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								<?xml version="1.0" encoding="UTF-8" ?> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								<class  name= "PhysicsRayQueryParameters2D"  inherits= "RefCounted"  version= "4.0" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<brief_description > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										Parameters to be sent to a 2D ray physics query.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<description > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										This class contains the ray position and other parameters to be used for [method PhysicsDirectSpaceState2D.intersect_ray].
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<tutorials > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									</tutorials> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<members > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<member  name= "collide_with_areas"  type= "bool"  setter= "set_collide_with_areas"  getter= "is_collide_with_areas_enabled"  default= "false" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											If [code]true[/code], the query will take [Area2D]s into account.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<member  name= "collide_with_bodies"  type= "bool"  setter= "set_collide_with_bodies"  getter= "is_collide_with_bodies_enabled"  default= "true" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											If [code]true[/code], the query will take [PhysicsBody2D]s into account.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<member  name= "collision_mask"  type= "int"  setter= "set_collision_mask"  getter= "get_collision_mask"  default= "4294967295" > 
							 
						 
					
						
							
								
									
										
										
										
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											The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<member  name= "exclude"  type= "Array"  setter= "set_exclude"  getter= "get_exclude"  default= "[]" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											The list of objects or object [RID]s that will be excluded from collisions.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<member  name= "from"  type= "Vector2"  setter= "set_from"  getter= "get_from"  default= "Vector2(0, 0)" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											The starting point of the ray being queried for, in global coordinates.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "hit_from_inside"  type= "bool"  setter= "set_hit_from_inside"  getter= "is_hit_from_inside_enabled"  default= "false" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											If [code]true[/code], the query will detect a hit when starting inside shapes. In this case the collision normal will be [code]Vector2(0, 0)[/code]. Does not affect concave polygon shapes.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "to"  type= "Vector2"  setter= "set_to"  getter= "get_to"  default= "Vector2(0, 0)" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											The ending point of the ray being queried for, in global coordinates.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									</members> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								</class>