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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  visual_script_property_selector.h                                    */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
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							|  |  |  | /*                                                                       */ | 
					
						
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							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
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							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
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							|  |  |  | #ifndef VISUALSCRIPT_PROPERTYSELECTOR_H
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							|  |  |  | #define VISUALSCRIPT_PROPERTYSELECTOR_H
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										 |  |  | #include "editor/editor_help.h"
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										 |  |  | #include "editor/property_editor.h"
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							|  |  |  | #include "scene/gui/rich_text_label.h"
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							|  |  |  | class VisualScriptPropertySelector : public ConfirmationDialog { | 
					
						
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										 |  |  | 	GDCLASS(VisualScriptPropertySelector, ConfirmationDialog); | 
					
						
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							|  |  |  | 	LineEdit *search_box; | 
					
						
							|  |  |  | 	Tree *search_options; | 
					
						
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										 |  |  | 	void _text_changed(const String &p_newtext); | 
					
						
							|  |  |  | 	void _sbox_input(const Ref<InputEvent> &p_ie); | 
					
						
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										 |  |  | 	void _update_search(); | 
					
						
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							|  |  |  | 	void create_visualscript_item(const String &name, TreeItem *const root, const String &search_input, const String &text); | 
					
						
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										 |  |  | 	void get_visual_node_names(const String &root_filter, const Set<String> &p_modifiers, bool &found, TreeItem *const root, LineEdit *const search_box); | 
					
						
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							|  |  |  | 	void _confirmed(); | 
					
						
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										 |  |  | 	void _item_selected(); | 
					
						
							|  |  |  | 	void _hide_requested(); | 
					
						
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							|  |  |  | 	EditorHelpBit *help_bit; | 
					
						
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							|  |  |  | 	bool properties; | 
					
						
							|  |  |  | 	bool visual_script_generic; | 
					
						
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										 |  |  | 	bool connecting; | 
					
						
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										 |  |  | 	String selected; | 
					
						
							|  |  |  | 	Variant::Type type; | 
					
						
							|  |  |  | 	String base_type; | 
					
						
							|  |  |  | 	ObjectID script; | 
					
						
							|  |  |  | 	Object *instance; | 
					
						
							|  |  |  | 	bool virtuals_only; | 
					
						
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										 |  |  | 	bool seq_connect; | 
					
						
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										 |  |  | 	VBoxContainer *vbc; | 
					
						
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							|  |  |  | 	Vector<Variant::Type> type_filter; | 
					
						
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							|  |  |  | protected: | 
					
						
							|  |  |  | 	void _notification(int p_what); | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
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							|  |  |  | public: | 
					
						
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										 |  |  | 	void select_method_from_base_type(const String &p_base, const String &p_current = "", const bool p_virtuals_only = false, const bool p_connecting = true, bool clear_text = true); | 
					
						
							|  |  |  | 	void select_from_base_type(const String &p_base, const String &p_current = "", bool p_virtuals_only = false, bool p_seq_connect = false, const bool p_connecting = true, bool clear_text = true); | 
					
						
							|  |  |  | 	void select_from_script(const Ref<Script> &p_script, const String &p_current = "", const bool p_connecting = true, bool clear_text = true); | 
					
						
							|  |  |  | 	void select_from_basic_type(Variant::Type p_type, const String &p_current = "", const bool p_connecting = true, bool clear_text = true); | 
					
						
							|  |  |  | 	void select_from_action(const String &p_type, const String &p_current = "", const bool p_connecting = true, bool clear_text = true); | 
					
						
							|  |  |  | 	void select_from_instance(Object *p_instance, const String &p_current = "", const bool p_connecting = true, const String &p_basetype = "", bool clear_text = true); | 
					
						
							|  |  |  | 	void select_from_visual_script(const String &p_base, const bool p_connecting = true, bool clear_text = true); | 
					
						
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							|  |  |  | 	void show_window(float p_screen_ratio); | 
					
						
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							|  |  |  | 	void set_type_filter(const Vector<Variant::Type> &p_type_filter); | 
					
						
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							|  |  |  | 	VisualScriptPropertySelector(); | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | #endif // VISUALSCRIPT_PROPERTYSELECTOR_H
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