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								/*************************************************************************/ 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								/*  collision_shape_3d.cpp                                               */ 
							 
						 
					
						
							
								
									
										
										
										
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								/*************************************************************************/ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/*                       This file is part of:                           */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/*                           GODOT ENGINE                                */ 
							 
						 
					
						
							
								
									
										
										
										
											2017-08-27 14:16:55 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								/*                      https://godotengine.org                          */ 
							 
						 
					
						
							
								
									
										
										
										
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								/*************************************************************************/ 
							 
						 
					
						
							
								
									
										
										
										
											2022-01-03 21:27:34 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */ 
							 
						 
					
						
							
								
									
										
										
										
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								/*                                                                       */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* Permission is hereby granted, free of charge, to any person obtaining */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* a copy of this software and associated documentation files (the       */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* "Software"), to deal in the Software without restriction, including   */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* without limitation the rights to use, copy, modify, merge, publish,   */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* distribute, sublicense, and/or sell copies of the Software, and to    */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* permit persons to whom the Software is furnished to do so, subject to */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* the following conditions:                                             */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/*                                                                       */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* The above copyright notice and this permission notice shall be        */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* included in all copies or substantial portions of the Software.       */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/*                                                                       */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/*************************************************************************/ 
							 
						 
					
						
							
								
									
										
										
										
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								# include  "collision_shape_3d.h" 
 
							 
						 
					
						
							
								
									
										
										
										
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								# include  "mesh_instance_3d.h" 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# include  "physics_body_3d.h" 
 
							 
						 
					
						
							
								
									
										
										
										
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								# include  "scene/resources/concave_polygon_shape_3d.h" 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# include  "scene/resources/convex_polygon_shape_3d.h" 
 
							 
						 
					
						
							
								
									
										
										
										
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								void  CollisionShape3D : : make_convex_from_siblings ( )  { 
							 
						 
					
						
							
								
									
										
										
										
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									Node  * p  =  get_parent ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									if  ( ! p )  { 
							 
						 
					
						
							
								
									
										
										
										
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										return ; 
							 
						 
					
						
							
								
									
										
										
										
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									} 
							 
						 
					
						
							
								
									
										
										
										
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									Vector < Vector3 >  vertices ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									for  ( int  i  =  0 ;  i  <  p - > get_child_count ( ) ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										Node  * n  =  p - > get_child ( i ) ; 
							 
						 
					
						
							
								
									
										
										
										
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										MeshInstance3D  * mi  =  Object : : cast_to < MeshInstance3D > ( n ) ; 
							 
						 
					
						
							
								
									
										
										
										
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										if  ( mi )  { 
							 
						 
					
						
							
								
									
										
										
										
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											Ref < Mesh >  m  =  mi - > get_mesh ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											if  ( m . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
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												for  ( int  j  =  0 ;  j  <  m - > get_surface_count ( ) ;  j + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													Array  a  =  m - > surface_get_arrays ( j ) ; 
							 
						 
					
						
							
								
									
										
										
										
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													if  ( ! a . is_empty ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
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														Vector < Vector3 >  v  =  a [ RenderingServer : : ARRAY_VERTEX ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														for  ( int  k  =  0 ;  k  <  v . size ( ) ;  k + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
															vertices . append ( mi - > get_transform ( ) . xform ( v [ k ] ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
									
										
										
										
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											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
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									Ref < ConvexPolygonShape3D >  shape  =  memnew ( ConvexPolygonShape3D ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									shape - > set_points ( vertices ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									set_shape ( shape ) ; 
							 
						 
					
						
							
								
									
										
										
										
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								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								void  CollisionShape3D : : _update_in_shape_owner ( bool  p_xform_only )  { 
							 
						 
					
						
							
								
									
										
										
										
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									parent - > shape_owner_set_transform ( owner_id ,  get_transform ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									if  ( p_xform_only )  { 
							 
						 
					
						
							
								
									
										
										
										
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										return ; 
							 
						 
					
						
							
								
									
										
										
										
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									} 
							 
						 
					
						
							
								
									
										
										
										
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									parent - > shape_owner_set_disabled ( owner_id ,  disabled ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								void  CollisionShape3D : : _notification ( int  p_what )  { 
							 
						 
					
						
							
								
									
										
										
										
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									switch  ( p_what )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										case  NOTIFICATION_PARENTED :  { 
							 
						 
					
						
							
								
									
										
										
										
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											parent  =  Object : : cast_to < CollisionObject3D > ( get_parent ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
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											if  ( parent )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												owner_id  =  parent - > create_shape_owner ( this ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												if  ( shape . is_valid ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													parent - > shape_owner_add_shape ( owner_id ,  shape ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
									
										
										
										
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												_update_in_shape_owner ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										}  break ; 
							 
						 
					
						
							
								
									
										
										
										
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										case  NOTIFICATION_ENTER_TREE :  { 
							 
						 
					
						
							
								
									
										
										
										
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											if  ( parent )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												_update_in_shape_owner ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											} 
							 
						 
					
						
							
								
									
										
										
										
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										}  break ; 
							 
						 
					
						
							
								
									
										
										
										
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										case  NOTIFICATION_LOCAL_TRANSFORM_CHANGED :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											if  ( parent )  { 
							 
						 
					
						
							
								
									
										
										
										
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												_update_in_shape_owner ( true ) ; 
							 
						 
					
						
							
								
									
										
										
										
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											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										}  break ; 
							 
						 
					
						
							
								
									
										
										
										
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										case  NOTIFICATION_UNPARENTED :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											if  ( parent )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												parent - > remove_shape_owner ( owner_id ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											owner_id  =  0 ; 
							 
						 
					
						
							
								
									
										
										
										
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											parent  =  nullptr ; 
							 
						 
					
						
							
								
									
										
										
										
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										}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								void  CollisionShape3D : : resource_changed ( Ref < Resource >  res )  { 
							 
						 
					
						
							
								
									
										
										
										
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									update_gizmos ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								TypedArray < String >  CollisionShape3D : : get_configuration_warnings ( )  const  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									TypedArray < String >  warnings  =  Node : : get_configuration_warnings ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									if  ( ! Object : : cast_to < CollisionObject3D > ( get_parent ( ) ) )  { 
							 
						 
					
						
							
								
									
										
										
										
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										warnings . push_back ( RTR ( " CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidDynamicBody3D, CharacterBody3D, etc. to give them a shape. " ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( ! shape . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
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										warnings . push_back ( RTR ( " A shape must be provided for CollisionShape3D to function. Please create a shape resource for it. " ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-10-02 09:41:55 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( shape . is_valid ( )  & & 
							 
						 
					
						
							
								
									
										
										
										
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											Object : : cast_to < RigidDynamicBody3D > ( get_parent ( ) )  & & 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-16 12:37:24 -07:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											Object : : cast_to < ConcavePolygonShape3D > ( * shape ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2022-03-28 15:24:14 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										warnings . push_back ( RTR ( " ConcavePolygonShape3D doesn't support RigidDynamicBody3D in another mode than static. " ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-03 17:05:10 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									return  warnings ; 
							 
						 
					
						
							
								
									
										
										
										
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								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								void  CollisionShape3D : : _bind_methods ( )  { 
							 
						 
					
						
							
								
									
										
										
										
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									//not sure if this should do anything
 
							 
						 
					
						
							
								
									
										
										
										
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									ClassDB : : bind_method ( D_METHOD ( " resource_changed " ,  " resource " ) ,  & CollisionShape3D : : resource_changed ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_shape " ,  " shape " ) ,  & CollisionShape3D : : set_shape ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_shape " ) ,  & CollisionShape3D : : get_shape ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_disabled " ,  " enable " ) ,  & CollisionShape3D : : set_disabled ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " is_disabled " ) ,  & CollisionShape3D : : is_disabled ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									ClassDB : : bind_method ( D_METHOD ( " make_convex_from_siblings " ) ,  & CollisionShape3D : : make_convex_from_siblings ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : set_method_flags ( " CollisionShape3D " ,  " make_convex_from_siblings " ,  METHOD_FLAGS_DEFAULT  |  METHOD_FLAG_EDITOR ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									ADD_PROPERTY ( PropertyInfo ( Variant : : OBJECT ,  " shape " ,  PROPERTY_HINT_RESOURCE_TYPE ,  " Shape3D " ) ,  " set_shape " ,  " get_shape " ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL ,  " disabled " ) ,  " set_disabled " ,  " is_disabled " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								void  CollisionShape3D : : set_shape ( const  Ref < Shape3D >  & p_shape )  { 
							 
						 
					
						
							
								
									
										
										
										
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									if  ( p_shape  = =  shape )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
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									if  ( ! shape . is_null ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
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										shape - > unregister_owner ( this ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									} 
							 
						 
					
						
							
								
									
										
										
										
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									shape  =  p_shape ; 
							 
						 
					
						
							
								
									
										
										
										
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									if  ( ! shape . is_null ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
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										shape - > register_owner ( this ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									} 
							 
						 
					
						
							
								
									
										
										
										
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									update_gizmos ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									if  ( parent )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										parent - > shape_owner_clear_shapes ( owner_id ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										if  ( shape . is_valid ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											parent - > shape_owner_add_shape ( owner_id ,  shape ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									if  ( is_inside_tree ( )  & &  parent )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										// If this is a heightfield shape our center may have changed
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										_update_in_shape_owner ( true ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									} 
							 
						 
					
						
							
								
									
										
										
										
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									update_configuration_warnings ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								Ref < Shape3D >  CollisionShape3D : : get_shape ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
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									return  shape ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								void  CollisionShape3D : : set_disabled ( bool  p_disabled )  { 
							 
						 
					
						
							
								
									
										
										
										
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									disabled  =  p_disabled ; 
							 
						 
					
						
							
								
									
										
										
										
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									update_gizmos ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									if  ( parent )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										parent - > shape_owner_set_disabled ( owner_id ,  p_disabled ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								bool  CollisionShape3D : : is_disabled ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
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									return  disabled ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								CollisionShape3D : : CollisionShape3D ( )  { 
							 
						 
					
						
							
								
									
										
										
										
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									//indicator = RenderingServer::get_singleton()->mesh_create();
 
							 
						 
					
						
							
								
									
										
										
										
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									set_notify_local_transform ( true ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								CollisionShape3D : : ~ CollisionShape3D ( )  { 
							 
						 
					
						
							
								
									
										
										
										
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									if  ( ! shape . is_null ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
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										shape - > unregister_owner ( this ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									} 
							 
						 
					
						
							
								
									
										
										
										
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									//RenderingServer::get_singleton()->free(indicator);
 
							 
						 
					
						
							
								
									
										
										
										
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								}