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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /*  mesh_library_editor_plugin.h                                         */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
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										 |  |  | /*                      https://godotengine.org                          */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #ifndef MESH_LIBRARY_EDITOR_PLUGIN_H
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							|  |  |  | #define MESH_LIBRARY_EDITOR_PLUGIN_H
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										 |  |  | #include "editor/editor_plugin.h"
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										 |  |  | #include "scene/resources/mesh_library.h"
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										 |  |  | class EditorFileDialog; | 
					
						
							|  |  |  | class ConfirmationDialog; | 
					
						
							|  |  |  | class MenuButton; | 
					
						
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										 |  |  | class MeshLibraryEditor : public Control { | 
					
						
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										 |  |  | 	GDCLASS(MeshLibraryEditor, Control); | 
					
						
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										 |  |  | 	Ref<MeshLibrary> mesh_library; | 
					
						
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										 |  |  | 	MenuButton *menu = nullptr; | 
					
						
							|  |  |  | 	ConfirmationDialog *cd_remove = nullptr; | 
					
						
							|  |  |  | 	ConfirmationDialog *cd_update = nullptr; | 
					
						
							|  |  |  | 	EditorFileDialog *file = nullptr; | 
					
						
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										 |  |  | 	bool apply_xforms; | 
					
						
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										 |  |  | 	int to_erase; | 
					
						
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							|  |  |  | 	enum { | 
					
						
							|  |  |  | 		MENU_OPTION_ADD_ITEM, | 
					
						
							|  |  |  | 		MENU_OPTION_REMOVE_ITEM, | 
					
						
							|  |  |  | 		MENU_OPTION_UPDATE_FROM_SCENE, | 
					
						
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										 |  |  | 		MENU_OPTION_IMPORT_FROM_SCENE, | 
					
						
							|  |  |  | 		MENU_OPTION_IMPORT_FROM_SCENE_APPLY_XFORMS | 
					
						
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										 |  |  | 	}; | 
					
						
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							|  |  |  | 	int option; | 
					
						
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										 |  |  | 	void _import_scene_cbk(const String &p_str); | 
					
						
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										 |  |  | 	void _menu_cbk(int p_option); | 
					
						
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										 |  |  | 	void _menu_remove_confirm(); | 
					
						
							|  |  |  | 	void _menu_update_confirm(bool p_apply_xforms); | 
					
						
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										 |  |  | 	static void _import_scene(Node *p_scene, Ref<MeshLibrary> p_library, bool p_merge, bool p_apply_xforms); | 
					
						
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							|  |  |  | protected: | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
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										 |  |  | public: | 
					
						
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										 |  |  | 	MenuButton *get_menu_button() const { return menu; } | 
					
						
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										 |  |  | 	void edit(const Ref<MeshLibrary> &p_mesh_library); | 
					
						
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										 |  |  | 	static Error update_library_file(Node *p_base_scene, Ref<MeshLibrary> ml, bool p_merge = true, bool p_apply_xforms = false); | 
					
						
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										 |  |  | 	MeshLibraryEditor(); | 
					
						
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										 |  |  | }; | 
					
						
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							|  |  |  | class MeshLibraryEditorPlugin : public EditorPlugin { | 
					
						
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										 |  |  | 	GDCLASS(MeshLibraryEditorPlugin, EditorPlugin); | 
					
						
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										 |  |  | 	MeshLibraryEditor *mesh_library_editor = nullptr; | 
					
						
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							|  |  |  | public: | 
					
						
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										 |  |  | 	virtual String get_name() const override { return "MeshLibrary"; } | 
					
						
							|  |  |  | 	bool has_main_screen() const override { return false; } | 
					
						
							|  |  |  | 	virtual void edit(Object *p_node) override; | 
					
						
							|  |  |  | 	virtual bool handles(Object *p_node) const override; | 
					
						
							|  |  |  | 	virtual void make_visible(bool p_visible) override; | 
					
						
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										 |  |  | 	MeshLibraryEditorPlugin(); | 
					
						
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										 |  |  | }; | 
					
						
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										 |  |  | #endif // MESH_LIBRARY_EDITOR_PLUGIN_H
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