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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  navigation_mesh_editor_plugin.h                                      */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #ifndef NAVIGATION_MESH_EDITOR_PLUGIN_H
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							|  |  |  | #define NAVIGATION_MESH_EDITOR_PLUGIN_H
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							|  |  |  | 
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							|  |  |  | #ifdef TOOLS_ENABLED
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							|  |  |  | #include "editor/editor_node.h"
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							|  |  |  | #include "editor/editor_plugin.h"
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							|  |  |  | class NavigationMeshInstance; | 
					
						
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							|  |  |  | class NavigationMeshEditor : public Control { | 
					
						
							|  |  |  | 	friend class NavigationMeshEditorPlugin; | 
					
						
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							|  |  |  | 	GDCLASS(NavigationMeshEditor, Control); | 
					
						
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							|  |  |  | 	AcceptDialog *err_dialog; | 
					
						
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							|  |  |  | 	HBoxContainer *bake_hbox; | 
					
						
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										 |  |  | 	ToolButton *button_bake; | 
					
						
							|  |  |  | 	ToolButton *button_reset; | 
					
						
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										 |  |  | 	Label *bake_info; | 
					
						
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							|  |  |  | 	NavigationMeshInstance *node; | 
					
						
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							|  |  |  | 	void _bake_pressed(); | 
					
						
							|  |  |  | 	void _clear_pressed(); | 
					
						
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							|  |  |  | protected: | 
					
						
							|  |  |  | 	void _node_removed(Node *p_node); | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
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										 |  |  | 	void _notification(int p_option); | 
					
						
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							|  |  |  | public: | 
					
						
							|  |  |  | 	void edit(NavigationMeshInstance *p_nav_mesh_instance); | 
					
						
							|  |  |  | 	NavigationMeshEditor(); | 
					
						
							|  |  |  | 	~NavigationMeshEditor(); | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
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							|  |  |  | class NavigationMeshEditorPlugin : public EditorPlugin { | 
					
						
							|  |  |  | 	GDCLASS(NavigationMeshEditorPlugin, EditorPlugin); | 
					
						
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							|  |  |  | 	NavigationMeshEditor *navigation_mesh_editor; | 
					
						
							|  |  |  | 	EditorNode *editor; | 
					
						
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							|  |  |  | public: | 
					
						
							|  |  |  | 	virtual String get_name() const { return "NavigationMesh"; } | 
					
						
							|  |  |  | 	bool has_main_screen() const { return false; } | 
					
						
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										 |  |  | 	virtual void edit(Object *p_object); | 
					
						
							|  |  |  | 	virtual bool handles(Object *p_object) const; | 
					
						
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										 |  |  | 	virtual void make_visible(bool p_visible); | 
					
						
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							|  |  |  | 	NavigationMeshEditorPlugin(EditorNode *p_node); | 
					
						
							|  |  |  | 	~NavigationMeshEditorPlugin(); | 
					
						
							|  |  |  | }; | 
					
						
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										 |  |  | #endif
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							|  |  |  | #endif
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