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								<?xml version="1.0" encoding="UTF-8" ?>
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											2023-07-06 10:08:05 +02:00
										 
									 
								 
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								<class name="RectangleShape2D" inherits="Shape2D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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									<brief_description>
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											2023-04-28 22:59:03 +02:00
										 
									 
								 
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										A 2D rectangle shape used for physics collision.
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									</brief_description>
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									<description>
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										A 2D rectangle shape, intended for use in physics. Usually used to provide a shape for a [CollisionShape2D].
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										[b]Performance:[/b] [RectangleShape2D] is fast to check collisions against. It is faster than [CapsuleShape2D], but slower than [CircleShape2D].
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									</description>
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									<tutorials>
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										<link title="2D Pong Demo">https://godotengine.org/asset-library/asset/121</link>
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										<link title="2D Kinematic Character Demo">https://godotengine.org/asset-library/asset/113</link>
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									</tutorials>
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									<members>
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										<member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2(20, 20)">
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											The rectangle's width and height.
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										</member>
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									</members>
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								</class>
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