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			2763 lines
		
	
	
	
		
			74 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			2763 lines
		
	
	
	
		
			74 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								/*************************************************************************/
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								/*  rasterizer_iphone.cpp                                                */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                    http://www.godotengine.org                         */
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								/*************************************************************************/
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
							 | 
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#ifdef IPHONE_ENABLED
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								#include "rasterizer_iphone.h"
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								#include "os/os.h"
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								#include "globals.h"
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								#include <stdio.h>
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								_FORCE_INLINE_ static void _gl_load_transform(const Transform& tr) {
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									GLfloat matrix[16]={ /* build a 16x16 matrix */
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										tr.basis.elements[0][0],
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										tr.basis.elements[1][0],
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										tr.basis.elements[2][0],
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										0,
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										tr.basis.elements[0][1],
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										tr.basis.elements[1][1],
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										tr.basis.elements[2][1],
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										0,
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										tr.basis.elements[0][2],
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										tr.basis.elements[1][2],
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										tr.basis.elements[2][2],
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										0,
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										tr.origin.x,
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										tr.origin.y,
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										tr.origin.z,
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										1
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									};
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									glLoadMatrixf(matrix);
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								};
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								_FORCE_INLINE_ static void _gl_mult_transform(const Transform& tr) {
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									GLfloat matrix[16]={ /* build a 16x16 matrix */
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										tr.basis.elements[0][0],
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										tr.basis.elements[1][0],
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										tr.basis.elements[2][0],
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										0,
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										tr.basis.elements[0][1],
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										tr.basis.elements[1][1],
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										tr.basis.elements[2][1],
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										0,
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										tr.basis.elements[0][2],
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										tr.basis.elements[1][2],
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										tr.basis.elements[2][2],
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										0,
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										tr.origin.x,
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										tr.origin.y,
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										tr.origin.z,
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										1
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									};
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									glMultMatrixf(matrix);
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								};
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								static const GLenum prim_type[]={GL_POINTS,GL_LINES,GL_TRIANGLES,GL_TRIANGLE_FAN};
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								static void _draw_primitive(int p_points, const float *p_vertices, const float *p_normals, const float* p_colors, const float *p_uvs,const Plane *p_tangents=NULL,int p_instanced=1) {
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									ERR_FAIL_COND(!p_vertices);
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									ERR_FAIL_COND(p_points <1 || p_points>4);
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									GLenum type = prim_type[p_points - 1];
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									if (!p_colors) {
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										glColor4f(1, 1, 1, 1);
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									};
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									glEnableClientState(GL_VERTEX_ARRAY);
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									glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)p_vertices);
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									if (p_normals) {
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											glEnableClientState(GL_NORMAL_ARRAY);
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											glNormalPointer(GL_FLOAT, 0, (GLvoid*)p_normals);
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									};
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									if (p_colors) {
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											glEnableClientState(GL_COLOR_ARRAY);
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											glColorPointer(4,GL_FLOAT, 0, p_colors);
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									};
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									if (p_uvs) {
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											glClientActiveTexture(GL_TEXTURE0);
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											glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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											glTexCoordPointer(2, GL_FLOAT, 0, p_uvs);
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									};
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									glDrawArrays( type, 0, p_points);
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									glDisableClientState(GL_VERTEX_ARRAY);
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									glDisableClientState(GL_NORMAL_ARRAY);
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									glDisableClientState(GL_COLOR_ARRAY);
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									glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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								};
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								/* TEXTURE API */
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								static Image _get_gl_image_and_format(const Image& p_image, Image::Format p_format, uint32_t p_flags,GLenum& r_gl_format,int &r_gl_components,bool &r_has_alpha_cache) {
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									r_has_alpha_cache=false;
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									Image image=p_image;
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									switch(p_format) {
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										case Image::FORMAT_GRAYSCALE: {
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											r_gl_components=1;
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											r_gl_format=GL_LUMINANCE;
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										} break;
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										case Image::FORMAT_INTENSITY: {
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											image.convert(Image::FORMAT_RGBA);
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											r_gl_components=4;
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											r_gl_format=GL_RGBA;
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											r_has_alpha_cache=true;
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										} break;
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										case Image::FORMAT_GRAYSCALE_ALPHA: {
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											image.convert(Image::FORMAT_RGBA);
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											r_gl_components=4;
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											r_gl_format=GL_RGBA;
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											r_has_alpha_cache=true;
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										} break;
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										case Image::FORMAT_INDEXED: {
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											image.convert(Image::FORMAT_RGB);
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											r_gl_components=3;
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											r_gl_format=GL_RGB;
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										} break;
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										case Image::FORMAT_INDEXED_ALPHA: {
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											image.convert(Image::FORMAT_RGBA);
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											r_gl_components=4;
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											r_gl_format=GL_RGB;
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											r_has_alpha_cache=true;
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										} break;
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										case Image::FORMAT_RGB: {
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											r_gl_components=3; r_gl_format=GL_RGB;
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										} break;
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										case Image::FORMAT_RGBA: {
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											r_gl_components=4;
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											r_gl_format=GL_RGBA;
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											r_has_alpha_cache=true;
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										} break;
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										default: {
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											ERR_FAIL_V(Image());
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										}
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									}
							 | 
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									return image;
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								}
							 | 
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								 | 
							
								
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								RID RasterizerIPhone::texture_create() {
							 | 
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| 
								 | 
							
								
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									Texture *texture = memnew(Texture);
							 | 
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									ERR_FAIL_COND_V(!texture,RID());
							 | 
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									glGenTextures(1, &texture->tex_id);
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									texture->active=false;
							 | 
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| 
								 | 
							
								
							 | 
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									return texture_owner.make_rid( texture );
							 | 
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								 | 
							
								
							 | 
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								}
							 | 
						||
| 
								 | 
							
								
							 | 
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								void RasterizerIPhone::texture_allocate(RID p_texture,int p_width, int p_height,Image::Format p_format,uint32_t p_flags) {
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| 
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| 
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									bool has_alpha_cache;
							 | 
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| 
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									int components;
							 | 
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| 
								 | 
							
									GLenum format;
							 | 
						||
| 
								 | 
							
								
							 | 
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| 
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									Texture *texture = texture_owner.get( p_texture );
							 | 
						||
| 
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									ERR_FAIL_COND(!texture);
							 | 
						||
| 
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									texture->width=p_width;
							 | 
						||
| 
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									texture->height=p_height;
							 | 
						||
| 
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									texture->format=p_format;
							 | 
						||
| 
								 | 
							
									texture->flags=p_flags;
							 | 
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| 
								 | 
							
									//texture->target = (p_flags & VS::TEXTURE_FLAG_CUBEMAP) ? GL_TEXTURE_CUBE_MAP : GL_TEXTURE_2D;
							 | 
						||
| 
								 | 
							
									texture->target = GL_TEXTURE_2D;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									_get_gl_image_and_format(Image(),texture->format,texture->flags,format,components,has_alpha_cache);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									texture->gl_components_cache=components;
							 | 
						||
| 
								 | 
							
									texture->gl_format_cache=format;
							 | 
						||
| 
								 | 
							
									texture->format_has_alpha=has_alpha_cache;
							 | 
						||
| 
								 | 
							
									texture->has_alpha=false; //by default it doesn't have alpha unless something with alpha is blitteds
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									glBindTexture(texture->target, texture->tex_id);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (texture->flags&VS::TEXTURE_FLAG_MIPMAPS) {
							 | 
						||
| 
								 | 
							
										glTexParameteri( GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE );
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (texture->target==GL_TEXTURE_2D) {
							 | 
						||
| 
								 | 
							
										glTexImage2D(texture->target, 0, format, texture->width, texture->height, 0, format, GL_UNSIGNED_BYTE,NULL);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/*
							 | 
						||
| 
								 | 
							
									else {
							 | 
						||
| 
								 | 
							
										//cubemappor
							 | 
						||
| 
								 | 
							
										for (int i=0;i<6;i++)
							 | 
						||
| 
								 | 
							
											glTexImage2D(_cube_side_enum[i], 0, format, texture->width, texture->height, 0, format, GL_UNSIGNED_BYTE,NULL);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									*/
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,GL_LINEAR);	// Linear Filtering
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (texture->flags&VS::TEXTURE_FLAG_FILTER) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										glTexParameteri(texture->target,GL_TEXTURE_MAG_FILTER,GL_LINEAR);	// Linear Filtering
							 | 
						||
| 
								 | 
							
										if (texture->flags&VS::TEXTURE_FLAG_MIPMAPS) {
							 | 
						||
| 
								 | 
							
											//glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR);
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (texture->flags&VS::TEXTURE_FLAG_REPEAT /* && texture->target != GL_TEXTURE_CUBE_MAP*/) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
							 | 
						||
| 
								 | 
							
										glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
							 | 
						||
| 
								 | 
							
									} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										//glTexParameterf( texture->target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE );
							 | 
						||
| 
								 | 
							
										glTexParameterf( texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
							 | 
						||
| 
								 | 
							
										glTexParameterf( texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									texture->active=true;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::texture_blit_rect(RID p_texture,int p_x,int p_y, const Image& p_image,VS::CubeMapSide p_cube_side) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Texture * texture = texture_owner.get(p_texture);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND(!texture);
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND(!texture->active);
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND(texture->format != p_image.get_format() );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									int components;
							 | 
						||
| 
								 | 
							
									GLenum format;
							 | 
						||
| 
								 | 
							
									bool alpha;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Image img = _get_gl_image_and_format(p_image, p_image.get_format(),texture->flags,format,components,alpha);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (img.detect_alpha())
							 | 
						||
| 
								 | 
							
										texture->has_alpha=true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									GLenum blit_target = GL_TEXTURE_2D; //(texture->target == GL_TEXTURE_CUBE_MAP)?_cube_side_enum[p_cube_side]:GL_TEXTURE_2D;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									DVector<uint8_t>::Read read = img.get_data().read();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									glBindTexture(texture->target, texture->tex_id);
							 | 
						||
| 
								 | 
							
									glTexSubImage2D( blit_target, 0, p_x,p_y,img.get_width(),img.get_height(),format,GL_UNSIGNED_BYTE,read.ptr() );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									//glGenerateMipmap( texture->target );
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								Image RasterizerIPhone::texture_get_rect(RID p_texture,int p_x,int p_y,int p_width, int p_height,VS::CubeMapSide p_cube_side) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return Image();
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::texture_set_flags(RID p_texture,uint32_t p_flags) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Texture *texture = texture_owner.get( p_texture );
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND(!texture);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									glBindTexture(texture->target, texture->tex_id);
							 | 
						||
| 
								 | 
							
									uint32_t cube = texture->flags & VS::TEXTURE_FLAG_CUBEMAP;
							 | 
						||
| 
								 | 
							
									texture->flags=p_flags|cube; // can't remove a cube from being a cube
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (texture->flags&VS::TEXTURE_FLAG_REPEAT /*&& texture->target != GL_TEXTURE_CUBE_MAP*/) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
							 | 
						||
| 
								 | 
							
										glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
							 | 
						||
| 
								 | 
							
									} else {
							 | 
						||
| 
								 | 
							
										//glTexParameterf( texture->target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE );
							 | 
						||
| 
								 | 
							
										glTexParameterf( texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
							 | 
						||
| 
								 | 
							
										glTexParameterf( texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (texture->flags&VS::TEXTURE_FLAG_FILTER) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										glTexParameteri(texture->target,GL_TEXTURE_MAG_FILTER,GL_LINEAR);	// Linear Filtering
							 | 
						||
| 
								 | 
							
										if (texture->flags&VS::TEXTURE_FLAG_MIPMAPS)
							 | 
						||
| 
								 | 
							
											glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										glTexParameteri(texture->target,GL_TEXTURE_MAG_FILTER,GL_NEAREST);	// nearest
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								uint32_t RasterizerIPhone::texture_get_flags(RID p_texture) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Texture * texture = texture_owner.get(p_texture);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND_V(!texture,0);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return texture->flags;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								Image::Format RasterizerIPhone::texture_get_format(RID p_texture) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Texture * texture = texture_owner.get(p_texture);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND_V(!texture,Image::FORMAT_GRAYSCALE);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return texture->format;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								uint32_t RasterizerIPhone::texture_get_width(RID p_texture) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Texture * texture = texture_owner.get(p_texture);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND_V(!texture,0);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return texture->width;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								uint32_t RasterizerIPhone::texture_get_height(RID p_texture) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Texture * texture = texture_owner.get(p_texture);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND_V(!texture,0);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return texture->height;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								bool RasterizerIPhone::texture_has_alpha(RID p_texture) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Texture * texture = texture_owner.get(p_texture);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND_V(!texture,0);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return texture->has_alpha;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/* SHADER API */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								RID RasterizerIPhone::shader_create() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return RID();
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::shader_node_add(RID p_shader,VS::ShaderNodeType p_type,int p_id) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::shader_node_remove(RID p_shader,int p_id) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::shader_node_change_type(RID p_shader, int p_id, VS::ShaderNodeType p_type) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::shader_node_set_param(RID p_shader, int p_id, const Variant& p_value) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::shader_get_node_list(RID p_shader,List<int> *p_node_list) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								VS::ShaderNodeType RasterizerIPhone::shader_node_get_type(RID p_shader,int p_id) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return VS::NODE_ADD;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								Variant RasterizerIPhone::shader_node_get_param(RID p_shader,int p_id) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return Variant();
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::shader_connect(RID p_shader,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								bool RasterizerIPhone::shader_is_connected(RID p_shader,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return false;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::shader_disconnect(RID p_shader,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::shader_get_connections(RID p_shader,List<VS::ShaderConnection> *p_connections) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::shader_clear(RID p_shader) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/* COMMON MATERIAL API */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::material_set_param(RID p_material, const StringName& p_param, const Variant& p_value) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								Variant RasterizerIPhone::material_get_param(RID p_material, const StringName& p_param) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return Variant();
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::material_get_param_list(RID p_material, List<String> *p_param_list) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::material_set_flag(RID p_material, VS::MaterialFlag p_flag,bool p_enabled) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								bool RasterizerIPhone::material_get_flag(RID p_material,VS::MaterialFlag p_flag) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return false;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::material_set_blend_mode(RID p_material,VS::MaterialBlendMode p_mode) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								VS::MaterialBlendMode RasterizerIPhone::material_get_blend_mode(RID p_material) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return VS::MATERIAL_BLEND_MODE_ADD;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::material_set_line_width(RID p_material,float p_line_width) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								float RasterizerIPhone::material_get_line_width(RID p_material) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return 0;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/* FIXED MATERIAL */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								RID RasterizerIPhone::material_create() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return material_owner.make_rid( memnew( Material ) );
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::fixed_material_set_parameter(RID p_material, VS::FixedMaterialParam p_parameter, const Variant& p_value) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Material *m=material_owner.get( p_material );
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND(!m);
							 | 
						||
| 
								 | 
							
									ERR_FAIL_INDEX(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									m->parameters[p_parameter] = p_value;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								Variant RasterizerIPhone::fixed_material_get_parameter(RID p_material,VS::FixedMaterialParam p_parameter) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Material *m=material_owner.get( p_material );
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND_V(!m, Variant());
							 | 
						||
| 
								 | 
							
									ERR_FAIL_INDEX_V(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX, Variant());
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return m->parameters[p_parameter];
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::fixed_material_set_texture(RID p_material,VS::FixedMaterialParam p_parameter, RID p_texture) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Material *m=material_owner.get( p_material );
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND(!m);
							 | 
						||
| 
								 | 
							
									ERR_FAIL_INDEX(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									m->textures[p_parameter] = p_texture;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								RID RasterizerIPhone::fixed_material_get_texture(RID p_material,VS::FixedMaterialParam p_parameter) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Material *m=material_owner.get( p_material );
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND_V(!m, RID());
							 | 
						||
| 
								 | 
							
									ERR_FAIL_INDEX_V(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX, Variant());
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return m->textures[p_parameter];
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::fixed_material_set_detail_blend_mode(RID p_material,VS::MaterialBlendMode p_mode) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Material *m=material_owner.get( p_material );
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND(!m);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									m->detail_blend_mode = p_mode;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								VS::MaterialBlendMode RasterizerIPhone::fixed_material_get_detail_blend_mode(RID p_material) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Material *m=material_owner.get( p_material );
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND_V(!m, VS::MATERIAL_BLEND_MODE_MIX);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return m->detail_blend_mode;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::fixed_material_set_texcoord_mode(RID p_material,VS::FixedMaterialParam p_parameter, VS::FixedMaterialTexCoordMode p_mode) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Material *m=material_owner.get( p_material );
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND(!m);
							 | 
						||
| 
								 | 
							
									ERR_FAIL_INDEX(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									m->texcoord_mode[p_parameter] = p_mode;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								VS::FixedMaterialTexCoordMode RasterizerIPhone::fixed_material_get_texcoord_mode(RID p_material,VS::FixedMaterialParam p_parameter) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Material *m=material_owner.get( p_material );
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND_V(!m, VS::FIXED_MATERIAL_TEXCOORD_TEXGEN);
							 | 
						||
| 
								 | 
							
									ERR_FAIL_INDEX_V(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX, VS::FIXED_MATERIAL_TEXCOORD_UV);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return m->texcoord_mode[p_parameter]; // for now
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::fixed_material_set_texgen_mode(RID p_material,VS::FixedMaterialTexGenMode p_mode) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Material *m=material_owner.get( p_material );
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND(!m);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									m->texgen_mode = p_mode;
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								VS::FixedMaterialTexGenMode RasterizerIPhone::fixed_material_get_texgen_mode(RID p_material) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Material *m=material_owner.get( p_material );
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND_V(!m, VS::FIXED_MATERIAL_TEXGEN_SPHERE);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return m->texgen_mode;
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::fixed_material_set_uv_transform(RID p_material,const Transform& p_transform) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Material *m=material_owner.get( p_material );
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND(!m);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									m->uv_transform = p_transform;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								Transform RasterizerIPhone::fixed_material_get_uv_transform(RID p_material) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Material *m=material_owner.get( p_material );
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND_V(!m, Transform());
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return m->uv_transform;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/* SHADER MATERIAL */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								RID RasterizerIPhone::shader_material_create() const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return RID();
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::shader_material_set_vertex_shader(RID p_material,RID p_shader,bool p_owned) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								RID RasterizerIPhone::shader_material_get_vertex_shader(RID p_material) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return RID();
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::shader_material_set_fragment_shader(RID p_material,RID p_shader,bool p_owned) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								RID RasterizerIPhone::shader_material_get_fragment_shader(RID p_material) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return RID();
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/* MESH API */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								RID RasterizerIPhone::mesh_create() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return mesh_owner.make_rid( memnew( Mesh ) );
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::mesh_add_surface(RID p_mesh,VS::PrimitiveType p_primitive,uint32_t p_format,int p_array_len,int p_index_array_len) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Mesh *mesh = mesh_owner.get( p_mesh );
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND(!mesh);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND((p_format&VS::ARRAY_FORMAT_VERTEX)==0); // mandatory
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND( p_array_len<=0 );
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND( p_index_array_len==0 );
							 | 
						||
| 
								 | 
							
									ERR_FAIL_INDEX( p_primitive, VS::PRIMITIVE_MAX );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Surface *surface = memnew( Surface );
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND( !surface );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									int total_elem_size=0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									bool use_VBO=true; //glGenBuffersARB!=NULL; // TODO detect if it's in there
							 | 
						||
| 
								 | 
							
									if (p_format&VS::ARRAY_FORMAT_WEIGHTS) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										use_VBO=false;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									for (int i=0;i<VS::ARRAY_MAX;i++) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										Surface::ArrayData&ad=surface->array[i];
							 | 
						||
| 
								 | 
							
										ad.size=0;
							 | 
						||
| 
								 | 
							
										ad.configured=false;
							 | 
						||
| 
								 | 
							
										ad.ofs=0;
							 | 
						||
| 
								 | 
							
										int elem_size=0;
							 | 
						||
| 
								 | 
							
										int elem_count=0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if (!(p_format&(1<<i))) // no array
							 | 
						||
| 
								 | 
							
											continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										switch(i) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											case VS::ARRAY_VERTEX:
							 | 
						||
| 
								 | 
							
											case VS::ARRAY_NORMAL: {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												elem_size=3*sizeof(GLfloat); // vertex
							 | 
						||
| 
								 | 
							
												elem_count=3;
							 | 
						||
| 
								 | 
							
											} break;
							 | 
						||
| 
								 | 
							
											case VS::ARRAY_TANGENT: {
							 | 
						||
| 
								 | 
							
												elem_size=4*sizeof(GLfloat); // vertex
							 | 
						||
| 
								 | 
							
												elem_count=4;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} break;
							 | 
						||
| 
								 | 
							
											case VS::ARRAY_COLOR: {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												elem_size=4; /* RGBA */
							 | 
						||
| 
								 | 
							
												elem_count=4;
							 | 
						||
| 
								 | 
							
											} break;
							 | 
						||
| 
								 | 
							
											case VS::ARRAY_TEX_UV: {
							 | 
						||
| 
								 | 
							
												elem_size=2*sizeof(GLfloat);
							 | 
						||
| 
								 | 
							
												elem_count=2;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} break;
							 | 
						||
| 
								 | 
							
											case VS::ARRAY_WEIGHTS:
							 | 
						||
| 
								 | 
							
											case VS::ARRAY_BONES: {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												elem_size=VS::ARRAY_WEIGHTS_SIZE*sizeof(GLfloat);
							 | 
						||
| 
								 | 
							
												elem_count=VS::ARRAY_WEIGHTS_SIZE;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} break;
							 | 
						||
| 
								 | 
							
											case VS::ARRAY_INDEX: {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if (p_index_array_len<=0) {
							 | 
						||
| 
								 | 
							
													ERR_PRINT("p_index_array_len==NO_INDEX_ARRAY");
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
												/* determine wether using 8 or 16 bits indices */
							 | 
						||
| 
								 | 
							
												if (p_index_array_len>(1<<8)) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													elem_size=2;
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
													elem_size=1;
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if (use_VBO) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													glGenBuffers(1,&surface->index_id);
							 | 
						||
| 
								 | 
							
													ERR_FAIL_COND(surface->index_id==0);
							 | 
						||
| 
								 | 
							
													glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,surface->index_id);
							 | 
						||
| 
								 | 
							
													glBufferData(GL_ELEMENT_ARRAY_BUFFER,p_index_array_len*elem_size,NULL,GL_STATIC_DRAW);
							 | 
						||
| 
								 | 
							
													glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0); //unbind
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
													surface->index_array_local = (uint8_t*)memalloc(p_index_array_len*elem_size);
							 | 
						||
| 
								 | 
							
												};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												surface->index_array_len=p_index_array_len; // only way it can exist
							 | 
						||
| 
								 | 
							
												ad.ofs=0;
							 | 
						||
| 
								 | 
							
												ad.size=elem_size;
							 | 
						||
| 
								 | 
							
												ad.configured=false;
							 | 
						||
| 
								 | 
							
												ad.components=1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												continue;
							 | 
						||
| 
								 | 
							
											} break;
							 | 
						||
| 
								 | 
							
											default: {
							 | 
						||
| 
								 | 
							
												ERR_FAIL( );
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										ad.ofs=total_elem_size;
							 | 
						||
| 
								 | 
							
										ad.size=elem_size;
							 | 
						||
| 
								 | 
							
										ad.components=elem_count;
							 | 
						||
| 
								 | 
							
										total_elem_size+=elem_size;
							 | 
						||
| 
								 | 
							
										ad.configured=false;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									surface->stride=total_elem_size;
							 | 
						||
| 
								 | 
							
									surface->array_len=p_array_len;
							 | 
						||
| 
								 | 
							
									surface->format=p_format;
							 | 
						||
| 
								 | 
							
									surface->primitive=p_primitive;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/* bind the bigass buffers */
							 | 
						||
| 
								 | 
							
									if (use_VBO) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										glGenBuffers(1,&surface->vertex_id);
							 | 
						||
| 
								 | 
							
										ERR_FAIL_COND(surface->vertex_id==0);
							 | 
						||
| 
								 | 
							
										glBindBuffer(GL_ARRAY_BUFFER,surface->vertex_id);
							 | 
						||
| 
								 | 
							
										glBufferData(GL_ARRAY_BUFFER,surface->array_len*surface->stride,NULL,GL_STATIC_DRAW);
							 | 
						||
| 
								 | 
							
										glBindBuffer(GL_ARRAY_BUFFER,0); //unbind
							 | 
						||
| 
								 | 
							
									} else {
							 | 
						||
| 
								 | 
							
										surface->array_local = (uint8_t*)memalloc(surface->array_len*surface->stride);
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									mesh->surfaces.push_back(surface);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								Error RasterizerIPhone::mesh_surface_set_array(RID p_mesh, int p_surface,VS::ArrayType p_type,const Variant& p_array)  {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									ERR_FAIL_INDEX_V(p_type, VS::ARRAY_MAX, ERR_INVALID_PARAMETER );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Mesh *mesh = mesh_owner.get( p_mesh );
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND_V(!mesh,ERR_INVALID_PARAMETER);
							 | 
						||
| 
								 | 
							
									ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), ERR_INVALID_PARAMETER );
							 | 
						||
| 
								 | 
							
									Surface *surface = mesh->surfaces[p_surface];
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND_V( !surface, ERR_INVALID_PARAMETER );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND_V( surface->array[p_type].size==0, ERR_INVALID_PARAMETER );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Surface::ArrayData &a=surface->array[p_type];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									switch(p_type) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										case VS::ARRAY_INDEX: {
							 | 
						||
| 
								 | 
							
											ERR_FAIL_COND_V( surface->index_array_len<=0, ERR_INVALID_DATA );
							 | 
						||
| 
								 | 
							
											ERR_FAIL_COND_V( p_array.get_type() != Variant::INT_ARRAY, ERR_INVALID_PARAMETER );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											DVector<int> indices = p_array;
							 | 
						||
| 
								 | 
							
											ERR_FAIL_COND_V( indices.size() == 0, ERR_INVALID_PARAMETER );
							 | 
						||
| 
								 | 
							
											ERR_FAIL_COND_V( indices.size() != surface->index_array_len, ERR_INVALID_PARAMETER );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											/* determine wether using 16 or 32 bits indices */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if (surface->index_array_local == 0) {
							 | 
						||
| 
								 | 
							
												glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,surface->index_id);
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											DVector<int>::Read read = indices.read();
							 | 
						||
| 
								 | 
							
											const int *src=read.ptr();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for (int i=0;i<surface->index_array_len;i++) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if (surface->index_array_local) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if (a.size<=(1<<8)) {
							 | 
						||
| 
								 | 
							
														uint8_t v=src[i];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														copymem(&surface->array_local[i*a.size], &v, a.size);
							 | 
						||
| 
								 | 
							
													} else {
							 | 
						||
| 
								 | 
							
														uint16_t v=src[i];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														copymem(&surface->array_local[i*a.size], &v, a.size);
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
													if (a.size<=(1<<8)) {
							 | 
						||
| 
								 | 
							
														uint8_t v=src[i];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, i*a.size, a.size, &v );
							 | 
						||
| 
								 | 
							
													} else {
							 | 
						||
| 
								 | 
							
														uint16_t v=src[i];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, i*a.size, a.size, &v );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
												};
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
											if (surface->index_array_local == 0) {
							 | 
						||
| 
								 | 
							
												glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0);
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
											a.configured=true;
							 | 
						||
| 
								 | 
							
											return OK;
							 | 
						||
| 
								 | 
							
										} break;
							 | 
						||
| 
								 | 
							
										case VS::ARRAY_VERTEX:
							 | 
						||
| 
								 | 
							
										case VS::ARRAY_NORMAL: {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											ERR_FAIL_COND_V( p_array.get_type() != Variant::VECTOR3_ARRAY, ERR_INVALID_PARAMETER );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											DVector<Vector3> array = p_array;
							 | 
						||
| 
								 | 
							
											ERR_FAIL_COND_V( array.size() != surface->array_len, ERR_INVALID_PARAMETER );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if (surface->array_local == 0) {
							 | 
						||
| 
								 | 
							
												glBindBuffer(GL_ARRAY_BUFFER,surface->vertex_id);
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											DVector<Vector3>::Read read = array.read();
							 | 
						||
| 
								 | 
							
											const Vector3* src=read.ptr();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// setting vertices means regenerating the AABB
							 | 
						||
| 
								 | 
							
											if (p_type==VS::ARRAY_VERTEX)
							 | 
						||
| 
								 | 
							
												surface->aabb=AABB();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for (int i=0;i<surface->array_len;i++) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												GLfloat vector[3]={ src[i].x, src[i].y, src[i].z };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if (surface->array_local == 0) {
							 | 
						||
| 
								 | 
							
													glBufferSubData( GL_ARRAY_BUFFER, a.ofs+i*surface->stride, a.size , vector );
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
													copymem(&surface->array_local[a.ofs+i*surface->stride], vector, a.size);
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if (p_type==VS::ARRAY_VERTEX) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if (i==0) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														surface->aabb=AABB(src[i],Vector3());
							 | 
						||
| 
								 | 
							
													} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														surface->aabb.expand_to( src[i] );
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if (surface->array_local == 0) {
							 | 
						||
| 
								 | 
							
												glBindBuffer(GL_ARRAY_BUFFER,0);
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} break;
							 | 
						||
| 
								 | 
							
										case VS::ARRAY_TANGENT: {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											ERR_FAIL_COND_V( p_array.get_type() != Variant::REAL_ARRAY, ERR_INVALID_PARAMETER );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											DVector<real_t> array = p_array;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											ERR_FAIL_COND_V( array.size() != surface->array_len*4, ERR_INVALID_PARAMETER );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if (surface->array_local == 0) {
							 | 
						||
| 
								 | 
							
												glBindBuffer(GL_ARRAY_BUFFER,surface->vertex_id);
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											DVector<real_t>::Read read = array.read();
							 | 
						||
| 
								 | 
							
											const real_t* src = read.ptr();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for (int i=0;i<surface->array_len;i++) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												GLfloat xyzw[4]={
							 | 
						||
| 
								 | 
							
													src[i*4+0],
							 | 
						||
| 
								 | 
							
													src[i*4+1],
							 | 
						||
| 
								 | 
							
													src[i*4+2],
							 | 
						||
| 
								 | 
							
													src[i*4+3]
							 | 
						||
| 
								 | 
							
												};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if (surface->array_local == 0) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													glBufferSubData( GL_ARRAY_BUFFER, a.ofs+i*surface->stride, a.size , xyzw );
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													copymem(&surface->array_local[a.ofs+i*surface->stride], xyzw, a.size);
							 | 
						||
| 
								 | 
							
												};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if (surface->array_local == 0) {
							 | 
						||
| 
								 | 
							
												glBindBuffer(GL_ARRAY_BUFFER,0);
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
										} break;
							 | 
						||
| 
								 | 
							
										case VS::ARRAY_COLOR: {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											ERR_FAIL_COND_V( p_array.get_type() != Variant::COLOR_ARRAY, ERR_INVALID_PARAMETER );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											DVector<Color> array = p_array;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											ERR_FAIL_COND_V( array.size() != surface->array_len, ERR_INVALID_PARAMETER );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if (surface->array_local == 0)
							 | 
						||
| 
								 | 
							
												glBindBuffer(GL_ARRAY_BUFFER,surface->vertex_id);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											DVector<Color>::Read read = array.read();
							 | 
						||
| 
								 | 
							
											const Color* src = read.ptr();
							 | 
						||
| 
								 | 
							
											surface->has_alpha_cache=false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for (int i=0;i<surface->array_len;i++) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if (src[i].a<0.98) // tolerate alpha a bit, for crappy exporters
							 | 
						||
| 
								 | 
							
													surface->has_alpha_cache=true;
							 | 
						||
| 
								 | 
							
												uint8_t colors[4]={ src[i].r * 255.0 , src[i].g * 255.0, src[i].b * 255.0, src[i].a * 255.0 };
							 | 
						||
| 
								 | 
							
												// I'm not sure if this is correct, endianness-wise, i should re-check the GL spec
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if (surface->array_local == 0)
							 | 
						||
| 
								 | 
							
													glBufferSubData( GL_ARRAY_BUFFER, a.ofs+i*surface->stride, a.size , colors );
							 | 
						||
| 
								 | 
							
												else
							 | 
						||
| 
								 | 
							
													copymem(&surface->array_local[a.ofs+i*surface->stride], colors, a.size);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if (surface->array_local == 0)
							 | 
						||
| 
								 | 
							
												glBindBuffer(GL_ARRAY_BUFFER,0);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} break;
							 | 
						||
| 
								 | 
							
										case VS::ARRAY_TEX_UV: {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											ERR_FAIL_COND_V( p_array.get_type() != Variant::VECTOR3_ARRAY, ERR_INVALID_PARAMETER );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											DVector<Vector3> array = p_array;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											ERR_FAIL_COND_V( array.size() != surface->array_len , ERR_INVALID_PARAMETER);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if (surface->array_local == 0)
							 | 
						||
| 
								 | 
							
												glBindBuffer(GL_ARRAY_BUFFER,surface->vertex_id);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											DVector<Vector3>::Read read = array.read();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const Vector3 * src=read.ptr();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for (int i=0;i<surface->array_len;i++) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												GLfloat uv[2]={ src[i].x , src[i].y };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if (surface->array_local == 0)
							 | 
						||
| 
								 | 
							
													glBufferSubData( GL_ARRAY_BUFFER, a.ofs+i*surface->stride, a.size , uv );
							 | 
						||
| 
								 | 
							
												else
							 | 
						||
| 
								 | 
							
													copymem(&surface->array_local[a.ofs+i*surface->stride], uv, a.size);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if (surface->array_local == 0)
							 | 
						||
| 
								 | 
							
												glBindBuffer(GL_ARRAY_BUFFER,0);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} break;
							 | 
						||
| 
								 | 
							
										case VS::ARRAY_BONES:
							 | 
						||
| 
								 | 
							
										case VS::ARRAY_WEIGHTS: {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											ERR_FAIL_COND_V( p_array.get_type() != Variant::REAL_ARRAY, ERR_INVALID_PARAMETER );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											DVector<real_t> array = p_array;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											ERR_FAIL_COND_V( array.size() != surface->array_len*VS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if (surface->array_local == 0)
							 | 
						||
| 
								 | 
							
												glBindBuffer(GL_ARRAY_BUFFER,surface->vertex_id);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											DVector<real_t>::Read read = array.read();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const real_t * src = read.ptr();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for (int i=0;i<surface->array_len;i++) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												GLfloat data[VS::ARRAY_WEIGHTS_SIZE];
							 | 
						||
| 
								 | 
							
												for (int j=0;j<VS::ARRAY_WEIGHTS_SIZE;j++)
							 | 
						||
| 
								 | 
							
													data[j]=src[i*VS::ARRAY_WEIGHTS_SIZE+j];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if (surface->array_local == 0)
							 | 
						||
| 
								 | 
							
													glBufferSubData( GL_ARRAY_BUFFER, a.ofs+i*surface->stride, a.size , data );
							 | 
						||
| 
								 | 
							
												else
							 | 
						||
| 
								 | 
							
													copymem(&surface->array_local[a.ofs+i*surface->stride], data, a.size);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if (surface->array_local == 0)
							 | 
						||
| 
								 | 
							
												glBindBuffer(GL_ARRAY_BUFFER,0);
							 | 
						||
| 
								 | 
							
										} break;
							 | 
						||
| 
								 | 
							
										default: { ERR_FAIL_V(ERR_INVALID_PARAMETER);}
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									a.configured=true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return OK;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								Variant RasterizerIPhone::mesh_surface_get_array(RID p_mesh, int p_surface,VS::ArrayType p_type) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return Variant();
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material,bool p_owned) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Mesh *mesh = mesh_owner.get( p_mesh );
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND(!mesh);
							 | 
						||
| 
								 | 
							
									ERR_FAIL_INDEX(p_surface, mesh->surfaces.size() );
							 | 
						||
| 
								 | 
							
									Surface *surface = mesh->surfaces[p_surface];
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND( !surface);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (surface->material_owned && surface->material.is_valid())
							 | 
						||
| 
								 | 
							
										free(surface->material);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									surface->material_owned=p_owned;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									surface->material=p_material;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								RID RasterizerIPhone::mesh_surface_get_material(RID p_mesh, int p_surface) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Mesh *mesh = mesh_owner.get( p_mesh );
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND_V(!mesh,RID());
							 | 
						||
| 
								 | 
							
									ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), RID() );
							 | 
						||
| 
								 | 
							
									Surface *surface = mesh->surfaces[p_surface];
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND_V( !surface, RID() );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return surface->material;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								int RasterizerIPhone::mesh_surface_get_array_len(RID p_mesh, int p_surface) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Mesh *mesh = mesh_owner.get( p_mesh );
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND_V(!mesh,-1);
							 | 
						||
| 
								 | 
							
									ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), -1 );
							 | 
						||
| 
								 | 
							
									Surface *surface = mesh->surfaces[p_surface];
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND_V( !surface, -1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return surface->array_len;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								int RasterizerIPhone::mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										Mesh *mesh = mesh_owner.get( p_mesh );
							 | 
						||
| 
								 | 
							
										ERR_FAIL_COND_V(!mesh,-1);
							 | 
						||
| 
								 | 
							
										ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), -1 );
							 | 
						||
| 
								 | 
							
										Surface *surface = mesh->surfaces[p_surface];
							 | 
						||
| 
								 | 
							
										ERR_FAIL_COND_V( !surface, -1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return surface->index_array_len;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								uint32_t RasterizerIPhone::mesh_surface_get_format(RID p_mesh, int p_surface) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Mesh *mesh = mesh_owner.get( p_mesh );
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND_V(!mesh,0);
							 | 
						||
| 
								 | 
							
									ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), 0 );
							 | 
						||
| 
								 | 
							
									Surface *surface = mesh->surfaces[p_surface];
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND_V( !surface, 0 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return surface->format;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								VS::PrimitiveType RasterizerIPhone::mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Mesh *mesh = mesh_owner.get( p_mesh );
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND_V(!mesh,VS::PRIMITIVE_POINTS);
							 | 
						||
| 
								 | 
							
									ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), VS::PRIMITIVE_POINTS );
							 | 
						||
| 
								 | 
							
									Surface *surface = mesh->surfaces[p_surface];
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND_V( !surface, VS::PRIMITIVE_POINTS );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return surface->primitive;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::mesh_erase_surface(RID p_mesh,int p_index) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Mesh *mesh = mesh_owner.get( p_mesh );
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND(!mesh);
							 | 
						||
| 
								 | 
							
									ERR_FAIL_INDEX(p_index, mesh->surfaces.size() );
							 | 
						||
| 
								 | 
							
									Surface *surface = mesh->surfaces[p_index];
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND( !surface);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									memdelete( mesh->surfaces[p_index] );
							 | 
						||
| 
								 | 
							
									mesh->surfaces.remove(p_index);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								int RasterizerIPhone::mesh_get_surface_count(RID p_mesh) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Mesh *mesh = mesh_owner.get( p_mesh );
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND_V(!mesh,-1);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return mesh->surfaces.size();
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								AABB RasterizerIPhone::mesh_get_aabb(RID p_mesh) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Mesh *mesh = mesh_owner.get( p_mesh );
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND_V(!mesh,AABB());
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									AABB aabb;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									for (int i=0;i<mesh->surfaces.size();i++) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if (i==0)
							 | 
						||
| 
								 | 
							
											aabb=mesh->surfaces[i]->aabb;
							 | 
						||
| 
								 | 
							
										else
							 | 
						||
| 
								 | 
							
											aabb.merge_with(mesh->surfaces[i]->aabb);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return aabb;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/* MULTIMESH API */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								RID RasterizerIPhone::multimesh_create() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return RID();
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::multimesh_set_instance_count(RID p_multimesh,int p_count) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								int RasterizerIPhone::multimesh_get_instance_count(RID p_multimesh) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return 0;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::multimesh_set_mesh(RID p_multimesh,RID p_mesh) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::multimesh_set_aabb(RID p_multimesh,const AABB& p_aabb) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								RID RasterizerIPhone::multimesh_get_mesh(RID p_multimesh) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return RID();
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								AABB RasterizerIPhone::multimesh_get_aabb(RID p_multimesh) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return AABB();
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								Transform RasterizerIPhone::multimesh_instance_get_transform(RID p_multimesh,int p_index) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return Transform();
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								Color RasterizerIPhone::multimesh_instance_get_color(RID p_multimesh,int p_index) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return Color();
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/* POLY API */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								RID RasterizerIPhone::poly_create() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return RID();
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::poly_set_material(RID p_poly, RID p_material,bool p_owned) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::poly_add_primitive(RID p_poly, const Vector<Vector3>& p_points,const Vector<Vector3>& p_normals,const Vector<Color>& p_colors,const Vector<Vector3>& p_uvs) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::poly_clear(RID p_poly) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								AABB RasterizerIPhone::poly_get_aabb(RID p_poly) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return AABB();
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/* PARTICLES API */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								RID RasterizerIPhone::particles_create() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return RID();
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::particles_set_amount(RID p_particles, int p_amount) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								int RasterizerIPhone::particles_get_amount(RID p_particles) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return 0;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::particles_set_emitting(RID p_particles, bool p_emitting) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								bool RasterizerIPhone::particles_is_emitting(RID p_particles) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return false;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::particles_set_visibility_aabb(RID p_particles, const AABB& p_visibility) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								AABB RasterizerIPhone::particles_get_visibility_aabb(RID p_particles) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return AABB();
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::particles_set_emission_half_extents(RID p_particles, const Vector3& p_half_extents) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								Vector3 RasterizerIPhone::particles_get_emission_half_extents(RID p_particles) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return Vector3();
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::particles_set_gravity_normal(RID p_particles, const Vector3& p_normal) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								Vector3 RasterizerIPhone::particles_get_gravity_normal(RID p_particles) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return Vector3();
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::particles_set_variable(RID p_particles, VS::ParticleVariable p_variable,float p_value) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								float RasterizerIPhone::particles_get_variable(RID p_particles, VS::ParticleVariable p_variable) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return 0;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::particles_set_randomness(RID p_particles, VS::ParticleVariable p_variable,float p_randomness) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								float RasterizerIPhone::particles_get_randomness(RID p_particles, VS::ParticleVariable p_variable) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return 0;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								float RasterizerIPhone::particles_get_color_phase_pos(RID p_particles, int p_phase) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return 0;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::particles_set_color_phases(RID p_particles, int p_phases) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								int RasterizerIPhone::particles_get_color_phases(RID p_particles) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return 0;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::particles_set_color_phase_color(RID p_particles, int p_phase, const Color& p_color) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								Color RasterizerIPhone::particles_get_color_phase_color(RID p_particles, int p_phase) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return Color();
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::particles_set_attractors(RID p_particles, int p_attractors) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								int RasterizerIPhone::particles_get_attractors(RID p_particles) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return 0;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3& p_pos) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								Vector3 RasterizerIPhone::particles_get_attractor_pos(RID p_particles,int p_attractor) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return Vector3();
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								float RasterizerIPhone::particles_get_attractor_strength(RID p_particles,int p_attractor) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return 0;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::particles_set_material(RID p_particles, RID p_material,bool p_owned) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								RID RasterizerIPhone::particles_get_material(RID p_particles) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return RID();
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								AABB RasterizerIPhone::particles_get_aabb(RID p_particles) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return AABB();
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								/* BEAM API */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								RID RasterizerIPhone::beam_create() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return RID();
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::beam_set_point_count(RID p_beam, int p_count) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								int RasterizerIPhone::beam_get_point_count(RID p_beam) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return 0;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::beam_clear(RID p_beam) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::beam_set_point(RID p_beam,int p_point,Vector3& p_pos) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								Vector3 RasterizerIPhone::beam_get_point(RID p_beam,int p_point) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return Vector3();
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::beam_set_primitive(RID p_beam,VS::BeamPrimitive p_primitive) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								VS::BeamPrimitive RasterizerIPhone::beam_get_primitive(RID p_beam) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return VS::BEAM_CUBIC;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::beam_set_material(RID p_beam, RID p_material) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								RID RasterizerIPhone::beam_get_material(RID p_beam) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return RID();
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								AABB RasterizerIPhone::beam_get_aabb(RID p_particles) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return AABB();
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								/* SKELETON API */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								RID RasterizerIPhone::skeleton_create() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Skeleton *skeleton = memnew( Skeleton );
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND_V(!skeleton,RID());
							 | 
						||
| 
								 | 
							
									return skeleton_owner.make_rid( skeleton );
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::skeleton_resize(RID p_skeleton,int p_bones) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Skeleton *skeleton = skeleton_owner.get( p_skeleton );
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND(!skeleton);
							 | 
						||
| 
								 | 
							
									if (p_bones == skeleton->bones.size()) {
							 | 
						||
| 
								 | 
							
										return;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND( p_bones<0 || p_bones>256);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									skeleton->bones.resize(p_bones);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								int RasterizerIPhone::skeleton_get_bone_count(RID p_skeleton) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Skeleton *skeleton = skeleton_owner.get( p_skeleton );
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND_V(!skeleton, -1);
							 | 
						||
| 
								 | 
							
									return skeleton->bones.size();
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Skeleton *skeleton = skeleton_owner.get( p_skeleton );
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND(!skeleton);
							 | 
						||
| 
								 | 
							
									ERR_FAIL_INDEX( p_bone, skeleton->bones.size() );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									skeleton->bones[p_bone] = p_transform;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								Transform RasterizerIPhone::skeleton_bone_get_transform(RID p_skeleton,int p_bone) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Skeleton *skeleton = skeleton_owner.get( p_skeleton );
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND_V(!skeleton, Transform());
							 | 
						||
| 
								 | 
							
									ERR_FAIL_INDEX_V( p_bone, skeleton->bones.size(), Transform() );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// something
							 | 
						||
| 
								 | 
							
									return skeleton->bones[p_bone];
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/* LIGHT API */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								RID RasterizerIPhone::light_create(VS::LightType p_type) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Light *light = memnew( Light );
							 | 
						||
| 
								 | 
							
									light->type=p_type;
							 | 
						||
| 
								 | 
							
									return light_owner.make_rid(light);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								VS::LightType RasterizerIPhone::light_get_type(RID p_light) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Light *light = light_owner.get(p_light);
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND_V(!light,VS::LIGHT_OMNI);
							 | 
						||
| 
								 | 
							
									return light->type;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::light_set_color(RID p_light,VS::LightColor p_type, const Color& p_color) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Light *light = light_owner.get(p_light);
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND(!light);
							 | 
						||
| 
								 | 
							
									ERR_FAIL_INDEX( p_type, 3 );
							 | 
						||
| 
								 | 
							
									light->colors[p_type]=p_color;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								Color RasterizerIPhone::light_get_color(RID p_light,VS::LightColor p_type) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Light *light = light_owner.get(p_light);
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND_V(!light, Color());
							 | 
						||
| 
								 | 
							
									ERR_FAIL_INDEX_V( p_type, 3, Color() );
							 | 
						||
| 
								 | 
							
									return light->colors[p_type];
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::light_set_shadow(RID p_light,bool p_enabled) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Light *light = light_owner.get(p_light);
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND(!light);
							 | 
						||
| 
								 | 
							
									light->shadow_enabled=p_enabled;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								bool RasterizerIPhone::light_has_shadow(RID p_light) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Light *light = light_owner.get(p_light);
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND_V(!light,false);
							 | 
						||
| 
								 | 
							
									return light->shadow_enabled;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::light_set_volumetric(RID p_light,bool p_enabled) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Light *light = light_owner.get(p_light);
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND(!light);
							 | 
						||
| 
								 | 
							
									light->volumetric_enabled=p_enabled;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								bool RasterizerIPhone::light_is_volumetric(RID p_light) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Light *light = light_owner.get(p_light);
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND_V(!light,false);
							 | 
						||
| 
								 | 
							
									return light->volumetric_enabled;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::light_set_projector(RID p_light,RID p_texture) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Light *light = light_owner.get(p_light);
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND(!light);
							 | 
						||
| 
								 | 
							
									light->projector=p_texture;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								RID RasterizerIPhone::light_get_projector(RID p_light) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Light *light = light_owner.get(p_light);
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND_V(!light,RID());
							 | 
						||
| 
								 | 
							
									return light->projector;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::light_set_var(RID p_light, VS::LightParam p_var, float p_value) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Light * light = light_owner.get( p_light );
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND(!light);
							 | 
						||
| 
								 | 
							
									ERR_FAIL_INDEX( p_var, VS::LIGHT_PARAM_MAX );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									light->vars[p_var]=p_value;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								float RasterizerIPhone::light_get_var(RID p_light, VS::LightParam p_var) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Light * light = light_owner.get( p_light );
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND_V(!light,0);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									ERR_FAIL_INDEX_V( p_var, VS::LIGHT_PARAM_MAX,0 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return light->vars[p_var];
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								AABB RasterizerIPhone::light_get_aabb(RID p_light) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Light *light = light_owner.get( p_light );
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND_V(!light,AABB());
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									switch( light->type ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										case VS::LIGHT_SPOT: {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											float len=light->vars[VS::LIGHT_PARAM_RADIUS];
							 | 
						||
| 
								 | 
							
											float size=Math::tan(Math::deg2rad(light->vars[VS::LIGHT_PARAM_SPOT_ANGLE]))*len;
							 | 
						||
| 
								 | 
							
											return AABB( Vector3( -size,-size,-len ), Vector3( size*2, size*2, len ) );
							 | 
						||
| 
								 | 
							
										} break;
							 | 
						||
| 
								 | 
							
										case VS::LIGHT_OMNI: {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											float r = light->vars[VS::LIGHT_PARAM_RADIUS];
							 | 
						||
| 
								 | 
							
											return AABB( -Vector3(r,r,r), Vector3(r,r,r)*2 );
							 | 
						||
| 
								 | 
							
										} break;
							 | 
						||
| 
								 | 
							
										case VS::LIGHT_DIRECTIONAL: {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return AABB();
							 | 
						||
| 
								 | 
							
										} break;
							 | 
						||
| 
								 | 
							
										default: {}
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									ERR_FAIL_V( AABB() );
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								RID RasterizerIPhone::light_instance_create(RID p_light) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Light *light = light_owner.get( p_light );
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND_V(!light, RID());
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									LightInstance *light_instance = memnew( LightInstance );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									light_instance->light=p_light;
							 | 
						||
| 
								 | 
							
									light_instance->base=light;
							 | 
						||
| 
								 | 
							
									light_instance->last_pass=0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return light_instance_owner.make_rid( light_instance );
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::light_instance_set_transform(RID p_light_instance,const Transform& p_transform) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									LightInstance *lighti = light_instance_owner.get( p_light_instance );
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND(!lighti);
							 | 
						||
| 
								 | 
							
									lighti->transform=p_transform;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::light_instance_set_active_hint(RID p_light_instance) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									LightInstance *lighti = light_instance_owner.get( p_light_instance );
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND(!lighti);
							 | 
						||
| 
								 | 
							
									lighti->last_pass=frame;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								bool RasterizerIPhone::light_instance_has_shadow(RID p_light_instance) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return false;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								bool RasterizerIPhone::light_instance_assign_shadow(RID p_light_instance) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return false;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								Rasterizer::ShadowType RasterizerIPhone::light_instance_get_shadow_type(RID p_light_instance) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return Rasterizer::SHADOW_CUBE;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								int RasterizerIPhone::light_instance_get_shadow_passes(RID p_light_instance) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return 0;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::light_instance_set_pssm_split_info(RID p_light_instance, int p_split, float p_near,float p_far, const CameraMatrix& p_camera, const Transform& p_transform) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/* PARTICLES INSTANCE */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								RID RasterizerIPhone::particles_instance_create(RID p_particles) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return RID();
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::particles_instance_set_transform(RID p_particles_instance,const Transform& p_transform) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/* RENDER API */
							 | 
						||
| 
								 | 
							
								/* all calls (inside begin/end shadow) are always warranted to be in the following order: */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								static GLfloat	rtri;				// Angle For The Triangle ( NEW )
							 | 
						||
| 
								 | 
							
								static GLfloat	rquad;				// Angle For The Quad ( NEW )
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::begin_frame() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									window_size = Size2( OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									double time = (OS::get_singleton()->get_ticks_usec()/1000); // get msec
							 | 
						||
| 
								 | 
							
									time/=1000.0; // make secs
							 | 
						||
| 
								 | 
							
									time_delta=time-last_time;
							 | 
						||
| 
								 | 
							
									last_time=time;
							 | 
						||
| 
								 | 
							
									frame++;
							 | 
						||
| 
								 | 
							
									glClearColor(0,0,1,1);
							 | 
						||
| 
								 | 
							
									glClear(GL_COLOR_BUFFER_BIT);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/* nehe ?*/
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									#if 0
							 | 
						||
| 
								 | 
							
									glViewport(0,0,window_size.width,window_size.height);						// Reset The Current Viewport
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									glMatrixMode(GL_PROJECTION);						// Select The Projection Matrix
							 | 
						||
| 
								 | 
							
									glLoadIdentity();									// Reset The Projection Matrix
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Calculate The Aspect Ratio Of The Window
							 | 
						||
| 
								 | 
							
									gluPerspective(45.0f,(GLfloat)window_size.width/(GLfloat)window_size.height,0.1f,100.0f);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									glMatrixMode(GL_MODELVIEW);							// Select The Modelview Matrix
							 | 
						||
| 
								 | 
							
									glLoadIdentity();									// Reset The Modelview Matrix
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									glShadeModel(GL_SMOOTH);							// Enable Smooth Shading
							 | 
						||
| 
								 | 
							
									glClearColor(0.0f, 0.0f, 0.0f, 0.5f);				// Black Background
							 | 
						||
| 
								 | 
							
									glClearDepth(1.0f);									// Depth Buffer Setup
							 | 
						||
| 
								 | 
							
									glEnable(GL_DEPTH_TEST);							// Enables Depth Testing
							 | 
						||
| 
								 | 
							
									glDepthFunc(GL_LEQUAL);								// The Type Of Depth Testing To Do
							 | 
						||
| 
								 | 
							
									glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);	// Really Nice Perspective Calculations
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);	// Clear Screen And Depth Buffer
							 | 
						||
| 
								 | 
							
									glLoadIdentity();									// Reset The Current Modelview Matrix
							 | 
						||
| 
								 | 
							
									glTranslatef(-1.5f,0.0f,-6.0f);						// Move Left 1.5 Units And Into The Screen 6.0
							 | 
						||
| 
								 | 
							
									glRotatef(rtri,0.0f,1.0f,0.0f);						// Rotate The Triangle On The Y axis ( NEW )
							 | 
						||
| 
								 | 
							
									glBegin(GL_TRIANGLES);								// Start Drawing A Triangle
							 | 
						||
| 
								 | 
							
										glColor3f(1.0f,0.0f,0.0f);						// Red
							 | 
						||
| 
								 | 
							
										glVertex3f( 0.0f, 1.0f, 0.0f);					// Top Of Triangle (Front)
							 | 
						||
| 
								 | 
							
										glColor3f(0.0f,1.0f,0.0f);						// Green
							 | 
						||
| 
								 | 
							
										glVertex3f(-1.0f,-1.0f, 1.0f);					// Left Of Triangle (Front)
							 | 
						||
| 
								 | 
							
										glColor3f(0.0f,0.0f,1.0f);						// Blue
							 | 
						||
| 
								 | 
							
										glVertex3f( 1.0f,-1.0f, 1.0f);					// Right Of Triangle (Front)
							 | 
						||
| 
								 | 
							
										glColor3f(1.0f,0.0f,0.0f);						// Red
							 | 
						||
| 
								 | 
							
										glVertex3f( 0.0f, 1.0f, 0.0f);					// Top Of Triangle (Right)
							 | 
						||
| 
								 | 
							
										glColor3f(0.0f,0.0f,1.0f);						// Blue
							 | 
						||
| 
								 | 
							
										glVertex3f( 1.0f,-1.0f, 1.0f);					// Left Of Triangle (Right)
							 | 
						||
| 
								 | 
							
										glColor3f(0.0f,1.0f,0.0f);						// Green
							 | 
						||
| 
								 | 
							
										glVertex3f( 1.0f,-1.0f, -1.0f);					// Right Of Triangle (Right)
							 | 
						||
| 
								 | 
							
										glColor3f(1.0f,0.0f,0.0f);						// Red
							 | 
						||
| 
								 | 
							
										glVertex3f( 0.0f, 1.0f, 0.0f);					// Top Of Triangle (Back)
							 | 
						||
| 
								 | 
							
										glColor3f(0.0f,1.0f,0.0f);						// Green
							 | 
						||
| 
								 | 
							
										glVertex3f( 1.0f,-1.0f, -1.0f);					// Left Of Triangle (Back)
							 | 
						||
| 
								 | 
							
										glColor3f(0.0f,0.0f,1.0f);						// Blue
							 | 
						||
| 
								 | 
							
										glVertex3f(-1.0f,-1.0f, -1.0f);					// Right Of Triangle (Back)
							 | 
						||
| 
								 | 
							
										glColor3f(1.0f,0.0f,0.0f);						// Red
							 | 
						||
| 
								 | 
							
										glVertex3f( 0.0f, 1.0f, 0.0f);					// Top Of Triangle (Left)
							 | 
						||
| 
								 | 
							
										glColor3f(0.0f,0.0f,1.0f);						// Blue
							 | 
						||
| 
								 | 
							
										glVertex3f(-1.0f,-1.0f,-1.0f);					// Left Of Triangle (Left)
							 | 
						||
| 
								 | 
							
										glColor3f(0.0f,1.0f,0.0f);						// Green
							 | 
						||
| 
								 | 
							
										glVertex3f(-1.0f,-1.0f, 1.0f);					// Right Of Triangle (Left)
							 | 
						||
| 
								 | 
							
									glEnd();											// Done Drawing The Pyramid
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									glLoadIdentity();									// Reset The Current Modelview Matrix
							 | 
						||
| 
								 | 
							
									glTranslatef(1.5f,0.0f,-7.0f);						// Move Right 1.5 Units And Into The Screen 7.0
							 | 
						||
| 
								 | 
							
									glRotatef(rquad,1.0f,1.0f,1.0f);					// Rotate The Quad On The X axis ( NEW )
							 | 
						||
| 
								 | 
							
									glBegin(GL_QUADS);									// Draw A Quad
							 | 
						||
| 
								 | 
							
										glColor3f(0.0f,1.0f,0.0f);						// Set The Color To Green
							 | 
						||
| 
								 | 
							
										glVertex3f( 1.0f, 1.0f,-1.0f);					// Top Right Of The Quad (Top)
							 | 
						||
| 
								 | 
							
										glVertex3f(-1.0f, 1.0f,-1.0f);					// Top Left Of The Quad (Top)
							 | 
						||
| 
								 | 
							
										glVertex3f(-1.0f, 1.0f, 1.0f);					// Bottom Left Of The Quad (Top)
							 | 
						||
| 
								 | 
							
										glVertex3f( 1.0f, 1.0f, 1.0f);					// Bottom Right Of The Quad (Top)
							 | 
						||
| 
								 | 
							
										glColor3f(1.0f,0.5f,0.0f);						// Set The Color To Orange
							 | 
						||
| 
								 | 
							
										glVertex3f( 1.0f,-1.0f, 1.0f);					// Top Right Of The Quad (Bottom)
							 | 
						||
| 
								 | 
							
										glVertex3f(-1.0f,-1.0f, 1.0f);					// Top Left Of The Quad (Bottom)
							 | 
						||
| 
								 | 
							
										glVertex3f(-1.0f,-1.0f,-1.0f);					// Bottom Left Of The Quad (Bottom)
							 | 
						||
| 
								 | 
							
										glVertex3f( 1.0f,-1.0f,-1.0f);					// Bottom Right Of The Quad (Bottom)
							 | 
						||
| 
								 | 
							
										glColor3f(1.0f,0.0f,0.0f);						// Set The Color To Red
							 | 
						||
| 
								 | 
							
										glVertex3f( 1.0f, 1.0f, 1.0f);					// Top Right Of The Quad (Front)
							 | 
						||
| 
								 | 
							
										glVertex3f(-1.0f, 1.0f, 1.0f);					// Top Left Of The Quad (Front)
							 | 
						||
| 
								 | 
							
										glVertex3f(-1.0f,-1.0f, 1.0f);					// Bottom Left Of The Quad (Front)
							 | 
						||
| 
								 | 
							
										glVertex3f( 1.0f,-1.0f, 1.0f);					// Bottom Right Of The Quad (Front)
							 | 
						||
| 
								 | 
							
										glColor3f(1.0f,1.0f,0.0f);						// Set The Color To Yellow
							 | 
						||
| 
								 | 
							
										glVertex3f( 1.0f,-1.0f,-1.0f);					// Top Right Of The Quad (Back)
							 | 
						||
| 
								 | 
							
										glVertex3f(-1.0f,-1.0f,-1.0f);					// Top Left Of The Quad (Back)
							 | 
						||
| 
								 | 
							
										glVertex3f(-1.0f, 1.0f,-1.0f);					// Bottom Left Of The Quad (Back)
							 | 
						||
| 
								 | 
							
										glVertex3f( 1.0f, 1.0f,-1.0f);					// Bottom Right Of The Quad (Back)
							 | 
						||
| 
								 | 
							
										glColor3f(0.0f,0.0f,1.0f);						// Set The Color To Blue
							 | 
						||
| 
								 | 
							
										glVertex3f(-1.0f, 1.0f, 1.0f);					// Top Right Of The Quad (Left)
							 | 
						||
| 
								 | 
							
										glVertex3f(-1.0f, 1.0f,-1.0f);					// Top Left Of The Quad (Left)
							 | 
						||
| 
								 | 
							
										glVertex3f(-1.0f,-1.0f,-1.0f);					// Bottom Left Of The Quad (Left)
							 | 
						||
| 
								 | 
							
										glVertex3f(-1.0f,-1.0f, 1.0f);					// Bottom Right Of The Quad (Left)
							 | 
						||
| 
								 | 
							
										glColor3f(1.0f,0.0f,1.0f);						// Set The Color To Violet
							 | 
						||
| 
								 | 
							
										glVertex3f( 1.0f, 1.0f,-1.0f);					// Top Right Of The Quad (Right)
							 | 
						||
| 
								 | 
							
										glVertex3f( 1.0f, 1.0f, 1.0f);					// Top Left Of The Quad (Right)
							 | 
						||
| 
								 | 
							
										glVertex3f( 1.0f,-1.0f, 1.0f);					// Bottom Left Of The Quad (Right)
							 | 
						||
| 
								 | 
							
										glVertex3f( 1.0f,-1.0f,-1.0f);					// Bottom Right Of The Quad (Right)
							 | 
						||
| 
								 | 
							
									glEnd();											// Done Drawing The Quad
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									rtri+=0.2f;											// Increase The Rotation Variable For The Triangle ( NEW )
							 | 
						||
| 
								 | 
							
									rquad-=0.15f;										// Decrease The Rotation Variable For The Quad ( NEW )
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									#endif
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::set_viewport(const VS::ViewportRect& p_viewport) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									viewport=p_viewport;
							 | 
						||
| 
								 | 
							
									canvas_transform=Transform();
							 | 
						||
| 
								 | 
							
									canvas_transform.translate(-(viewport.width / 2.0f), -(viewport.height / 2.0f), 0.0f);
							 | 
						||
| 
								 | 
							
									canvas_transform.scale( Vector3( 2.0f / viewport.width, -2.0f / viewport.height, 1.0f ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									glViewport( viewport.x, window_size.height-(viewport.height+viewport.y), viewport.width,viewport.height );
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::begin_scene(RID p_fx,VS::ScenarioDebugMode p_debug) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									opaque_render_list.clear();
							 | 
						||
| 
								 | 
							
									alpha_render_list.clear();
							 | 
						||
| 
								 | 
							
									light_instance_count=0;
							 | 
						||
| 
								 | 
							
									scene_fx = p_fx.is_valid() ? fx_owner.get(p_fx) : NULL;
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::begin_shadow_map( RID p_light_instance, int p_shadow_pass ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::set_camera(const Transform& p_world,const CameraMatrix& p_projection) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									camera_transform=p_world;
							 | 
						||
| 
								 | 
							
									camera_transform_inverse=camera_transform.inverse();
							 | 
						||
| 
								 | 
							
									camera_projection=p_projection;
							 | 
						||
| 
								 | 
							
									camera_plane = Plane( camera_transform.origin, camera_transform.basis.get_axis(2) );
							 | 
						||
| 
								 | 
							
									camera_z_near=camera_projection.get_z_near();
							 | 
						||
| 
								 | 
							
								camera_z_far=camera_projection.get_z_far();
							 | 
						||
| 
								 | 
							
									camera_projection.get_viewport_size(camera_vp_size.x,camera_vp_size.y);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::add_light( RID p_light_instance ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#define LIGHT_FADE_TRESHOLD 0.05
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND( light_instance_count >= MAX_LIGHTS );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									LightInstance *li = light_instance_owner.get(p_light_instance);
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND(!li);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/* make light hash */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// actually, not really a hash, but helps to sort the lights
							 | 
						||
| 
								 | 
							
									// and avoid recompiling redudant shader versions
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									li->hash_aux=li->base->type;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (li->base->shadow_enabled)
							 | 
						||
| 
								 | 
							
										li->hash_aux|=(1<<3);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									 if (li->base->projector.is_valid())
							 | 
						||
| 
								 | 
							
										li->hash_aux|=(1<<4);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									 if (li->base->shadow_enabled && li->base->volumetric_enabled)
							 | 
						||
| 
								 | 
							
										li->hash_aux|=(1<<5);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									 switch(li->base->type) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										case VisualServer::LIGHT_DIRECTIONAL: {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											Vector3 dir = li->transform.basis.get_axis(2);
							 | 
						||
| 
								 | 
							
											li->light_vector.x=dir.x;
							 | 
						||
| 
								 | 
							
											li->light_vector.y=dir.y;
							 | 
						||
| 
								 | 
							
											li->light_vector.z=dir.z;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} break;
							 | 
						||
| 
								 | 
							
										case VisualServer::LIGHT_OMNI: {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											  float radius = li->base->vars[VisualServer::LIGHT_PARAM_RADIUS];
							 | 
						||
| 
								 | 
							
											  if (radius==0)
							 | 
						||
| 
								 | 
							
												  radius=0.0001;
							 | 
						||
| 
								 | 
							
											  li->linear_att=(1/LIGHT_FADE_TRESHOLD)/radius;
							 | 
						||
| 
								 | 
							
											  li->light_vector.x=li->transform.origin.x;
							 | 
						||
| 
								 | 
							
											  li->light_vector.y=li->transform.origin.y;
							 | 
						||
| 
								 | 
							
											  li->light_vector.z=li->transform.origin.z;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} break;
							 | 
						||
| 
								 | 
							
										case VisualServer::LIGHT_SPOT: {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											float radius = li->base->vars[VisualServer::LIGHT_PARAM_RADIUS];
							 | 
						||
| 
								 | 
							
											if (radius==0)
							 | 
						||
| 
								 | 
							
												radius=0.0001;
							 | 
						||
| 
								 | 
							
											li->linear_att=(1/LIGHT_FADE_TRESHOLD)/radius;
							 | 
						||
| 
								 | 
							
											li->light_vector.x=li->transform.origin.x;
							 | 
						||
| 
								 | 
							
											li->light_vector.y=li->transform.origin.y;
							 | 
						||
| 
								 | 
							
											li->light_vector.z=li->transform.origin.z;
							 | 
						||
| 
								 | 
							
											Vector3 dir = -li->transform.basis.get_axis(2);
							 | 
						||
| 
								 | 
							
											li->spot_vector.x=dir.x;
							 | 
						||
| 
								 | 
							
											li->spot_vector.y=dir.y;
							 | 
						||
| 
								 | 
							
											li->spot_vector.z=dir.z;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} break;
							 | 
						||
| 
								 | 
							
									 }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									light_instances[light_instance_count++]=li;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::_add_geometry( const Geometry* p_geometry, const Transform& p_world, uint32_t p_vertex_format, const RID* p_light_instances, int p_light_count, const ParamOverrideMap* p_material_overrides,const Skeleton* p_skeleton, GeometryOwner *p_owner) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Material *m=NULL;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									 if (p_geometry->material.is_valid())
							 | 
						||
| 
								 | 
							
										m=material_owner.get( p_geometry->material );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									 if (!m) {
							 | 
						||
| 
								 | 
							
										m=material_owner.get( default_material );
							 | 
						||
| 
								 | 
							
									 }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND(!m);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									LightInstance *lights[RenderList::MAX_LIGHTS];
							 | 
						||
| 
								 | 
							
									int light_count=0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									RenderList *render_list=&opaque_render_list;
							 | 
						||
| 
								 | 
							
									if (p_geometry->has_alpha || m->detail_blend_mode!=VS::MATERIAL_BLEND_MODE_MIX) {
							 | 
						||
| 
								 | 
							
										render_list = &alpha_render_list;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (!m->flags[VS::MATERIAL_FLAG_UNSHADED]) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										light_count=p_light_count;
							 | 
						||
| 
								 | 
							
										for(int i=0;i<light_count;i++) {
							 | 
						||
| 
								 | 
							
											lights[i]=light_instance_owner.get( p_light_instances[i] );
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									render_list->add_element( p_geometry, m, p_world, lights, light_count, p_material_overrides,p_skeleton, camera_plane.distance(p_world.origin), p_owner );
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::add_mesh( RID p_mesh, const Transform* p_world, const RID* p_light_instances, int p_light_count, const ParamOverrideMap* p_material_overrides, RID p_skeleton) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Mesh *mesh = mesh_owner.get(p_mesh);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									int ssize = mesh->surfaces.size();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									for (int i=0;i<ssize;i++) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										Surface *s = mesh->surfaces[i];
							 | 
						||
| 
								 | 
							
										Skeleton *sk = p_skeleton.is_valid()?skeleton_owner.get(p_skeleton):NULL;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										_add_geometry(s,*p_world,s->format,p_light_instances,p_light_count,p_material_overrides,sk,NULL);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									mesh->last_pass=frame;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::add_multimesh( RID p_multimesh, const Transform* p_world, const RID* p_light_instances, int p_light_count, const ParamOverrideMap* p_material_overrides) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::add_poly( RID p_poly, const Transform* p_world, const RID* p_light_instances, int p_light_count, const ParamOverrideMap* p_material_overrides) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Poly *p = poly_owner.get(p_poly);
							 | 
						||
| 
								 | 
							
									if (!p->primitives.empty()) {
							 | 
						||
| 
								 | 
							
										const Poly::Primitive *pp = &p->primitives[0];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										uint32_t format=VisualServer::ARRAY_FORMAT_VERTEX;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if (!pp->normals.empty())
							 | 
						||
| 
								 | 
							
											format|=VisualServer::ARRAY_FORMAT_NORMAL;
							 | 
						||
| 
								 | 
							
										if (!pp->colors.empty())
							 | 
						||
| 
								 | 
							
											format|=VisualServer::ARRAY_FORMAT_COLOR;
							 | 
						||
| 
								 | 
							
										if (!pp->uvs.empty())
							 | 
						||
| 
								 | 
							
											format|=VisualServer::ARRAY_TEX_UV;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										_add_geometry(p,*p_world,format,p_light_instances,p_light_count,p_material_overrides,NULL, NULL);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::add_beam( RID p_beam, const Transform* p_world, const RID* p_light_instances, int p_light_count, const ParamOverrideMap* p_material_overrides) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::add_particles( RID p_particle_instance, const RID* p_light_instances, int p_light_count, const ParamOverrideMap* p_material_overrides) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::_setup_material(const Geometry *p_geometry,const Material *p_material) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (p_material->flags[VS::MATERIAL_FLAG_DOUBLE_SIDED])
							 | 
						||
| 
								 | 
							
										glDisable(GL_CULL_FACE);
							 | 
						||
| 
								 | 
							
									else {
							 | 
						||
| 
								 | 
							
										glEnable(GL_CULL_FACE);
							 | 
						||
| 
								 | 
							
										glCullFace( (p_material->flags[VS::MATERIAL_FLAG_INVERT_FACES])?GL_FRONT:GL_BACK);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									glEnable(GL_COLOR_MATERIAL); /* unused, unless color array */
							 | 
						||
| 
								 | 
							
									//glColorMaterial( GL_FRONT_AND_BACK, GL_DIFFUSE );
							 | 
						||
| 
								 | 
							
									glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									///ambient @TODO offer global ambient group option
							 | 
						||
| 
								 | 
							
									float ambient_rgba[4]={
							 | 
						||
| 
								 | 
							
										1,
							 | 
						||
| 
								 | 
							
										1,
							 | 
						||
| 
								 | 
							
										1,
							 | 
						||
| 
								 | 
							
										1.0
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
									glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT,ambient_rgba);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									///diffuse
							 | 
						||
| 
								 | 
							
									const Color &diffuse_color=p_material->parameters[VS::FIXED_MATERIAL_PARAM_DIFFUSE];
							 | 
						||
| 
								 | 
							
									float diffuse_rgba[4]={
							 | 
						||
| 
								 | 
							
										(float)diffuse_color.r,
							 | 
						||
| 
								 | 
							
										 (float)diffuse_color.g,
							 | 
						||
| 
								 | 
							
										  (float)diffuse_color.b,
							 | 
						||
| 
								 | 
							
										   (float)diffuse_color.a
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									glColor4f( diffuse_rgba[0],diffuse_rgba[1],diffuse_rgba[2],diffuse_rgba[3]);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,diffuse_rgba);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									//specular
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const Color &specular_color=p_material->parameters[VS::FIXED_MATERIAL_PARAM_SPECULAR];
							 | 
						||
| 
								 | 
							
									float specular_rgba[4]={
							 | 
						||
| 
								 | 
							
										(float)specular_color.r,
							 | 
						||
| 
								 | 
							
										(float)specular_color.g,
							 | 
						||
| 
								 | 
							
										(float)specular_color.b,
							 | 
						||
| 
								 | 
							
										1.0
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									glMaterialfv(GL_FRONT_AND_BACK,GL_SPECULAR,specular_rgba);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const Color &emission_color=p_material->parameters[VS::FIXED_MATERIAL_PARAM_EMISSION];
							 | 
						||
| 
								 | 
							
									float emission_rgba[4]={
							 | 
						||
| 
								 | 
							
										(float)emission_color.r,
							 | 
						||
| 
								 | 
							
										(float)emission_color.g,
							 | 
						||
| 
								 | 
							
										(float)emission_color.b,
							 | 
						||
| 
								 | 
							
										1.0
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									glMaterialfv(GL_FRONT_AND_BACK,GL_EMISSION,emission_rgba);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									glMaterialf(GL_FRONT_AND_BACK,GL_SHININESS,p_material->parameters[VS::FIXED_MATERIAL_PARAM_SPECULAR_EXP]);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (p_material->flags[VS::MATERIAL_FLAG_UNSHADED]) {
							 | 
						||
| 
								 | 
							
										glDisable(GL_LIGHTING);
							 | 
						||
| 
								 | 
							
									} else {
							 | 
						||
| 
								 | 
							
										glEnable(GL_LIGHTING);
							 | 
						||
| 
								 | 
							
										glDisable(GL_LIGHTING);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									//depth test?
							 | 
						||
| 
								 | 
							
									/*
							 | 
						||
| 
								 | 
							
									if (p_material->flags[VS::MATERIAL_FLAG_WIREFRAME])
							 | 
						||
| 
								 | 
							
										glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
							 | 
						||
| 
								 | 
							
									else
							 | 
						||
| 
								 | 
							
										glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
							 | 
						||
| 
								 | 
							
									*/
							 | 
						||
| 
								 | 
							
									if (p_material->textures[VS::FIXED_MATERIAL_PARAM_DIFFUSE]) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										Texture *texture = texture_owner.get( p_material->textures[VS::FIXED_MATERIAL_PARAM_DIFFUSE] );
							 | 
						||
| 
								 | 
							
										ERR_FAIL_COND(!texture);
							 | 
						||
| 
								 | 
							
										glActiveTexture(GL_TEXTURE0);
							 | 
						||
| 
								 | 
							
										glEnable(GL_TEXTURE_2D);
							 | 
						||
| 
								 | 
							
										glBindTexture( GL_TEXTURE_2D,texture->tex_id );
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::_setup_light(LightInstance* p_instance, int p_idx) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Light* ld = p_instance->base;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									int glid = GL_LIGHT0 + p_idx;
							 | 
						||
| 
								 | 
							
									glLightfv(glid , GL_AMBIENT, ld->colors[VS::LIGHT_COLOR_AMBIENT].components );
							 | 
						||
| 
								 | 
							
									glLightfv(glid, GL_DIFFUSE, ld->colors[VS::LIGHT_COLOR_DIFFUSE].components );
							 | 
						||
| 
								 | 
							
									glLightfv(glid, GL_SPECULAR, ld->colors[VS::LIGHT_COLOR_SPECULAR].components );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									switch(ld->type) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										case VS::LIGHT_DIRECTIONAL: {
							 | 
						||
| 
								 | 
							
											/* This doesnt have attenuation */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											glMatrixMode(GL_MODELVIEW);
							 | 
						||
| 
								 | 
							
											glPushMatrix();
							 | 
						||
| 
								 | 
							
											glLoadIdentity();
							 | 
						||
| 
								 | 
							
											Vector3 v(0.0,0.0,-1.0); // directional lights point up by default
							 | 
						||
| 
								 | 
							
											v = p_instance->transform.get_basis().xform( v );
							 | 
						||
| 
								 | 
							
											v = camera_transform_inverse.get_basis().xform( v );
							 | 
						||
| 
								 | 
							
											v.normalize(); // this sucks, so it will be optimized at some point
							 | 
						||
| 
								 | 
							
											v = -v;
							 | 
						||
| 
								 | 
							
											float lightpos[4]={v.x,v.y,v.z,0.0};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											glLightfv(glid,GL_POSITION,lightpos); //at modelview
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											glPopMatrix();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} break;
							 | 
						||
| 
								 | 
							
										case VS::LIGHT_OMNI: {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											glLightf(glid,GL_SPOT_CUTOFF,180.0);
							 | 
						||
| 
								 | 
							
											glLightf(glid,GL_CONSTANT_ATTENUATION, ld->vars[VS::LIGHT_PARAM_ATTENUATION]);
							 | 
						||
| 
								 | 
							
											glLightf(glid,GL_LINEAR_ATTENUATION, ld->vars[VS::LIGHT_PARAM_RADIUS]);
							 | 
						||
| 
								 | 
							
											glLightf(glid,GL_QUADRATIC_ATTENUATION, ld->vars[VS::LIGHT_PARAM_ENERGY]); // wut?
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											glMatrixMode(GL_MODELVIEW);
							 | 
						||
| 
								 | 
							
											glPushMatrix();
							 | 
						||
| 
								 | 
							
											glLoadIdentity();
							 | 
						||
| 
								 | 
							
											Vector3 pos = p_instance->transform.get_origin();
							 | 
						||
| 
								 | 
							
											pos = camera_transform_inverse.xform(pos);
							 | 
						||
| 
								 | 
							
											float lightpos[4]={pos.x,pos.y,pos.z,1.0};
							 | 
						||
| 
								 | 
							
											glLightfv(glid,GL_POSITION,lightpos); //at modelview
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											glPopMatrix();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} break;
							 | 
						||
| 
								 | 
							
										case VS::LIGHT_SPOT: {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											glLightf(glid,GL_SPOT_CUTOFF, ld->vars[VS::LIGHT_PARAM_SPOT_ANGLE]);
							 | 
						||
| 
								 | 
							
											glLightf(glid,GL_SPOT_EXPONENT, ld->vars[VS::LIGHT_PARAM_SPOT_ATTENUATION]);
							 | 
						||
| 
								 | 
							
											glLightf(glid,GL_CONSTANT_ATTENUATION, ld->vars[VS::LIGHT_PARAM_ATTENUATION]);
							 | 
						||
| 
								 | 
							
											glLightf(glid,GL_LINEAR_ATTENUATION, ld->vars[VS::LIGHT_PARAM_RADIUS]);
							 | 
						||
| 
								 | 
							
											glLightf(glid,GL_QUADRATIC_ATTENUATION, ld->vars[VS::LIGHT_PARAM_ENERGY]); // wut?
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											glMatrixMode(GL_MODELVIEW);
							 | 
						||
| 
								 | 
							
											glPushMatrix();
							 | 
						||
| 
								 | 
							
											glLoadIdentity();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											Vector3 v(0.0,0.0,-1.0); // directional lights point up by default
							 | 
						||
| 
								 | 
							
											v = p_instance->transform.get_basis().xform( v );
							 | 
						||
| 
								 | 
							
											v = camera_transform_inverse.get_basis().xform( v );
							 | 
						||
| 
								 | 
							
											v.normalize(); // this sucks, so it will be optimized at some point
							 | 
						||
| 
								 | 
							
											float lightdir[4]={v.x, v.y, v.z, 1.0};
							 | 
						||
| 
								 | 
							
											glLightfv(glid,GL_SPOT_DIRECTION,lightdir); //at modelview
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											v = p_instance->transform.get_origin();
							 | 
						||
| 
								 | 
							
											v = camera_transform_inverse.xform(v);
							 | 
						||
| 
								 | 
							
											float lightpos[4]={v.x,v.y,v.z,1.0};
							 | 
						||
| 
								 | 
							
											glLightfv(glid,GL_POSITION,lightpos); //at modelview
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											glPopMatrix();
							 | 
						||
| 
								 | 
							
											
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} break;
							 | 
						||
| 
								 | 
							
										default: break;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::_setup_lights(LightInstance **p_lights,int p_light_count) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									for (int i=0; i<MAX_LIGHTS; i++) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if (i<p_light_count) {
							 | 
						||
| 
								 | 
							
											glEnable(GL_LIGHT0 + i);
							 | 
						||
| 
								 | 
							
											_setup_light(p_lights[i], i);
							 | 
						||
| 
								 | 
							
										} else {
							 | 
						||
| 
								 | 
							
											glDisable(GL_LIGHT0 + i);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								static const int gl_client_states[] = {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									GL_VERTEX_ARRAY,
							 | 
						||
| 
								 | 
							
									GL_NORMAL_ARRAY,
							 | 
						||
| 
								 | 
							
									-1, // ARRAY_TANGENT
							 | 
						||
| 
								 | 
							
									GL_COLOR_ARRAY,
							 | 
						||
| 
								 | 
							
									GL_TEXTURE_COORD_ARRAY, // ARRAY_TEX_UV
							 | 
						||
| 
								 | 
							
									GL_TEXTURE_COORD_ARRAY, // ARRAY_TEX_UV2
							 | 
						||
| 
								 | 
							
									-1, // ARRAY_BONES
							 | 
						||
| 
								 | 
							
									-1, // ARRAY_WEIGHTS
							 | 
						||
| 
								 | 
							
									-1, // ARRAY_INDEX
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::_setup_geometry(const Geometry *p_geometry, const Material* p_material) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									switch(p_geometry->type) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										case Geometry::GEOMETRY_SURFACE: {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											Surface *surf = (Surface*)p_geometry;
							 | 
						||
| 
								 | 
							
											uint8_t *base=0;
							 | 
						||
| 
								 | 
							
											bool use_VBO = (surf->array_local==0);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if (!use_VBO) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												base = surf->array_local;
							 | 
						||
| 
								 | 
							
												glBindBuffer(GL_ARRAY_BUFFER, 0);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												glBindBuffer(GL_ARRAY_BUFFER, surf->vertex_id);
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const Surface::ArrayData* a=surf->array;
							 | 
						||
| 
								 | 
							
											for (int i=0;i<VS::ARRAY_MAX;i++) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const Surface::ArrayData& ad=surf->array[i];
							 | 
						||
| 
								 | 
							
												if (ad.size==0) {
							 | 
						||
| 
								 | 
							
													if (gl_client_states[i] != -1) {
							 | 
						||
| 
								 | 
							
														glDisableClientState(gl_client_states[i]);
							 | 
						||
| 
								 | 
							
													};
							 | 
						||
| 
								 | 
							
													continue; // this one is disabled.
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
												ERR_CONTINUE( !ad.configured );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if (gl_client_states[i] != -1) {
							 | 
						||
| 
								 | 
							
													glEnableClientState(gl_client_states[i]);
							 | 
						||
| 
								 | 
							
												};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch (i) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case VS::ARRAY_VERTEX:
							 | 
						||
| 
								 | 
							
													if (!use_VBO)
							 | 
						||
| 
								 | 
							
														glVertexPointer(3,GL_FLOAT,surf->stride,(GLvoid*)&base[a->ofs]);
							 | 
						||
| 
								 | 
							
													else
							 | 
						||
| 
								 | 
							
														if (surf->array[VS::ARRAY_BONES].size)
							 | 
						||
| 
								 | 
							
															glVertexPointer(3, GL_FLOAT, 0, skinned_buffer);
							 | 
						||
| 
								 | 
							
														else
							 | 
						||
| 
								 | 
							
															glVertexPointer(3,GL_FLOAT,surf->stride,(GLvoid*)a->ofs);
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case VS::ARRAY_NORMAL:
							 | 
						||
| 
								 | 
							
													if (use_VBO)
							 | 
						||
| 
								 | 
							
														glNormalPointer(GL_FLOAT,surf->stride,(GLvoid*)a->ofs);
							 | 
						||
| 
								 | 
							
													else
							 | 
						||
| 
								 | 
							
														glNormalPointer(GL_FLOAT,surf->stride,(GLvoid*)&base[a->ofs]);
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
												case VS::ARRAY_TANGENT:
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
												case VS::ARRAY_COLOR:
							 | 
						||
| 
								 | 
							
													if (use_VBO)
							 | 
						||
| 
								 | 
							
														glColorPointer(4,GL_UNSIGNED_BYTE,surf->stride,(GLvoid*)a->ofs);
							 | 
						||
| 
								 | 
							
													else
							 | 
						||
| 
								 | 
							
														glColorPointer(4,GL_UNSIGNED_BYTE,surf->stride,(GLvoid*)&base[a->ofs]);
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
												case VS::ARRAY_TEX_UV:
							 | 
						||
| 
								 | 
							
												case VS::ARRAY_TEX_UV2:
							 | 
						||
| 
								 | 
							
													if (use_VBO)
							 | 
						||
| 
								 | 
							
														glTexCoordPointer(2,GL_FLOAT,surf->stride,(GLvoid*)a->ofs);
							 | 
						||
| 
								 | 
							
													else
							 | 
						||
| 
								 | 
							
														glTexCoordPointer(2,GL_FLOAT,surf->stride,&base[a->ofs]);
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
												case VS::ARRAY_BONES:
							 | 
						||
| 
								 | 
							
												case VS::ARRAY_WEIGHTS:
							 | 
						||
| 
								 | 
							
												case VS::ARRAY_INDEX:
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
												};
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// process skeleton here
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										default: break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								static const GLenum gl_primitive[]={
							 | 
						||
| 
								 | 
							
									GL_POINTS,
							 | 
						||
| 
								 | 
							
									GL_LINES,
							 | 
						||
| 
								 | 
							
									GL_LINE_STRIP,
							 | 
						||
| 
								 | 
							
									GL_LINE_LOOP,
							 | 
						||
| 
								 | 
							
									GL_TRIANGLES,
							 | 
						||
| 
								 | 
							
									GL_TRIANGLE_STRIP,
							 | 
						||
| 
								 | 
							
									GL_TRIANGLE_FAN
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::_render(const Geometry *p_geometry,const Material *p_material, const Skeleton* p_skeleton) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									switch(p_geometry->type) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										case Geometry::GEOMETRY_SURFACE: {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											Surface *s = (Surface*)p_geometry;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if (s->index_array_len>0) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if (s->index_array_local) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													glDrawElements(gl_primitive[s->primitive], s->index_array_len, (s->index_array_len>(1<<8))?GL_UNSIGNED_SHORT:GL_UNSIGNED_BYTE, s->index_array_local);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,s->index_id);
							 | 
						||
| 
								 | 
							
													glDrawElements(gl_primitive[s->primitive],s->index_array_len, (s->index_array_len>(1<<8))?GL_UNSIGNED_SHORT:GL_UNSIGNED_BYTE,0);
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												glDrawArrays(gl_primitive[s->primitive],0,s->array_len);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
										} break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										 default: break;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::_render_list_forward(RenderList *p_render_list) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const Material *prev_material=NULL;
							 | 
						||
| 
								 | 
							
									uint64_t prev_light_hash=0;
							 | 
						||
| 
								 | 
							
									const Skeleton *prev_skeleton=NULL;
							 | 
						||
| 
								 | 
							
									const Geometry *prev_geometry=NULL;
							 | 
						||
| 
								 | 
							
									const ParamOverrideMap* prev_overrides=NULL; // make it diferent than NULL
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Geometry::Type prev_geometry_type=Geometry::GEOMETRY_INVALID;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									glMatrixMode(GL_PROJECTION);
							 | 
						||
| 
								 | 
							
									glLoadMatrixf(&camera_projection.matrix[0][0]);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									for (int i=0;i<p_render_list->element_count;i++) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										RenderList::Element *e = p_render_list->elements[i];
							 | 
						||
| 
								 | 
							
										const Material *material = e->material;
							 | 
						||
| 
								 | 
							
										uint64_t light_hash = e->light_hash;
							 | 
						||
| 
								 | 
							
										const Skeleton *skeleton = e->skeleton;
							 | 
						||
| 
								 | 
							
										const Geometry *geometry = e->geometry;
							 | 
						||
| 
								 | 
							
										const ParamOverrideMap* material_overrides=e->material_overrides;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if (material!=prev_material || geometry->type!=prev_geometry_type) {
							 | 
						||
| 
								 | 
							
											_setup_material(e->geometry,material);
							 | 
						||
| 
								 | 
							
											//_setup_material_overrides(e->material,NULL,material_overrides);
							 | 
						||
| 
								 | 
							
											//_setup_material_skeleton(material,skeleton);
							 | 
						||
| 
								 | 
							
										} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if (material_overrides != prev_overrides) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//_setup_material_overrides(e->material,prev_overrides,material_overrides);
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if (prev_skeleton!=skeleton) {
							 | 
						||
| 
								 | 
							
												//_setup_material_skeleton(material,skeleton);
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if (geometry!=prev_geometry || geometry->type!=prev_geometry_type) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											_setup_geometry(geometry, material);
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if (i==0 || light_hash!=prev_light_hash)
							 | 
						||
| 
								 | 
							
											_setup_lights(e->lights,e->light_count);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										glMatrixMode(GL_MODELVIEW);
							 | 
						||
| 
								 | 
							
										_gl_load_transform(camera_transform_inverse);
							 | 
						||
| 
								 | 
							
										_gl_mult_transform(e->transform);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										_render(geometry, material, skeleton);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										prev_material=material;
							 | 
						||
| 
								 | 
							
										prev_skeleton=skeleton;
							 | 
						||
| 
								 | 
							
										prev_geometry=geometry;
							 | 
						||
| 
								 | 
							
										prev_light_hash=e->light_hash;
							 | 
						||
| 
								 | 
							
										prev_geometry_type=geometry->type;
							 | 
						||
| 
								 | 
							
										prev_overrides=material_overrides;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::end_scene() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									glEnable(GL_BLEND);
							 | 
						||
| 
								 | 
							
									glDepthMask(GL_FALSE);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									opaque_render_list.sort_mat_light();
							 | 
						||
| 
								 | 
							
									_render_list_forward(&opaque_render_list);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									glDisable(GL_BLEND);
							 | 
						||
| 
								 | 
							
									glDepthMask(GL_TRUE);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									alpha_render_list.sort_z();
							 | 
						||
| 
								 | 
							
									_render_list_forward(&alpha_render_list);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::end_shadow_map() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::end_frame() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									//ContextGL::get_singleton()->swap_buffers();
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/* CANVAS API */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::canvas_begin() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									glDisable(GL_CULL_FACE);
							 | 
						||
| 
								 | 
							
									glDisable(GL_DEPTH_TEST);
							 | 
						||
| 
								 | 
							
									glEnable(GL_BLEND);
							 | 
						||
| 
								 | 
							
									glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
							 | 
						||
| 
								 | 
							
									glLineWidth(1.0);
							 | 
						||
| 
								 | 
							
									glDisable(GL_LIGHTING);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									glMatrixMode(GL_PROJECTION);
							 | 
						||
| 
								 | 
							
									glLoadIdentity();
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::canvas_set_transparency(float p_transparency) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::canvas_set_rect(const Rect2& p_rect, bool p_clip) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									glMatrixMode(GL_MODELVIEW);
							 | 
						||
| 
								 | 
							
									glLoadIdentity();
							 | 
						||
| 
								 | 
							
									glScalef(2.0 / window_size.x, -2.0 / window_size.y, 0);
							 | 
						||
| 
								 | 
							
									glTranslatef((-(window_size.x / 2.0)) + p_rect.pos.x, (-(window_size.y / 2.0)) + p_rect.pos.y, 0);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (p_clip) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										glEnable(GL_SCISSOR_TEST);
							 | 
						||
| 
								 | 
							
										glScissor(viewport.x+p_rect.pos.x,viewport.y+ (viewport.height-(p_rect.pos.y+p_rect.size.height)),
							 | 
						||
| 
								 | 
							
										p_rect.size.width,p_rect.size.height);
							 | 
						||
| 
								 | 
							
									} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										glDisable(GL_SCISSOR_TEST);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::canvas_draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									glColor4f(1, 1, 1, 1);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									float verts[6]={
							 | 
						||
| 
								 | 
							
										p_from.x,p_from.y,0,
							 | 
						||
| 
								 | 
							
										p_to.x,p_to.y,0
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									float colors[]={
							 | 
						||
| 
								 | 
							
										p_color.r, p_color.g, p_color.b, p_color.a,
							 | 
						||
| 
								 | 
							
										p_color.r, p_color.g, p_color.b, p_color.a,
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
									glLineWidth(p_width);
							 | 
						||
| 
								 | 
							
									_draw_primitive(2,verts,0,colors,0);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								static void _draw_textured_quad(const Rect2& p_rect, const Rect2& p_src_region, const Size2& p_tex_size ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									float texcoords[]= {
							 | 
						||
| 
								 | 
							
										p_src_region.pos.x/p_tex_size.width,
							 | 
						||
| 
								 | 
							
										p_src_region.pos.y/p_tex_size.height,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										(p_src_region.pos.x+p_src_region.size.width)/p_tex_size.width,
							 | 
						||
| 
								 | 
							
										p_src_region.pos.y/p_tex_size.height,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										(p_src_region.pos.x+p_src_region.size.width)/p_tex_size.width,
							 | 
						||
| 
								 | 
							
										(p_src_region.pos.y+p_src_region.size.height)/p_tex_size.height,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										p_src_region.pos.x/p_tex_size.width,
							 | 
						||
| 
								 | 
							
										(p_src_region.pos.y+p_src_region.size.height)/p_tex_size.height,
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									float coords[]= {
							 | 
						||
| 
								 | 
							
										p_rect.pos.x, p_rect.pos.y, 0,
							 | 
						||
| 
								 | 
							
										p_rect.pos.x+p_rect.size.width, p_rect.pos.y, 0,
							 | 
						||
| 
								 | 
							
										p_rect.pos.x+p_rect.size.width, p_rect.pos.y+p_rect.size.height, 0,
							 | 
						||
| 
								 | 
							
										p_rect.pos.x,p_rect.pos.y+p_rect.size.height, 0
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									_draw_primitive(4,coords,0,0,texcoords);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								static void _draw_quad(const Rect2& p_rect) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									float coords[]= {
							 | 
						||
| 
								 | 
							
										p_rect.pos.x,p_rect.pos.y, 0,
							 | 
						||
| 
								 | 
							
										p_rect.pos.x+p_rect.size.width,p_rect.pos.y, 0,
							 | 
						||
| 
								 | 
							
										p_rect.pos.x+p_rect.size.width,p_rect.pos.y+p_rect.size.height, 0,
							 | 
						||
| 
								 | 
							
										p_rect.pos.x,p_rect.pos.y+p_rect.size.height, 0
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									_draw_primitive(4,coords,0,0,0);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::canvas_draw_rect(const Rect2& p_rect, bool p_region, const Rect2& p_source,bool p_tile,RID p_texture,const Color& p_modulate) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									glColor4f(p_modulate.r, p_modulate.g, p_modulate.b, p_modulate.a);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if ( p_texture.is_valid() ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										glEnable(GL_TEXTURE_2D);
							 | 
						||
| 
								 | 
							
										Texture *texture = texture_owner.get( p_texture );
							 | 
						||
| 
								 | 
							
										ERR_FAIL_COND(!texture);
							 | 
						||
| 
								 | 
							
										glActiveTexture(GL_TEXTURE0);
							 | 
						||
| 
								 | 
							
										glBindTexture( GL_TEXTURE_2D,texture->tex_id );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if (!p_region) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											Rect2 region = Rect2(0,0,texture->width,texture->height);
							 | 
						||
| 
								 | 
							
											_draw_textured_quad(p_rect,region,region.size);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											_draw_textured_quad(p_rect, p_source, Size2(texture->width,texture->height) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										_draw_quad( p_rect );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margin, bool p_draw_center) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									glColor4f(1, 1, 1, 1);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Texture *texture = texture_owner.get( p_texture );
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND(!texture);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									glEnable(GL_TEXTURE_2D);
							 | 
						||
| 
								 | 
							
									glActiveTexture(GL_TEXTURE0);
							 | 
						||
| 
								 | 
							
									glBindTexture( GL_TEXTURE_2D,texture->tex_id );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/* CORNERS */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									_draw_textured_quad( // top left
							 | 
						||
| 
								 | 
							
										Rect2( p_rect.pos, Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])),
							 | 
						||
| 
								 | 
							
										Rect2( Point2(), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])),
							 | 
						||
| 
								 | 
							
										Size2( texture->width, texture->height ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									_draw_textured_quad( // top right
							 | 
						||
| 
								 | 
							
										Rect2( Point2( p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])),
							 | 
						||
| 
								 | 
							
										Rect2( Point2(texture->width-p_margin[MARGIN_RIGHT],0), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])),
							 | 
						||
| 
								 | 
							
										Size2( texture->width, texture->height ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									_draw_textured_quad( // bottom left
							 | 
						||
| 
								 | 
							
										Rect2( Point2(p_rect.pos.x,p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])),
							 | 
						||
| 
								 | 
							
										Rect2( Point2(0,texture->height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])),
							 | 
						||
| 
								 | 
							
										Size2( texture->width, texture->height ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									_draw_textured_quad( // bottom right
							 | 
						||
| 
								 | 
							
										Rect2( Point2( p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])),
							 | 
						||
| 
								 | 
							
										Rect2( Point2(texture->width-p_margin[MARGIN_RIGHT],texture->height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])),
							 | 
						||
| 
								 | 
							
										Size2( texture->width, texture->height ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Rect2 rect_center( p_rect.pos+Point2( p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP]), Size2( p_rect.size.width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], p_rect.size.height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] ));
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Rect2 src_center( Point2( p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP]), Size2( texture->width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], texture->height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] ));
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									_draw_textured_quad( // top
							 | 
						||
| 
								 | 
							
										Rect2( Point2(rect_center.pos.x,p_rect.pos.y),Size2(rect_center.size.width,p_margin[MARGIN_TOP])),
							 | 
						||
| 
								 | 
							
										Rect2( Point2(p_margin[MARGIN_LEFT],0), Size2(src_center.size.width,p_margin[MARGIN_TOP])),
							 | 
						||
| 
								 | 
							
										Size2( texture->width, texture->height ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									_draw_textured_quad( // bottom
							 | 
						||
| 
								 | 
							
										Rect2( Point2(rect_center.pos.x,rect_center.pos.y+rect_center.size.height),Size2(rect_center.size.width,p_margin[MARGIN_BOTTOM])),
							 | 
						||
| 
								 | 
							
										Rect2( Point2(p_margin[MARGIN_LEFT],src_center.pos.y+src_center.size.height), Size2(src_center.size.width,p_margin[MARGIN_BOTTOM])),
							 | 
						||
| 
								 | 
							
										Size2( texture->width, texture->height ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									_draw_textured_quad( // left
							 | 
						||
| 
								 | 
							
										Rect2( Point2(p_rect.pos.x,rect_center.pos.y),Size2(p_margin[MARGIN_LEFT],rect_center.size.height)),
							 | 
						||
| 
								 | 
							
										Rect2( Point2(0,p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_LEFT],src_center.size.height)),
							 | 
						||
| 
								 | 
							
										Size2( texture->width, texture->height ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									_draw_textured_quad( // right
							 | 
						||
| 
								 | 
							
										Rect2( Point2(rect_center.pos.x+rect_center.size.width,rect_center.pos.y),Size2(p_margin[MARGIN_RIGHT],rect_center.size.height)),
							 | 
						||
| 
								 | 
							
										Rect2( Point2(src_center.pos.x+src_center.size.width,p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_RIGHT],src_center.size.height)),
							 | 
						||
| 
								 | 
							
										Size2( texture->width, texture->height ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (p_draw_center) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										_draw_textured_quad(
							 | 
						||
| 
								 | 
							
											rect_center,
							 | 
						||
| 
								 | 
							
											src_center,
							 | 
						||
| 
								 | 
							
											Size2( texture->width, texture->height ));
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND(p_points.size()<1);
							 | 
						||
| 
								 | 
							
									float verts[12];
							 | 
						||
| 
								 | 
							
									float uvs[8];
							 | 
						||
| 
								 | 
							
									float colors[16];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									glColor4f(1, 1, 1, 1);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									int idx = 0;
							 | 
						||
| 
								 | 
							
									for(int i=0;i<p_points.size();i++) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										verts[idx++]=p_points[i].x;
							 | 
						||
| 
								 | 
							
										verts[idx++]=p_points[i].y;
							 | 
						||
| 
								 | 
							
										verts[idx++]=0;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									idx = 0;
							 | 
						||
| 
								 | 
							
									for(int i=0;i<p_uvs.size();i++) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										uvs[idx++] = p_uvs[i].x;
							 | 
						||
| 
								 | 
							
										uvs[idx++] = p_uvs[i].y;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									idx = 0;
							 | 
						||
| 
								 | 
							
									for (int i=0; i<p_colors.size(); i++) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										colors[idx++] = p_colors[i].r;
							 | 
						||
| 
								 | 
							
										colors[idx++] = p_colors[i].g;
							 | 
						||
| 
								 | 
							
										colors[idx++] = p_colors[i].b;
							 | 
						||
| 
								 | 
							
										colors[idx++] = p_colors[i].a;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (p_texture.is_valid()) {
							 | 
						||
| 
								 | 
							
										glEnable(GL_TEXTURE_2D);
							 | 
						||
| 
								 | 
							
										Texture *texture = texture_owner.get( p_texture );
							 | 
						||
| 
								 | 
							
										if (texture) {
							 | 
						||
| 
								 | 
							
											glActiveTexture(GL_TEXTURE0);
							 | 
						||
| 
								 | 
							
											glBindTexture( GL_TEXTURE_2D,texture->tex_id );
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									_draw_primitive(p_points.size(),&verts[0],NULL,p_colors.size()?&colors[0]:NULL,p_uvs.size()?uvs:NULL);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/* FX */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								RID RasterizerIPhone::fx_create() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return RID();
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::fx_get_effects(RID p_fx,List<String> *p_effects) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::fx_set_active(RID p_fx,const String& p_effect, bool p_active) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								bool RasterizerIPhone::fx_is_active(RID p_fx,const String& p_effect) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return false;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::fx_get_effect_params(RID p_fx,const String& p_effect,List<PropertyInfo> *p_params) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								Variant RasterizerIPhone::fx_get_effect_param(RID p_fx,const String& p_effect,const String& p_param) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return Variant();
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::fx_set_effect_param(RID p_fx,const String& p_effect, const String& p_param, const Variant& p_pvalue) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/*MISC*/
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								bool RasterizerIPhone::is_texture(const RID& p_rid) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return texture_owner.owns(p_rid);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								bool RasterizerIPhone::is_material(const RID& p_rid) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return material_owner.owns(p_rid);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								bool RasterizerIPhone::is_mesh(const RID& p_rid) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return mesh_owner.owns(p_rid);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								bool RasterizerIPhone::is_multimesh(const RID& p_rid) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return false;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								bool RasterizerIPhone::is_poly(const RID& p_rid) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return poly_owner.owns(p_rid);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								bool RasterizerIPhone::is_particles(const RID &p_beam) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return false;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								bool RasterizerIPhone::is_beam(const RID &p_beam) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return false;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								bool RasterizerIPhone::is_light(const RID& p_rid) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return light_owner.owns(p_rid);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								bool RasterizerIPhone::is_light_instance(const RID& p_rid) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return light_instance_owner.owns(p_rid);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								bool RasterizerIPhone::is_particles_instance(const RID& p_rid) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return false;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								bool RasterizerIPhone::is_skeleton(const RID& p_rid) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return skeleton_owner.owns(p_rid);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								bool RasterizerIPhone::is_fx(const RID& p_rid) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return fx_owner.owns(p_rid);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								bool RasterizerIPhone::is_shader(const RID& p_rid) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return false;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::free(const RID& p_rid) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (texture_owner.owns(p_rid)) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// delete the texture
							 | 
						||
| 
								 | 
							
										Texture *texture = texture_owner.get(p_rid);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										glDeleteTextures( 1,&texture->tex_id );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										texture_owner.free(p_rid);
							 | 
						||
| 
								 | 
							
										memdelete(texture);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									} else if (material_owner.owns(p_rid)) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										Material *material = material_owner.get( p_rid );
							 | 
						||
| 
								 | 
							
										ERR_FAIL_COND(!material);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										material_owner.free(p_rid);
							 | 
						||
| 
								 | 
							
										memdelete(material);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									} else if (mesh_owner.owns(p_rid)) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										Mesh *mesh = mesh_owner.get(p_rid);
							 | 
						||
| 
								 | 
							
										ERR_FAIL_COND(!mesh);
							 | 
						||
| 
								 | 
							
										for (int i=0;i<mesh->surfaces.size();i++) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											Surface *surface = mesh->surfaces[i];
							 | 
						||
| 
								 | 
							
											if (surface->array_local != 0) {
							 | 
						||
| 
								 | 
							
												memfree(surface->array_local);
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
											if (surface->index_array_local != 0) {
							 | 
						||
| 
								 | 
							
												memfree(surface->index_array_local);
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if (surface->vertex_id)
							 | 
						||
| 
								 | 
							
												glDeleteBuffers(1,&surface->vertex_id);
							 | 
						||
| 
								 | 
							
											if (surface->index_id)
							 | 
						||
| 
								 | 
							
												glDeleteBuffers(1,&surface->index_id);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											memdelete( surface );
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										mesh->surfaces.clear();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										mesh_owner.free(p_rid);
							 | 
						||
| 
								 | 
							
										memdelete(mesh);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									} else if (skeleton_owner.owns(p_rid)) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										Skeleton *skeleton = skeleton_owner.get( p_rid );
							 | 
						||
| 
								 | 
							
										ERR_FAIL_COND(!skeleton)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										skeleton_owner.free(p_rid);
							 | 
						||
| 
								 | 
							
										memdelete(skeleton);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									} else if (light_owner.owns(p_rid)) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										Light *light = light_owner.get( p_rid );
							 | 
						||
| 
								 | 
							
										ERR_FAIL_COND(!light)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										light_owner.free(p_rid);
							 | 
						||
| 
								 | 
							
										memdelete(light);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									} else if (light_instance_owner.owns(p_rid)) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										LightInstance *light_instance = light_instance_owner.get( p_rid );
							 | 
						||
| 
								 | 
							
										ERR_FAIL_COND(!light_instance);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										light_instance_owner.free(p_rid);
							 | 
						||
| 
								 | 
							
										memdelete( light_instance );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									} else if (fx_owner.owns(p_rid)) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										FX *fx = fx_owner.get( p_rid );
							 | 
						||
| 
								 | 
							
										ERR_FAIL_COND(!fx);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										fx_owner.free(p_rid);
							 | 
						||
| 
								 | 
							
										memdelete( fx );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::init() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									glEnable(GL_DEPTH_TEST);
							 | 
						||
| 
								 | 
							
									glDepthFunc(GL_LEQUAL);
							 | 
						||
| 
								 | 
							
									glFrontFace(GL_CW);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									glEnable(GL_TEXTURE_2D);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void RasterizerIPhone::finish() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									int RasterizerIPhone::get_render_info(VS::RenderInfo p_info) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return false;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								RasterizerIPhone::RasterizerIPhone() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									frame = 0;
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								RasterizerIPhone::~RasterizerIPhone() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#endif
							 |