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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  display_server_mock.h                                                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
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							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | 
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										 |  |  | #pragma once
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							|  |  |  | #include "servers/display_server_headless.h"
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							|  |  |  | #include "servers/rendering/dummy/rasterizer_dummy.h"
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							|  |  |  | 
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							|  |  |  | // Specialized DisplayServer for unittests based on DisplayServerHeadless, that
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										 |  |  | // additionally supports things like mouse enter/exit events and clipboard.
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										 |  |  | class DisplayServerMock : public DisplayServerHeadless { | 
					
						
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										 |  |  | 	GDSOFTCLASS(DisplayServerMock, DisplayServerHeadless); | 
					
						
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										 |  |  | private: | 
					
						
							|  |  |  | 	friend class DisplayServer; | 
					
						
							|  |  |  | 
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							|  |  |  | 	Point2i mouse_position = Point2i(-1, -1); // Outside of Window.
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										 |  |  | 	CursorShape cursor_shape = CursorShape::CURSOR_ARROW; | 
					
						
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										 |  |  | 	bool window_over = false; | 
					
						
							|  |  |  | 	Callable event_callback; | 
					
						
							|  |  |  | 
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										 |  |  | 	String clipboard_text; | 
					
						
							|  |  |  | 	String primary_clipboard_text; | 
					
						
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										 |  |  | 	static Vector<String> get_rendering_drivers_func() { | 
					
						
							|  |  |  | 		Vector<String> drivers; | 
					
						
							|  |  |  | 		drivers.push_back("dummy"); | 
					
						
							|  |  |  | 		return drivers; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	static DisplayServer *create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Context p_context, int64_t p_parent_window, Error &r_error) { | 
					
						
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										 |  |  | 		r_error = OK; | 
					
						
							|  |  |  | 		RasterizerDummy::make_current(); | 
					
						
							|  |  |  | 		return memnew(DisplayServerMock()); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	void _set_mouse_position(const Point2i &p_position) { | 
					
						
							|  |  |  | 		if (mouse_position == p_position) { | 
					
						
							|  |  |  | 			return; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		mouse_position = p_position; | 
					
						
							|  |  |  | 		_set_window_over(Rect2i(Point2i(0, 0), window_get_size()).has_point(p_position)); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	void _set_window_over(bool p_over) { | 
					
						
							|  |  |  | 		if (p_over == window_over) { | 
					
						
							|  |  |  | 			return; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		window_over = p_over; | 
					
						
							|  |  |  | 		_send_window_event(p_over ? WINDOW_EVENT_MOUSE_ENTER : WINDOW_EVENT_MOUSE_EXIT); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	void _send_window_event(WindowEvent p_event) { | 
					
						
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										 |  |  | 		if (event_callback.is_valid()) { | 
					
						
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										 |  |  | 			Variant event = int(p_event); | 
					
						
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										 |  |  | 			event_callback.call(event); | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | public: | 
					
						
							|  |  |  | 	bool has_feature(Feature p_feature) const override { | 
					
						
							|  |  |  | 		switch (p_feature) { | 
					
						
							|  |  |  | 			case FEATURE_MOUSE: | 
					
						
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										 |  |  | 			case FEATURE_CURSOR_SHAPE: | 
					
						
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										 |  |  | 			case FEATURE_CLIPBOARD: | 
					
						
							|  |  |  | 			case FEATURE_CLIPBOARD_PRIMARY: | 
					
						
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										 |  |  | 				return true; | 
					
						
							|  |  |  | 			default: { | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		return false; | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	String get_name() const override { return "mock"; } | 
					
						
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							|  |  |  | 	// You can simulate DisplayServer-events by calling this function.
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										 |  |  | 	// The events will be delivered to Godot's Input-system.
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										 |  |  | 	// Mouse-events (Button & Motion) will additionally update the DisplayServer's mouse position.
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										 |  |  | 	// For Mouse motion events, the `relative`-property is set based on the distance to the previous mouse position.
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										 |  |  | 	void simulate_event(Ref<InputEvent> p_event) { | 
					
						
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										 |  |  | 		Ref<InputEvent> event = p_event; | 
					
						
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										 |  |  | 		Ref<InputEventMouse> me = p_event; | 
					
						
							|  |  |  | 		if (me.is_valid()) { | 
					
						
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										 |  |  | 			Ref<InputEventMouseMotion> mm = p_event; | 
					
						
							|  |  |  | 			if (mm.is_valid()) { | 
					
						
							|  |  |  | 				mm->set_relative(mm->get_position() - mouse_position); | 
					
						
							|  |  |  | 				event = mm; | 
					
						
							|  |  |  | 			} | 
					
						
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										 |  |  | 			_set_mouse_position(me->get_position()); | 
					
						
							|  |  |  | 		} | 
					
						
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										 |  |  | 		Input::get_singleton()->parse_input_event(event); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	// Returns the current cursor shape.
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							|  |  |  | 	CursorShape get_cursor_shape() { | 
					
						
							|  |  |  | 		return cursor_shape; | 
					
						
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										 |  |  | 	} | 
					
						
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							|  |  |  | 	virtual Point2i mouse_get_position() const override { return mouse_position; } | 
					
						
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										 |  |  | 	virtual void clipboard_set(const String &p_text) override { clipboard_text = p_text; } | 
					
						
							|  |  |  | 	virtual String clipboard_get() const override { return clipboard_text; } | 
					
						
							|  |  |  | 	virtual void clipboard_set_primary(const String &p_text) override { primary_clipboard_text = p_text; } | 
					
						
							|  |  |  | 	virtual String clipboard_get_primary() const override { return primary_clipboard_text; } | 
					
						
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										 |  |  | 	virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const override { | 
					
						
							|  |  |  | 		return Size2i(1920, 1080); | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	virtual void cursor_set_shape(CursorShape p_shape) override { | 
					
						
							|  |  |  | 		cursor_shape = p_shape; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	virtual void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override { | 
					
						
							|  |  |  | 		event_callback = p_callable; | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	static void register_mock_driver() { | 
					
						
							|  |  |  | 		register_create_function("mock", create_func, get_rendering_drivers_func); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | }; |