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			74 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			74 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								/*************************************************************************/
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								/*  texture_button.h                                                     */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                    http://www.godotengine.org                         */
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								/*************************************************************************/
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#ifndef TEXTURE_BUTTON_H
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								#define TEXTURE_BUTTON_H
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								#include "scene/gui/base_button.h"
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								#include "scene/resources/bit_mask.h"
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								class TextureButton : public BaseButton {
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									OBJ_TYPE( TextureButton, BaseButton );
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									Ref<Texture> normal;
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									Ref<Texture> pressed;
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									Ref<Texture> hover;
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									Ref<Texture> disabled;
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									Ref<Texture> focused;
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									Ref<BitMap> click_mask;
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								protected:
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									virtual bool has_point(const Point2& p_point) const;
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									virtual Size2 get_minimum_size() const;
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									void _notification(int p_what);
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									static void _bind_methods();
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								public:
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									void set_normal_texture(const Ref<Texture>& p_normal);
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									void set_pressed_texture(const Ref<Texture>& p_pressed);
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									void set_hover_texture(const Ref<Texture>& p_hover);
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									void set_disabled_texture(const Ref<Texture>& p_disabled);
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									void set_focused_texture(const Ref<Texture>& p_focused);
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									void set_click_mask(const Ref<BitMap>& p_image);
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									Ref<Texture> get_normal_texture() const;
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									Ref<Texture> get_pressed_texture() const;
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									Ref<Texture> get_hover_texture() const;
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									Ref<Texture> get_disabled_texture() const;
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									Ref<Texture> get_focused_texture() const;
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									Ref<BitMap> get_click_mask() const;
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									TextureButton();
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								};
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								#endif // TEXTURE_BUTTON_H
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