| 
									
										
										
										
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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  physics_server_3d_extension.cpp                                       */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							| 
									
										
										
										
											2022-03-14 15:52:03 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | #include "physics_server_3d_extension.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool PhysicsDirectSpaceState3DExtension::is_body_excluded_from_query(const RID &p_body) const { | 
					
						
							|  |  |  | 	return exclude && exclude->has(p_body); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | thread_local const HashSet<RID> *PhysicsDirectSpaceState3DExtension::exclude = nullptr; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | void PhysicsDirectSpaceState3DExtension::_bind_methods() { | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("is_body_excluded_from_query", "body"), &PhysicsDirectSpaceState3DExtension::is_body_excluded_from_query); | 
					
						
							|  |  |  | 
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										 |  |  | 	GDVIRTUAL_BIND(_intersect_ray, "from", "to", "collision_mask", "collide_with_bodies", "collide_with_areas", "hit_from_inside", "hit_back_faces", "pick_ray", "result"); | 
					
						
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										 |  |  | 	GDVIRTUAL_BIND(_intersect_point, "position", "collision_mask", "collide_with_bodies", "collide_with_areas", "results", "max_results"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_intersect_shape, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "result_count", "max_results"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_cast_motion, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "closest_safe", "closest_unsafe", "info"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_collide_shape, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "results", "max_results", "result_count"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_rest_info, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "rest_info"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_get_closest_point_to_object_volume, "object", "point"); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | PhysicsDirectSpaceState3DExtension::PhysicsDirectSpaceState3DExtension() { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void PhysicsDirectBodyState3DExtension::_bind_methods() { | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_get_total_gravity); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_get_total_linear_damp); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_get_total_angular_damp); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_get_center_of_mass); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_get_center_of_mass_local); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_get_principal_inertia_axes); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_get_inverse_mass); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_get_inverse_inertia); | 
					
						
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										 |  |  | 	GDVIRTUAL_BIND(_get_inverse_inertia_tensor); | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_set_linear_velocity, "velocity"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_get_linear_velocity); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_set_angular_velocity, "velocity"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_get_angular_velocity); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_set_transform, "transform"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_get_transform); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_get_velocity_at_local_position, "local_position"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_apply_central_impulse, "impulse"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_apply_impulse, "impulse", "position"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_apply_torque_impulse, "impulse"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_apply_central_force, "force"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_apply_force, "force", "position"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_apply_torque, "torque"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_add_constant_central_force, "force"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_add_constant_force, "force", "position"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_add_constant_torque, "torque"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_set_constant_force, "force"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_get_constant_force); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_set_constant_torque, "torque"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_get_constant_torque); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_set_sleep_state, "enabled"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_is_sleeping); | 
					
						
							|  |  |  | 
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										 |  |  | 	GDVIRTUAL_BIND(_set_collision_layer, "layer"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_get_collision_layer); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_set_collision_mask, "mask"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_get_collision_mask); | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	GDVIRTUAL_BIND(_get_contact_count); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_get_contact_local_position, "contact_idx"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_get_contact_local_normal, "contact_idx"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_get_contact_impulse, "contact_idx"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_get_contact_local_shape, "contact_idx"); | 
					
						
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										 |  |  | 	GDVIRTUAL_BIND(_get_contact_local_velocity_at_position, "contact_idx"); | 
					
						
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										 |  |  | 	GDVIRTUAL_BIND(_get_contact_collider, "contact_idx"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_get_contact_collider_position, "contact_idx"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_get_contact_collider_id, "contact_idx"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_get_contact_collider_object, "contact_idx"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_get_contact_collider_shape, "contact_idx"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_get_contact_collider_velocity_at_position, "contact_idx"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_get_step); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_integrate_forces); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_get_space_state); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | PhysicsDirectBodyState3DExtension::PhysicsDirectBodyState3DExtension() { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | thread_local const HashSet<RID> *PhysicsServer3DExtension::exclude_bodies = nullptr; | 
					
						
							|  |  |  | thread_local const HashSet<ObjectID> *PhysicsServer3DExtension::exclude_objects = nullptr; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | bool PhysicsServer3DExtension::body_test_motion_is_excluding_body(RID p_body) const { | 
					
						
							|  |  |  | 	return exclude_bodies && exclude_bodies->has(p_body); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool PhysicsServer3DExtension::body_test_motion_is_excluding_object(ObjectID p_object) const { | 
					
						
							|  |  |  | 	return exclude_objects && exclude_objects->has(p_object); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void PhysicsServer3DExtension::_bind_methods() { | 
					
						
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										 |  |  | 	/* SHAPE API */ | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	GDVIRTUAL_BIND(_world_boundary_shape_create); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_separation_ray_shape_create); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_sphere_shape_create); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_box_shape_create); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_capsule_shape_create); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_cylinder_shape_create); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_convex_polygon_shape_create); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_concave_polygon_shape_create); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_heightmap_shape_create); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_custom_shape_create); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_shape_set_data, "shape", "data"); | 
					
						
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										 |  |  | 	GDVIRTUAL_BIND(_shape_set_custom_solver_bias, "shape", "bias"); | 
					
						
							|  |  |  | 
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							|  |  |  | 	GDVIRTUAL_BIND(_shape_set_margin, "shape", "margin"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_shape_get_margin, "shape"); | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_shape_get_type, "shape"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_shape_get_data, "shape"); | 
					
						
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										 |  |  | 	GDVIRTUAL_BIND(_shape_get_custom_solver_bias, "shape"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* SPACE API */ | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_space_create); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_space_set_active, "space", "active"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_space_is_active, "space"); | 
					
						
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										 |  |  | 
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										 |  |  | 	GDVIRTUAL_BIND(_space_set_param, "space", "param", "value"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_space_get_param, "space", "param"); | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	GDVIRTUAL_BIND(_space_get_direct_state, "space"); | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	GDVIRTUAL_BIND(_space_set_debug_contacts, "space", "max_contacts"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_space_get_contacts, "space"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_space_get_contact_count, "space"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* AREA API */ | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	GDVIRTUAL_BIND(_area_create); | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	GDVIRTUAL_BIND(_area_set_space, "area", "space"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_area_get_space, "area"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_area_add_shape, "area", "shape", "transform", "disabled"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_area_set_shape, "area", "shape_idx", "shape"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_area_set_shape_transform, "area", "shape_idx", "transform"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_area_set_shape_disabled, "area", "shape_idx", "disabled"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_area_get_shape_count, "area"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_area_get_shape, "area", "shape_idx"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_area_get_shape_transform, "area", "shape_idx"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_area_remove_shape, "area", "shape_idx"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_area_clear_shapes, "area"); | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	GDVIRTUAL_BIND(_area_attach_object_instance_id, "area", "id"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_area_get_object_instance_id, "area"); | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_area_set_param, "area", "param", "value"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_area_set_transform, "area", "transform"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_area_get_param, "area", "param"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_area_get_transform, "area"); | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	GDVIRTUAL_BIND(_area_set_collision_layer, "area", "layer"); | 
					
						
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										 |  |  | 	GDVIRTUAL_BIND(_area_get_collision_layer, "area"); | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	GDVIRTUAL_BIND(_area_set_collision_mask, "area", "mask"); | 
					
						
							| 
									
										
										
										
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										 |  |  | 	GDVIRTUAL_BIND(_area_get_collision_mask, "area"); | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_area_set_monitorable, "area", "monitorable"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_area_set_ray_pickable, "area", "enable"); | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_area_set_monitor_callback, "area", "callback"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_area_set_area_monitor_callback, "area", "callback"); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	/* BODY API */ | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	ClassDB::bind_method(D_METHOD("body_test_motion_is_excluding_body", "body"), &PhysicsServer3DExtension::body_test_motion_is_excluding_body); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("body_test_motion_is_excluding_object", "object"), &PhysicsServer3DExtension::body_test_motion_is_excluding_object); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	GDVIRTUAL_BIND(_body_create); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_set_space, "body", "space"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_get_space, "body"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_set_mode, "body", "mode"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_get_mode, "body"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_add_shape, "body", "shape", "transform", "disabled"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_set_shape, "body", "shape_idx", "shape"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_set_shape_transform, "body", "shape_idx", "transform"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_set_shape_disabled, "body", "shape_idx", "disabled"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_get_shape_count, "body"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_get_shape, "body", "shape_idx"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_get_shape_transform, "body", "shape_idx"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_remove_shape, "body", "shape_idx"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_clear_shapes, "body"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_attach_object_instance_id, "body", "id"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_get_object_instance_id, "body"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_set_enable_continuous_collision_detection, "body", "enable"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_is_continuous_collision_detection_enabled, "body"); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-09 14:05:14 +02:00
										 |  |  | 	GDVIRTUAL_BIND(_body_set_collision_layer, "body", "layer"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_get_collision_layer, "body"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_set_collision_mask, "body", "mask"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_get_collision_mask, "body"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_set_collision_priority, "body", "priority"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_get_collision_priority, "body"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_set_user_flags, "body", "flags"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_get_user_flags, "body"); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-03-14 15:52:03 +01:00
										 |  |  | 	GDVIRTUAL_BIND(_body_set_param, "body", "param", "value"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_get_param, "body", "param"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_reset_mass_properties, "body"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_set_state, "body", "state", "value"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_get_state, "body", "state"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_apply_central_impulse, "body", "impulse"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_apply_impulse, "body", "impulse", "position"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_apply_torque_impulse, "body", "impulse"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_apply_central_force, "body", "force"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_apply_force, "body", "force", "position"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_apply_torque, "body", "torque"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_add_constant_central_force, "body", "force"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_add_constant_force, "body", "force", "position"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_add_constant_torque, "body", "torque"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_set_constant_force, "body", "force"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_get_constant_force, "body"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_set_constant_torque, "body", "torque"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_get_constant_torque, "body"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_set_axis_velocity, "body", "axis_velocity"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_set_axis_lock, "body", "axis", "lock"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_is_axis_locked, "body", "axis"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_add_collision_exception, "body", "excepted_body"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_remove_collision_exception, "body", "excepted_body"); | 
					
						
							| 
									
										
										
										
											2022-09-09 14:05:14 +02:00
										 |  |  | 	GDVIRTUAL_BIND(_body_get_collision_exceptions, "body"); | 
					
						
							| 
									
										
										
										
											2022-03-14 15:52:03 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_set_max_contacts_reported, "body", "amount"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_get_max_contacts_reported, "body"); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-09 14:05:14 +02:00
										 |  |  | 	GDVIRTUAL_BIND(_body_set_contacts_reported_depth_threshold, "body", "threshold"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_get_contacts_reported_depth_threshold, "body"); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-03-14 15:52:03 +01:00
										 |  |  | 	GDVIRTUAL_BIND(_body_set_omit_force_integration, "body", "enable"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_is_omitting_force_integration, "body"); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-15 14:15:39 +02:00
										 |  |  | 	GDVIRTUAL_BIND(_body_set_state_sync_callback, "body", "callable"); | 
					
						
							| 
									
										
										
										
											2022-03-14 15:52:03 +01:00
										 |  |  | 	GDVIRTUAL_BIND(_body_set_force_integration_callback, "body", "callable", "userdata"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_set_ray_pickable, "body", "enable"); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-03-10 09:37:21 +01:00
										 |  |  | 	GDVIRTUAL_BIND(_body_test_motion, "body", "from", "motion", "margin", "max_collisions", "collide_separation_ray", "recovery_as_collision", "result"); | 
					
						
							| 
									
										
										
										
											2022-03-14 15:52:03 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_get_direct_state, "body"); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-09 14:05:14 +02:00
										 |  |  | 	/* SOFT BODY API */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_soft_body_create); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_soft_body_update_rendering_server, "body", "rendering_server_handler"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_soft_body_set_space, "body", "space"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_soft_body_get_space, "body"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_soft_body_set_ray_pickable, "body", "enable"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_soft_body_set_collision_layer, "body", "layer"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_soft_body_get_collision_layer, "body"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_soft_body_set_collision_mask, "body", "mask"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_soft_body_get_collision_mask, "body"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_soft_body_add_collision_exception, "body", "body_b"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_soft_body_remove_collision_exception, "body", "body_b"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_soft_body_get_collision_exceptions, "body"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_soft_body_set_state, "body", "state", "variant"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_soft_body_get_state, "body", "state"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_soft_body_set_transform, "body", "transform"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_soft_body_set_simulation_precision, "body", "simulation_precision"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_soft_body_get_simulation_precision, "body"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_soft_body_set_total_mass, "body", "total_mass"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_soft_body_get_total_mass, "body"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_soft_body_set_linear_stiffness, "body", "linear_stiffness"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_soft_body_get_linear_stiffness, "body"); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2025-05-12 19:33:39 +03:00
										 |  |  | 	GDVIRTUAL_BIND(_soft_body_set_shrinking_factor, "body", "shrinking_factor"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_soft_body_get_shrinking_factor, "body"); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-09 14:05:14 +02:00
										 |  |  | 	GDVIRTUAL_BIND(_soft_body_set_pressure_coefficient, "body", "pressure_coefficient"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_soft_body_get_pressure_coefficient, "body"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_soft_body_set_damping_coefficient, "body", "damping_coefficient"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_soft_body_get_damping_coefficient, "body"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_soft_body_set_drag_coefficient, "body", "drag_coefficient"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_soft_body_get_drag_coefficient, "body"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_soft_body_set_mesh, "body", "mesh"); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-03-14 15:52:03 +01:00
										 |  |  | 	GDVIRTUAL_BIND(_soft_body_get_bounds, "body"); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-09 14:05:14 +02:00
										 |  |  | 	GDVIRTUAL_BIND(_soft_body_move_point, "body", "point_index", "global_position"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_soft_body_get_point_global_position, "body", "point_index"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_soft_body_remove_all_pinned_points, "body"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_soft_body_pin_point, "body", "point_index", "pin"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_soft_body_is_point_pinned, "body", "point_index"); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2025-05-13 23:49:28 +03:00
										 |  |  | 	GDVIRTUAL_BIND(_soft_body_apply_point_impulse, "body", "point_index", "impulse"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_soft_body_apply_point_force, "body", "point_index", "force"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_soft_body_apply_central_impulse, "body", "impulse"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_soft_body_apply_central_force, "body", "force"); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-09 14:05:14 +02:00
										 |  |  | 	/* JOINT API */ | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-03-14 15:52:03 +01:00
										 |  |  | 	GDVIRTUAL_BIND(_joint_create); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_joint_clear, "joint"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_joint_make_pin, "joint", "body_A", "local_A", "body_B", "local_B"); | 
					
						
							| 
									
										
										
										
											2022-09-09 14:05:14 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-03-14 15:52:03 +01:00
										 |  |  | 	GDVIRTUAL_BIND(_pin_joint_set_param, "joint", "param", "value"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_pin_joint_get_param, "joint", "param"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_pin_joint_set_local_a, "joint", "local_A"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_pin_joint_get_local_a, "joint"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_pin_joint_set_local_b, "joint", "local_B"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_pin_joint_get_local_b, "joint"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_joint_make_hinge, "joint", "body_A", "hinge_A", "body_B", "hinge_B"); | 
					
						
							| 
									
										
										
										
											2022-09-09 14:05:14 +02:00
										 |  |  | 	GDVIRTUAL_BIND(_joint_make_hinge_simple, "joint", "body_A", "pivot_A", "axis_A", "body_B", "pivot_B", "axis_B"); | 
					
						
							| 
									
										
										
										
											2022-03-14 15:52:03 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_hinge_joint_set_param, "joint", "param", "value"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_hinge_joint_get_param, "joint", "param"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_hinge_joint_set_flag, "joint", "flag", "enabled"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_hinge_joint_get_flag, "joint", "flag"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_joint_make_slider, "joint", "body_A", "local_ref_A", "body_B", "local_ref_B"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_slider_joint_set_param, "joint", "param", "value"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_slider_joint_get_param, "joint", "param"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_joint_make_cone_twist, "joint", "body_A", "local_ref_A", "body_B", "local_ref_B"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_cone_twist_joint_set_param, "joint", "param", "value"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_cone_twist_joint_get_param, "joint", "param"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_joint_make_generic_6dof, "joint", "body_A", "local_ref_A", "body_B", "local_ref_B"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_generic_6dof_joint_set_param, "joint", "axis", "param", "value"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_generic_6dof_joint_get_param, "joint", "axis", "param"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_generic_6dof_joint_set_flag, "joint", "axis", "flag", "enable"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_generic_6dof_joint_get_flag, "joint", "axis", "flag"); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-09 14:05:14 +02:00
										 |  |  | 	GDVIRTUAL_BIND(_joint_get_type, "joint"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_joint_set_solver_priority, "joint", "priority"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_joint_get_solver_priority, "joint"); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-12-23 14:00:32 +01:00
										 |  |  | 	GDVIRTUAL_BIND(_joint_disable_collisions_between_bodies, "joint", "disable"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_joint_is_disabled_collisions_between_bodies, "joint"); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-03-14 15:52:03 +01:00
										 |  |  | 	GDVIRTUAL_BIND(_free_rid, "rid"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_set_active, "active"); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-07 12:47:18 +02:00
										 |  |  | 	GDVIRTUAL_BIND(_init); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_step, "step"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_sync); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_flush_queries); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_end_sync); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_finish); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_is_flushing_queries); | 
					
						
							| 
									
										
										
										
											2022-03-14 15:52:03 +01:00
										 |  |  | 	GDVIRTUAL_BIND(_get_process_info, "process_info"); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | PhysicsServer3DExtension::PhysicsServer3DExtension() { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | PhysicsServer3DExtension::~PhysicsServer3DExtension() { | 
					
						
							|  |  |  | } |