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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  input.h                                                              */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                    http://www.godotengine.org                         */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | #ifndef INPUT_H
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							|  |  |  | #define INPUT_H
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							|  |  |  | #include "object.h"
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							|  |  |  | #include "os/thread_safe.h"
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							|  |  |  | #include "os/main_loop.h"
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							|  |  |  | class Input : public Object { | 
					
						
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							|  |  |  | 	OBJ_TYPE( Input, Object ); | 
					
						
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							|  |  |  | 	static Input *singleton; | 
					
						
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							|  |  |  | protected: | 
					
						
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							|  |  |  | 	static void _bind_methods(); | 
					
						
							|  |  |  | public: | 
					
						
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							|  |  |  | 	enum MouseMode { | 
					
						
							|  |  |  | 		MOUSE_MODE_VISIBLE, | 
					
						
							|  |  |  | 		MOUSE_MODE_HIDDEN, | 
					
						
							|  |  |  | 		MOUSE_MODE_CAPTURED | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | 	void set_mouse_mode(MouseMode p_mode); | 
					
						
							|  |  |  | 	MouseMode get_mouse_mode() const; | 
					
						
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							|  |  |  | 	static Input *get_singleton(); | 
					
						
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										 |  |  | 	virtual bool is_key_pressed(int p_scancode)=0;	 | 
					
						
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										 |  |  | 	virtual bool is_mouse_button_pressed(int p_button)=0; | 
					
						
							|  |  |  | 	virtual bool is_joy_button_pressed(int p_device, int p_button)=0; | 
					
						
							|  |  |  | 	virtual bool is_action_pressed(const StringName& p_action)=0; | 
					
						
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							|  |  |  | 	virtual float get_joy_axis(int p_device,int p_axis)=0; | 
					
						
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							|  |  |  | 	virtual Point2 get_mouse_pos() const=0; | 
					
						
							|  |  |  | 	virtual Point2 get_mouse_speed() const=0; | 
					
						
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							|  |  |  | 	virtual Vector3 get_accelerometer()=0; | 
					
						
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							|  |  |  | 	virtual void action_press(const StringName& p_action)=0; | 
					
						
							|  |  |  | 	virtual void action_release(const StringName& p_action)=0; | 
					
						
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							|  |  |  | 	Input(); | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | VARIANT_ENUM_CAST(Input::MouseMode); | 
					
						
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							|  |  |  | class InputDefault : public Input { | 
					
						
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							|  |  |  | 	OBJ_TYPE( InputDefault, Input ); | 
					
						
							|  |  |  | 	_THREAD_SAFE_CLASS_ | 
					
						
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							|  |  |  | 	int mouse_button_mask; | 
					
						
							|  |  |  | 	Set<int> keys_pressed; | 
					
						
							|  |  |  | 	Set<int> joy_buttons_pressed; | 
					
						
							|  |  |  | 	Map<int,float> joy_axis; | 
					
						
							|  |  |  | 	Map<StringName,int> custom_action_press; | 
					
						
							|  |  |  | 	Vector3 accelerometer; | 
					
						
							|  |  |  | 	Vector2 mouse_pos; | 
					
						
							|  |  |  | 	MainLoop *main_loop; | 
					
						
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							|  |  |  | 	struct SpeedTrack { | 
					
						
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							|  |  |  | 		uint64_t last_tick; | 
					
						
							|  |  |  | 		Vector2 speed; | 
					
						
							|  |  |  | 		Vector2 accum; | 
					
						
							|  |  |  | 		float accum_t; | 
					
						
							|  |  |  | 		float min_ref_frame; | 
					
						
							|  |  |  | 		float max_ref_frame; | 
					
						
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							|  |  |  | 		void update(const Vector2& p_delta_p); | 
					
						
							|  |  |  | 		void reset(); | 
					
						
							|  |  |  | 		SpeedTrack(); | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | 	SpeedTrack mouse_speed_track; | 
					
						
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							|  |  |  | public: | 
					
						
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							|  |  |  | 	virtual bool is_key_pressed(int p_scancode); | 
					
						
							|  |  |  | 	virtual bool is_mouse_button_pressed(int p_button); | 
					
						
							|  |  |  | 	virtual bool is_joy_button_pressed(int p_device, int p_button); | 
					
						
							|  |  |  | 	virtual bool is_action_pressed(const StringName& p_action); | 
					
						
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							|  |  |  | 	virtual float get_joy_axis(int p_device,int p_axis); | 
					
						
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							|  |  |  | 	virtual Vector3 get_accelerometer(); | 
					
						
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							|  |  |  | 	virtual Point2 get_mouse_pos() const; | 
					
						
							|  |  |  | 	virtual Point2 get_mouse_speed() const; | 
					
						
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							|  |  |  | 	void parse_input_event(const InputEvent& p_event); | 
					
						
							|  |  |  | 	void set_accelerometer(const Vector3& p_accel); | 
					
						
							|  |  |  | 	void set_joy_axis(int p_device,int p_axis,float p_value); | 
					
						
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							|  |  |  | 	void set_main_loop(MainLoop *main_loop); | 
					
						
							|  |  |  | 	void set_mouse_pos(const Point2& p_posf); | 
					
						
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							|  |  |  | 	void action_press(const StringName& p_action); | 
					
						
							|  |  |  | 	void action_release(const StringName& p_action); | 
					
						
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							|  |  |  | 	void iteration(float p_step); | 
					
						
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							|  |  |  | 	InputDefault(); | 
					
						
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							|  |  |  | }; | 
					
						
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							|  |  |  | #endif // INPUT_H
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