2020-07-15 21:59:57 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								/**************************************************************************/
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/*  godot_view.mm                                                         */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/**************************************************************************/
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/*                         This file is part of:                          */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/*                             GODOT ENGINE                               */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/*                        https://godotengine.org                         */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/**************************************************************************/
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/*                                                                        */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* Permission is hereby granted, free of charge, to any person obtaining  */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* a copy of this software and associated documentation files (the        */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* "Software"), to deal in the Software without restriction, including    */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* without limitation the rights to use, copy, modify, merge, publish,    */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* distribute, sublicense, and/or sell copies of the Software, and to     */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* permit persons to whom the Software is furnished to do so, subject to  */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* the following conditions:                                              */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/*                                                                        */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* The above copyright notice and this permission notice shall be         */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* included in all copies or substantial portions of the Software.        */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/*                                                                        */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/**************************************************************************/
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								#import "godot_view.h"
							 
						 
					
						
							
								
									
										
										
										
											2022-02-16 13:56:32 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-06-08 14:51:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								#import "display_layer.h"
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								#import "display_server_ios.h"
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								#import "godot_view_renderer.h"
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-10-29 23:31:13 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								#include "core/config/project_settings.h"
							 
						 
					
						
							
								
									
										
										
										
											2020-07-15 21:59:57 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								#include "core/os/keyboard.h"
							 
						 
					
						
							
								
									
										
										
										
											2020-11-07 19:33:38 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								#include "core/string/ustring.h"
							 
						 
					
						
							
								
									
										
										
										
											2020-07-15 21:59:57 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								#import <CoreMotion/CoreMotion.h>
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-03-04 17:24:00 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								static const int max_touches = 32;
							 
						 
					
						
							
								
									
										
										
										
											2021-03-16 21:08:55 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								static const float earth_gravity = 9.80665;
							 
						 
					
						
							
								
									
										
										
										
											2020-07-15 21:59:57 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								@interface GodotView () {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									UITouch *godot_touches[max_touches];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								@property(assign, nonatomic) BOOL isActive;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								// CADisplayLink available on 3.1+ synchronizes the animation timer & drawing with the refresh rate of the display, only supports animation intervals of 1/60 1/30 & 1/15
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								@property(strong, nonatomic) CADisplayLink *displayLink;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								// An animation timer that, when animation is started, will periodically call -drawView at the given rate.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								// Only used if CADisplayLink is not
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								@property(strong, nonatomic) NSTimer *animationTimer;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								@property(strong, nonatomic) CALayer<DisplayLayer> *renderingLayer;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								@property(strong, nonatomic) CMMotionManager *motionManager;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								@end
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								@implementation GodotView
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								- (CALayer<DisplayLayer> *)initializeRenderingForDriver:(NSString *)driverName {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if (self.renderingLayer) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return self.renderingLayer;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									CALayer<DisplayLayer> *layer;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if ([driverName isEqualToString:@"vulkan"]) {
							 
						 
					
						
							
								
									
										
										
										
											2023-01-21 00:20:30 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								#if defined(TARGET_OS_SIMULATOR) && TARGET_OS_SIMULATOR
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										if (@available(iOS 13, *)) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											layer = [GodotMetalLayer layer];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} else {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											return nil;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								#else
							 
						 
					
						
							
								
									
										
										
										
											2020-07-15 21:59:57 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
										layer = [GodotMetalLayer layer];
							 
						 
					
						
							
								
									
										
										
										
											2023-01-21 00:20:30 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								#endif
							 
						 
					
						
							
								
									
										
										
										
											2022-09-07 17:44:36 -07:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} else if ([driverName isEqualToString:@"opengl3"]) {
							 
						 
					
						
							
								
									
										
										
										
											2023-09-27 21:15:17 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								#pragma clang diagnostic push
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								#pragma clang diagnostic ignored "-Wdeprecated-declarations" // OpenGL is deprecated in iOS 12.0
							 
						 
					
						
							
								
									
										
										
										
											2020-07-15 21:59:57 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
										layer = [GodotOpenGLLayer layer];
							 
						 
					
						
							
								
									
										
										
										
											2023-09-27 21:15:17 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								#pragma clang diagnostic pop
							 
						 
					
						
							
								
									
										
										
										
											2020-07-15 21:59:57 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									} else {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return nil;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									layer.frame = self.bounds;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									layer.contentsScale = self.contentScaleFactor;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									[self.layer addSublayer:layer];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									self.renderingLayer = layer;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									[layer initializeDisplayLayer];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return self.renderingLayer;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								- (instancetype)initWithCoder:(NSCoder *)coder {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									self = [super initWithCoder:coder];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if (self) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										[self godot_commonInit];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return self;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								- (instancetype)initWithFrame:(CGRect)frame {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									self = [super initWithFrame:frame];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if (self) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										[self godot_commonInit];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return self;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								- (void)dealloc {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									[self stopRendering];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									self.renderer = nil;
							 
						 
					
						
							
								
									
										
										
										
											2020-07-27 15:04:13 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									self.delegate = nil;
							 
						 
					
						
							
								
									
										
										
										
											2020-07-15 21:59:57 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if (self.renderingLayer) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										[self.renderingLayer removeFromSuperlayer];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										self.renderingLayer = nil;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if (self.motionManager) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										[self.motionManager stopDeviceMotionUpdates];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										self.motionManager = nil;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if (self.displayLink) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										[self.displayLink invalidate];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										self.displayLink = nil;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if (self.animationTimer) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										[self.animationTimer invalidate];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										self.animationTimer = nil;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								- (void)godot_commonInit {
							 
						 
					
						
							
								
									
										
										
										
											2022-12-23 14:57:56 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									self.contentScaleFactor = [UIScreen mainScreen].scale;
							 
						 
					
						
							
								
									
										
										
										
											2020-07-15 21:59:57 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									[self initTouches];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-02-26 23:18:28 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									self.multipleTouchEnabled = YES;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-07-15 21:59:57 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									// Configure and start accelerometer
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if (!self.motionManager) {
							 
						 
					
						
							
								
									
										
										
										
											2020-10-01 22:18:39 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										self.motionManager = [[CMMotionManager alloc] init];
							 
						 
					
						
							
								
									
										
										
										
											2020-07-15 21:59:57 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
										if (self.motionManager.deviceMotionAvailable) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											self.motionManager.deviceMotionUpdateInterval = 1.0 / 70.0;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											[self.motionManager startDeviceMotionUpdatesUsingReferenceFrame:CMAttitudeReferenceFrameXMagneticNorthZVertical];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} else {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											self.motionManager = nil;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								- (void)stopRendering {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if (!self.isActive) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									self.isActive = NO;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-03-15 10:40:36 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									print_verbose("Stop animation!");
							 
						 
					
						
							
								
									
										
										
										
											2020-07-15 21:59:57 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if (self.useCADisplayLink) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										[self.displayLink invalidate];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										self.displayLink = nil;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} else {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										[self.animationTimer invalidate];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										self.animationTimer = nil;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									[self clearTouches];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								- (void)startRendering {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if (self.isActive) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									self.isActive = YES;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-03-15 10:40:36 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									print_verbose("Start animation!");
							 
						 
					
						
							
								
									
										
										
										
											2020-07-15 21:59:57 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if (self.useCADisplayLink) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										self.displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(drawView)];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-10-29 23:31:13 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if (GLOBAL_GET("display/window/ios/allow_high_refresh_rate")) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											self.displayLink.preferredFramesPerSecond = 120;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} else {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											self.displayLink.preferredFramesPerSecond = 60;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										}
							 
						 
					
						
							
								
									
										
										
										
											2020-07-15 21:59:57 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										// Setup DisplayLink in main thread
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										[self.displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSRunLoopCommonModes];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} else {
							 
						 
					
						
							
								
									
										
										
										
											2022-10-29 23:31:13 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										self.animationTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / 60) target:self selector:@selector(drawView) userInfo:nil repeats:YES];
							 
						 
					
						
							
								
									
										
										
										
											2020-07-15 21:59:57 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								- (void)drawView {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if (!self.isActive) {
							 
						 
					
						
							
								
									
										
										
										
											2023-03-15 10:40:36 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										print_verbose("Draw view not active!");
							 
						 
					
						
							
								
									
										
										
										
											2020-07-15 21:59:57 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
										return;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if (self.useCADisplayLink) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										// Pause the CADisplayLink to avoid recursion
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										[self.displayLink setPaused:YES];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										// Process all input events
							 
						 
					
						
							
								
									
										
										
										
											2022-02-16 13:56:32 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										while (CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0.0, TRUE) == kCFRunLoopRunHandledSource) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											// Continue.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										}
							 
						 
					
						
							
								
									
										
										
										
											2020-07-15 21:59:57 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										// We are good to go, resume the CADisplayLink
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										[self.displayLink setPaused:NO];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-01-21 00:20:30 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									[self.renderingLayer startRenderDisplayLayer];
							 
						 
					
						
							
								
									
										
										
										
											2020-07-15 21:59:57 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if (!self.renderer) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if ([self.renderer setupView:self]) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-07-27 15:04:13 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if (self.delegate) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										BOOL delegateFinishedSetup = [self.delegate godotViewFinishedSetup:self];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										if (!delegateFinishedSetup) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											return;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-07-15 21:59:57 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									[self handleMotion];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									[self.renderer renderOnView:self];
							 
						 
					
						
							
								
									
										
										
										
											2023-01-21 00:20:30 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									[self.renderingLayer stopRenderDisplayLayer];
							 
						 
					
						
							
								
									
										
										
										
											2020-07-15 21:59:57 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								- (BOOL)canRender {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if (self.useCADisplayLink) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return self.displayLink != nil;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} else {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return self.animationTimer != nil;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								- (void)setRenderingInterval:(NSTimeInterval)renderingInterval {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									_renderingInterval = renderingInterval;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if (self.canRender) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										[self stopRendering];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										[self startRendering];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								- (void)layoutSubviews {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if (self.renderingLayer) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										self.renderingLayer.frame = self.bounds;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										[self.renderingLayer layoutDisplayLayer];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-07-20 09:28:22 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if (DisplayServerIOS::get_singleton()) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											DisplayServerIOS::get_singleton()->resize_window(self.bounds.size);
							 
						 
					
						
							
								
									
										
										
										
											2020-07-15 21:59:57 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									[super layoutSubviews];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								// MARK: - Input
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								// MARK: Touches
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								- (void)initTouches {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									for (int i = 0; i < max_touches; i++) {
							 
						 
					
						
							
								
									
										
										
										
											2021-04-29 11:47:24 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										godot_touches[i] = nullptr;
							 
						 
					
						
							
								
									
										
										
										
											2020-07-15 21:59:57 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								- (int)getTouchIDForTouch:(UITouch *)p_touch {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									int first = -1;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									for (int i = 0; i < max_touches; i++) {
							 
						 
					
						
							
								
									
										
										
										
											2021-04-29 11:47:24 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if (first == -1 && godot_touches[i] == nullptr) {
							 
						 
					
						
							
								
									
										
										
										
											2020-07-15 21:59:57 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
											first = i;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											continue;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										if (godot_touches[i] == p_touch) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											return i;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if (first != -1) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										godot_touches[first] = p_touch;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return first;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return -1;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								- (int)removeTouch:(UITouch *)p_touch {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									int remaining = 0;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									for (int i = 0; i < max_touches; i++) {
							 
						 
					
						
							
								
									
										
										
										
											2021-04-29 11:47:24 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if (godot_touches[i] == nullptr) {
							 
						 
					
						
							
								
									
										
										
										
											2020-07-15 21:59:57 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
											continue;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										if (godot_touches[i] == p_touch) {
							 
						 
					
						
							
								
									
										
										
										
											2021-04-29 11:47:24 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											godot_touches[i] = nullptr;
							 
						 
					
						
							
								
									
										
										
										
											2020-07-15 21:59:57 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
										} else {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											++remaining;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return remaining;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								- (void)clearTouches {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									for (int i = 0; i < max_touches; i++) {
							 
						 
					
						
							
								
									
										
										
										
											2021-04-29 11:47:24 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										godot_touches[i] = nullptr;
							 
						 
					
						
							
								
									
										
										
										
											2020-07-15 21:59:57 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-11-25 19:18:35 -08:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									for (UITouch *touch in touches) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										int tid = [self getTouchIDForTouch:touch];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										ERR_FAIL_COND(tid == -1);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										CGPoint touchPoint = [touch locationInView:self];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										DisplayServerIOS::get_singleton()->touch_press(tid, touchPoint.x * self.contentScaleFactor, touchPoint.y * self.contentScaleFactor, true, touch.tapCount > 1);
							 
						 
					
						
							
								
									
										
										
										
											2020-07-15 21:59:57 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-11-25 19:18:35 -08:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									for (UITouch *touch in touches) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										int tid = [self getTouchIDForTouch:touch];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										ERR_FAIL_COND(tid == -1);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										CGPoint touchPoint = [touch locationInView:self];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										CGPoint prev_point = [touch previousLocationInView:self];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										CGFloat alt = [touch altitudeAngle];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										CGVector azim = [touch azimuthUnitVectorInView:self];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										DisplayServerIOS::get_singleton()->touch_drag(tid, prev_point.x * self.contentScaleFactor, prev_point.y * self.contentScaleFactor, touchPoint.x * self.contentScaleFactor, touchPoint.y * self.contentScaleFactor, [touch force] / [touch maximumPossibleForce], Vector2(azim.dx, azim.dy) * Math::cos(alt));
							 
						 
					
						
							
								
									
										
										
										
											2020-07-15 21:59:57 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-11-25 19:18:35 -08:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									for (UITouch *touch in touches) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										int tid = [self getTouchIDForTouch:touch];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										ERR_FAIL_COND(tid == -1);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										[self removeTouch:touch];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										CGPoint touchPoint = [touch locationInView:self];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										DisplayServerIOS::get_singleton()->touch_press(tid, touchPoint.x * self.contentScaleFactor, touchPoint.y * self.contentScaleFactor, false, false);
							 
						 
					
						
							
								
									
										
										
										
											2020-07-15 21:59:57 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-11-25 19:18:35 -08:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									for (UITouch *touch in touches) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										int tid = [self getTouchIDForTouch:touch];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										ERR_FAIL_COND(tid == -1);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										DisplayServerIOS::get_singleton()->touches_canceled(tid);
							 
						 
					
						
							
								
									
										
										
										
											2020-07-15 21:59:57 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									[self clearTouches];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								// MARK: Motion
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								- (void)handleMotion {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if (!self.motionManager) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									// Just using polling approach for now, we can set this up so it sends
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									// data to us in intervals, might be better. See Apple reference pages
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									// for more details:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									// https://developer.apple.com/reference/coremotion/cmmotionmanager?language=objc
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									// Apple splits our accelerometer date into a gravity and user movement
							 
						 
					
						
							
								
									
										
										
										
											2021-03-16 21:08:55 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									// component. We add them back together.
							 
						 
					
						
							
								
									
										
										
										
											2020-07-15 21:59:57 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									CMAcceleration gravity = self.motionManager.deviceMotion.gravity;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									CMAcceleration acceleration = self.motionManager.deviceMotion.userAcceleration;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-03-16 21:08:55 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									// To be consistent with Android we convert the unit of measurement from g (Earth's gravity)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									// to m/s^2.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									gravity.x *= earth_gravity;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									gravity.y *= earth_gravity;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									gravity.z *= earth_gravity;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									acceleration.x *= earth_gravity;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									acceleration.y *= earth_gravity;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									acceleration.z *= earth_gravity;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-07-15 21:59:57 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									///@TODO We don't seem to be getting data here, is my device broken or
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									/// is this code incorrect?
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									CMMagneticField magnetic = self.motionManager.deviceMotion.magneticField.field;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									///@TODO we can access rotationRate as a CMRotationRate variable
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									///(processed date) or CMGyroData (raw data), have to see what works
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									/// best
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									CMRotationRate rotation = self.motionManager.deviceMotion.rotationRate;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									// Adjust for screen orientation.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									// [[UIDevice currentDevice] orientation] changes even if we've fixed
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									// our orientation which is not a good thing when you're trying to get
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									// your user to move the screen in all directions and want consistent
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									// output
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									///@TODO Using [[UIApplication sharedApplication] statusBarOrientation]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									/// is a bit of a hack. Godot obviously knows the orientation so maybe
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									/// we
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									// can use that instead? (note that left and right seem swapped)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									UIInterfaceOrientation interfaceOrientation = UIInterfaceOrientationUnknown;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if (@available(iOS 13, *)) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										interfaceOrientation = [UIApplication sharedApplication].delegate.window.windowScene.interfaceOrientation;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								#if !defined(TARGET_OS_SIMULATOR) || !TARGET_OS_SIMULATOR
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} else {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										interfaceOrientation = [[UIApplication sharedApplication] statusBarOrientation];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								#endif
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									switch (interfaceOrientation) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										case UIInterfaceOrientationLandscapeLeft: {
							 
						 
					
						
							
								
									
										
										
										
											2022-07-20 09:28:22 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											DisplayServerIOS::get_singleton()->update_gravity(-gravity.y, gravity.x, gravity.z);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											DisplayServerIOS::get_singleton()->update_accelerometer(-(acceleration.y + gravity.y), (acceleration.x + gravity.x), acceleration.z + gravity.z);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											DisplayServerIOS::get_singleton()->update_magnetometer(-magnetic.y, magnetic.x, magnetic.z);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											DisplayServerIOS::get_singleton()->update_gyroscope(-rotation.y, rotation.x, rotation.z);
							 
						 
					
						
							
								
									
										
										
										
											2020-07-15 21:59:57 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
										} break;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										case UIInterfaceOrientationLandscapeRight: {
							 
						 
					
						
							
								
									
										
										
										
											2022-07-20 09:28:22 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											DisplayServerIOS::get_singleton()->update_gravity(gravity.y, -gravity.x, gravity.z);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											DisplayServerIOS::get_singleton()->update_accelerometer((acceleration.y + gravity.y), -(acceleration.x + gravity.x), acceleration.z + gravity.z);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											DisplayServerIOS::get_singleton()->update_magnetometer(magnetic.y, -magnetic.x, magnetic.z);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											DisplayServerIOS::get_singleton()->update_gyroscope(rotation.y, -rotation.x, rotation.z);
							 
						 
					
						
							
								
									
										
										
										
											2020-07-15 21:59:57 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
										} break;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										case UIInterfaceOrientationPortraitUpsideDown: {
							 
						 
					
						
							
								
									
										
										
										
											2022-07-20 09:28:22 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											DisplayServerIOS::get_singleton()->update_gravity(-gravity.x, gravity.y, gravity.z);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											DisplayServerIOS::get_singleton()->update_accelerometer(-(acceleration.x + gravity.x), (acceleration.y + gravity.y), acceleration.z + gravity.z);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											DisplayServerIOS::get_singleton()->update_magnetometer(-magnetic.x, magnetic.y, magnetic.z);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											DisplayServerIOS::get_singleton()->update_gyroscope(-rotation.x, rotation.y, rotation.z);
							 
						 
					
						
							
								
									
										
										
										
											2020-07-15 21:59:57 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
										} break;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										default: { // assume portrait
							 
						 
					
						
							
								
									
										
										
										
											2022-07-20 09:28:22 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											DisplayServerIOS::get_singleton()->update_gravity(gravity.x, gravity.y, gravity.z);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											DisplayServerIOS::get_singleton()->update_accelerometer(acceleration.x + gravity.x, acceleration.y + gravity.y, acceleration.z + gravity.z);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											DisplayServerIOS::get_singleton()->update_magnetometer(magnetic.x, magnetic.y, magnetic.z);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											DisplayServerIOS::get_singleton()->update_gyroscope(rotation.x, rotation.y, rotation.z);
							 
						 
					
						
							
								
									
										
										
										
											2020-07-15 21:59:57 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
										} break;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								@end