if (p_colors) { | 
					
						
							|  |  |  | 		color_offset = stride; | 
					
						
							|  |  |  | 		stride += 4; | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 	if (p_uvs) { | 
					
						
							|  |  |  | 		uv_offset = stride; | 
					
						
							|  |  |  | 		stride += 2; | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 	float buffer_data[(2 + 2 + 4) * 4]; | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 	for (int i = 0; i < p_points; i++) { | 
					
						
							|  |  |  | 		buffer_data[stride * i + 0] = p_vertices[i].x; | 
					
						
							|  |  |  | 		buffer_data[stride * i + 1] = p_vertices[i].y; | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 	if (p_colors) { | 
					
						
							|  |  |  | 		for (int i = 0; i < p_points; i++) { | 
					
						
							|  |  |  | 			buffer_data[stride * i + color_offset + 0] = p_colors[i].r; | 
					
						
							|  |  |  | 			buffer_data[stride * i + color_offset + 1] = p_colors[i].g; | 
					
						
							|  |  |  | 			buffer_data[stride * i + color_offset + 2] = p_colors[i].b; | 
					
						
							|  |  |  | 			buffer_data[stride * i + color_offset + 3] = p_colors[i].a; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 	if (p_uvs) { | 
					
						
							|  |  |  | 		for (int i = 0; i < p_points; i++) { | 
					
						
							|  |  |  | 			buffer_data[stride * i + uv_offset + 0] = p_uvs[i].x; | 
					
						
							|  |  |  | 			buffer_data[stride * i + uv_offset + 1] = p_uvs[i].y; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 	glBindBuffer(GL_ARRAY_BUFFER, data.polygon_buffer); | 
					
						
							|  |  |  | 	glBufferSubData(GL_ARRAY_BUFFER, 0, p_points * stride * 4 * sizeof(float), buffer_data); | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 	glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, stride * sizeof(float), NULL); | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 	if (p_colors) { | 
					
						
							|  |  |  | 		glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, GL_FALSE, stride * sizeof(float), (uint8_t *)0 + color_offset * sizeof(float)); | 
					
						
							|  |  |  | 		glEnableVertexAttribArray(VS::ARRAY_COLOR); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 	if (p_uvs) { | 
					
						
							|  |  |  | 		glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, stride * sizeof(float), (uint8_t *)0 + uv_offset * sizeof(float)); | 
					
						
							|  |  |  | 		glEnableVertexAttribArray(VS::ARRAY_TEX_UV); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 	glDrawArrays(prim[p_points], 0, p_points); | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 	glBindBuffer(GL_ARRAY_BUFFER, 0); | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *current_clip, bool &reclip, RasterizerStorageGLES2::Material *p_material) { | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 	int command_count = p_item->commands.size(); | 
					
						
							|  |  |  | 	Item::Command **commands = p_item->commands.ptrw(); | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 	for (int i = 0; i < command_count; i++) { | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 		Item::Command *command = commands[i]; | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 		switch (command->type) { | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 			case Item::Command::TYPE_LINE: { | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 				Item::CommandLine *line = static_cast<Item::CommandLine *>(command); | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 				state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, false); | 
					
						
							|  |  |  | 				state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_UV_ATTRIBUTE, false); | 
					
						
							|  |  |  | 				if (state.canvas_shader.bind()) { | 
					
						
							|  |  |  | 					_set_uniforms(); | 
					
						
							|  |  |  | 					state.canvas_shader.use_material((void *)p_material); | 
					
						
							|  |  |  | 				} | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 				_bind_canvas_texture(RID(), RID()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				glDisableVertexAttribArray(VS::ARRAY_COLOR); | 
					
						
							|  |  |  | 				glVertexAttrib4fv(VS::ARRAY_COLOR, line->color.components); | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 				state.canvas_shader.set_uniform(CanvasShaderGLES2::MODELVIEW_MATRIX, state.uniforms.modelview_matrix); | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 				if (line->width <= 1) { | 
					
						
							|  |  |  | 					Vector2 verts[2] = { | 
					
						
							|  |  |  | 						Vector2(line->from.x, line->from.y), | 
					
						
							|  |  |  | 						Vector2(line->to.x, line->to.y) | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 					}; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 					_draw_gui_primitive(2, verts, NULL, NULL); | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					Vector2 t = (line->from - line->to).normalized().tangent() * line->width * 0.5; | 
					
						
							| 
									
										
										
										
											2018-07-31 23:52:55 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 					Vector2 verts[4] = { | 
					
						
							|  |  |  | 						line->from - t, | 
					
						
							|  |  |  | 						line->from + t, | 
					
						
							|  |  |  | 						line->to + t, | 
					
						
							|  |  |  | 						line->to - t | 
					
						
							|  |  |  | 					}; | 
					
						
							| 
									
										
										
										
											2018-07-31 23:52:55 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 					_draw_gui_primitive(4, verts, NULL, NULL); | 
					
						
							|  |  |  | 				} | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 			} break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			case Item::Command::TYPE_RECT: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-07-31 23:52:55 +02:00
										 |  |  | 				Item::CommandRect *r = static_cast<Item::CommandRect *>(command); | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 				glDisableVertexAttribArray(VS::ARRAY_COLOR); | 
					
						
							|  |  |  | 				glVertexAttrib4fv(VS::ARRAY_COLOR, r->modulate.components); | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 				_bind_quad_buffer(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, true); | 
					
						
							|  |  |  | 				state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_UV_ATTRIBUTE, false); | 
					
						
							|  |  |  | 				if (state.canvas_shader.bind()) { | 
					
						
							|  |  |  | 					_set_uniforms(); | 
					
						
							|  |  |  | 					state.canvas_shader.use_material((void *)p_material); | 
					
						
							|  |  |  | 				} | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | 				RasterizerStorageGLES2::Texture *tex = _bind_canvas_texture(r->texture, r->normal_map); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (!tex) { | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 					Rect2 dst_rect = Rect2(r->rect.position, r->rect.size); | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | 					if (dst_rect.size.width < 0) { | 
					
						
							|  |  |  | 						dst_rect.position.x += dst_rect.size.width; | 
					
						
							|  |  |  | 						dst_rect.size.width *= -1; | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 					if (dst_rect.size.height < 0) { | 
					
						
							|  |  |  | 						dst_rect.position.y += dst_rect.size.height; | 
					
						
							|  |  |  | 						dst_rect.size.height *= -1; | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 					state.canvas_shader.set_uniform(CanvasShaderGLES2::DST_RECT, Color(dst_rect.position.x, dst_rect.position.y, dst_rect.size.x, dst_rect.size.y)); | 
					
						
							|  |  |  | 					state.canvas_shader.set_uniform(CanvasShaderGLES2::SRC_RECT, Color(0, 0, 1, 1)); | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 					glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 				} else { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 					bool untile = false; | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 					if (r->flags & CANVAS_RECT_TILE && !(tex->flags & VS::TEXTURE_FLAG_REPEAT)) { | 
					
						
							|  |  |  | 						glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); | 
					
						
							|  |  |  | 						glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); | 
					
						
							|  |  |  | 						untile = true; | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					Size2 texpixel_size(1.0 / tex->width, 1.0 / tex->height); | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 					Rect2 src_rect = (r->flags & CANVAS_RECT_REGION) ? Rect2(r->source.position * texpixel_size, r->source.size * texpixel_size) : Rect2(0, 0, 1, 1); | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 					Rect2 dst_rect = Rect2(r->rect.position, r->rect.size); | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | 					if (dst_rect.size.width < 0) { | 
					
						
							|  |  |  | 						dst_rect.position.x += dst_rect.size.width; | 
					
						
							|  |  |  | 						dst_rect.size.width *= -1; | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 					if (dst_rect.size.height < 0) { | 
					
						
							|  |  |  | 						dst_rect.position.y += dst_rect.size.height; | 
					
						
							|  |  |  | 						dst_rect.size.height *= -1; | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					if (r->flags & CANVAS_RECT_FLIP_H) { | 
					
						
							|  |  |  | 						src_rect.size.x *= -1; | 
					
						
							|  |  |  | 					} | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 					if (r->flags & CANVAS_RECT_FLIP_V) { | 
					
						
							|  |  |  | 						src_rect.size.y *= -1; | 
					
						
							|  |  |  | 					} | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 					if (r->flags & CANVAS_RECT_TRANSPOSE) { | 
					
						
							|  |  |  | 						dst_rect.size.x *= -1; // Encoding in the dst_rect.z uniform
 | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 					state.canvas_shader.set_uniform(CanvasShaderGLES2::COLOR_TEXPIXEL_SIZE, texpixel_size); | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 					state.canvas_shader.set_uniform(CanvasShaderGLES2::DST_RECT, Color(dst_rect.position.x, dst_rect.position.y, dst_rect.size.x, dst_rect.size.y)); | 
					
						
							|  |  |  | 					state.canvas_shader.set_uniform(CanvasShaderGLES2::SRC_RECT, Color(src_rect.position.x, src_rect.position.y, src_rect.size.x, src_rect.size.y)); | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 					glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 					if (untile) { | 
					
						
							|  |  |  | 						glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 
					
						
							|  |  |  | 						glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							| 
									
										
										
										
											2018-07-31 23:52:55 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 				glBindBuffer(GL_ARRAY_BUFFER, 0); | 
					
						
							|  |  |  | 				glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); | 
					
						
							| 
									
										
										
										
											2018-07-31 23:52:55 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 			} break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			case Item::Command::TYPE_NINEPATCH: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-07-31 23:52:55 +02:00
										 |  |  | 				Item::CommandNinePatch *np = static_cast<Item::CommandNinePatch *>(command); | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 				state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, false); | 
					
						
							|  |  |  | 				state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_UV_ATTRIBUTE, true); | 
					
						
							|  |  |  | 				if (state.canvas_shader.bind()) { | 
					
						
							|  |  |  | 					_set_uniforms(); | 
					
						
							|  |  |  | 					state.canvas_shader.use_material((void *)p_material); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				glDisableVertexAttribArray(VS::ARRAY_COLOR); | 
					
						
							|  |  |  | 				glVertexAttrib4fv(VS::ARRAY_COLOR, np->color.components); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 				RasterizerStorageGLES2::Texture *tex = _bind_canvas_texture(np->texture, np->normal_map); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (!tex) { | 
					
						
							|  |  |  | 					print_line("TODO: ninepatch without texture"); | 
					
						
							|  |  |  | 					continue; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				Size2 texpixel_size(1.0 / tex->width, 1.0 / tex->height); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 				// state.canvas_shader.set_uniform(CanvasShaderGLES2::MODELVIEW_MATRIX, state.uniforms.modelview_matrix);
 | 
					
						
							|  |  |  | 				state.canvas_shader.set_uniform(CanvasShaderGLES2::COLOR_TEXPIXEL_SIZE, texpixel_size); | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-02-24 14:48:22 +01:00
										 |  |  | 				Rect2 source = np->source; | 
					
						
							|  |  |  | 				if (source.size.x == 0 && source.size.y == 0) { | 
					
						
							|  |  |  | 					source.size.x = tex->width; | 
					
						
							|  |  |  | 					source.size.y = tex->height; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 				// prepare vertex buffer
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-02-24 14:48:22 +01:00
										 |  |  | 				// this buffer contains [ POS POS UV UV ] *
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 				float buffer[16 * 2 + 16 * 2]; | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 				{ | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 					// first row
 | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 					buffer[(0 * 4 * 4) + 0] = np->rect.position.x; | 
					
						
							|  |  |  | 					buffer[(0 * 4 * 4) + 1] = np->rect.position.y; | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 					buffer[(0 * 4 * 4) + 2] = source.position.x * texpixel_size.x; | 
					
						
							|  |  |  | 					buffer[(0 * 4 * 4) + 3] = source.position.y * texpixel_size.y; | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 					buffer[(0 * 4 * 4) + 4] = np->rect.position.x + np->margin[MARGIN_LEFT]; | 
					
						
							|  |  |  | 					buffer[(0 * 4 * 4) + 5] = np->rect.position.y; | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 					buffer[(0 * 4 * 4) + 6] = (source.position.x + np->margin[MARGIN_LEFT]) * texpixel_size.x; | 
					
						
							|  |  |  | 					buffer[(0 * 4 * 4) + 7] = source.position.y * texpixel_size.y; | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 					buffer[(0 * 4 * 4) + 8] = np->rect.position.x + np->rect.size.x - np->margin[MARGIN_RIGHT]; | 
					
						
							|  |  |  | 					buffer[(0 * 4 * 4) + 9] = np->rect.position.y; | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 					buffer[(0 * 4 * 4) + 10] = (source.position.x + source.size.x - np->margin[MARGIN_RIGHT]) * texpixel_size.x; | 
					
						
							|  |  |  | 					buffer[(0 * 4 * 4) + 11] = source.position.y * texpixel_size.y; | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 					buffer[(0 * 4 * 4) + 12] = np->rect.position.x + np->rect.size.x; | 
					
						
							|  |  |  | 					buffer[(0 * 4 * 4) + 13] = np->rect.position.y; | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 					buffer[(0 * 4 * 4) + 14] = (source.position.x + source.size.x) * texpixel_size.x; | 
					
						
							|  |  |  | 					buffer[(0 * 4 * 4) + 15] = source.position.y * texpixel_size.y; | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 					// second row
 | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 					buffer[(1 * 4 * 4) + 0] = np->rect.position.x; | 
					
						
							|  |  |  | 					buffer[(1 * 4 * 4) + 1] = np->rect.position.y + np->margin[MARGIN_TOP]; | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 					buffer[(1 * 4 * 4) + 2] = source.position.x * texpixel_size.x; | 
					
						
							|  |  |  | 					buffer[(1 * 4 * 4) + 3] = (source.position.y + np->margin[MARGIN_TOP]) * texpixel_size.y; | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 					buffer[(1 * 4 * 4) + 4] = np->rect.position.x + np->margin[MARGIN_LEFT]; | 
					
						
							|  |  |  | 					buffer[(1 * 4 * 4) + 5] = np->rect.position.y + np->margin[MARGIN_TOP]; | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 					buffer[(1 * 4 * 4) + 6] = (source.position.x + np->margin[MARGIN_LEFT]) * texpixel_size.x; | 
					
						
							|  |  |  | 					buffer[(1 * 4 * 4) + 7] = (source.position.y + np->margin[MARGIN_TOP]) * texpixel_size.y; | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 					buffer[(1 * 4 * 4) + 8] = np->rect.position.x + np->rect.size.x - np->margin[MARGIN_RIGHT]; | 
					
						
							|  |  |  | 					buffer[(1 * 4 * 4) + 9] = np->rect.position.y + np->margin[MARGIN_TOP]; | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 					buffer[(1 * 4 * 4) + 10] = (source.position.x + source.size.x - np->margin[MARGIN_RIGHT]) * texpixel_size.x; | 
					
						
							|  |  |  | 					buffer[(1 * 4 * 4) + 11] = (source.position.y + np->margin[MARGIN_TOP]) * texpixel_size.y; | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 					buffer[(1 * 4 * 4) + 12] = np->rect.position.x + np->rect.size.x; | 
					
						
							|  |  |  | 					buffer[(1 * 4 * 4) + 13] = np->rect.position.y + np->margin[MARGIN_TOP]; | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 					buffer[(1 * 4 * 4) + 14] = (source.position.x + source.size.x) * texpixel_size.x; | 
					
						
							|  |  |  | 					buffer[(1 * 4 * 4) + 15] = (source.position.y + np->margin[MARGIN_TOP]) * texpixel_size.y; | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 					// thrid row
 | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 					buffer[(2 * 4 * 4) + 0] = np->rect.position.x; | 
					
						
							|  |  |  | 					buffer[(2 * 4 * 4) + 1] = np->rect.position.y + np->rect.size.y - np->margin[MARGIN_BOTTOM]; | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 					buffer[(2 * 4 * 4) + 2] = source.position.x * texpixel_size.x; | 
					
						
							|  |  |  | 					buffer[(2 * 4 * 4) + 3] = (source.position.y + source.size.y - np->margin[MARGIN_BOTTOM]) * texpixel_size.y; | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 					buffer[(2 * 4 * 4) + 4] = np->rect.position.x + np->margin[MARGIN_LEFT]; | 
					
						
							|  |  |  | 					buffer[(2 * 4 * 4) + 5] = np->rect.position.y + np->rect.size.y - np->margin[MARGIN_BOTTOM]; | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 					buffer[(2 * 4 * 4) + 6] = (source.position.x + np->margin[MARGIN_LEFT]) * texpixel_size.x; | 
					
						
							|  |  |  | 					buffer[(2 * 4 * 4) + 7] = (source.position.y + source.size.y - np->margin[MARGIN_BOTTOM]) * texpixel_size.y; | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 					buffer[(2 * 4 * 4) + 8] = np->rect.position.x + np->rect.size.x - np->margin[MARGIN_RIGHT]; | 
					
						
							|  |  |  | 					buffer[(2 * 4 * 4) + 9] = np->rect.position.y + np->rect.size.y - np->margin[MARGIN_BOTTOM]; | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 					buffer[(2 * 4 * 4) + 10] = (source.position.x + source.size.x - np->margin[MARGIN_RIGHT]) * texpixel_size.x; | 
					
						
							|  |  |  | 					buffer[(2 * 4 * 4) + 11] = (source.position.y + source.size.y - np->margin[MARGIN_BOTTOM]) * texpixel_size.y; | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 					buffer[(2 * 4 * 4) + 12] = np->rect.position.x + np->rect.size.x; | 
					
						
							|  |  |  | 					buffer[(2 * 4 * 4) + 13] = np->rect.position.y + np->rect.size.y - np->margin[MARGIN_BOTTOM]; | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 					buffer[(2 * 4 * 4) + 14] = (source.position.x + source.size.x) * texpixel_size.x; | 
					
						
							|  |  |  | 					buffer[(2 * 4 * 4) + 15] = (source.position.y + source.size.y - np->margin[MARGIN_BOTTOM]) * texpixel_size.y; | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 					// fourth row
 | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 					buffer[(3 * 4 * 4) + 0] = np->rect.position.x; | 
					
						
							|  |  |  | 					buffer[(3 * 4 * 4) + 1] = np->rect.position.y + np->rect.size.y; | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 					buffer[(3 * 4 * 4) + 2] = source.position.x * texpixel_size.x; | 
					
						
							|  |  |  | 					buffer[(3 * 4 * 4) + 3] = (source.position.y + source.size.y) * texpixel_size.y; | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 					buffer[(3 * 4 * 4) + 4] = np->rect.position.x + np->margin[MARGIN_LEFT]; | 
					
						
							|  |  |  | 					buffer[(3 * 4 * 4) + 5] = np->rect.position.y + np->rect.size.y; | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 					buffer[(3 * 4 * 4) + 6] = (source.position.x + np->margin[MARGIN_LEFT]) * texpixel_size.x; | 
					
						
							|  |  |  | 					buffer[(3 * 4 * 4) + 7] = (source.position.y + source.size.y) * texpixel_size.y; | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 					buffer[(3 * 4 * 4) + 8] = np->rect.position.x + np->rect.size.x - np->margin[MARGIN_RIGHT]; | 
					
						
							|  |  |  | 					buffer[(3 * 4 * 4) + 9] = np->rect.position.y + np->rect.size.y; | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 					buffer[(3 * 4 * 4) + 10] = (source.position.x + source.size.x - np->margin[MARGIN_RIGHT]) * texpixel_size.x; | 
					
						
							|  |  |  | 					buffer[(3 * 4 * 4) + 11] = (source.position.y + source.size.y) * texpixel_size.y; | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 					buffer[(3 * 4 * 4) + 12] = np->rect.position.x + np->rect.size.x; | 
					
						
							|  |  |  | 					buffer[(3 * 4 * 4) + 13] = np->rect.position.y + np->rect.size.y; | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 					buffer[(3 * 4 * 4) + 14] = (source.position.x + source.size.x) * texpixel_size.x; | 
					
						
							|  |  |  | 					buffer[(3 * 4 * 4) + 15] = (source.position.y + source.size.y) * texpixel_size.y; | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 					// print_line(String::num((source.position.y + source.size.y) * texpixel_size.y));
 | 
					
						
							|  |  |  | 				} | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 				glBindBuffer(GL_ARRAY_BUFFER, data.ninepatch_vertices); | 
					
						
							|  |  |  | 				glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(float) * (16 + 16) * 2, buffer); | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 				glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, data.ninepatch_elements); | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 				glEnableVertexAttribArray(VS::ARRAY_VERTEX); | 
					
						
							|  |  |  | 				glEnableVertexAttribArray(VS::ARRAY_TEX_UV); | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 				glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), NULL); | 
					
						
							|  |  |  | 				glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (uint8_t *)0 + (sizeof(float) * 2)); | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 				glDrawElements(GL_TRIANGLES, 18 * 3 - (np->draw_center ? 0 : 6), GL_UNSIGNED_BYTE, NULL); | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 				glBindBuffer(GL_ARRAY_BUFFER, 0); | 
					
						
							|  |  |  | 				glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 			} break; | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 			case Item::Command::TYPE_CIRCLE: { | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 				Item::CommandCircle *circle = static_cast<Item::CommandCircle *>(command); | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 				state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, false); | 
					
						
							|  |  |  | 				state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_UV_ATTRIBUTE, false); | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 				if (state.canvas_shader.bind()) { | 
					
						
							|  |  |  | 					_set_uniforms(); | 
					
						
							|  |  |  | 					state.canvas_shader.use_material((void *)p_material); | 
					
						
							|  |  |  | 				} | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 				static const int num_points = 32; | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 				Vector2 points[num_points + 1]; | 
					
						
							|  |  |  | 				points[num_points] = circle->pos; | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 				int indices[num_points * 3]; | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 				for (int i = 0; i < num_points; i++) { | 
					
						
							|  |  |  | 					points[i] = circle->pos + Vector2(Math::sin(i * Math_PI * 2.0 / num_points), Math::cos(i * Math_PI * 2.0 / num_points)) * circle->radius; | 
					
						
							|  |  |  | 					indices[i * 3 + 0] = i; | 
					
						
							|  |  |  | 					indices[i * 3 + 1] = (i + 1) % num_points; | 
					
						
							|  |  |  | 					indices[i * 3 + 2] = num_points; | 
					
						
							|  |  |  | 				} | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 				_bind_canvas_texture(RID(), RID()); | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 				_draw_polygon(indices, num_points * 3, num_points + 1, points, NULL, &circle->color, true); | 
					
						
							|  |  |  | 			} break; | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 			case Item::Command::TYPE_POLYGON: { | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 				Item::CommandPolygon *polygon = static_cast<Item::CommandPolygon *>(command); | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 				state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, false); | 
					
						
							|  |  |  | 				state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_UV_ATTRIBUTE, true); | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 				if (state.canvas_shader.bind()) { | 
					
						
							|  |  |  | 					_set_uniforms(); | 
					
						
							|  |  |  | 					state.canvas_shader.use_material((void *)p_material); | 
					
						
							|  |  |  | 				} | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 				RasterizerStorageGLES2::Texture *texture = _bind_canvas_texture(polygon->texture, polygon->normal_map); | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 				if (texture) { | 
					
						
							|  |  |  | 					Size2 texpixel_size(1.0 / texture->width, 1.0 / texture->height); | 
					
						
							|  |  |  | 					state.canvas_shader.set_uniform(CanvasShaderGLES2::COLOR_TEXPIXEL_SIZE, texpixel_size); | 
					
						
							|  |  |  | 				} | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 				_draw_polygon(polygon->indices.ptr(), polygon->count, polygon->points.size(), polygon->points.ptr(), polygon->uvs.ptr(), polygon->colors.ptr(), polygon->colors.size() == 1); | 
					
						
							|  |  |  | 			} break; | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 			case Item::Command::TYPE_POLYLINE: { | 
					
						
							|  |  |  | 				Item::CommandPolyLine *pline = static_cast<Item::CommandPolyLine *>(command); | 
					
						
							| 
									
										
										
										
											2018-07-23 09:07:32 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 				state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, false); | 
					
						
							|  |  |  | 				state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_UV_ATTRIBUTE, false); | 
					
						
							| 
									
										
										
										
											2018-07-31 23:52:55 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 				if (state.canvas_shader.bind()) { | 
					
						
							|  |  |  | 					_set_uniforms(); | 
					
						
							|  |  |  | 					state.canvas_shader.use_material((void *)p_material); | 
					
						
							|  |  |  | 				} | 
					
						
							| 
									
										
										
										
											2018-07-31 23:52:55 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 				_bind_canvas_texture(RID(), RID()); | 
					
						
							| 
									
										
										
										
											2018-07-31 23:52:55 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 				if (pline->triangles.size()) { | 
					
						
							|  |  |  | 					_draw_generic(GL_TRIANGLE_STRIP, pline->triangles.size(), pline->triangles.ptr(), NULL, pline->triangle_colors.ptr(), pline->triangle_colors.size() == 1); | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					if (pline->multiline) { | 
					
						
							|  |  |  | 						int todo = pline->lines.size() / 2; | 
					
						
							|  |  |  | 						int max_per_call = data.polygon_buffer_size / (sizeof(real_t) * 4); | 
					
						
							|  |  |  | 						int offset = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						while (todo) { | 
					
						
							|  |  |  | 							int to_draw = MIN(max_per_call, todo); | 
					
						
							|  |  |  | 							_draw_generic(GL_LINES, to_draw * 2, &pline->lines.ptr()[offset], NULL, pline->line_colors.size() == 1 ? pline->line_colors.ptr() : &pline->line_colors.ptr()[offset], pline->line_colors.size() == 1); | 
					
						
							|  |  |  | 							todo -= to_draw; | 
					
						
							|  |  |  | 							offset += to_draw * 2; | 
					
						
							| 
									
										
										
										
											2018-07-31 23:52:55 +02:00
										 |  |  | 						} | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 					} else { | 
					
						
							|  |  |  | 						_draw_generic(GL_LINES, pline->lines.size(), pline->lines.ptr(), NULL, pline->line_colors.ptr(), pline->line_colors.size() == 1); | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			case Item::Command::TYPE_PRIMITIVE: { | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 				Item::CommandPrimitive *primitive = static_cast<Item::CommandPrimitive *>(command); | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 				state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, false); | 
					
						
							|  |  |  | 				state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_UV_ATTRIBUTE, true); | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 				if (state.canvas_shader.bind()) { | 
					
						
							|  |  |  | 					_set_uniforms(); | 
					
						
							|  |  |  | 					state.canvas_shader.use_material((void *)p_material); | 
					
						
							|  |  |  | 				} | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | 				ERR_CONTINUE(primitive->points.size() < 1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				RasterizerStorageGLES2::Texture *texture = _bind_canvas_texture(primitive->texture, primitive->normal_map); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (texture) { | 
					
						
							|  |  |  | 					Size2 texpixel_size(1.0 / texture->width, 1.0 / texture->height); | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 					state.canvas_shader.set_uniform(CanvasShaderGLES2::COLOR_TEXPIXEL_SIZE, texpixel_size); | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (primitive->colors.size() == 1 && primitive->points.size() > 1) { | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 					Color c = primitive->colors[0]; | 
					
						
							|  |  |  | 					glVertexAttrib4f(VS::ARRAY_COLOR, c.r, c.g, c.b, c.a); | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 				} else if (primitive->colors.empty()) { | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 					glVertexAttrib4f(VS::ARRAY_COLOR, 1, 1, 1, 1); | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 				_draw_gui_primitive(primitive->points.size(), primitive->points.ptr(), primitive->colors.ptr(), primitive->uvs.ptr()); | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 			} break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			case Item::Command::TYPE_TRANSFORM: { | 
					
						
							|  |  |  | 				Item::CommandTransform *transform = static_cast<Item::CommandTransform *>(command); | 
					
						
							|  |  |  | 				state.uniforms.extra_matrix = transform->xform; | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 				state.canvas_shader.set_uniform(CanvasShaderGLES2::EXTRA_MATRIX, state.uniforms.extra_matrix); | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 			} break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			case Item::Command::TYPE_PARTICLES: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			case Item::Command::TYPE_CLIP_IGNORE: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				Item::CommandClipIgnore *ci = static_cast<Item::CommandClipIgnore *>(command); | 
					
						
							|  |  |  | 				if (current_clip) { | 
					
						
							|  |  |  | 					if (ci->ignore != reclip) { | 
					
						
							|  |  |  | 						if (ci->ignore) { | 
					
						
							|  |  |  | 							glDisable(GL_SCISSOR_TEST); | 
					
						
							|  |  |  | 							reclip = true; | 
					
						
							|  |  |  | 						} else { | 
					
						
							|  |  |  | 							glEnable(GL_SCISSOR_TEST); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 							int x = current_clip->final_clip_rect.position.x; | 
					
						
							|  |  |  | 							int y = storage->frame.current_rt->height - (current_clip->final_clip_rect.position.y + current_clip->final_clip_rect.size.y); | 
					
						
							|  |  |  | 							int w = current_clip->final_clip_rect.size.x; | 
					
						
							|  |  |  | 							int h = current_clip->final_clip_rect.size.y; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-16 22:55:21 +02:00
										 |  |  | 							if (storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_VFLIP]) | 
					
						
							|  |  |  | 								y = current_clip->final_clip_rect.position.y; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 							glScissor(x, y, w, h); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 							reclip = false; | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			default: { | 
					
						
							|  |  |  | 				print_line("other"); | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerCanvasGLES2::_copy_texscreen(const Rect2 &p_rect) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// This isn't really working yet, so disabling for now.
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light, const Transform2D &p_base_transform) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Item *current_clip = NULL; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RasterizerStorageGLES2::Shader *shader_cache = NULL; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	bool rebind_shader = true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Size2 rt_size = Size2(storage->frame.current_rt->width, storage->frame.current_rt->height); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	state.current_tex = RID(); | 
					
						
							|  |  |  | 	state.current_tex_ptr = NULL; | 
					
						
							|  |  |  | 	state.current_normal = RID(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glActiveTexture(GL_TEXTURE0); | 
					
						
							|  |  |  | 	glBindTexture(GL_TEXTURE_2D, storage->resources.white_tex); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int last_blend_mode = -1; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RID canvas_last_material = RID(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	while (p_item_list) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Item *ci = p_item_list; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-07-31 23:52:55 +02:00
										 |  |  | 		if (current_clip != ci->final_clip_owner) { | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 			current_clip = ci->final_clip_owner; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (current_clip) { | 
					
						
							|  |  |  | 				glEnable(GL_SCISSOR_TEST); | 
					
						
							| 
									
										
										
										
											2018-06-16 22:55:21 +02:00
										 |  |  | 				int y = storage->frame.current_rt->height - (current_clip->final_clip_rect.position.y + current_clip->final_clip_rect.size.y); | 
					
						
							|  |  |  | 				if (storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_VFLIP]) | 
					
						
							|  |  |  | 					y = current_clip->final_clip_rect.position.y; | 
					
						
							|  |  |  | 				glScissor(current_clip->final_clip_rect.position.x, y, current_clip->final_clip_rect.size.width, current_clip->final_clip_rect.size.height); | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 			} else { | 
					
						
							|  |  |  | 				glDisable(GL_SCISSOR_TEST); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// TODO: copy back buffer
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (ci->copy_back_buffer) { | 
					
						
							|  |  |  | 			if (ci->copy_back_buffer->full) { | 
					
						
							|  |  |  | 				_copy_texscreen(Rect2()); | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				_copy_texscreen(ci->copy_back_buffer->rect); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 		Item *material_owner = ci->material_owner ? ci->material_owner : ci; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 		RID material = material_owner->material; | 
					
						
							| 
									
										
										
										
											2018-02-24 14:48:22 +01:00
										 |  |  | 		RasterizerStorageGLES2::Material *material_ptr = storage->material_owner.getornull(material); | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		if (material != canvas_last_material || rebind_shader) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			RasterizerStorageGLES2::Shader *shader_ptr = NULL; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (material_ptr) { | 
					
						
							|  |  |  | 				shader_ptr = material_ptr->shader; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (shader_ptr && shader_ptr->mode != VS::SHADER_CANVAS_ITEM) { | 
					
						
							|  |  |  | 					shader_ptr = NULL; // not a canvas item shader, don't use.
 | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (shader_ptr) { | 
					
						
							|  |  |  | 				if (shader_ptr->canvas_item.uses_screen_texture) { | 
					
						
							|  |  |  | 					_copy_texscreen(Rect2()); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (shader_ptr != shader_cache) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					if (shader_ptr->canvas_item.uses_time) { | 
					
						
							|  |  |  | 						VisualServerRaster::redraw_request(); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					state.canvas_shader.set_custom_shader(shader_ptr->custom_code_id); | 
					
						
							|  |  |  | 					state.canvas_shader.bind(); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				int tc = material_ptr->textures.size(); | 
					
						
							| 
									
										
										
										
											2018-02-24 14:48:22 +01:00
										 |  |  | 				Pair<StringName, RID> *textures = material_ptr->textures.ptrw(); | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | 				ShaderLanguage::ShaderNode::Uniform::Hint *texture_hints = shader_ptr->texture_hints.ptrw(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				for (int i = 0; i < tc; i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-23 16:46:43 +02:00
										 |  |  | 					glActiveTexture(GL_TEXTURE0 + i); | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-02-24 14:48:22 +01:00
										 |  |  | 					RasterizerStorageGLES2::Texture *t = storage->texture_owner.getornull(textures[i].second); | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | 					if (!t) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						switch (texture_hints[i]) { | 
					
						
							|  |  |  | 							case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: | 
					
						
							|  |  |  | 							case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK: { | 
					
						
							|  |  |  | 								glBindTexture(GL_TEXTURE_2D, storage->resources.black_tex); | 
					
						
							|  |  |  | 							} break; | 
					
						
							|  |  |  | 							case ShaderLanguage::ShaderNode::Uniform::HINT_ANISO: { | 
					
						
							|  |  |  | 								glBindTexture(GL_TEXTURE_2D, storage->resources.aniso_tex); | 
					
						
							|  |  |  | 							} break; | 
					
						
							|  |  |  | 							case ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL: { | 
					
						
							|  |  |  | 								glBindTexture(GL_TEXTURE_2D, storage->resources.normal_tex); | 
					
						
							|  |  |  | 							} break; | 
					
						
							|  |  |  | 							default: { | 
					
						
							|  |  |  | 								glBindTexture(GL_TEXTURE_2D, storage->resources.white_tex); | 
					
						
							|  |  |  | 							} break; | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						continue; | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					t = t->get_ptr(); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-07-16 11:43:26 -03:00
										 |  |  | 					if (t->redraw_if_visible) { | 
					
						
							|  |  |  | 						VisualServerRaster::redraw_request(); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 					glBindTexture(t->target, t->tex_id); | 
					
						
							|  |  |  | 				} | 
					
						
							| 
									
										
										
										
											2018-02-24 14:48:22 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 			} else { | 
					
						
							|  |  |  | 				state.canvas_shader.set_custom_shader(0); | 
					
						
							|  |  |  | 				state.canvas_shader.bind(); | 
					
						
							|  |  |  | 			} | 
					
						
							| 
									
										
										
										
											2018-08-06 18:26:17 +02:00
										 |  |  | 			state.canvas_shader.use_material((void *)material_ptr); | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			shader_cache = shader_ptr; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			canvas_last_material = material; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			rebind_shader = false; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		int blend_mode = shader_cache ? shader_cache->canvas_item.blend_mode : RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_MIX; | 
					
						
							| 
									
										
										
										
											2018-08-23 17:38:20 +02:00
										 |  |  | 		bool unshaded = (shader_cache && blend_mode != RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_MIX); | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 		bool reclip = false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (last_blend_mode != blend_mode) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			switch (blend_mode) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				case RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_MIX: { | 
					
						
							|  |  |  | 					glBlendEquation(GL_FUNC_ADD); | 
					
						
							|  |  |  | 					if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) { | 
					
						
							|  |  |  | 						glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); | 
					
						
							|  |  |  | 					} else { | 
					
						
							|  |  |  | 						glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				} break; | 
					
						
							|  |  |  | 				case RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_ADD: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					glBlendEquation(GL_FUNC_ADD); | 
					
						
							|  |  |  | 					glBlendFunc(GL_SRC_ALPHA, GL_ONE); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				} break; | 
					
						
							|  |  |  | 				case RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_SUB: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					glBlendEquation(GL_FUNC_REVERSE_SUBTRACT); | 
					
						
							|  |  |  | 					glBlendFunc(GL_SRC_ALPHA, GL_ONE); | 
					
						
							|  |  |  | 				} break; | 
					
						
							|  |  |  | 				case RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_MUL: { | 
					
						
							|  |  |  | 					glBlendEquation(GL_FUNC_ADD); | 
					
						
							|  |  |  | 					glBlendFunc(GL_DST_COLOR, GL_ZERO); | 
					
						
							|  |  |  | 				} break; | 
					
						
							|  |  |  | 				case RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_PMALPHA: { | 
					
						
							|  |  |  | 					glBlendEquation(GL_FUNC_ADD); | 
					
						
							|  |  |  | 					glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); | 
					
						
							|  |  |  | 				} break; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		state.uniforms.final_modulate = unshaded ? ci->final_modulate : Color(ci->final_modulate.r * p_modulate.r, ci->final_modulate.g * p_modulate.g, ci->final_modulate.b * p_modulate.b, ci->final_modulate.a * p_modulate.a); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		state.uniforms.modelview_matrix = ci->final_transform; | 
					
						
							|  |  |  | 		state.uniforms.extra_matrix = Transform2D(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		_set_uniforms(); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 		_canvas_item_render_commands(p_item_list, NULL, reclip, material_ptr); | 
					
						
							| 
									
										
										
										
											2018-07-31 23:52:55 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 		rebind_shader = true; // hacked in for now.
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (reclip) { | 
					
						
							|  |  |  | 			glEnable(GL_SCISSOR_TEST); | 
					
						
							| 
									
										
										
										
											2018-06-16 22:55:21 +02:00
										 |  |  | 			int y = storage->frame.current_rt->height - (current_clip->final_clip_rect.position.y + current_clip->final_clip_rect.size.y); | 
					
						
							|  |  |  | 			if (storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_VFLIP]) | 
					
						
							|  |  |  | 				y = current_clip->final_clip_rect.position.y; | 
					
						
							|  |  |  | 			glScissor(current_clip->final_clip_rect.position.x, y, current_clip->final_clip_rect.size.width, current_clip->final_clip_rect.size.height); | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		p_item_list = p_item_list->next; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (current_clip) { | 
					
						
							|  |  |  | 		glDisable(GL_SCISSOR_TEST); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerCanvasGLES2::canvas_debug_viewport_shadows(Light *p_lights_with_shadow) { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerCanvasGLES2::canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, CameraMatrix *p_xform_cache) { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerCanvasGLES2::reset_canvas() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glDisable(GL_CULL_FACE); | 
					
						
							|  |  |  | 	glDisable(GL_DEPTH_TEST); | 
					
						
							|  |  |  | 	glDisable(GL_SCISSOR_TEST); | 
					
						
							|  |  |  | 	glDisable(GL_DITHER); | 
					
						
							|  |  |  | 	glEnable(GL_BLEND); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) { | 
					
						
							|  |  |  | 		glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// bind the back buffer to a texture so shaders can use it.
 | 
					
						
							|  |  |  | 	// It should probably use texture unit -3 (as GLES3 does as well) but currently that's buggy.
 | 
					
						
							|  |  |  | 	// keeping this for now as there's nothing else that uses texture unit 2
 | 
					
						
							|  |  |  | 	// TODO ^
 | 
					
						
							|  |  |  | 	if (storage->frame.current_rt) { | 
					
						
							| 
									
										
										
										
											2018-08-23 16:46:43 +02:00
										 |  |  | 		// glActiveTexture(GL_TEXTURE0 + 2);
 | 
					
						
							|  |  |  | 		// glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->copy_screen_effect.color);
 | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glBindBuffer(GL_ARRAY_BUFFER, 0); | 
					
						
							|  |  |  | 	glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | void RasterizerCanvasGLES2::_bind_quad_buffer() { | 
					
						
							|  |  |  | 	glBindBuffer(GL_ARRAY_BUFFER, data.canvas_quad_vertices); | 
					
						
							|  |  |  | 	glEnableVertexAttribArray(VS::ARRAY_VERTEX); | 
					
						
							|  |  |  | 	glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, 0, NULL); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void RasterizerCanvasGLES2::draw_generic_textured_rect(const Rect2 &p_rect, const Rect2 &p_src) { | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 	state.canvas_shader.set_uniform(CanvasShaderGLES2::DST_RECT, Color(p_rect.position.x, p_rect.position.y, p_rect.size.x, p_rect.size.y)); | 
					
						
							|  |  |  | 	state.canvas_shader.set_uniform(CanvasShaderGLES2::SRC_RECT, Color(p_src.position.x, p_src.position.y, p_src.size.x, p_src.size.y)); | 
					
						
							| 
									
										
										
										
											2018-07-31 23:52:55 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 	glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerCanvasGLES2::draw_window_margins(int *black_margin, RID *black_image) { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerCanvasGLES2::initialize() { | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	// quad buffer
 | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		glGenBuffers(1, &data.canvas_quad_vertices); | 
					
						
							|  |  |  | 		glBindBuffer(GL_ARRAY_BUFFER, data.canvas_quad_vertices); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		const float qv[8] = { | 
					
						
							|  |  |  | 			0, 0, | 
					
						
							|  |  |  | 			0, 1, | 
					
						
							|  |  |  | 			1, 1, | 
					
						
							|  |  |  | 			1, 0 | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 8, qv, GL_STATIC_DRAW); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glBindBuffer(GL_ARRAY_BUFFER, 0); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	// polygon buffer
 | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		uint32_t poly_size = GLOBAL_DEF("rendering/limits/buffers/canvas_polygon_buffer_size_kb", 128); | 
					
						
							|  |  |  | 		poly_size *= 1024; | 
					
						
							|  |  |  | 		poly_size = MAX(poly_size, (2 + 2 + 4) * 4 * sizeof(float)); | 
					
						
							| 
									
										
										
										
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										 |  |  | 		glGenBuffers(1, &data.polygon_buffer); | 
					
						
							|  |  |  | 		glBindBuffer(GL_ARRAY_BUFFER, data.polygon_buffer); | 
					
						
							| 
									
										
										
										
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										 |  |  | 		glBufferData(GL_ARRAY_BUFFER, poly_size, NULL, GL_DYNAMIC_DRAW); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 		data.polygon_buffer_size = poly_size; | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							|  |  |  | 		glBindBuffer(GL_ARRAY_BUFFER, 0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		uint32_t index_size = GLOBAL_DEF("rendering/limits/buffers/canvas_polygon_index_size_kb", 128); | 
					
						
							|  |  |  | 		index_size *= 1024; // kb
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 		glGenBuffers(1, &data.polygon_index_buffer); | 
					
						
							|  |  |  | 		glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, data.polygon_index_buffer); | 
					
						
							| 
									
										
										
										
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										 |  |  | 		glBufferData(GL_ELEMENT_ARRAY_BUFFER, index_size, NULL, GL_DYNAMIC_DRAW); | 
					
						
							|  |  |  | 		glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// ninepatch buffers
 | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		// array buffer
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 		glGenBuffers(1, &data.ninepatch_vertices); | 
					
						
							|  |  |  | 		glBindBuffer(GL_ARRAY_BUFFER, data.ninepatch_vertices); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glBufferData(GL_ARRAY_BUFFER, sizeof(float) * (16 + 16) * 2, NULL, GL_DYNAMIC_DRAW); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glBindBuffer(GL_ARRAY_BUFFER, 0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// element buffer
 | 
					
						
							|  |  |  | 		glGenBuffers(1, &data.ninepatch_elements); | 
					
						
							|  |  |  | 		glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, data.ninepatch_elements); | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							|  |  |  | #define _EIDX(y, x) (y * 4 + x)
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 		uint8_t elems[3 * 2 * 9] = { | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							|  |  |  | 			// first row
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			_EIDX(0, 0), _EIDX(0, 1), _EIDX(1, 1), | 
					
						
							|  |  |  | 			_EIDX(1, 1), _EIDX(1, 0), _EIDX(0, 0), | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			_EIDX(0, 1), _EIDX(0, 2), _EIDX(1, 2), | 
					
						
							|  |  |  | 			_EIDX(1, 2), _EIDX(1, 1), _EIDX(0, 1), | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			_EIDX(0, 2), _EIDX(0, 3), _EIDX(1, 3), | 
					
						
							|  |  |  | 			_EIDX(1, 3), _EIDX(1, 2), _EIDX(0, 2), | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			// second row
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			_EIDX(1, 0), _EIDX(1, 1), _EIDX(2, 1), | 
					
						
							|  |  |  | 			_EIDX(2, 1), _EIDX(2, 0), _EIDX(1, 0), | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			// the center one would be here, but we'll put it at the end
 | 
					
						
							|  |  |  | 			// so it's easier to disable the center and be able to use
 | 
					
						
							|  |  |  | 			// one draw call for both
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			_EIDX(1, 2), _EIDX(1, 3), _EIDX(2, 3), | 
					
						
							|  |  |  | 			_EIDX(2, 3), _EIDX(2, 2), _EIDX(1, 2), | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			// third row
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			_EIDX(2, 0), _EIDX(2, 1), _EIDX(3, 1), | 
					
						
							|  |  |  | 			_EIDX(3, 1), _EIDX(3, 0), _EIDX(2, 0), | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			_EIDX(2, 1), _EIDX(2, 2), _EIDX(3, 2), | 
					
						
							|  |  |  | 			_EIDX(3, 2), _EIDX(3, 1), _EIDX(2, 1), | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			_EIDX(2, 2), _EIDX(2, 3), _EIDX(3, 3), | 
					
						
							|  |  |  | 			_EIDX(3, 3), _EIDX(3, 2), _EIDX(2, 2), | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			// center field
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			_EIDX(1, 1), _EIDX(1, 2), _EIDX(2, 2), | 
					
						
							|  |  |  | 			_EIDX(2, 2), _EIDX(2, 1), _EIDX(1, 1) | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 		; | 
					
						
							|  |  |  | #undef _EIDX
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 		glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(elems), elems, GL_STATIC_DRAW); | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 		glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); | 
					
						
							| 
									
										
										
										
											2018-07-31 23:52:55 +02:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-07-31 23:52:55 +02:00
										 |  |  | 	state.canvas_shader.init(); | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 02:10:14 +02:00
										 |  |  | 	state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, true); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-12-04 13:41:34 +01:00
										 |  |  | 	state.canvas_shader.bind(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerCanvasGLES2::finalize() { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RasterizerCanvasGLES2::RasterizerCanvasGLES2() { | 
					
						
							|  |  |  | } |