2016-06-18 14:46:12 +02:00
										 
									 
								 
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								/*************************************************************************/
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								/*  audio_server_javascript.h                                            */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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											2017-08-27 14:16:55 +02:00
										 
									 
								 
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								/*                      https://godotengine.org                          */
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											2016-06-18 14:46:12 +02:00
										 
									 
								 
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								/*************************************************************************/
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											2017-01-01 22:01:57 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
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											2017-04-08 00:11:42 +02:00
										 
									 
								 
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								/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#ifndef AUDIO_SERVER_JAVASCRIPT_H
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								#define AUDIO_SERVER_JAVASCRIPT_H
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								// FIXME: Needs to be ported to the new AudioServer API in 3.0
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								#if 0
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								#include "servers/audio_server.h"
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								class AudioServerJavascript  : public AudioServer  {
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									GDCLASS(AudioServerJavascript,AudioServer);
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									enum {
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										INTERNAL_BUFFER_SIZE=4096,
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										STREAM_SCALE_BITS=12
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									};
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									AudioMixer *get_mixer();
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									void audio_mixer_chunk_callback(int p_frames);
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									struct Sample {
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										SampleFormat format;
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										SampleLoopFormat loop_format;
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										int loop_begin;
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										int loop_end;
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										int length;
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										int index;
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										int mix_rate;
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										bool stereo;
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										Vector<float> tmp_data;
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									};
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									mutable RID_Owner<Sample> sample_owner;
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									int sample_base;
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									struct Voice {
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										int index;
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										float volume;
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										float pan;
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										float pan_depth;
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										float pan_height;
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										float chorus;
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										ReverbRoomType reverb_type;
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										float reverb;
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										int mix_rate;
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										int sample_mix_rate;
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										bool positional;
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										bool active;
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									};
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									mutable RID_Owner<Voice> voice_owner;
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									int voice_base;
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									struct Stream {
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										bool active;
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										List<Stream*>::Element *E;
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										AudioStream *audio_stream;
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										EventStream *event_stream;
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										float volume_scale;
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									};
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									List<Stream*> active_audio_streams;
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									//List<Stream*> event_streams;
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									float * internal_buffer;
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									int internal_buffer_channels;
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									int32_t * stream_buffer;
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									mutable RID_Owner<Stream> stream_owner;
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									float stream_volume;
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									float stream_volume_scale;
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									float event_voice_scale;
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									float fx_volume_scale;
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									void driver_process_chunk(int p_frames);
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									int webaudio_mix_rate;
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									static AudioServerJavascript *singleton;
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								public:
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									void mix_to_js(int p_frames);
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									/* SAMPLE API */
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									virtual RID sample_create(SampleFormat p_format, bool p_stereo, int p_length);
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									virtual void sample_set_description(RID p_sample, const String& p_description);
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											2015-12-28 01:18:37 +01:00
										 
									 
								 
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									virtual String sample_get_description(RID p_sample) const;
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									virtual SampleFormat sample_get_format(RID p_sample) const;
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									virtual bool sample_is_stereo(RID p_sample) const;
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									virtual int sample_get_length(RID p_sample) const;
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									virtual const void* sample_get_data_ptr(RID p_sample) const;
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											2017-01-07 18:25:37 -03:00
										 
									 
								 
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									virtual void sample_set_data(RID p_sample, const PoolVector<uint8_t>& p_buffer);
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									virtual PoolVector<uint8_t> sample_get_data(RID p_sample) const;
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									virtual void sample_set_mix_rate(RID p_sample,int p_rate);
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									virtual int sample_get_mix_rate(RID p_sample) const;
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									virtual void sample_set_loop_format(RID p_sample,SampleLoopFormat p_format);
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									virtual SampleLoopFormat sample_get_loop_format(RID p_sample) const;
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									virtual void sample_set_loop_begin(RID p_sample,int p_pos);
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									virtual int sample_get_loop_begin(RID p_sample) const;
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									virtual void sample_set_loop_end(RID p_sample,int p_pos);
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									virtual int sample_get_loop_end(RID p_sample) const;
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									/* VOICE API */
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									virtual RID voice_create();
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									virtual void voice_play(RID p_voice, RID p_sample);
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									virtual void voice_set_volume(RID p_voice, float p_volume);
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									virtual void voice_set_pan(RID p_voice, float p_pan, float p_depth=0,float height=0); //pan and depth go from -1 to 1
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									virtual void voice_set_filter(RID p_voice, FilterType p_type, float p_cutoff, float p_resonance, float p_gain=0);
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									virtual void voice_set_chorus(RID p_voice, float p_chorus );
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									virtual void voice_set_reverb(RID p_voice, ReverbRoomType p_room_type, float p_reverb);
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									virtual void voice_set_mix_rate(RID p_voice, int p_mix_rate);
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									virtual void voice_set_positional(RID p_voice, bool p_positional);
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									virtual float voice_get_volume(RID p_voice) const;
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									virtual float voice_get_pan(RID p_voice) const; //pan and depth go from -1 to 1
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									virtual float voice_get_pan_depth(RID p_voice) const; //pan and depth go from -1 to 1
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									virtual float voice_get_pan_height(RID p_voice) const; //pan and depth go from -1 to 1
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									virtual FilterType voice_get_filter_type(RID p_voice) const;
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									virtual float voice_get_filter_cutoff(RID p_voice) const;
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									virtual float voice_get_filter_resonance(RID p_voice) const;
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									virtual float voice_get_chorus(RID p_voice) const;
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									virtual ReverbRoomType voice_get_reverb_type(RID p_voice) const;
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									virtual float voice_get_reverb(RID p_voice) const;
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									virtual int voice_get_mix_rate(RID p_voice) const;
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									virtual bool voice_is_positional(RID p_voice) const;
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									virtual void voice_stop(RID p_voice);
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									virtual bool voice_is_active(RID p_voice) const;
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									/* STREAM API */
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									virtual RID audio_stream_create(AudioStream *p_stream);
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									virtual RID event_stream_create(EventStream *p_stream);
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									virtual void stream_set_active(RID p_stream, bool p_active);
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									virtual bool stream_is_active(RID p_stream) const;
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									virtual void stream_set_volume_scale(RID p_stream, float p_scale);
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									virtual float stream_set_volume_scale(RID p_stream) const;
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									/* Audio Physics API */
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									virtual void free(RID p_id);
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									virtual void init();
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									virtual void finish();
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									virtual void update();
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									/* MISC config */
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									virtual void lock();
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									virtual void unlock();
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									virtual int get_default_channel_count() const;
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									virtual int get_default_mix_rate() const;
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									virtual void set_stream_global_volume_scale(float p_volume);
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									virtual void set_fx_global_volume_scale(float p_volume);
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									virtual void set_event_voice_global_volume_scale(float p_volume);
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									virtual float get_stream_global_volume_scale() const;
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									virtual float get_fx_global_volume_scale() const;
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									virtual float get_event_voice_global_volume_scale() const;
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									virtual uint32_t read_output_peak() const;
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									static AudioServer *get_singleton();
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									virtual double get_mix_time() const; //useful for video -> audio sync
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									virtual double get_output_delay() const;
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									AudioServerJavascript();
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								};
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								#endif // AUDIO_SERVER_JAVASCRIPT_H
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								#endif
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