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			92 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			92 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								/*************************************************************************/
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								/*  ip.h                                                                 */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                    http://www.godotengine.org                         */
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								/*************************************************************************/
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#ifndef IP_H
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								#define IP_H
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								#include "os/os.h"
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								#include "io/ip_address.h"
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								struct _IP_ResolverPrivate;
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								class IP : public Object {
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									OBJ_TYPE( IP, Object );
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									OBJ_CATEGORY("Networking");
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								public:
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									enum ResolverStatus {
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										RESOLVER_STATUS_NONE,
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										RESOLVER_STATUS_WAITING,
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										RESOLVER_STATUS_DONE,
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										RESOLVER_STATUS_ERROR,
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									};
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									enum {
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										RESOLVER_MAX_QUERIES = 32,
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										RESOLVER_INVALID_ID=-1
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									};
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									typedef int ResolverID;
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								private:
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									_IP_ResolverPrivate *resolver;
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								protected:
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									static IP*singleton;
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									static void _bind_methods();
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									virtual IP_Address _resolve_hostname(const String& p_hostname)=0;
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									static IP* (*_create)();
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								public:
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									IP_Address resolve_hostname(const String& p_hostname);
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									// async resolver hostname
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									ResolverID resolve_hostname_queue_item(const String& p_hostname);
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									ResolverStatus get_resolve_item_status(ResolverID p_id) const;
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									IP_Address get_resolve_item_address(ResolverID p_id) const;
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									void erase_resolve_item(ResolverID p_id);
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									static IP* get_singleton();
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									static IP* create();
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									IP();
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									~IP();
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								};
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								#endif // IP_H
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