2017-08-21 00:17:24 +10:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								<?xml version="1.0" encoding="UTF-8" ?> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								<class  name= "CameraTexture"  inherits= "Texture"  category= "Core"  version= "3.2" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<brief_description > 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-16 11:22:38 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										This texture gives access to the camera texture provided by a [CameraFeed]. Note that many cameras supply YCbCr images which need to be converted in a shader.
							 
						 
					
						
							
								
									
										
										
										
											2017-08-21 00:17:24 +10:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<description > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<tutorials > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									</tutorials> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<methods > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									</methods> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<members > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<member  name= "camera_feed_id"  type= "int"  setter= "set_camera_feed_id"  getter= "get_camera_feed_id" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											Id of the [CameraFeed] for which we want to display the image.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<member  name= "camera_is_active"  type= "bool"  setter= "set_camera_active"  getter= "get_camera_active" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											Convenience property that gives access to the active property of the [CameraFeed].
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<member  name= "which_feed"  type= "int"  setter= "set_which_feed"  getter= "get_which_feed"  enum= "CameraServer.FeedImage" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											Which image within the [CameraFeed] we want access to, important if the camera image is split in a Y and CbCr component.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									</members> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<constants > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									</constants> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								</class>