2019-11-25 15:01:44 +01:00
										 
									 
								 
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								/*  net_socket_android.h                                                 */
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                      https://godotengine.org                          */
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											2021-01-01 20:13:46 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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											2019-11-25 15:01:44 +01:00
										 
									 
								 
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#ifndef NET_SOCKET_ANDROID_H
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								#define NET_SOCKET_ANDROID_H
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								#include "drivers/unix/net_socket_posix.h"
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								#include <jni.h>
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								/**
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								 * Specialized NetSocket implementation for Android.
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								 *
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								 * Some devices requires Android-specific code to acquire a MulticastLock
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								 * before sockets are allowed to receive broadcast and multicast packets.
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								 * This implementation calls into Java code and automatically acquire/release
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								 * the lock when broadcasting is enabled/disabled on a socket, or that socket
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								 * joins/leaves a multicast group.
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								 */
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								class NetSocketAndroid : public NetSocketPosix {
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								private:
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									static jobject net_utils;
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									static jclass cls;
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									static jmethodID _multicast_lock_acquire;
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									static jmethodID _multicast_lock_release;
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									bool wants_broadcast;
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									int multicast_groups;
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									static void multicast_lock_acquire();
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									static void multicast_lock_release();
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								protected:
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									static NetSocket *_create_func();
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								public:
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									static void make_default();
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									static void setup(jobject p_net_utils);
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									virtual void close();
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									virtual Error set_broadcasting_enabled(bool p_enabled);
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									virtual Error join_multicast_group(const IP_Address &p_multi_address, String p_if_name);
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									virtual Error leave_multicast_group(const IP_Address &p_multi_address, String p_if_name);
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									NetSocketAndroid();
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									~NetSocketAndroid();
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								};
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								#endif
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