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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  nav_obstacle.h                                                        */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | 
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							|  |  |  | #ifndef NAV_OBSTACLE_H
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							|  |  |  | #define NAV_OBSTACLE_H
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										 |  |  | #include "nav_rid.h"
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										 |  |  | #include "core/object/class_db.h"
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							|  |  |  | #include "core/templates/local_vector.h"
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										 |  |  | class NavAgent; | 
					
						
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										 |  |  | class NavMap; | 
					
						
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							|  |  |  | class NavObstacle : public NavRid { | 
					
						
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										 |  |  | 	NavAgent *agent = nullptr; | 
					
						
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										 |  |  | 	NavMap *map = nullptr; | 
					
						
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										 |  |  | 	Vector3 velocity; | 
					
						
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										 |  |  | 	Vector3 position; | 
					
						
							|  |  |  | 	Vector<Vector3> vertices; | 
					
						
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										 |  |  | 	real_t radius = 0.0; | 
					
						
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										 |  |  | 	real_t height = 0.0; | 
					
						
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										 |  |  | 	bool avoidance_enabled = false; | 
					
						
							|  |  |  | 	bool use_3d_avoidance = false; | 
					
						
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										 |  |  | 	uint32_t avoidance_layers = 1; | 
					
						
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							|  |  |  | 	bool obstacle_dirty = true; | 
					
						
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							|  |  |  | 	uint32_t map_update_id = 0; | 
					
						
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										 |  |  | 	bool paused = false; | 
					
						
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							|  |  |  | public: | 
					
						
							|  |  |  | 	NavObstacle(); | 
					
						
							|  |  |  | 	~NavObstacle(); | 
					
						
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										 |  |  | 	void set_avoidance_enabled(bool p_enabled); | 
					
						
							|  |  |  | 	bool is_avoidance_enabled() { return avoidance_enabled; } | 
					
						
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							|  |  |  | 	void set_use_3d_avoidance(bool p_enabled); | 
					
						
							|  |  |  | 	bool get_use_3d_avoidance() { return use_3d_avoidance; } | 
					
						
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										 |  |  | 	void set_map(NavMap *p_map); | 
					
						
							|  |  |  | 	NavMap *get_map() { return map; } | 
					
						
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										 |  |  | 	void set_agent(NavAgent *p_agent); | 
					
						
							|  |  |  | 	NavAgent *get_agent() { return agent; } | 
					
						
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										 |  |  | 	void set_position(const Vector3 p_position); | 
					
						
							|  |  |  | 	const Vector3 &get_position() const { return position; } | 
					
						
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										 |  |  | 	void set_radius(real_t p_radius); | 
					
						
							|  |  |  | 	real_t get_radius() const { return radius; } | 
					
						
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										 |  |  | 	void set_height(const real_t p_height); | 
					
						
							|  |  |  | 	real_t get_height() const { return height; } | 
					
						
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										 |  |  | 	void set_velocity(const Vector3 p_velocity); | 
					
						
							|  |  |  | 	const Vector3 &get_velocity() const { return velocity; } | 
					
						
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										 |  |  | 	void set_vertices(const Vector<Vector3> &p_vertices); | 
					
						
							|  |  |  | 	const Vector<Vector3> &get_vertices() const { return vertices; } | 
					
						
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							|  |  |  | 	bool is_map_changed(); | 
					
						
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							|  |  |  | 	void set_avoidance_layers(uint32_t p_layers); | 
					
						
							|  |  |  | 	uint32_t get_avoidance_layers() const { return avoidance_layers; }; | 
					
						
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										 |  |  | 	void set_paused(bool p_paused); | 
					
						
							|  |  |  | 	bool get_paused() const; | 
					
						
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										 |  |  | 	bool check_dirty(); | 
					
						
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							|  |  |  | private: | 
					
						
							|  |  |  | 	void internal_update_agent(); | 
					
						
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										 |  |  | }; | 
					
						
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							|  |  |  | #endif // NAV_OBSTACLE_H
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