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								<?xml version="1.0" encoding="UTF-8" ?>
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								<class name="RemoteTransform2D" inherits="Node2D" category="Core" version="3.2">
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									<brief_description>
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										RemoteTransform2D pushes its own [Transform2D] to another [CanvasItem] derived Node in the scene.
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									</brief_description>
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									<description>
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										RemoteTransform2D pushes its own [Transform2D] to another [CanvasItem] derived Node (called the remote node) in the scene.
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										It can be set to update another Node's position, rotation and/or scale. It can use either global or local coordinates.
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									</description>
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									<tutorials>
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									</tutorials>
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									<methods>
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									</methods>
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									<members>
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										<member name="remote_path" type="NodePath" setter="set_remote_node" getter="get_remote_node">
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											The [NodePath] to the remote node, relative to the RemoteTransform2D's position in the scene.
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										</member>
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										<member name="update_position" type="bool" setter="set_update_position" getter="get_update_position">
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											If [code]true[/code], the remote node's position is updated. Default value: [code]true[/code].
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										</member>
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										<member name="update_rotation" type="bool" setter="set_update_rotation" getter="get_update_rotation">
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											If [code]true[/code], the remote node's rotation is updated. Default value: [code]true[/code].
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										</member>
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										<member name="update_scale" type="bool" setter="set_update_scale" getter="get_update_scale">
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											If [code]true[/code], the remote node's scale is updated. Default value: [code]true[/code].
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										</member>
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										<member name="use_global_coordinates" type="bool" setter="set_use_global_coordinates" getter="get_use_global_coordinates">
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											If [code]true[/code], global coordinates are used. If [code]false[/code], local coordinates are used. Default value: [code]true[/code].
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										</member>
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									</members>
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									<constants>
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									</constants>
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								</class>
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