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								/*************************************************************************/
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								/*  node_path.h                                                          */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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											2017-08-27 14:16:55 +02:00
										 
									 
								 
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2022-01-03 21:27:34 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#ifndef NODE_PATH_H
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								#define NODE_PATH_H
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								#include "core/string/string_name.h"
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								#include "core/string/ustring.h"
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								class NodePath {
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									struct Data {
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										SafeRefCount refcount;
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										Vector<StringName> path;
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										Vector<StringName> subpath;
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										StringName concatenated_path;
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										StringName concatenated_subpath;
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										bool absolute;
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										bool has_slashes;
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										mutable bool hash_cache_valid;
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										mutable uint32_t hash_cache;
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									};
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									mutable Data *data = nullptr;
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									void unref();
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									void _update_hash_cache() const;
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								public:
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									bool is_absolute() const;
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									int get_name_count() const;
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									StringName get_name(int p_idx) const;
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									int get_subname_count() const;
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									StringName get_subname(int p_idx) const;
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									Vector<StringName> get_names() const;
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									Vector<StringName> get_subnames() const;
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									StringName get_concatenated_names() const;
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									StringName get_concatenated_subnames() const;
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									NodePath rel_path_to(const NodePath &p_np) const;
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									NodePath get_as_property_path() const;
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									void prepend_period();
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									_FORCE_INLINE_ uint32_t hash() const {
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										if (!data) {
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											return 0;
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										}
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										if (!data->hash_cache_valid) {
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											_update_hash_cache();
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										}
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										return data->hash_cache;
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									}
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									operator String() const;
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									bool is_empty() const;
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									bool operator==(const NodePath &p_path) const;
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									bool operator!=(const NodePath &p_path) const;
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									void operator=(const NodePath &p_path);
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									void simplify();
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									NodePath simplified() const;
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									NodePath(const Vector<StringName> &p_path, bool p_absolute);
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									NodePath(const Vector<StringName> &p_path, const Vector<StringName> &p_subpath, bool p_absolute);
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									NodePath(const NodePath &p_path);
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									NodePath(const String &p_path);
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									NodePath() {}
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									~NodePath();
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								};
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								#endif // NODE_PATH_H
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