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								/**************************************************************************/
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								/*  joypad_windows.h                                                      */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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								#ifndef JOYPAD_WINDOWS_H
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								#define JOYPAD_WINDOWS_H
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								#include "os_windows.h"
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								#define DIRECTINPUT_VERSION 0x0800
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								#include <dinput.h>
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								#include <xinput.h>
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								#ifndef SAFE_RELEASE // when Windows Media Device M? is not present
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								#define SAFE_RELEASE(x) \
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									if (x != nullptr) { \
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										x->Release();   \
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										x = nullptr;    \
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									}
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								#endif
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								#ifndef XUSER_MAX_COUNT
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								#define XUSER_MAX_COUNT 4
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								#endif
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								class JoypadWindows {
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								public:
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									JoypadWindows();
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									JoypadWindows(HWND *hwnd);
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									~JoypadWindows();
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									void probe_joypads();
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									void process_joypads();
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								private:
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									enum {
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										JOYPADS_MAX = 16,
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										JOY_AXIS_COUNT = 6,
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										MIN_JOY_AXIS = 10,
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										MAX_JOY_AXIS = 32768,
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										MAX_JOY_BUTTONS = 128,
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										KEY_EVENT_BUFFER_SIZE = 512,
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										MAX_TRIGGER = 255
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									};
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									struct dinput_gamepad {
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										int id;
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										bool attached;
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										bool confirmed;
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										bool last_buttons[MAX_JOY_BUTTONS];
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										DWORD last_pad;
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										LPDIRECTINPUTDEVICE8 di_joy;
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										List<LONG> joy_axis;
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										GUID guid;
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										dinput_gamepad() {
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											id = -1;
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											last_pad = -1;
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											attached = false;
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											confirmed = false;
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											di_joy = nullptr;
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											guid = {};
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											for (int i = 0; i < MAX_JOY_BUTTONS; i++) {
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												last_buttons[i] = false;
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											}
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										}
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									};
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									struct xinput_gamepad {
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										int id = 0;
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										bool attached = false;
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										bool vibrating = false;
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										DWORD last_packet = 0;
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										XINPUT_STATE state;
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										uint64_t ff_timestamp = 0;
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										uint64_t ff_end_timestamp = 0;
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									};
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									typedef DWORD(WINAPI *XInputGetState_t)(DWORD dwUserIndex, XINPUT_STATE *pState);
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									typedef DWORD(WINAPI *XInputSetState_t)(DWORD dwUserIndex, XINPUT_VIBRATION *pVibration);
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									HWND *hWnd = nullptr;
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									HANDLE xinput_dll;
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									LPDIRECTINPUT8 dinput;
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									Input *input = nullptr;
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									int id_to_change;
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									int slider_count;
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									int joypad_count;
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									bool attached_joypads[JOYPADS_MAX];
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									dinput_gamepad d_joypads[JOYPADS_MAX];
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									xinput_gamepad x_joypads[XUSER_MAX_COUNT];
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									static BOOL CALLBACK enumCallback(const DIDEVICEINSTANCE *p_instance, void *p_context);
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									static BOOL CALLBACK objectsCallback(const DIDEVICEOBJECTINSTANCE *instance, void *context);
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									void setup_joypad_object(const DIDEVICEOBJECTINSTANCE *ob, int p_joy_id);
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									void close_joypad(int id = -1);
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									void load_xinput();
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									void unload_xinput();
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											2017-03-26 15:59:13 +02:00
										 
									 
								 
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									void post_hat(int p_device, DWORD p_dpad);
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									bool have_device(const GUID &p_guid);
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									bool is_xinput_device(const GUID *p_guid);
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											2017-01-08 17:05:51 -03:00
										 
									 
								 
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									bool setup_dinput_joypad(const DIDEVICEINSTANCE *instance);
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									void joypad_vibration_start_xinput(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp);
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									void joypad_vibration_stop_xinput(int p_device, uint64_t p_timestamp);
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											2021-12-25 09:29:08 +00:00
										 
									 
								 
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									float axis_correct(int p_val, bool p_xinput = false, bool p_trigger = false, bool p_negate = false) const;
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									XInputGetState_t xinput_get_state;
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											2016-06-15 14:40:57 +02:00
										 
									 
								 
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									XInputSetState_t xinput_set_state;
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											2015-12-18 06:12:53 +01:00
										 
									 
								 
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								};
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											2019-02-12 15:43:54 +01:00
										 
									 
								 
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								#endif // JOYPAD_WINDOWS_H
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