2016-10-17 08:50:25 +02:00
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#!/usr/bin/env python
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2024-06-11 15:19:07 -05:00
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from misc.utility.scons_hints import *
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2016-10-17 08:50:25 +02:00
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2024-05-21 15:14:59 +02:00
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import os
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2018-03-17 23:23:55 +01:00
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import editor_builders
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2017-02-09 00:07:44 +01:00
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2025-04-21 11:07:42 -05:00
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Import("env")
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env.editor_sources = []
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2018-03-10 18:37:33 +01:00
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SCons: Unify tools/target build type configuration
Implements https://github.com/godotengine/godot-proposals/issues/3371.
New `target` presets
====================
The `tools` option is removed and `target` changes to use three new presets,
which match the builds users are familiar with. These targets control the
default optimization level and enable editor-specific and debugging code:
- `editor`: Replaces `tools=yes target=release_debug`.
* Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_debug`: Replaces `tools=no target=release_debug`.
* Defines: `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_release`: Replaces `tools=no target=release`.
* Defines: `-O3`/`/O2`
New `dev_build` option
======================
The previous `target=debug` is now replaced by a separate `dev_build=yes`
option, which can be used in combination with either of the three targets,
and changes the following:
- `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`),
enables generating debug symbols, does not define `NDEBUG` so `assert()`
works in thirdparty libraries, adds a `.dev` suffix to the binary name.
Note: Unlike previously, `dev_build` defaults to off so that users who
compile Godot from source get an optimized and small build by default.
Engine contributors should now set `dev_build=yes` in their build scripts or
IDE configuration manually.
Changed binary names
====================
The name of generated binaries and object files are changed too, to follow
this format:
`godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]`
For example:
- `godot.linuxbsd.editor.dev.arm64`
- `godot.windows.template_release.double.x86_64.mono.exe`
Be sure to update your links/scripts/IDE config accordingly.
More flexible `optimize` and `debug_symbols` options
====================================================
The optimization level and whether to generate debug symbols can be further
specified with the `optimize` and `debug_symbols` options. So the default
values listed above for the various `target` and `dev_build` combinations
are indicative and can be replaced when compiling, e.g.:
`scons p=linuxbsd target=template_debug dev_build=yes optimize=debug`
will make a "debug" export template with dev-only code enabled, `-Og`
optimization level for GCC/Clang, and debug symbols. Perfect for debugging
complex crashes at runtime in an exported project.
2022-09-22 08:28:55 +02:00
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if env.editor_build:
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2024-05-03 09:44:57 -05:00
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# Generate doc data paths
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2025-04-21 11:07:42 -05:00
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env.CommandNoCache(
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2025-06-10 16:47:26 +02:00
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"doc/doc_data_class_path.gen.h",
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env.Value(env.doc_class_path),
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env.Run(editor_builders.doc_data_class_path_builder),
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2025-04-21 11:07:42 -05:00
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)
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2024-05-03 09:44:57 -05:00
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2017-02-09 00:07:44 +01:00
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# Register exporters
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2024-05-03 09:44:57 -05:00
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gen_exporters = env.CommandNoCache(
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2025-06-10 16:47:26 +02:00
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"export/register_exporters.gen.cpp",
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2025-04-21 11:07:42 -05:00
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env.Value(env.platform_exporters),
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env.Run(editor_builders.register_exporters_builder),
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2024-05-03 09:44:57 -05:00
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)
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2016-10-30 18:44:57 +01:00
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for e in env.platform_exporters:
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2023-05-17 16:22:26 +01:00
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# Add all .cpp files in export folder
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env.add_source_files(env.editor_sources, f"../platform/{e}/export/*.cpp")
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2016-10-30 18:44:57 +01:00
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2020-03-08 18:34:09 +02:00
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# Core API documentation.
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2017-10-21 19:31:23 +02:00
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docs = []
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2020-03-08 18:34:09 +02:00
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docs += Glob("#doc/classes/*.xml")
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2017-11-17 01:53:54 +08:00
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2020-03-08 18:34:09 +02:00
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# Module API documentation.
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module_dirs = []
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for d in env.doc_class_path.values():
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if d not in module_dirs:
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module_dirs.append(d)
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2017-11-17 01:53:54 +08:00
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2020-03-08 18:34:09 +02:00
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for d in module_dirs:
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if not os.path.isabs(d):
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docs += Glob("#" + d + "/*.xml") # Built-in.
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else:
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docs += Glob(d + "/*.xml") # Custom.
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2017-09-12 17:42:36 -03:00
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2017-11-15 20:16:51 +01:00
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docs = sorted(docs)
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2020-07-27 21:00:26 +03:00
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env.CommandNoCache(
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2025-06-10 16:47:26 +02:00
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"#editor/doc/doc_data_compressed.gen.h",
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2020-07-27 21:00:26 +03:00
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docs,
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2023-11-20 14:31:56 -06:00
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env.Run(editor_builders.make_doc_header),
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2020-07-27 21:00:26 +03:00
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)
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2018-03-17 23:23:55 +01:00
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2021-10-20 13:47:50 +02:00
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# Editor interface and class reference translations incur a significant size
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# cost for the editor binary (see godot-proposals#3421).
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# To limit it, we only include translations with a high enough completion
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2022-04-25 17:14:49 +02:00
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# ratio (20% for the editor UI, 10% for the class reference).
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2021-10-20 13:47:50 +02:00
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# Generated with `make include-list` for each resource.
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2016-10-30 18:44:57 +01:00
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2025-09-17 23:10:51 +08:00
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translation_targets = {
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"#editor/translations/editor_translations.gen.cpp": Glob("#editor/translations/editor/*"),
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"#editor/translations/property_translations.gen.cpp": Glob("#editor/translations/properties/*"),
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"#editor/translations/doc_translations.gen.cpp": Glob("#doc/translations/*"),
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"#editor/translations/extractable_translations.gen.cpp": Glob("#editor/translations/extractable/*"),
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}
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for target_cpp, sources in translation_targets.items():
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target_h = os.path.splitext(target_cpp)[0] + ".h"
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env.CommandNoCache(
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[target_h, target_cpp],
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sources,
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env.Run(editor_builders.make_translations),
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)
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2023-12-15 20:56:06 -03:00
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2017-02-09 00:07:44 +01:00
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env.add_source_files(env.editor_sources, "*.cpp")
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2024-05-03 09:44:57 -05:00
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env.add_source_files(env.editor_sources, gen_exporters)
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2025-09-17 23:10:51 +08:00
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env.add_source_files(env.editor_sources, translation_targets.keys())
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2017-02-09 00:07:44 +01:00
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2025-06-10 16:47:26 +02:00
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SConscript("animation/SCsub")
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SConscript("asset_library/SCsub")
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SConscript("audio/SCsub")
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2020-03-30 08:28:32 +02:00
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SConscript("debugger/SCsub")
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2025-06-10 16:47:26 +02:00
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SConscript("doc/SCsub")
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SConscript("docks/SCsub")
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2022-07-17 12:24:37 -05:00
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SConscript("export/SCsub")
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2025-06-10 16:47:26 +02:00
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SConscript("file_system/SCsub")
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2023-04-07 18:59:49 +02:00
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SConscript("gui/SCsub")
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2020-03-30 08:28:32 +02:00
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SConscript("icons/SCsub")
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2025-06-10 16:47:26 +02:00
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SConscript("inspector/SCsub")
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2020-03-30 08:28:32 +02:00
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SConscript("import/SCsub")
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SConscript("plugins/SCsub")
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2024-01-16 19:50:38 +01:00
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SConscript("project_manager/SCsub")
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2025-06-10 16:47:26 +02:00
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SConscript("project_upgrade/SCsub")
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SConscript("run/SCsub")
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SConscript("settings/SCsub")
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SConscript("scene/SCsub")
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SConscript("script/SCsub")
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SConscript("shader/SCsub")
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2024-01-15 13:14:55 +01:00
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SConscript("themes/SCsub")
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2025-06-10 16:47:26 +02:00
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SConscript("translations/SCsub")
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SConscript("version_control/SCsub")
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2017-02-09 00:07:44 +01:00
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2017-11-28 16:27:57 -04:00
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lib = env.add_library("editor", env.editor_sources)
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2017-02-09 00:07:44 +01:00
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env.Prepend(LIBS=[lib])
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