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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  shader_compiler.h                                                     */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
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							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
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										 |  |  | #ifndef SHADER_COMPILER_H
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							|  |  |  | #define SHADER_COMPILER_H
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										 |  |  | #include "core/templates/pair.h"
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										 |  |  | #include "servers/rendering/shader_language.h"
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							|  |  |  | #include "servers/rendering_server.h"
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										 |  |  | class ShaderCompiler { | 
					
						
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										 |  |  | public: | 
					
						
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										 |  |  | 	enum Stage { | 
					
						
							|  |  |  | 		STAGE_VERTEX, | 
					
						
							|  |  |  | 		STAGE_FRAGMENT, | 
					
						
							|  |  |  | 		STAGE_COMPUTE, | 
					
						
							|  |  |  | 		STAGE_MAX | 
					
						
							|  |  |  | 	}; | 
					
						
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										 |  |  | 	struct IdentifierActions { | 
					
						
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										 |  |  | 		HashMap<StringName, Stage> entry_point_stages; | 
					
						
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										 |  |  | 		HashMap<StringName, Pair<int *, int>> render_mode_values; | 
					
						
							|  |  |  | 		HashMap<StringName, bool *> render_mode_flags; | 
					
						
							|  |  |  | 		HashMap<StringName, bool *> usage_flag_pointers; | 
					
						
							|  |  |  | 		HashMap<StringName, bool *> write_flag_pointers; | 
					
						
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										 |  |  | 		HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> *uniforms; | 
					
						
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										 |  |  | 	}; | 
					
						
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							|  |  |  | 	struct GeneratedCode { | 
					
						
							|  |  |  | 		Vector<String> defines; | 
					
						
							|  |  |  | 		struct Texture { | 
					
						
							|  |  |  | 			StringName name; | 
					
						
							|  |  |  | 			ShaderLanguage::DataType type; | 
					
						
							|  |  |  | 			ShaderLanguage::ShaderNode::Uniform::Hint hint; | 
					
						
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										 |  |  | 			bool use_color = false; | 
					
						
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										 |  |  | 			ShaderLanguage::TextureFilter filter; | 
					
						
							|  |  |  | 			ShaderLanguage::TextureRepeat repeat; | 
					
						
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										 |  |  | 			bool global; | 
					
						
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										 |  |  | 			int array_size; | 
					
						
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										 |  |  | 		}; | 
					
						
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							|  |  |  | 		Vector<Texture> texture_uniforms; | 
					
						
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							|  |  |  | 		Vector<uint32_t> uniform_offsets; | 
					
						
							|  |  |  | 		uint32_t uniform_total_size; | 
					
						
							|  |  |  | 		String uniforms; | 
					
						
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										 |  |  | 		String stage_globals[STAGE_MAX]; | 
					
						
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										 |  |  | 		HashMap<String, String> code; | 
					
						
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										 |  |  | 		bool uses_global_textures; | 
					
						
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										 |  |  | 		bool uses_fragment_time; | 
					
						
							|  |  |  | 		bool uses_vertex_time; | 
					
						
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										 |  |  | 		bool uses_screen_texture_mipmaps; | 
					
						
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										 |  |  | 	}; | 
					
						
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							|  |  |  | 	struct DefaultIdentifierActions { | 
					
						
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										 |  |  | 		HashMap<StringName, String> renames; | 
					
						
							|  |  |  | 		HashMap<StringName, String> render_mode_defines; | 
					
						
							|  |  |  | 		HashMap<StringName, String> usage_defines; | 
					
						
							|  |  |  | 		HashMap<StringName, String> custom_samplers; | 
					
						
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										 |  |  | 		ShaderLanguage::TextureFilter default_filter; | 
					
						
							|  |  |  | 		ShaderLanguage::TextureRepeat default_repeat; | 
					
						
							|  |  |  | 		String sampler_array_name; | 
					
						
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										 |  |  | 		int base_texture_binding_index = 0; | 
					
						
							|  |  |  | 		int texture_layout_set = 0; | 
					
						
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										 |  |  | 		String base_uniform_string; | 
					
						
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										 |  |  | 		String global_buffer_array_variable; | 
					
						
							|  |  |  | 		String instance_uniform_index_variable; | 
					
						
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										 |  |  | 		uint32_t base_varying_index = 0; | 
					
						
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										 |  |  | 		bool apply_luminance_multiplier = false; | 
					
						
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										 |  |  | 	}; | 
					
						
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							|  |  |  | private: | 
					
						
							|  |  |  | 	ShaderLanguage parser; | 
					
						
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							|  |  |  | 	String _get_sampler_name(ShaderLanguage::TextureFilter p_filter, ShaderLanguage::TextureRepeat p_repeat); | 
					
						
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										 |  |  | 	void _dump_function_deps(const ShaderLanguage::ShaderNode *p_node, const StringName &p_for_func, const HashMap<StringName, String> &p_func_code, String &r_to_add, HashSet<StringName> &added); | 
					
						
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										 |  |  | 	String _dump_node_code(const ShaderLanguage::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning, bool p_scope = true); | 
					
						
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										 |  |  | 	const ShaderLanguage::ShaderNode *shader = nullptr; | 
					
						
							|  |  |  | 	const ShaderLanguage::FunctionNode *function = nullptr; | 
					
						
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										 |  |  | 	StringName current_func_name; | 
					
						
							|  |  |  | 	StringName time_name; | 
					
						
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										 |  |  | 	HashSet<StringName> texture_functions; | 
					
						
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										 |  |  | 	HashSet<StringName> used_name_defines; | 
					
						
							|  |  |  | 	HashSet<StringName> used_flag_pointers; | 
					
						
							|  |  |  | 	HashSet<StringName> used_rmode_defines; | 
					
						
							|  |  |  | 	HashSet<StringName> internal_functions; | 
					
						
							|  |  |  | 	HashSet<StringName> fragment_varyings; | 
					
						
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							|  |  |  | 	DefaultIdentifierActions actions; | 
					
						
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										 |  |  | 	static ShaderLanguage::DataType _get_global_shader_uniform_type(const StringName &p_name); | 
					
						
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										 |  |  | public: | 
					
						
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										 |  |  | 	Error compile(RS::ShaderMode p_mode, const String &p_code, IdentifierActions *p_actions, const String &p_path, GeneratedCode &r_gen_code); | 
					
						
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							|  |  |  | 	void initialize(DefaultIdentifierActions p_actions); | 
					
						
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										 |  |  | 	ShaderCompiler(); | 
					
						
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										 |  |  | }; | 
					
						
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										 |  |  | #endif // SHADER_COMPILER_H
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