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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  gdscript_language_server.cpp                                         */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
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										 |  |  | // FIXME: Reenable LSP.
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							|  |  |  | #if 0
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							|  |  |  | 
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										 |  |  | #include "gdscript_language_server.h"
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										 |  |  | 
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										 |  |  | #include "core/os/file_access.h"
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							|  |  |  | #include "core/os/os.h"
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										 |  |  | #include "editor/editor_log.h"
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										 |  |  | #include "editor/editor_node.h"
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							|  |  |  | 
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							|  |  |  | GDScriptLanguageServer::GDScriptLanguageServer() { | 
					
						
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										 |  |  | 	thread = nullptr; | 
					
						
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										 |  |  | 	thread_running = false; | 
					
						
							|  |  |  | 	started = false; | 
					
						
							|  |  |  | 
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							|  |  |  | 	use_thread = false; | 
					
						
							|  |  |  | 	port = 6008; | 
					
						
							|  |  |  | 	_EDITOR_DEF("network/language_server/remote_port", port); | 
					
						
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										 |  |  | 	_EDITOR_DEF("network/language_server/enable_smart_resolve", true); | 
					
						
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										 |  |  | 	_EDITOR_DEF("network/language_server/show_native_symbols_in_editor", false); | 
					
						
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										 |  |  | 	_EDITOR_DEF("network/language_server/use_thread", use_thread); | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void GDScriptLanguageServer::_notification(int p_what) { | 
					
						
							|  |  |  | 	switch (p_what) { | 
					
						
							|  |  |  | 		case NOTIFICATION_ENTER_TREE: | 
					
						
							|  |  |  | 			start(); | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		case NOTIFICATION_EXIT_TREE: | 
					
						
							|  |  |  | 			stop(); | 
					
						
							|  |  |  | 			break; | 
					
						
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										 |  |  | 		case NOTIFICATION_INTERNAL_PROCESS: { | 
					
						
							|  |  |  | 			if (started && !use_thread) { | 
					
						
							|  |  |  | 				protocol.poll(); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: { | 
					
						
							|  |  |  | 			int port = (int)_EDITOR_GET("network/language_server/remote_port"); | 
					
						
							|  |  |  | 			bool use_thread = (bool)_EDITOR_GET("network/language_server/use_thread"); | 
					
						
							|  |  |  | 			if (port != this->port || use_thread != this->use_thread) { | 
					
						
							|  |  |  | 				this->stop(); | 
					
						
							|  |  |  | 				this->start(); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} break; | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void GDScriptLanguageServer::thread_main(void *p_userdata) { | 
					
						
							|  |  |  | 	GDScriptLanguageServer *self = static_cast<GDScriptLanguageServer *>(p_userdata); | 
					
						
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										 |  |  | 	while (self->thread_running) { | 
					
						
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										 |  |  | 		// Poll 20 times per second
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										 |  |  | 		self->protocol.poll(); | 
					
						
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										 |  |  | 		OS::get_singleton()->delay_usec(50000); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void GDScriptLanguageServer::start() { | 
					
						
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										 |  |  | 	port = (int)_EDITOR_GET("network/language_server/remote_port"); | 
					
						
							|  |  |  | 	use_thread = (bool)_EDITOR_GET("network/language_server/use_thread"); | 
					
						
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										 |  |  | 	if (protocol.start(port, IP_Address("127.0.0.1")) == OK) { | 
					
						
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										 |  |  | 		EditorNode::get_log()->add_message("--- GDScript language server started ---", EditorLog::MSG_TYPE_EDITOR); | 
					
						
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										 |  |  | 		if (use_thread) { | 
					
						
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										 |  |  | 			ERR_FAIL_COND(thread != nullptr); | 
					
						
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										 |  |  | 			thread_running = true; | 
					
						
							|  |  |  | 			thread = Thread::create(GDScriptLanguageServer::thread_main, this); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		set_process_internal(!use_thread); | 
					
						
							|  |  |  | 		started = true; | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void GDScriptLanguageServer::stop() { | 
					
						
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										 |  |  | 	if (use_thread) { | 
					
						
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										 |  |  | 		ERR_FAIL_COND(nullptr == thread); | 
					
						
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										 |  |  | 		thread_running = false; | 
					
						
							|  |  |  | 		Thread::wait_to_finish(thread); | 
					
						
							|  |  |  | 		memdelete(thread); | 
					
						
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										 |  |  | 		thread = nullptr; | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	protocol.stop(); | 
					
						
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										 |  |  | 	started = false; | 
					
						
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										 |  |  | 	EditorNode::get_log()->add_message("--- GDScript language server stopped ---", EditorLog::MSG_TYPE_EDITOR); | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | void register_lsp_types() { | 
					
						
							|  |  |  | 	ClassDB::register_class<GDScriptLanguageProtocol>(); | 
					
						
							|  |  |  | 	ClassDB::register_class<GDScriptTextDocument>(); | 
					
						
							|  |  |  | 	ClassDB::register_class<GDScriptWorkspace>(); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | 
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							|  |  |  | #endif
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