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			105 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			105 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								/*************************************************************************/
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								/*  main_loop.cpp                                                        */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                    http://www.godotengine.org                         */
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								/*************************************************************************/
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#include "main_loop.h"
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								#include "script_language.h"
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								void MainLoop::_bind_methods() {
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									ObjectTypeDB::bind_method("input_event",&MainLoop::input_event);
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									BIND_CONSTANT(NOTIFICATION_WM_FOCUS_IN);
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									BIND_CONSTANT(NOTIFICATION_WM_FOCUS_OUT);
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									BIND_CONSTANT(NOTIFICATION_WM_QUIT_REQUEST);
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									BIND_CONSTANT(NOTIFICATION_WM_UNFOCUS_REQUEST);
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								};
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								void MainLoop::set_init_script(const Ref<Script>& p_init_script) {
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									init_script=p_init_script;
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								}
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								MainLoop::MainLoop() {
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								}
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								MainLoop::~MainLoop()
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								{
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								}
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								void MainLoop::input_text( const String& p_text ) {
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								}
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								void MainLoop::input_event( const InputEvent& p_event ) {
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									if (get_script_instance())
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										get_script_instance()->call("input_event",p_event);
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								}
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								void MainLoop::init() {
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									if (init_script.is_valid())
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										set_script(init_script.get_ref_ptr());
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									if (get_script_instance())
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										get_script_instance()->call("init");
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								}
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								bool MainLoop::iteration(float p_time) {
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									if (get_script_instance())
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										return get_script_instance()->call("iteration",p_time);
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									return false;
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								}
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								bool MainLoop::idle(float p_time) {
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									if (get_script_instance())
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										return get_script_instance()->call("idle",p_time);
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									return false;
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								}
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								void MainLoop::finish() {
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									if (get_script_instance()) {
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										get_script_instance()->call("finish");
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										set_script(RefPtr()); //clear script
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									}
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								}
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