| 
									
										
										
										
											2021-09-10 21:46:22 +02:00
										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  library_godot_input.js                                               */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-09-12 13:01:15 +02:00
										 |  |  | /* | 
					
						
							|  |  |  |  * Gamepad API helper. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | const GodotInputGamepads = { | 
					
						
							| 
									
										
										
										
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										 |  |  | 	$GodotInputGamepads__deps: ['$GodotRuntime', '$GodotEventListeners'], | 
					
						
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										 |  |  | 	$GodotInputGamepads: { | 
					
						
							|  |  |  | 		samples: [], | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		get_pads: function () { | 
					
						
							|  |  |  | 			try { | 
					
						
							|  |  |  | 				// Will throw in iframe when permission is denied.
 | 
					
						
							|  |  |  | 				// Will throw/warn in the future for insecure contexts.
 | 
					
						
							|  |  |  | 				// See https://github.com/w3c/gamepad/pull/120
 | 
					
						
							|  |  |  | 				const pads = navigator.getGamepads(); | 
					
						
							|  |  |  | 				if (pads) { | 
					
						
							|  |  |  | 					return pads; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				return []; | 
					
						
							|  |  |  | 			} catch (e) { | 
					
						
							|  |  |  | 				return []; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		get_samples: function () { | 
					
						
							|  |  |  | 			return GodotInputGamepads.samples; | 
					
						
							|  |  |  | 		}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		get_sample: function (index) { | 
					
						
							|  |  |  | 			const samples = GodotInputGamepads.samples; | 
					
						
							|  |  |  | 			return index < samples.length ? samples[index] : null; | 
					
						
							|  |  |  | 		}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		sample: function () { | 
					
						
							|  |  |  | 			const pads = GodotInputGamepads.get_pads(); | 
					
						
							|  |  |  | 			const samples = []; | 
					
						
							|  |  |  | 			for (let i = 0; i < pads.length; i++) { | 
					
						
							|  |  |  | 				const pad = pads[i]; | 
					
						
							|  |  |  | 				if (!pad) { | 
					
						
							|  |  |  | 					samples.push(null); | 
					
						
							|  |  |  | 					continue; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				const s = { | 
					
						
							|  |  |  | 					standard: pad.mapping === 'standard', | 
					
						
							|  |  |  | 					buttons: [], | 
					
						
							|  |  |  | 					axes: [], | 
					
						
							|  |  |  | 					connected: pad.connected, | 
					
						
							|  |  |  | 				}; | 
					
						
							|  |  |  | 				for (let b = 0; b < pad.buttons.length; b++) { | 
					
						
							|  |  |  | 					s.buttons.push(pad.buttons[b].value); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				for (let a = 0; a < pad.axes.length; a++) { | 
					
						
							|  |  |  | 					s.axes.push(pad.axes[a]); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				samples.push(s); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			GodotInputGamepads.samples = samples; | 
					
						
							|  |  |  | 		}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		init: function (onchange) { | 
					
						
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										 |  |  | 			GodotEventListeners.samples = []; | 
					
						
							| 
									
										
										
										
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										 |  |  | 			function add(pad) { | 
					
						
							|  |  |  | 				const guid = GodotInputGamepads.get_guid(pad); | 
					
						
							|  |  |  | 				const c_id = GodotRuntime.allocString(pad.id); | 
					
						
							|  |  |  | 				const c_guid = GodotRuntime.allocString(guid); | 
					
						
							|  |  |  | 				onchange(pad.index, 1, c_id, c_guid); | 
					
						
							|  |  |  | 				GodotRuntime.free(c_id); | 
					
						
							|  |  |  | 				GodotRuntime.free(c_guid); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			const pads = GodotInputGamepads.get_pads(); | 
					
						
							|  |  |  | 			for (let i = 0; i < pads.length; i++) { | 
					
						
							|  |  |  | 				// Might be reserved space.
 | 
					
						
							|  |  |  | 				if (pads[i]) { | 
					
						
							|  |  |  | 					add(pads[i]); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
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										 |  |  | 			GodotEventListeners.add(window, 'gamepadconnected', function (evt) { | 
					
						
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										 |  |  | 				add(evt.gamepad); | 
					
						
							|  |  |  | 			}, false); | 
					
						
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										 |  |  | 			GodotEventListeners.add(window, 'gamepaddisconnected', function (evt) { | 
					
						
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										 |  |  | 				onchange(evt.gamepad.index, 0); | 
					
						
							|  |  |  | 			}, false); | 
					
						
							|  |  |  | 		}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		get_guid: function (pad) { | 
					
						
							|  |  |  | 			if (pad.mapping) { | 
					
						
							|  |  |  | 				return pad.mapping; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			const ua = navigator.userAgent; | 
					
						
							|  |  |  | 			let os = 'Unknown'; | 
					
						
							|  |  |  | 			if (ua.indexOf('Android') >= 0) { | 
					
						
							|  |  |  | 				os = 'Android'; | 
					
						
							|  |  |  | 			} else if (ua.indexOf('Linux') >= 0) { | 
					
						
							|  |  |  | 				os = 'Linux'; | 
					
						
							|  |  |  | 			} else if (ua.indexOf('iPhone') >= 0) { | 
					
						
							|  |  |  | 				os = 'iOS'; | 
					
						
							|  |  |  | 			} else if (ua.indexOf('Macintosh') >= 0) { | 
					
						
							|  |  |  | 				// Updated iPads will fall into this category.
 | 
					
						
							|  |  |  | 				os = 'MacOSX'; | 
					
						
							|  |  |  | 			} else if (ua.indexOf('Windows') >= 0) { | 
					
						
							|  |  |  | 				os = 'Windows'; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			const id = pad.id; | 
					
						
							|  |  |  | 			// Chrom* style: NAME (Vendor: xxxx Product: xxxx)
 | 
					
						
							|  |  |  | 			const exp1 = /vendor: ([0-9a-f]{4}) product: ([0-9a-f]{4})/i; | 
					
						
							|  |  |  | 			// Firefox/Safari style (safari may remove leading zeores)
 | 
					
						
							|  |  |  | 			const exp2 = /^([0-9a-f]+)-([0-9a-f]+)-/i; | 
					
						
							|  |  |  | 			let vendor = ''; | 
					
						
							|  |  |  | 			let product = ''; | 
					
						
							|  |  |  | 			if (exp1.test(id)) { | 
					
						
							|  |  |  | 				const match = exp1.exec(id); | 
					
						
							|  |  |  | 				vendor = match[1].padStart(4, '0'); | 
					
						
							|  |  |  | 				product = match[2].padStart(4, '0'); | 
					
						
							|  |  |  | 			} else if (exp2.test(id)) { | 
					
						
							|  |  |  | 				const match = exp2.exec(id); | 
					
						
							|  |  |  | 				vendor = match[1].padStart(4, '0'); | 
					
						
							|  |  |  | 				product = match[2].padStart(4, '0'); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			if (!vendor || !product) { | 
					
						
							|  |  |  | 				return `${os}Unknown`; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			return os + vendor + product; | 
					
						
							|  |  |  | 		}, | 
					
						
							|  |  |  | 	}, | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | mergeInto(LibraryManager.library, GodotInputGamepads); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* | 
					
						
							|  |  |  |  * Drag and drop helper. | 
					
						
							|  |  |  |  * This is pretty big, but basically detect dropped files on GodotConfig.canvas, | 
					
						
							|  |  |  |  * process them one by one (recursively for directories), and copies them to | 
					
						
							|  |  |  |  * the temporary FS path '/tmp/drop-[random]/' so it can be emitted as a godot | 
					
						
							|  |  |  |  * event (that requires a string array of paths). | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * NOTE: The temporary files are removed after the callback. This means that | 
					
						
							|  |  |  |  * deferred callbacks won't be able to access the files. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | const GodotInputDragDrop = { | 
					
						
							|  |  |  | 	$GodotInputDragDrop__deps: ['$FS', '$GodotFS'], | 
					
						
							|  |  |  | 	$GodotInputDragDrop: { | 
					
						
							|  |  |  | 		promises: [], | 
					
						
							|  |  |  | 		pending_files: [], | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		add_entry: function (entry) { | 
					
						
							|  |  |  | 			if (entry.isDirectory) { | 
					
						
							|  |  |  | 				GodotInputDragDrop.add_dir(entry); | 
					
						
							|  |  |  | 			} else if (entry.isFile) { | 
					
						
							|  |  |  | 				GodotInputDragDrop.add_file(entry); | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				GodotRuntime.error('Unrecognized entry...', entry); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		add_dir: function (entry) { | 
					
						
							|  |  |  | 			GodotInputDragDrop.promises.push(new Promise(function (resolve, reject) { | 
					
						
							|  |  |  | 				const reader = entry.createReader(); | 
					
						
							|  |  |  | 				reader.readEntries(function (entries) { | 
					
						
							|  |  |  | 					for (let i = 0; i < entries.length; i++) { | 
					
						
							|  |  |  | 						GodotInputDragDrop.add_entry(entries[i]); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 					resolve(); | 
					
						
							|  |  |  | 				}); | 
					
						
							|  |  |  | 			})); | 
					
						
							|  |  |  | 		}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		add_file: function (entry) { | 
					
						
							|  |  |  | 			GodotInputDragDrop.promises.push(new Promise(function (resolve, reject) { | 
					
						
							|  |  |  | 				entry.file(function (file) { | 
					
						
							|  |  |  | 					const reader = new FileReader(); | 
					
						
							|  |  |  | 					reader.onload = function () { | 
					
						
							|  |  |  | 						const f = { | 
					
						
							|  |  |  | 							'path': file.relativePath || file.webkitRelativePath, | 
					
						
							|  |  |  | 							'name': file.name, | 
					
						
							|  |  |  | 							'type': file.type, | 
					
						
							|  |  |  | 							'size': file.size, | 
					
						
							|  |  |  | 							'data': reader.result, | 
					
						
							|  |  |  | 						}; | 
					
						
							|  |  |  | 						if (!f['path']) { | 
					
						
							|  |  |  | 							f['path'] = f['name']; | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 						GodotInputDragDrop.pending_files.push(f); | 
					
						
							|  |  |  | 						resolve(); | 
					
						
							|  |  |  | 					}; | 
					
						
							|  |  |  | 					reader.onerror = function () { | 
					
						
							|  |  |  | 						GodotRuntime.print('Error reading file'); | 
					
						
							|  |  |  | 						reject(); | 
					
						
							|  |  |  | 					}; | 
					
						
							|  |  |  | 					reader.readAsArrayBuffer(file); | 
					
						
							|  |  |  | 				}, function (err) { | 
					
						
							|  |  |  | 					GodotRuntime.print('Error!'); | 
					
						
							|  |  |  | 					reject(); | 
					
						
							|  |  |  | 				}); | 
					
						
							|  |  |  | 			})); | 
					
						
							|  |  |  | 		}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		process: function (resolve, reject) { | 
					
						
							|  |  |  | 			if (GodotInputDragDrop.promises.length === 0) { | 
					
						
							|  |  |  | 				resolve(); | 
					
						
							|  |  |  | 				return; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			GodotInputDragDrop.promises.pop().then(function () { | 
					
						
							|  |  |  | 				setTimeout(function () { | 
					
						
							|  |  |  | 					GodotInputDragDrop.process(resolve, reject); | 
					
						
							|  |  |  | 				}, 0); | 
					
						
							|  |  |  | 			}); | 
					
						
							|  |  |  | 		}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		_process_event: function (ev, callback) { | 
					
						
							|  |  |  | 			ev.preventDefault(); | 
					
						
							|  |  |  | 			if (ev.dataTransfer.items) { | 
					
						
							|  |  |  | 				// Use DataTransferItemList interface to access the file(s)
 | 
					
						
							|  |  |  | 				for (let i = 0; i < ev.dataTransfer.items.length; i++) { | 
					
						
							|  |  |  | 					const item = ev.dataTransfer.items[i]; | 
					
						
							|  |  |  | 					let entry = null; | 
					
						
							|  |  |  | 					if ('getAsEntry' in item) { | 
					
						
							|  |  |  | 						entry = item.getAsEntry(); | 
					
						
							|  |  |  | 					} else if ('webkitGetAsEntry' in item) { | 
					
						
							|  |  |  | 						entry = item.webkitGetAsEntry(); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 					if (entry) { | 
					
						
							|  |  |  | 						GodotInputDragDrop.add_entry(entry); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				GodotRuntime.error('File upload not supported'); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			new Promise(GodotInputDragDrop.process).then(function () { | 
					
						
							|  |  |  | 				const DROP = `/tmp/drop-${parseInt(Math.random() * (1 << 30), 10)}/`; | 
					
						
							|  |  |  | 				const drops = []; | 
					
						
							|  |  |  | 				const files = []; | 
					
						
							|  |  |  | 				FS.mkdir(DROP); | 
					
						
							|  |  |  | 				GodotInputDragDrop.pending_files.forEach((elem) => { | 
					
						
							|  |  |  | 					const path = elem['path']; | 
					
						
							|  |  |  | 					GodotFS.copy_to_fs(DROP + path, elem['data']); | 
					
						
							|  |  |  | 					let idx = path.indexOf('/'); | 
					
						
							|  |  |  | 					if (idx === -1) { | 
					
						
							|  |  |  | 						// Root file
 | 
					
						
							|  |  |  | 						drops.push(DROP + path); | 
					
						
							|  |  |  | 					} else { | 
					
						
							|  |  |  | 						// Subdir
 | 
					
						
							|  |  |  | 						const sub = path.substr(0, idx); | 
					
						
							|  |  |  | 						idx = sub.indexOf('/'); | 
					
						
							|  |  |  | 						if (idx < 0 && drops.indexOf(DROP + sub) === -1) { | 
					
						
							|  |  |  | 							drops.push(DROP + sub); | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 					files.push(DROP + path); | 
					
						
							|  |  |  | 				}); | 
					
						
							|  |  |  | 				GodotInputDragDrop.promises = []; | 
					
						
							|  |  |  | 				GodotInputDragDrop.pending_files = []; | 
					
						
							|  |  |  | 				callback(drops); | 
					
						
							|  |  |  | 				if (GodotConfig.persistent_drops) { | 
					
						
							|  |  |  | 					// Delay removal at exit.
 | 
					
						
							|  |  |  | 					GodotOS.atexit(function (resolve, reject) { | 
					
						
							|  |  |  | 						GodotInputDragDrop.remove_drop(files, DROP); | 
					
						
							|  |  |  | 						resolve(); | 
					
						
							|  |  |  | 					}); | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					GodotInputDragDrop.remove_drop(files, DROP); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			}); | 
					
						
							|  |  |  | 		}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		remove_drop: function (files, drop_path) { | 
					
						
							|  |  |  | 			const dirs = [drop_path.substr(0, drop_path.length - 1)]; | 
					
						
							|  |  |  | 			// Remove temporary files
 | 
					
						
							|  |  |  | 			files.forEach(function (file) { | 
					
						
							|  |  |  | 				FS.unlink(file); | 
					
						
							|  |  |  | 				let dir = file.replace(drop_path, ''); | 
					
						
							|  |  |  | 				let idx = dir.lastIndexOf('/'); | 
					
						
							|  |  |  | 				while (idx > 0) { | 
					
						
							|  |  |  | 					dir = dir.substr(0, idx); | 
					
						
							|  |  |  | 					if (dirs.indexOf(drop_path + dir) === -1) { | 
					
						
							|  |  |  | 						dirs.push(drop_path + dir); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 					idx = dir.lastIndexOf('/'); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			}); | 
					
						
							|  |  |  | 			// Remove dirs.
 | 
					
						
							|  |  |  | 			dirs.sort(function (a, b) { | 
					
						
							|  |  |  | 				const al = (a.match(/\//g) || []).length; | 
					
						
							|  |  |  | 				const bl = (b.match(/\//g) || []).length; | 
					
						
							|  |  |  | 				if (al > bl) { | 
					
						
							|  |  |  | 					return -1; | 
					
						
							|  |  |  | 				} else if (al < bl) { | 
					
						
							|  |  |  | 					return 1; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				return 0; | 
					
						
							|  |  |  | 			}).forEach(function (dir) { | 
					
						
							|  |  |  | 				FS.rmdir(dir); | 
					
						
							|  |  |  | 			}); | 
					
						
							|  |  |  | 		}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		handler: function (callback) { | 
					
						
							|  |  |  | 			return function (ev) { | 
					
						
							|  |  |  | 				GodotInputDragDrop._process_event(ev, callback); | 
					
						
							|  |  |  | 			}; | 
					
						
							|  |  |  | 		}, | 
					
						
							|  |  |  | 	}, | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | mergeInto(LibraryManager.library, GodotInputDragDrop); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* | 
					
						
							|  |  |  |  * Godot exposed input functions. | 
					
						
							|  |  |  |  */ | 
					
						
							| 
									
										
										
										
											2021-09-10 21:46:22 +02:00
										 |  |  | const GodotInput = { | 
					
						
							| 
									
										
										
										
											2021-09-12 13:40:07 +02:00
										 |  |  | 	$GodotInput__deps: ['$GodotRuntime', '$GodotConfig', '$GodotEventListeners', '$GodotInputGamepads', '$GodotInputDragDrop'], | 
					
						
							| 
									
										
										
										
											2021-09-10 21:46:22 +02:00
										 |  |  | 	$GodotInput: { | 
					
						
							|  |  |  | 		getModifiers: function (evt) { | 
					
						
							|  |  |  | 			return (evt.shiftKey + 0) + ((evt.altKey + 0) << 1) + ((evt.ctrlKey + 0) << 2) + ((evt.metaKey + 0) << 3); | 
					
						
							|  |  |  | 		}, | 
					
						
							|  |  |  | 		computePosition: function (evt, rect) { | 
					
						
							|  |  |  | 			const canvas = GodotConfig.canvas; | 
					
						
							|  |  |  | 			const rw = canvas.width / rect.width; | 
					
						
							|  |  |  | 			const rh = canvas.height / rect.height; | 
					
						
							|  |  |  | 			const x = (evt.clientX - rect.x) * rw; | 
					
						
							|  |  |  | 			const y = (evt.clientY - rect.y) * rh; | 
					
						
							|  |  |  | 			return [x, y]; | 
					
						
							|  |  |  | 		}, | 
					
						
							|  |  |  | 	}, | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-09-12 13:01:15 +02:00
										 |  |  | 	/* | 
					
						
							|  |  |  | 	 * Mouse API | 
					
						
							|  |  |  | 	 */ | 
					
						
							|  |  |  | 	godot_js_input_mouse_move_cb__sig: 'vi', | 
					
						
							|  |  |  | 	godot_js_input_mouse_move_cb: function (callback) { | 
					
						
							| 
									
										
										
										
											2021-09-10 21:46:22 +02:00
										 |  |  | 		const func = GodotRuntime.get_func(callback); | 
					
						
							|  |  |  | 		const canvas = GodotConfig.canvas; | 
					
						
							|  |  |  | 		function move_cb(evt) { | 
					
						
							|  |  |  | 			const rect = canvas.getBoundingClientRect(); | 
					
						
							|  |  |  | 			const pos = GodotInput.computePosition(evt, rect); | 
					
						
							|  |  |  | 			// Scale movement
 | 
					
						
							|  |  |  | 			const rw = canvas.width / rect.width; | 
					
						
							|  |  |  | 			const rh = canvas.height / rect.height; | 
					
						
							|  |  |  | 			const rel_pos_x = evt.movementX * rw; | 
					
						
							|  |  |  | 			const rel_pos_y = evt.movementY * rh; | 
					
						
							|  |  |  | 			const modifiers = GodotInput.getModifiers(evt); | 
					
						
							|  |  |  | 			func(pos[0], pos[1], rel_pos_x, rel_pos_y, modifiers); | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2021-09-12 13:40:07 +02:00
										 |  |  | 		GodotEventListeners.add(window, 'mousemove', move_cb, false); | 
					
						
							| 
									
										
										
										
											2021-09-10 21:46:22 +02:00
										 |  |  | 	}, | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-09-12 13:01:15 +02:00
										 |  |  | 	godot_js_input_mouse_wheel_cb__sig: 'vi', | 
					
						
							|  |  |  | 	godot_js_input_mouse_wheel_cb: function (callback) { | 
					
						
							| 
									
										
										
										
											2021-09-10 21:46:22 +02:00
										 |  |  | 		const func = GodotRuntime.get_func(callback); | 
					
						
							|  |  |  | 		function wheel_cb(evt) { | 
					
						
							|  |  |  | 			if (func(evt['deltaX'] || 0, evt['deltaY'] || 0)) { | 
					
						
							|  |  |  | 				evt.preventDefault(); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2021-09-12 13:40:07 +02:00
										 |  |  | 		GodotEventListeners.add(GodotConfig.canvas, 'wheel', wheel_cb, false); | 
					
						
							| 
									
										
										
										
											2021-09-10 21:46:22 +02:00
										 |  |  | 	}, | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-09-12 13:01:15 +02:00
										 |  |  | 	godot_js_input_mouse_button_cb__sig: 'vi', | 
					
						
							|  |  |  | 	godot_js_input_mouse_button_cb: function (callback) { | 
					
						
							| 
									
										
										
										
											2021-09-10 21:46:22 +02:00
										 |  |  | 		const func = GodotRuntime.get_func(callback); | 
					
						
							|  |  |  | 		const canvas = GodotConfig.canvas; | 
					
						
							|  |  |  | 		function button_cb(p_pressed, evt) { | 
					
						
							|  |  |  | 			const rect = canvas.getBoundingClientRect(); | 
					
						
							|  |  |  | 			const pos = GodotInput.computePosition(evt, rect); | 
					
						
							|  |  |  | 			const modifiers = GodotInput.getModifiers(evt); | 
					
						
							| 
									
										
										
										
											2021-11-19 03:46:04 +01:00
										 |  |  | 			if (p_pressed && document.activeElement !== GodotConfig.canvas) { | 
					
						
							|  |  |  | 				GodotConfig.canvas.focus(); | 
					
						
							|  |  |  | 			} | 
					
						
							| 
									
										
										
										
											2021-09-10 21:46:22 +02:00
										 |  |  | 			if (func(p_pressed, evt.button, pos[0], pos[1], modifiers)) { | 
					
						
							|  |  |  | 				evt.preventDefault(); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2021-09-12 13:40:07 +02:00
										 |  |  | 		GodotEventListeners.add(canvas, 'mousedown', button_cb.bind(null, 1), false); | 
					
						
							|  |  |  | 		GodotEventListeners.add(window, 'mouseup', button_cb.bind(null, 0), false); | 
					
						
							| 
									
										
										
										
											2021-09-10 21:46:22 +02:00
										 |  |  | 	}, | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-09-12 13:01:15 +02:00
										 |  |  | 	/* | 
					
						
							|  |  |  | 	 * Touch API | 
					
						
							|  |  |  | 	 */ | 
					
						
							|  |  |  | 	godot_js_input_touch_cb__sig: 'viii', | 
					
						
							|  |  |  | 	godot_js_input_touch_cb: function (callback, ids, coords) { | 
					
						
							| 
									
										
										
										
											2021-09-10 21:46:22 +02:00
										 |  |  | 		const func = GodotRuntime.get_func(callback); | 
					
						
							|  |  |  | 		const canvas = GodotConfig.canvas; | 
					
						
							|  |  |  | 		function touch_cb(type, evt) { | 
					
						
							| 
									
										
										
										
											2021-11-19 03:46:04 +01:00
										 |  |  | 			if (type === 0 && document.activeElement !== GodotConfig.canvas) { | 
					
						
							|  |  |  | 				GodotConfig.canvas.focus(); | 
					
						
							|  |  |  | 			} | 
					
						
							| 
									
										
										
										
											2021-09-10 21:46:22 +02:00
										 |  |  | 			const rect = canvas.getBoundingClientRect(); | 
					
						
							|  |  |  | 			const touches = evt.changedTouches; | 
					
						
							|  |  |  | 			for (let i = 0; i < touches.length; i++) { | 
					
						
							|  |  |  | 				const touch = touches[i]; | 
					
						
							|  |  |  | 				const pos = GodotInput.computePosition(touch, rect); | 
					
						
							|  |  |  | 				GodotRuntime.setHeapValue(coords + (i * 2), pos[0], 'double'); | 
					
						
							|  |  |  | 				GodotRuntime.setHeapValue(coords + (i * 2 + 8), pos[1], 'double'); | 
					
						
							|  |  |  | 				GodotRuntime.setHeapValue(ids + i, touch.identifier, 'i32'); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			func(type, touches.length); | 
					
						
							|  |  |  | 			if (evt.cancelable) { | 
					
						
							|  |  |  | 				evt.preventDefault(); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2021-09-12 13:40:07 +02:00
										 |  |  | 		GodotEventListeners.add(canvas, 'touchstart', touch_cb.bind(null, 0), false); | 
					
						
							|  |  |  | 		GodotEventListeners.add(canvas, 'touchend', touch_cb.bind(null, 1), false); | 
					
						
							|  |  |  | 		GodotEventListeners.add(canvas, 'touchcancel', touch_cb.bind(null, 1), false); | 
					
						
							|  |  |  | 		GodotEventListeners.add(canvas, 'touchmove', touch_cb.bind(null, 2), false); | 
					
						
							| 
									
										
										
										
											2021-09-10 21:46:22 +02:00
										 |  |  | 	}, | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-09-12 13:01:15 +02:00
										 |  |  | 	/* | 
					
						
							|  |  |  | 	 * Key API | 
					
						
							|  |  |  | 	 */ | 
					
						
							|  |  |  | 	godot_js_input_key_cb__sig: 'viii', | 
					
						
							|  |  |  | 	godot_js_input_key_cb: function (callback, code, key) { | 
					
						
							| 
									
										
										
										
											2021-09-10 21:46:22 +02:00
										 |  |  | 		const func = GodotRuntime.get_func(callback); | 
					
						
							|  |  |  | 		function key_cb(pressed, evt) { | 
					
						
							|  |  |  | 			const modifiers = GodotInput.getModifiers(evt); | 
					
						
							|  |  |  | 			GodotRuntime.stringToHeap(evt.code, code, 32); | 
					
						
							|  |  |  | 			GodotRuntime.stringToHeap(evt.key, key, 32); | 
					
						
							|  |  |  | 			func(pressed, evt.repeat, modifiers); | 
					
						
							|  |  |  | 			evt.preventDefault(); | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2021-09-12 13:40:07 +02:00
										 |  |  | 		GodotEventListeners.add(GodotConfig.canvas, 'keydown', key_cb.bind(null, 1), false); | 
					
						
							|  |  |  | 		GodotEventListeners.add(GodotConfig.canvas, 'keyup', key_cb.bind(null, 0), false); | 
					
						
							| 
									
										
										
										
											2021-09-10 21:46:22 +02:00
										 |  |  | 	}, | 
					
						
							| 
									
										
										
										
											2021-09-12 13:01:15 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	/* | 
					
						
							|  |  |  | 	 * Gamepad API | 
					
						
							|  |  |  | 	 */ | 
					
						
							|  |  |  | 	godot_js_input_gamepad_cb__sig: 'vi', | 
					
						
							|  |  |  | 	godot_js_input_gamepad_cb: function (change_cb) { | 
					
						
							|  |  |  | 		const onchange = GodotRuntime.get_func(change_cb); | 
					
						
							|  |  |  | 		GodotInputGamepads.init(onchange); | 
					
						
							|  |  |  | 	}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	godot_js_input_gamepad_sample_count__sig: 'i', | 
					
						
							|  |  |  | 	godot_js_input_gamepad_sample_count: function () { | 
					
						
							|  |  |  | 		return GodotInputGamepads.get_samples().length; | 
					
						
							|  |  |  | 	}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	godot_js_input_gamepad_sample__sig: 'i', | 
					
						
							|  |  |  | 	godot_js_input_gamepad_sample: function () { | 
					
						
							|  |  |  | 		GodotInputGamepads.sample(); | 
					
						
							|  |  |  | 		return 0; | 
					
						
							|  |  |  | 	}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	godot_js_input_gamepad_sample_get__sig: 'iiiiiii', | 
					
						
							|  |  |  | 	godot_js_input_gamepad_sample_get: function (p_index, r_btns, r_btns_num, r_axes, r_axes_num, r_standard) { | 
					
						
							|  |  |  | 		const sample = GodotInputGamepads.get_sample(p_index); | 
					
						
							|  |  |  | 		if (!sample || !sample.connected) { | 
					
						
							|  |  |  | 			return 1; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		const btns = sample.buttons; | 
					
						
							|  |  |  | 		const btns_len = btns.length < 16 ? btns.length : 16; | 
					
						
							|  |  |  | 		for (let i = 0; i < btns_len; i++) { | 
					
						
							|  |  |  | 			GodotRuntime.setHeapValue(r_btns + (i << 2), btns[i], 'float'); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		GodotRuntime.setHeapValue(r_btns_num, btns_len, 'i32'); | 
					
						
							|  |  |  | 		const axes = sample.axes; | 
					
						
							|  |  |  | 		const axes_len = axes.length < 10 ? axes.length : 10; | 
					
						
							|  |  |  | 		for (let i = 0; i < axes_len; i++) { | 
					
						
							|  |  |  | 			GodotRuntime.setHeapValue(r_axes + (i << 2), axes[i], 'float'); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		GodotRuntime.setHeapValue(r_axes_num, axes_len, 'i32'); | 
					
						
							|  |  |  | 		const is_standard = sample.standard ? 1 : 0; | 
					
						
							|  |  |  | 		GodotRuntime.setHeapValue(r_standard, is_standard, 'i32'); | 
					
						
							|  |  |  | 		return 0; | 
					
						
							|  |  |  | 	}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* | 
					
						
							|  |  |  | 	 * Drag/Drop API | 
					
						
							|  |  |  | 	 */ | 
					
						
							|  |  |  | 	godot_js_input_drop_files_cb__sig: 'vi', | 
					
						
							|  |  |  | 	godot_js_input_drop_files_cb: function (callback) { | 
					
						
							|  |  |  | 		const func = GodotRuntime.get_func(callback); | 
					
						
							|  |  |  | 		const dropFiles = function (files) { | 
					
						
							|  |  |  | 			const args = files || []; | 
					
						
							|  |  |  | 			if (!args.length) { | 
					
						
							|  |  |  | 				return; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			const argc = args.length; | 
					
						
							|  |  |  | 			const argv = GodotRuntime.allocStringArray(args); | 
					
						
							|  |  |  | 			func(argv, argc); | 
					
						
							|  |  |  | 			GodotRuntime.freeStringArray(argv, argc); | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 		const canvas = GodotConfig.canvas; | 
					
						
							| 
									
										
										
										
											2021-09-12 13:40:07 +02:00
										 |  |  | 		GodotEventListeners.add(canvas, 'dragover', function (ev) { | 
					
						
							| 
									
										
										
										
											2021-09-12 13:01:15 +02:00
										 |  |  | 			// Prevent default behavior (which would try to open the file(s))
 | 
					
						
							|  |  |  | 			ev.preventDefault(); | 
					
						
							|  |  |  | 		}, false); | 
					
						
							| 
									
										
										
										
											2021-09-12 13:40:07 +02:00
										 |  |  | 		GodotEventListeners.add(canvas, 'drop', GodotInputDragDrop.handler(dropFiles)); | 
					
						
							| 
									
										
										
										
											2021-09-12 13:01:15 +02:00
										 |  |  | 	}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* Paste API */ | 
					
						
							|  |  |  | 	godot_js_input_paste_cb__sig: 'vi', | 
					
						
							|  |  |  | 	godot_js_input_paste_cb: function (callback) { | 
					
						
							|  |  |  | 		const func = GodotRuntime.get_func(callback); | 
					
						
							| 
									
										
										
										
											2021-09-12 13:40:07 +02:00
										 |  |  | 		GodotEventListeners.add(window, 'paste', function (evt) { | 
					
						
							| 
									
										
										
										
											2021-09-12 13:01:15 +02:00
										 |  |  | 			const text = evt.clipboardData.getData('text'); | 
					
						
							|  |  |  | 			const ptr = GodotRuntime.allocString(text); | 
					
						
							|  |  |  | 			func(ptr); | 
					
						
							|  |  |  | 			GodotRuntime.free(ptr); | 
					
						
							|  |  |  | 		}, false); | 
					
						
							|  |  |  | 	}, | 
					
						
							| 
									
										
										
										
											2021-09-10 21:46:22 +02:00
										 |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | autoAddDeps(GodotInput, '$GodotInput'); | 
					
						
							|  |  |  | mergeInto(LibraryManager.library, GodotInput); |