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			231 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			231 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								/*************************************************************************/
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								/*  navigation_2d_server.cpp                                             */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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								/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#include "servers/navigation_2d_server.h"
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								#include "core/math/transform.h"
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								#include "core/math/transform_2d.h"
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								#include "servers/navigation_server.h"
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								/**
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									@author AndreaCatania
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								*/
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								Navigation2DServer *Navigation2DServer::singleton = nullptr;
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								#define FORWARD_0_C(FUNC_NAME)                                 \
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									Navigation2DServer::FUNC_NAME()                            \
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											const {                                            \
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										return NavigationServer::get_singleton()->FUNC_NAME(); \
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									}
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								#define FORWARD_1(FUNC_NAME, T_0, D_0, CONV_0)                                \
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									Navigation2DServer::FUNC_NAME(T_0 D_0) {                                  \
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										return NavigationServer::get_singleton_mut()->FUNC_NAME(CONV_0(D_0)); \
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									}
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								#define FORWARD_1_C(FUNC_NAME, T_0, D_0, CONV_0)                          \
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									Navigation2DServer::FUNC_NAME(T_0 D_0)                                \
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											const {                                                       \
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										return NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0)); \
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									}
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								#define FORWARD_2_C(FUNC_NAME, T_0, D_0, T_1, D_1, CONV_0, CONV_1)                     \
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									Navigation2DServer::FUNC_NAME(T_0 D_0, T_1 D_1)                                    \
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											const {                                                                    \
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										return NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1)); \
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									}
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								#define FORWARD_2_R_C(CONV_R, FUNC_NAME, T_0, D_0, T_1, D_1, CONV_0, CONV_1)                   \
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									Navigation2DServer::FUNC_NAME(T_0 D_0, T_1 D_1)                                            \
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											const {                                                                            \
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										return CONV_R(NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1))); \
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									}
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								#define FORWARD_4_R_C(CONV_R, FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, CONV_0, CONV_1, CONV_2, CONV_3)         \
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									Navigation2DServer::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3)                                                    \
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											const {                                                                                                      \
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										return CONV_R(NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3))); \
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									}
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								#define FORWARD_4_C(FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, CONV_0, CONV_1, CONV_2, CONV_3)           \
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									Navigation2DServer::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3)                                            \
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											const {                                                                                              \
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										return NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3)); \
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									}
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								RID rid_to_rid(const RID d) {
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									return d;
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								}
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								bool bool_to_bool(const bool d) {
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									return d;
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								}
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								int int_to_int(const int d) {
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									return d;
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								}
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								real_t real_to_real(const real_t d) {
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									return d;
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								}
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								Vector3 v2_to_v3(const Vector2 d) {
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									return Vector3(d.x, 0.0, d.y);
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								}
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								Vector2 v3_to_v2(const Vector3 &d) {
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									return Vector2(d.x, d.z);
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								}
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								Vector<Vector2> vector_v3_to_v2(const Vector<Vector3> &d) {
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									Vector<Vector2> nd;
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									nd.resize(d.size());
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									for (int i(0); i < nd.size(); i++) {
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										nd.write[i] = v3_to_v2(d[i]);
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									}
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									return nd;
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								}
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								Transform trf2_to_trf3(const Transform2D &d) {
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									Vector3 o(v2_to_v3(d.get_origin()));
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									Basis b;
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									b.rotate(Vector3(0, 1, 0), d.get_rotation());
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									return Transform(b, o);
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								}
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								Object *obj_to_obj(Object *d) {
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									return d;
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								}
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								StringName sn_to_sn(StringName &d) {
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									return d;
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								}
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								Variant var_to_var(Variant &d) {
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									return d;
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								}
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								Ref<NavigationMesh> poly_to_mesh(Ref<NavigationPolygon> d) {
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									if (d.is_valid()) {
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										return d->get_mesh();
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									} else {
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										return Ref<NavigationMesh>();
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									}
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								}
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								void Navigation2DServer::_bind_methods() {
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									ClassDB::bind_method(D_METHOD("map_create"), &Navigation2DServer::map_create);
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									ClassDB::bind_method(D_METHOD("map_set_active", "map", "active"), &Navigation2DServer::map_set_active);
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									ClassDB::bind_method(D_METHOD("map_is_active", "nap"), &Navigation2DServer::map_is_active);
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									ClassDB::bind_method(D_METHOD("map_set_cell_size", "map", "cell_size"), &Navigation2DServer::map_set_cell_size);
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									ClassDB::bind_method(D_METHOD("map_get_cell_size", "map"), &Navigation2DServer::map_get_cell_size);
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									ClassDB::bind_method(D_METHOD("map_set_edge_connection_margin", "map", "margin"), &Navigation2DServer::map_set_edge_connection_margin);
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									ClassDB::bind_method(D_METHOD("map_get_edge_connection_margin", "map"), &Navigation2DServer::map_get_edge_connection_margin);
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									ClassDB::bind_method(D_METHOD("map_get_path", "map", "origin", "destination", "optimize"), &Navigation2DServer::map_get_path);
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									ClassDB::bind_method(D_METHOD("map_get_closest_point", "map", "to_point"), &Navigation2DServer::map_get_closest_point);
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									ClassDB::bind_method(D_METHOD("map_get_closest_point_owner", "map", "to_point"), &Navigation2DServer::map_get_closest_point_owner);
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									ClassDB::bind_method(D_METHOD("region_create"), &Navigation2DServer::region_create);
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									ClassDB::bind_method(D_METHOD("region_set_map", "region", "map"), &Navigation2DServer::region_set_map);
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									ClassDB::bind_method(D_METHOD("region_set_transform", "region", "transform"), &Navigation2DServer::region_set_transform);
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									ClassDB::bind_method(D_METHOD("region_set_navpoly", "region", "nav_poly"), &Navigation2DServer::region_set_navpoly);
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									ClassDB::bind_method(D_METHOD("agent_create"), &Navigation2DServer::agent_create);
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									ClassDB::bind_method(D_METHOD("agent_set_map", "agent", "map"), &Navigation2DServer::agent_set_map);
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									ClassDB::bind_method(D_METHOD("agent_set_neighbor_dist", "agent", "dist"), &Navigation2DServer::agent_set_neighbor_dist);
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									ClassDB::bind_method(D_METHOD("agent_set_max_neighbors", "agent", "count"), &Navigation2DServer::agent_set_max_neighbors);
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									ClassDB::bind_method(D_METHOD("agent_set_time_horizon", "agent", "time"), &Navigation2DServer::agent_set_time_horizon);
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									ClassDB::bind_method(D_METHOD("agent_set_radius", "agent", "radius"), &Navigation2DServer::agent_set_radius);
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									ClassDB::bind_method(D_METHOD("agent_set_max_speed", "agent", "max_speed"), &Navigation2DServer::agent_set_max_speed);
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									ClassDB::bind_method(D_METHOD("agent_set_velocity", "agent", "velocity"), &Navigation2DServer::agent_set_velocity);
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									ClassDB::bind_method(D_METHOD("agent_set_target_velocity", "agent", "target_velocity"), &Navigation2DServer::agent_set_target_velocity);
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									ClassDB::bind_method(D_METHOD("agent_set_position", "agent", "position"), &Navigation2DServer::agent_set_position);
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									ClassDB::bind_method(D_METHOD("agent_is_map_changed", "agent"), &Navigation2DServer::agent_is_map_changed);
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									ClassDB::bind_method(D_METHOD("agent_set_callback", "agent", "receiver", "method", "userdata"), &Navigation2DServer::agent_set_callback, DEFVAL(Variant()));
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									ClassDB::bind_method(D_METHOD("free", "object"), &Navigation2DServer::free);
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								}
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								Navigation2DServer::Navigation2DServer() {
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									singleton = this;
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								}
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								Navigation2DServer::~Navigation2DServer() {
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									singleton = nullptr;
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								}
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								RID FORWARD_0_C(map_create);
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								void FORWARD_2_C(map_set_active, RID, p_map, bool, p_active, rid_to_rid, bool_to_bool);
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								bool FORWARD_1_C(map_is_active, RID, p_map, rid_to_rid);
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								void FORWARD_2_C(map_set_cell_size, RID, p_map, real_t, p_cell_size, rid_to_rid, real_to_real);
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								real_t FORWARD_1_C(map_get_cell_size, RID, p_map, rid_to_rid);
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								void FORWARD_2_C(map_set_edge_connection_margin, RID, p_map, real_t, p_connection_margin, rid_to_rid, real_to_real);
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								real_t FORWARD_1_C(map_get_edge_connection_margin, RID, p_map, rid_to_rid);
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								Vector<Vector2> FORWARD_4_R_C(vector_v3_to_v2, map_get_path, RID, p_map, Vector2, p_origin, Vector2, p_destination, bool, p_optimize, rid_to_rid, v2_to_v3, v2_to_v3, bool_to_bool);
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								Vector2 FORWARD_2_R_C(v3_to_v2, map_get_closest_point, RID, p_map, const Vector2 &, p_point, rid_to_rid, v2_to_v3);
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								RID FORWARD_2_C(map_get_closest_point_owner, RID, p_map, const Vector2 &, p_point, rid_to_rid, v2_to_v3);
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								RID FORWARD_0_C(region_create);
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								void FORWARD_2_C(region_set_map, RID, p_region, RID, p_map, rid_to_rid, rid_to_rid);
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								void FORWARD_2_C(region_set_transform, RID, p_region, Transform2D, p_transform, rid_to_rid, trf2_to_trf3);
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								void Navigation2DServer::region_set_navpoly(RID p_region, Ref<NavigationPolygon> p_nav_mesh) const {
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									NavigationServer::get_singleton()->region_set_navmesh(p_region, poly_to_mesh(p_nav_mesh));
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								}
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								RID Navigation2DServer::agent_create() const {
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									RID agent = NavigationServer::get_singleton()->agent_create();
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									NavigationServer::get_singleton()->agent_set_ignore_y(agent, true);
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									return agent;
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								}
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								void FORWARD_2_C(agent_set_map, RID, p_agent, RID, p_map, rid_to_rid, rid_to_rid);
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								void FORWARD_2_C(agent_set_neighbor_dist, RID, p_agent, real_t, p_dist, rid_to_rid, real_to_real);
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								void FORWARD_2_C(agent_set_max_neighbors, RID, p_agent, int, p_count, rid_to_rid, int_to_int);
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								void FORWARD_2_C(agent_set_time_horizon, RID, p_agent, real_t, p_time, rid_to_rid, real_to_real);
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								void FORWARD_2_C(agent_set_radius, RID, p_agent, real_t, p_radius, rid_to_rid, real_to_real);
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								void FORWARD_2_C(agent_set_max_speed, RID, p_agent, real_t, p_max_speed, rid_to_rid, real_to_real);
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								void FORWARD_2_C(agent_set_velocity, RID, p_agent, Vector2, p_velocity, rid_to_rid, v2_to_v3);
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								void FORWARD_2_C(agent_set_target_velocity, RID, p_agent, Vector2, p_velocity, rid_to_rid, v2_to_v3);
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								void FORWARD_2_C(agent_set_position, RID, p_agent, Vector2, p_position, rid_to_rid, v2_to_v3);
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								void FORWARD_2_C(agent_set_ignore_y, RID, p_agent, bool, p_ignore, rid_to_rid, bool_to_bool);
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								bool FORWARD_1_C(agent_is_map_changed, RID, p_agent, rid_to_rid);
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								void FORWARD_4_C(agent_set_callback, RID, p_agent, Object *, p_receiver, StringName, p_method, Variant, p_udata, rid_to_rid, obj_to_obj, sn_to_sn, var_to_var);
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								void FORWARD_1_C(free, RID, p_object, rid_to_rid);
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